View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000286 | FSSCP | graphics | public | 2004-12-24 17:05 | 2007-10-22 03:31 |
| Reporter | Fury | Assigned To | WMCoolmon | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Summary | 0000286: Thruster artifacts | ||||
| Description | There are graphical artifacts at the end of thruster plumes. Those artifacts are visible at the end of effect. This happens with thrusters from mediavp's as well as our custom thrusters. I have seen this happen with earlier CVS builds as well. (Now using the 3.6.5 beta builds) I've got Radeon 9800XT with Catalyst 4.12's, happened with 4.11's too. This happens in both D3D and OGL modes. I noticed that the artifact is always at the end of effect file's resolution. In other words, smaller thruster plume but same resolution, the artifact is at the same point. Command lines do not have relevance, it happens with default FS2 settings and (nearly) everything turned on. TBP default at the moment however is: -ambient_factor 60 -spec -glow -pcx32 -jpgtga -d3dmipmap -dualscanlines -ship_choice_3d -targetinfo -nomotiondebris -2d_poof -orbradar -tbpwarpeffects -3dwarp -pcx2dds -nobeampierce -snd_preload | ||||
| Tags | No tags attached. | ||||
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2004-12-24 17:05
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is AA off? |
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Yeah, and no difference it being enabled either. |
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it's a bit of a problem with texture tileing/uv coords, the best way to fix it would simply be to make sure there is a line of black at the head end of the thruster texture. |
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Is this being fixed? Can this be fixed in the code instead of the data? Does this happen with retail data? |
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i guess we can set the uv's to draw from (0,0) to (0.99, 0.99) |
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It's a content problem, NOT a problem with the code. You'll have to make sure the leftmost pixel remains completely black in the thruster graphics images. See the L-B hybrid effects for reference. |
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yea but why force them to do such a thing when its possible to just fix the problem correctly rather than to find a workaround. |
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Hmm, this is really a TBP issue, unless I've completely missed these in all the hours I've logged in FS2. I'll be on the lookout. If it really is a code problem it shouldn't be assigned to me, I'm more likely to break the thrusters completely than fix anything. :P This shouldn't apply with retail data anyway, since there are no thruster plumes in retail. edited on: 03-15-05 00:32 |
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Is anyone still having trouble with this? |
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This seems to have gone away. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-12-24 17:05 | Fury | New Issue | |
| 2004-12-24 17:05 | Fury | File Added: artifact.jpg | |
| 2004-12-24 20:53 | phreak | Note Added: 0001450 | |
| 2004-12-24 21:18 | Fury | Note Added: 0001451 | |
| 2005-01-03 06:14 | Bobboau | Note Added: 0001518 | |
| 2005-03-12 20:12 | kasperl | Note Added: 0001763 | |
| 2005-03-12 20:57 | phreak | Note Added: 0001785 | |
| 2005-03-13 19:56 | administrator | Assigned To | => phreak |
| 2005-03-13 19:56 | administrator | Status | new => assigned |
| 2005-03-13 20:34 | Lightspeed | Note Added: 0001854 | |
| 2005-03-13 20:56 | administrator | Assigned To | phreak => WMCoolmon |
| 2005-03-13 23:47 | phreak | Note Added: 0001863 | |
| 2005-03-15 05:29 | WMCoolmon | Note Added: 0001959 | |
| 2005-03-15 05:30 | WMCoolmon | Note Edited: 0001959 | |
| 2005-03-15 05:31 | WMCoolmon | Note Edited: 0001959 | |
| 2005-03-15 05:32 | WMCoolmon | Note Edited: 0001959 | |
| 2005-04-17 06:53 | WMCoolmon | Note Added: 0002153 | |
| 2005-05-30 22:37 | WMCoolmon | Status | assigned => closed |
| 2005-05-30 22:37 | WMCoolmon | Note Added: 0002548 | |
| 2007-10-22 03:31 | taylor | Resolution | open => no change required |