View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000324 | FSSCP | multiplayer | public | 2005-02-17 13:42 | 2005-06-24 10:36 |
| Reporter | Lightspeed | Assigned To | Goober5000 | ||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000324: fs2_open_T-20050212.exe breaks multiplayer. | ||||
| Description | Connecting to the main server and refreshing take a long time (the game literally hangs for thirty or more seconds). Much more critical however, is the fact that it fails to display half of the available servers, effectively preventing to join most games. This has DEFINATELY been tracked down to a build issue, because when I revert to 3.6.5 the problems mentioned above disappear, and I can normally see all currently open games again. | ||||
| Tags | No tags attached. | ||||
|
|
Lightspeed, can you try anyone elses recent builds and see if the same problem exists. Anything in the past two weeks. I'm thinking that this is Linux merge related but haven't found an obvious problem yet. I just want to rule out a build issue with that one in particular if that's all it is. If WMCoolmon's build works then I'll chalk it up to a bad compile or something. If not then the code will have to be looked through again. |
|
|
Sorry, but can you link me to WMC's build? |
|
|
http://fs2source.warpcore.org/exes/latest/C20050218.zip I think it's the Linux merge but I'm just not 100% sure. My firewall won't let the traffic through like it needs, just because of how I have my network set up. It worked via LAN games during testing but I just never got FS2NetD tested. If that build has the same problem then we'll know what it is. |
|
|
Okay, tested with that build. While the problem mentioned above did not occur, things indeed seem to have gone amiss somewhere. WMC's build allowed me to normally join the game (and didn't hang on refresh) but led to weird problems as soon as the game actually started. The very instant the game started the sensors flickered off (as if they were damaged), same with weapons and all other systems. They were NOT damaged however (and I was still at 100%), but everything was disabled. I then self-destructed, and the game CTD'd. I assume the build works in single player (right?) so this is definately something messy with the multi code. This is what the errorlog said after the CTD: "Write to location 0d9231b8 caused an access violation." |
|
|
Reminder sent to Lightspeed Lightspeed, is this fixed in later builds? |
|
|
Taking the bug, and will send reminder. |
|
|
Reminder sent to Lightspeed Does this happen in recent builds, LS? |
|
|
Assume this particular bug was fixed. Works for me and no feedback in a month. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-02-17 13:42 | Lightspeed | New Issue | |
| 2005-02-17 15:32 | taylor | Status | new => assigned |
| 2005-02-17 15:32 | taylor | Assigned To | => taylor |
| 2005-02-19 22:09 | taylor | Note Added: 0001666 | |
| 2005-02-20 01:20 | Lightspeed | Note Added: 0001668 | |
| 2005-02-20 02:02 | taylor | Note Added: 0001669 | |
| 2005-02-24 19:50 | Lightspeed | Note Added: 0001680 | |
| 2005-03-20 10:53 | kasperl | Note Added: 0002005 | |
| 2005-04-04 17:06 | kasperl | Note Added: 0002093 | |
| 2005-04-04 17:06 | kasperl | Assigned To | taylor => kasperl |
| 2005-04-04 17:06 | kasperl | Status | assigned => feedback |
| 2005-05-25 02:00 | Goober5000 | Note Added: 0002482 | |
| 2005-06-24 10:36 | Goober5000 | Status | feedback => resolved |
| 2005-06-24 10:36 | Goober5000 | Resolution | open => fixed |
| 2005-06-24 10:36 | Goober5000 | Assigned To | kasperl => Goober5000 |
| 2005-06-24 10:36 | Goober5000 | Note Added: 0002683 |