View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003135 | FSSCP | gameplay | public | 2014-12-08 02:08 | 2014-12-08 02:10 |
Reporter | Goober5000 | Assigned To | Goober5000 | ||
Priority | low | Severity | trivial | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.7.2 | ||||
Summary | 0003135: Game unpauses music when it shouldn't | ||||
Description | Reported by Mjn.Mixael here: http://www.hard-light.net/forums/index.php?topic=85446.msg1770562#msg1770562 If you pause the game, minimize FSO, maxmize FSO... the mission will still be paused but the music will resume. | ||||
Tags | No tags attached. | ||||
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This is because game_unpause(), in freespace.cpp, handles the minimized case for GS_STATE_GAME_PLAY but not GS_STATE_GAME_PAUSED. It turns out that if you pause the game in-mission, it enters a new game state. |
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Fix committed to trunk@11190. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-12-08 02:08 | Goober5000 | New Issue | |
2014-12-08 02:08 | Goober5000 | Status | new => assigned |
2014-12-08 02:08 | Goober5000 | Assigned To | => Goober5000 |
2014-12-08 02:10 | Goober5000 | Note Added: 0016415 | |
2014-12-08 02:10 | Goober5000 | Changeset attached | => fs2open trunk r11190 |
2014-12-08 02:10 | Goober5000 | Note Added: 0016416 | |
2014-12-08 02:10 | Goober5000 | Status | assigned => resolved |
2014-12-08 02:10 | Goober5000 | Resolution | open => fixed |