View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000293 | FSSCP | FRED | public | 2004-12-28 18:10 | 2007-10-15 12:15 |
| Reporter | Darkblade | Assigned To | kasperl | ||
| Priority | normal | Severity | block | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0000293: Special Explosion values revert back to 0 / do not work | ||||
| Description | While using the 3.6.5 version of Fred2_Open and FS2_Open, the special explosion values have stopped functioning. These are the values I've been using: Damage: 100000 Blast: 100000 Inner Damage Radius: 1500 Outer Damage Radius: 10000 Create Shockwave: ticked Shockwave Speed: 600 There are four vessels with these values on one of Raider Wars missions, which is a needed effect if the mission fails. On 3.5.5 version the explosion works perfectly. The shockwave can be seen slowly to get larger which eventually destroys everything in its path. On 3.6.5 version, only explosions which use explosion-effect sexp work. | ||||
| Tags | No tags attached. | ||||
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Can you see if this is an issue with the latest builds? |
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I'm not quite sure I understand this bug. Is it a problem when you run the mission, or is it just a problem with the FRED dialog? Either way, it sounds simple to fix, so I'll take it. |
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Any progress on this bug? If you're waiting for feedback, list the bug as such, and I can send reminders. |
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Yeah, feedback is needed here. Reminder sent. |
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Reminder sent to Darkblade Feedback is required on your Mantis report: Special Explosion values revert back to 0 / do not work. This is bug 0000293. |
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Taking it because of long standing feedback. Will close in a week after second reminder. |
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Reminder sent to Darkblade Feedback required. |
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I doubt this guy dropped off the face of the earth, as he's still active on HLP. I'm PMming him. If I don't get a response in a week or so, we'll have to close this. |
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Sorry I've been absent lately. I've had some problems with my e-mail service provider so it hasn't received any reminders. I fired up the old version of Raider Wars Slipping the Noose mission and tested the special explosion, which is used if player fails the mission. They are working now, at least FRED2_Open saves them properly and explosions work on FS2_Open. Thanks for fixing it. |
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Er... okay, I don't know what changed or anything, but you're welcome. :) Closing. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-12-28 18:10 | Darkblade | New Issue | |
| 2005-03-12 20:17 | kasperl | Note Added: 0001768 | |
| 2005-03-13 19:42 | administrator | Status | new => assigned |
| 2005-03-13 19:42 | administrator | Assigned To | => user303 |
| 2005-03-15 01:24 | Goober5000 | Note Added: 0001945 | |
| 2005-03-15 01:24 | Goober5000 | Assigned To | user303 => Goober5000 |
| 2005-03-28 14:26 | kasperl | Note Added: 0002054 | |
| 2005-03-28 21:50 | Goober5000 | Note Added: 0002058 | |
| 2005-03-28 21:50 | Goober5000 | Status | assigned => feedback |
| 2005-03-28 21:51 | Goober5000 | Note Added: 0002059 | |
| 2005-04-04 16:58 | kasperl | Note Added: 0002087 | |
| 2005-04-04 16:58 | kasperl | Assigned To | Goober5000 => kasperl |
| 2005-05-25 02:03 | Goober5000 | Note Added: 0002485 | |
| 2005-07-12 20:33 | Goober5000 | Note Added: 0002768 | |
| 2005-07-15 05:59 | Darkblade | Note Added: 0002791 | |
| 2005-07-15 06:03 | Goober5000 | Status | feedback => closed |
| 2005-07-15 06:03 | Goober5000 | Note Added: 0002792 | |
| 2007-10-15 12:15 | taylor | Resolution | open => fixed |