View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000039 | FSSCP | gameplay | public | 2004-01-16 10:04 | 2004-03-22 00:22 |
Reporter | kasperl | Assigned To | Bobboau | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000039: fighterbeam let's targets spin regardless of mass. | ||||
Description | Whenever I train my fighterbeam on a fighter or bomber, it always spins around uncontrollably, regardless of the mass specified in the table. | ||||
Additional Information | Reporter: pjo3@njit.edu (Peter Oliver) Assigned To: fs2source@warpcore.org (Edward Gardner) http://fs2source.warpcore.org/bugzilla/show_bug.cgi?id=94 from 3.5, under winxp note from kasperl: wasn't the spinning thing connected to moment of enertia? | ||||
Tags | No tags attached. | ||||
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this is caused by a hack V did were the beam uses the damage of the beam rather than the mass, as this would alter origonal play, I'm not sure if I should fix it. |
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Where's the hack? |
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beam_apply_whack() " if(wip->damage < b_whack_damage){ whack = b_whack_small; } else { whack = b_whack_big; } " |
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ok all V beams have 100 so were going to make any beam that has 100 for mass use V's ugly hack, otherwise it will use the specifyed mass setting |
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meh, I guess this is fixed then... |
Date Modified | Username | Field | Change |
---|---|---|---|
2004-01-16 10:04 | kasperl | New Issue | |
2004-03-17 04:41 | Bobboau | Note Added: 0000493 | |
2004-03-17 05:22 | Goober5000 | Note Added: 0000497 | |
2004-03-18 08:38 | Bobboau | Note Added: 0000502 | |
2004-03-21 21:58 | Bobboau | Note Added: 0000522 | |
2004-03-22 00:16 | Goober5000 | Assigned To | => Bobboau |
2004-03-22 00:16 | Goober5000 | Status | new => assigned |
2004-03-22 00:22 | Bobboau | Status | assigned => resolved |
2004-03-22 00:22 | Bobboau | Resolution | open => fixed |
2004-03-22 00:22 | Bobboau | Note Added: 0000536 |