View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002962 | FSSCP | HUD | public | 2013-11-25 03:40 | 2013-11-25 04:02 |
Reporter | Goober5000 | Assigned To | Goober5000 | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0002962: Ballistic weapon gauge doesn't display properly | ||||
Description | When you put a ballistic weapon on your ship, the gauge doesn't expand properly to enclose the primary weapon ammo count. | ||||
Steps To Reproduce | Load a mission and assign a ballistic weapon to your ship. | ||||
Additional Information | Interestingly, it doesn't happen in TVWP, which is the campaign that ballistic weapons were originally designed for. | ||||
Tags | No tags attached. | ||||
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Turns out that the HUD toggle trick was only effective if the player ship had the ballistic weapon by default -- i.e. not as a result of changing loadout. |
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Fix committed to trunk@10158. |
Date Modified | Username | Field | Change |
---|---|---|---|
2013-11-25 03:40 | Goober5000 | New Issue | |
2013-11-25 03:40 | Goober5000 | Status | new => assigned |
2013-11-25 03:40 | Goober5000 | Assigned To | => Goober5000 |
2013-11-25 04:02 | Goober5000 | Note Added: 0015463 | |
2013-11-25 04:02 | Goober5000 | Changeset attached | => fs2open trunk r10158 |
2013-11-25 04:02 | Goober5000 | Note Added: 0015464 | |
2013-11-25 04:02 | Goober5000 | Status | assigned => resolved |
2013-11-25 04:02 | Goober5000 | Resolution | open => fixed |