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IDProjectCategoryView StatusLast Update
0000331FSSCPgameplaypublic2005-03-15 05:20
Reporterx0563511 Assigned ToWMCoolmon  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionfixed 
Summary0000331: Error: Can't open file <cruiser03x.pof>
DescriptionWhenever the game attempts to open this file, with or without the mv_*.vp files, the game crashes.

For example: Happens on the mission after the Romans Blunder (the icini escapes, you destroy some freighters and two cruisers). (NOT the training missions. The real mission after.
Additional Informationfs2_open_T-20050212.exe / fs2_open_T-20050212-dbg.exe
Error: Can't open file <cruiser03x.pof>
File:U:\src\cvs\fs2_open.linux\code\Model\ModelRead.cpp
Line: 1613

Call stack:
------------------------------------------------------------------
    model_load() ship_page_in() level_page_in() freespace_mission_load_stuff() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------



I find it strange the error is in fs2_open.linux, as I am using windows.
TagsNo tags attached.

Activities

x0563511

2005-02-26 21:45

reporter   ~0001689

It appears the problem exists in the ships table, present in both mv_aseffects.vp, mv_models.vp, and possibly mv_textures.vp (also occurs within the zpack - how did this escape testing anyways?)

Strangely, putting this file into the data/tables directory and changing cruiser03x.pof to cruiser03.pof seems to resolve this particular issue, but then the game crashes with a windows error (Were sorry for the inconvenience, ect. freespace2 needs to close ect.)

kasperl

2005-02-27 10:35

developer   ~0001693

http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29938

x0563511

2005-02-27 10:55

reporter   ~0001694

http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29938
Does not wholly resolve issues.

This does resolve the instance of that file missing, but then i get a general windows error, and the game exits. (without fail, it always does).

The game, without any mv_*.vp installed, still sporadically crashes, but my system has some memory problems (specifically attempts to access adress 0x000000). The above error is not caused by this, however.

kasperl

2005-02-27 14:15

developer   ~0001695

"specifically attempts to access adress 0x000000"

I see you're not a programmer.... :)

This is about the same as saying your car as some trouble parking when the parking spot is 5 feet up in the air. It's a bug, but it's also being fixed. Have you tried any of the latest builds?

x0563511

2005-02-27 22:36

reporter   ~0001699

Last edited: 2005-02-27 22:39

Yes, i get the same issue.

As far as that memory error:
Some CPU/RAM intensive programs/games periodically crash, all attempting to read from that area of RAM.

If my understanding of x86 architechture is correct, that is the first byte of the BIOS - the one the system executes at startup. Isn't that usually just a jump to another location anyways?

Really, there is no reason why anyhting user-level should be reading from that address.

If I'm just being a moron, forgive me :)


I should mention that my event log contains a couple of troubling entries every time I boot:

AMLI: ACPI BIOS is attempting to write to an illegal IO port address (0xcf8), which lies in the 0xcf8 - 0xcff protected address range. This could lead to system instability. Please contact your system vendor for technical assistance.

AMLI: ACPI BIOS is attempting to read from an illegal IO port address (0xcfc), which lies in the 0xcf8 - 0xcff protected address range. This could lead to system instability. Please contact your system vendor for technical assistance.

AMLI: ACPI BIOS is attempting to write to an illegal IO port address (0x70), which lies in the 0x70 - 0x71 protected address range. This could lead to system instability. Please contact your system vendor for technical assistance.

AMLI: ACPI BIOS is attempting to read from an illegal IO port address (0x71), which lies in the 0x70 - 0x71 protected address range. This could lead to system instability. Please contact your system vendor for technical assistance.


The trouble is, I am my own system vendor :)
I think it is just time for a new motherboard, CPU, and RAM anyways. It's been 4 years, the first two with overclocked hardware (the CPU is only 2 years old - the first one was the OCed one)

edited on: 02-27-05 17:39

Lightspeed

2005-03-13 20:29

reporter   ~0001851

Seems like a content problem to me rather than an actual code problem.

StratComm

2005-03-15 00:52

reporter   ~0001928

Last edited: 2005-03-15 00:53

This is by definition a content problem. And if memory serves, this is just waiting on the next official release for WMC to update the media VP's to something that is correct. The crashing isn't the bug that this report is about, probably one with another report already on Mantis. Although I am a tad bit confused about the linux version being in the error block, I don't think it's anything more serious than the merge of the Linux branch.

edited on: 03-14-05 19:53

WMCoolmon

2005-03-15 05:20

developer   ~0001957

This bug is/will be fixed with the next mediaVP release.

Issue History

Date Modified Username Field Change
2005-02-26 08:09 x0563511 New Issue
2005-02-26 21:45 x0563511 Note Added: 0001689
2005-02-27 10:35 kasperl Note Added: 0001693
2005-02-27 10:55 x0563511 Note Added: 0001694
2005-02-27 14:15 kasperl Note Added: 0001695
2005-02-27 22:36 x0563511 Note Added: 0001699
2005-02-27 22:39 x0563511 Note Edited: 0001699
2005-03-13 19:41 administrator Assigned To => WMCoolmon
2005-03-13 19:41 administrator Status new => feedback
2005-03-13 20:29 Lightspeed Note Added: 0001851
2005-03-15 00:52 StratComm Note Added: 0001928
2005-03-15 00:53 StratComm Note Edited: 0001928
2005-03-15 05:20 WMCoolmon Status feedback => resolved
2005-03-15 05:20 WMCoolmon Resolution open => fixed
2005-03-15 05:20 WMCoolmon Note Added: 0001957