View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000336 | FSSCP | gameplay | public | 2005-03-05 11:35 | 2005-03-05 18:53 |
| Reporter | Alpha0 | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | Dell Latitude D600 Notebook | OS | Windows 2000 Professional | OS Version | 5.00.2195 SP4 |
| Product Version | 3.6.5 | ||||
| Summary | 0000336: Mission messages run off-screen at 640x480 | ||||
| Description | Mission messages longer than one line are not split properly into multiple lines in 640x480. This results in these messages running off the screen limits and thus becoming unreadable. | ||||
| Steps To Reproduce | Start any mission in 640x480 and wait for a long message to be issued. You will see immediately that it goes off the screen. | ||||
| Additional Information | Test system: Dell Latitude D600 Notebook, Intel Centrino 1.6GHz, 512MB RAM, Windows 2000 Professional SP4, Mobility Radeon 9000 w/ 32MB for graphics, graphics drivers version 6.13.10.6279. DX version 8.1 (4.08.01.0881). This has a trivial fix. In code/hud/hudmessage.cpp, in the hud_sourced_print() function, change the line int pretend_width = gr_screen.res == 0 ? 780 : 1004; to int pretend_width = gr_screen.res == 0 ? 620 : 1004; and everything should be ok again. | ||||
| Tags | No tags attached. | ||||