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IDProjectCategoryView StatusLast Update
0000286FSSCPgraphicspublic2007-10-22 03:31
ReporterFury Assigned ToWMCoolmon  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Summary0000286: Thruster artifacts
DescriptionThere are graphical artifacts at the end of thruster plumes. Those artifacts are visible at the end of effect. This happens with thrusters from mediavp's as well as our custom thrusters.

I have seen this happen with earlier CVS builds as well. (Now using the 3.6.5 beta builds)

I've got Radeon 9800XT with Catalyst 4.12's, happened with 4.11's too. This happens in both D3D and OGL modes.

I noticed that the artifact is always at the end of effect file's resolution. In other words, smaller thruster plume but same resolution, the artifact is at the same point.

Command lines do not have relevance, it happens with default FS2 settings and (nearly) everything turned on. TBP default at the moment however is:
-ambient_factor 60 -spec -glow -pcx32 -jpgtga -d3dmipmap -dualscanlines -ship_choice_3d -targetinfo -nomotiondebris -2d_poof -orbradar -tbpwarpeffects -3dwarp -pcx2dds -nobeampierce -snd_preload
TagsNo tags attached.

Activities

2004-12-24 17:05

 

artifact.jpg (63,204 bytes)   
artifact.jpg (63,204 bytes)   

phreak

2004-12-24 20:53

developer   ~0001450

is AA off?

Fury

2004-12-24 21:18

reporter   ~0001451

Yeah, and no difference it being enabled either.

Bobboau

2005-01-03 06:14

developer   ~0001518

it's a bit of a problem with texture tileing/uv coords, the best way to fix it would simply be to make sure there is a line of black at the head end of the thruster texture.

kasperl

2005-03-12 20:12

developer   ~0001763

Is this being fixed?
Can this be fixed in the code instead of the data?
Does this happen with retail data?

phreak

2005-03-12 20:57

developer   ~0001785

i guess we can set the uv's to draw from (0,0) to (0.99, 0.99)

Lightspeed

2005-03-13 20:34

reporter   ~0001854

It's a content problem, NOT a problem with the code.

You'll have to make sure the leftmost pixel remains completely black in the thruster graphics images.

See the L-B hybrid effects for reference.

phreak

2005-03-13 23:47

developer   ~0001863

yea but why force them to do such a thing when its possible to just fix the problem correctly rather than to find a workaround.

WMCoolmon

2005-03-15 05:29

developer   ~0001959

Last edited: 2005-03-15 05:32

Hmm, this is really a TBP issue, unless I've completely missed these in all the hours I've logged in FS2. I'll be on the lookout.

If it really is a code problem it shouldn't be assigned to me, I'm more likely to break the thrusters completely than fix anything. :P

This shouldn't apply with retail data anyway, since there are no thruster plumes in retail.

edited on: 03-15-05 00:32

WMCoolmon

2005-04-17 06:53

developer   ~0002153

Is anyone still having trouble with this?

WMCoolmon

2005-05-30 22:37

developer   ~0002548

This seems to have gone away.

Issue History

Date Modified Username Field Change
2004-12-24 17:05 Fury New Issue
2004-12-24 17:05 Fury File Added: artifact.jpg
2004-12-24 20:53 phreak Note Added: 0001450
2004-12-24 21:18 Fury Note Added: 0001451
2005-01-03 06:14 Bobboau Note Added: 0001518
2005-03-12 20:12 kasperl Note Added: 0001763
2005-03-12 20:57 phreak Note Added: 0001785
2005-03-13 19:56 administrator Assigned To => phreak
2005-03-13 19:56 administrator Status new => assigned
2005-03-13 20:34 Lightspeed Note Added: 0001854
2005-03-13 20:56 administrator Assigned To phreak => WMCoolmon
2005-03-13 23:47 phreak Note Added: 0001863
2005-03-15 05:29 WMCoolmon Note Added: 0001959
2005-03-15 05:30 WMCoolmon Note Edited: 0001959
2005-03-15 05:31 WMCoolmon Note Edited: 0001959
2005-03-15 05:32 WMCoolmon Note Edited: 0001959
2005-04-17 06:53 WMCoolmon Note Added: 0002153
2005-05-30 22:37 WMCoolmon Status assigned => closed
2005-05-30 22:37 WMCoolmon Note Added: 0002548
2007-10-22 03:31 taylor Resolution open => no change required