View Issue Details

IDProjectCategoryView StatusLast Update
0000403FSSCPcutscenespublic2005-05-01 22:12
ReporterEtherShock Assigned Tophreak  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformDell Inspiron 8600OSWindows XPOS VersionSP2
Product Version3.6.5 
Summary0000403: Window shrinks every time a cutscene is played
DescriptionIn windowed mode, the window shrinks when playing a cutscene. It keeps getting smaller and smaller with more movies played. This happens in both D3D and OGL. This occurs with or without other flags. In OGL, the resolution also doesn't adjust, but if the window didn't shrink, I don't think this would be an issue unless it was resizable. Restarting is a quick fix for prlonged shrinkage, but it still shrinks on play of the intro.
Additional InformationCentrino 1.5 GHz
640 MB RAM
Nvida GeForce FX Go5200
TagsNo tags attached.

Activities

2005-05-01 20:21

 

Window Shrink After.jpg (227,958 bytes)   
Window Shrink After.jpg (227,958 bytes)   

2005-05-01 20:22

 

Window Shrink Before.jpg (157,438 bytes)   
Window Shrink Before.jpg (157,438 bytes)   

2005-05-01 20:23

 

2005-05-01 20:27

 

OGL Shrink Resize Error.jpg (157,204 bytes)   
OGL Shrink Resize Error.jpg (157,204 bytes)   

2005-05-01 21:07

 

Shrinking Window.txt (7,087 bytes)   
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Setting language to English
soundcard = DirectSound
OpenAL INITED!

Vendor     : Creative Labs Inc.
Renderer   : Software
Version    : OpenAL 1.0
Extensions : 
    EAX
    2.0,
    EAX
    3.0,
    EAX
    4.0,
    EAX
    Unified
GR_CPU: Family 6, MMX=Yes
Using PURE D3D DeviceAlpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Sun, May 01, 2005  at 06:03PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 05/01 18:03:30~   psnet_init() detected lan connection
ML 05/01 18:03:30~   psnet_get_ip() reports IP : 0.0.0.0

ML 05/01 18:03:30~   Receive buffer set to 4096

ML 05/01 18:03:30~   Send buffer set to 4096

ML 05/01 18:03:30~   Error on IPX startup 10047

ML 05/01 18:03:30~   Network
ML 05/01 18:03:30~   Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 30
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
Loading 2_ChoosePilot-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Loading 2_ChoosePilot.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_060002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor.ani for the first time.
ANI cursor.ani with size 24x24 (25.0% wasted)
Loading 2_CPB_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Someone passed an extension to bm_load for file 'lion1.pcx'
Loading lion1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_MainHall1-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.392 (0.392)
Loading 2_MainHall1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 0.283 (0.283)
Loading 2_Pop3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_030000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Loading 2_TechShipData-M.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.pcx.
For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx.
Loading Fighter01-01c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Fighter01-01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Fighter01-01b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 0.266 (0.266)
Loading 2_TechShipData.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_slider0000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_040002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 0.256 (0.256)
Loading 2_TDB_030001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_020002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_CREDITS (34) in state GS_STATE_TECH_MENU (8)
Freeing all existing models...
Loading 2_ViewFootage-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_ViewFootage.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_020002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_TDB_030001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 1.497 (1.497)
Loading 2_VFB_060001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_VFB_060002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Frame  0 too long!!: frametime = 16.007 (16.007)
Frame  0 too long!!: frametime = 2.880 (2.880)
Frame  0 too long!!: frametime = 2.194 (2.194)
Frame  0 too long!!: frametime = 2.444 (2.444)
Frame  0 too long!!: frametime = 2.056 (2.056)
Frame  0 too long!!: frametime = 3.772 (3.772)
Frame  0 too long!!: frametime = 0.325 (0.325)
Loading 2_VFB_070001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Shrinking Window.txt (7,087 bytes)   

phreak

2005-05-01 22:09

developer   ~0002302

i just fixed this.

Issue History

Date Modified Username Field Change
2005-05-01 20:21 EtherShock New Issue
2005-05-01 20:21 EtherShock File Added: Window Shrink After.jpg
2005-05-01 20:22 EtherShock File Added: Window Shrink Before.jpg
2005-05-01 20:23 EtherShock File Added: OGL Mega Shinkage Resize Error.jpg
2005-05-01 20:27 EtherShock File Added: OGL Shrink Resize Error.jpg
2005-05-01 21:07 EtherShock File Added: Shrinking Window.txt
2005-05-01 22:09 phreak Note Added: 0002302
2005-05-01 22:12 phreak Status new => resolved
2005-05-01 22:12 phreak Resolution open => fixed
2005-05-01 22:12 phreak Assigned To => phreak