View Issue Details

IDProjectCategoryView StatusLast Update
0003135FSSCPgameplaypublic2014-12-08 02:10
ReporterGoober5000 Assigned ToGoober5000  
PrioritylowSeveritytrivialReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.7.2 
Summary0003135: Game unpauses music when it shouldn't
DescriptionReported by Mjn.Mixael here:
http://www.hard-light.net/forums/index.php?topic=85446.msg1770562#msg1770562

If you pause the game, minimize FSO, maxmize FSO... the mission will still be paused but the music will resume.
TagsNo tags attached.

Activities

Goober5000

2014-12-08 02:10

administrator   ~0016415

This is because game_unpause(), in freespace.cpp, handles the minimized case for GS_STATE_GAME_PLAY but not GS_STATE_GAME_PAUSED. It turns out that if you pause the game in-mission, it enters a new game state.

Goober5000

2014-12-08 02:10

administrator   ~0016416

Fix committed to trunk@11190.

Related Changesets

fs2open: trunk r11190

2014-12-07 21:59

Goober5000


Ported: N/A

Details Diff
fix Mantis 0003135: account for the case when the game is paused before being minimized Affected Issues
0003135
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

Issue History

Date Modified Username Field Change
2014-12-08 02:08 Goober5000 New Issue
2014-12-08 02:08 Goober5000 Status new => assigned
2014-12-08 02:08 Goober5000 Assigned To => Goober5000
2014-12-08 02:10 Goober5000 Note Added: 0016415
2014-12-08 02:10 Goober5000 Changeset attached => fs2open trunk r11190
2014-12-08 02:10 Goober5000 Note Added: 0016416
2014-12-08 02:10 Goober5000 Status assigned => resolved
2014-12-08 02:10 Goober5000 Resolution open => fixed