View Issue Details

IDProjectCategoryView StatusLast Update
0000311FSSCPgraphicspublic2005-03-14 11:00
ReporterWMCoolmon Assigned Tokasperl  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000311: Background distorted when clipping is changed
DescriptionPretty straightforward. Whenever the player dies (Or my new clipping code is used) the background appears like the 2D projection it is.
Additional InformationIf the background is rendered after gr_set_clip is called and isn't set to gr_screen.max_w and max_h, the background appears to be in front of the stars and sun and generally looks very 2D. I tried messing around with switching clip_width and clip_height with max_w and max_h (line 1333 of starfield.cpp), but it only resulted in an even more distorted result. I didn't see anything obvious in the lowlevel Direct3D code, either. Probably easy to fix if you know what you're doing, which I didn't. :P
TagsNo tags attached.

Activities

kasperl

2005-03-12 20:02

developer   ~0001754

Bob?

Lightspeed

2005-03-13 20:32

reporter   ~0001853

Fixed for me.

kasperl

2005-03-14 11:00

developer   ~0001883

Fixered until proven broken.

Issue History

Date Modified Username Field Change
2005-01-31 04:51 WMCoolmon New Issue
2005-03-12 20:02 kasperl Note Added: 0001754
2005-03-13 19:50 administrator Assigned To => Bobboau
2005-03-13 19:50 administrator Status new => assigned
2005-03-13 20:32 Lightspeed Note Added: 0001853
2005-03-14 11:00 kasperl Status assigned => resolved
2005-03-14 11:00 kasperl Resolution open => fixed
2005-03-14 11:00 kasperl Assigned To Bobboau => kasperl
2005-03-14 11:00 kasperl Note Added: 0001883