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IDProjectCategoryView StatusLast Update
0000394FSSCPsoundpublic2005-05-25 16:38
ReporterWMCoolmon Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000394: Distorted HUD/weapon sounds in OpenAL
DescriptionOccassionally, when using OpenAL, sounds will become high-pitched. There doesn't really seem to be a pattern to this, aside from it occuring semi-regularly with constant weapon fire, and interface sounds are usually constantly distorted for a longer period of time.

Additionally, if you select or switch to singleplayer mode in the barracks, the sound volume of the mainhall music changes; it grows quieter for multiplayer, louder for singleplayer, relatively speaking.
TagsNo tags attached.

Activities

taylor

2005-04-28 11:48

administrator   ~0002278

Is this in a Windows build or a Linux build? For Windows, OpenAL is basically just wrapping around DS3D so there may be some position settings that are missing or are getting reset. What driver version is it? NVIDIA and Creative drivers are a bit different so it could just be that.

If it's under Linux then I haven't noticed it in the past 3 years. What lib version are you using?

WMCoolmon

2005-04-28 17:06

developer   ~0002282

It's Windows, almost certainly creative although I just realized I need to upgrade them, as OpenAL has actually become active again and the ones I have are almost certainly out of date.

I should be able to do that later today.

EVO_Steven

2005-05-01 04:41

reporter   ~0002291

Some sounds do not play, for example warping in and out, and explotions of ships.

WMCoolmon

2005-05-01 05:06

developer   ~0002292

Upgrading seems to have helped, but I need to do more testing (I played a less intense mission than the one I was trying).

I haven't forgotten about this bug. :)

WMCoolmon

2005-05-06 06:49

developer   ~0002333

Apparently the new drivers didn't fix it...it seems to be caused by lots of activity in a mission.

My guess: the speed of ship sounds and the speed of weapon sounds aren't equal, so doppler shift occurs. Possibly because OpenAL is on a separate thread, and the two are set far enough apart that it does the shift.

taylor

2005-05-13 03:33

administrator   ~0002374

See if it's better now. I don't like what I did but as a short term solution it may fix this. If it does then it should lock down the problem to evironment settings which can be properly set with a future code update.

taylor

2005-05-23 22:13

administrator   ~0002467

* BUMP *

Anyone tried a newer build to see if this a still a problem?

WMCoolmon

2005-05-23 23:06

developer   ~0002468

Sorry, not yet. I'm guessing Phreak's newest build isn't OpenAL-enabled, so I'll have to compile my own.

taylor

2005-05-25 16:38

administrator   ~0002511

Works ok in my test build so I assume that it's fixed. If not then reopen.

Fixered.

Issue History

Date Modified Username Field Change
2005-04-28 08:44 WMCoolmon New Issue
2005-04-28 11:48 taylor Note Added: 0002278
2005-04-28 17:06 WMCoolmon Note Added: 0002282
2005-05-01 04:41 EVO_Steven Note Added: 0002291
2005-05-01 05:06 WMCoolmon Note Added: 0002292
2005-05-06 06:49 WMCoolmon Note Added: 0002333
2005-05-13 03:33 taylor Note Added: 0002374
2005-05-23 22:13 taylor Note Added: 0002467
2005-05-23 22:13 taylor Status new => assigned
2005-05-23 22:13 taylor Assigned To => taylor
2005-05-23 23:06 WMCoolmon Note Added: 0002468
2005-05-25 16:38 taylor Status assigned => resolved
2005-05-25 16:38 taylor Resolution open => fixed
2005-05-25 16:38 taylor Note Added: 0002511