View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000394 | FSSCP | sound | public | 2005-04-28 08:44 | 2005-05-25 16:38 |
| Reporter | WMCoolmon | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000394: Distorted HUD/weapon sounds in OpenAL | ||||
| Description | Occassionally, when using OpenAL, sounds will become high-pitched. There doesn't really seem to be a pattern to this, aside from it occuring semi-regularly with constant weapon fire, and interface sounds are usually constantly distorted for a longer period of time. Additionally, if you select or switch to singleplayer mode in the barracks, the sound volume of the mainhall music changes; it grows quieter for multiplayer, louder for singleplayer, relatively speaking. | ||||
| Tags | No tags attached. | ||||
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Is this in a Windows build or a Linux build? For Windows, OpenAL is basically just wrapping around DS3D so there may be some position settings that are missing or are getting reset. What driver version is it? NVIDIA and Creative drivers are a bit different so it could just be that. If it's under Linux then I haven't noticed it in the past 3 years. What lib version are you using? |
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It's Windows, almost certainly creative although I just realized I need to upgrade them, as OpenAL has actually become active again and the ones I have are almost certainly out of date. I should be able to do that later today. |
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Some sounds do not play, for example warping in and out, and explotions of ships. |
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Upgrading seems to have helped, but I need to do more testing (I played a less intense mission than the one I was trying). I haven't forgotten about this bug. :) |
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Apparently the new drivers didn't fix it...it seems to be caused by lots of activity in a mission. My guess: the speed of ship sounds and the speed of weapon sounds aren't equal, so doppler shift occurs. Possibly because OpenAL is on a separate thread, and the two are set far enough apart that it does the shift. |
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See if it's better now. I don't like what I did but as a short term solution it may fix this. If it does then it should lock down the problem to evironment settings which can be properly set with a future code update. |
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* BUMP * Anyone tried a newer build to see if this a still a problem? |
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Sorry, not yet. I'm guessing Phreak's newest build isn't OpenAL-enabled, so I'll have to compile my own. |
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Works ok in my test build so I assume that it's fixed. If not then reopen. Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-04-28 08:44 | WMCoolmon | New Issue | |
| 2005-04-28 11:48 | taylor | Note Added: 0002278 | |
| 2005-04-28 17:06 | WMCoolmon | Note Added: 0002282 | |
| 2005-05-01 04:41 | EVO_Steven | Note Added: 0002291 | |
| 2005-05-01 05:06 | WMCoolmon | Note Added: 0002292 | |
| 2005-05-06 06:49 | WMCoolmon | Note Added: 0002333 | |
| 2005-05-13 03:33 | taylor | Note Added: 0002374 | |
| 2005-05-23 22:13 | taylor | Note Added: 0002467 | |
| 2005-05-23 22:13 | taylor | Status | new => assigned |
| 2005-05-23 22:13 | taylor | Assigned To | => taylor |
| 2005-05-23 23:06 | WMCoolmon | Note Added: 0002468 | |
| 2005-05-25 16:38 | taylor | Status | assigned => resolved |
| 2005-05-25 16:38 | taylor | Resolution | open => fixed |
| 2005-05-25 16:38 | taylor | Note Added: 0002511 |