View Issue Details

IDProjectCategoryView StatusLast Update
0002843FSSCPgameplaypublic2013-04-21 21:10
Reportermauxb Assigned To 
PrioritynormalSeveritycrashReproducibilityN/A
Status closedResolutionno change required 
OSWin 7 64 
Product Version3.6.18 
Summary0002843: Frequent crashes with 3.6.18
DescriptionI haven't had any crashes at all on previous versions beofre 3.6.18. But now I have crashes on average once every couple of hours of gameplay or so. Output from one such crash is as follows:

Description:
  A problem caused this program to stop interacting with Windows.

Problem signature:
  Problem Event Name: AppHangB1
  Application Name: fs2_open_3_6_18.exe
  Application Version: 3.6.18.9546
  Application Timestamp: 5130183a
  Hang Signature: 91a6
  Hang Type: 0
  OS Version: 6.1.7601.2.1.0.768.3
  Locale ID: 2057
  Additional Hang Signature 1: 91a6d086989f015e09c8dc05a0e70b19
  Additional Hang Signature 2: f580
  Additional Hang Signature 3: f580e98bde58b04d03bfa434f0068135
  Additional Hang Signature 4: 91a6
  Additional Hang Signature 5: 91a6d086989f015e09c8dc05a0e70b19
  Additional Hang Signature 6: f580
  Additional Hang Signature 7: f580e98bde58b04d03bfa434f0068135
TagsNo tags attached.

Activities

Echelon9

2013-04-13 01:24

developer   ~0014915

Can you run with a debug build, and post the fs2open.log results here.

mauxb

2013-04-21 11:21

reporter  

fs2_open.log (75,471 bytes)

mauxb

2013-04-21 11:23

reporter   ~0014942

Sorry for the delay in getting back to you. I have uploaded the log file. I also got the following warning while in the game:

For ship 'SJ Sathanas', detail level
mismatch. Table has 4,
POF has 3.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_18_DEBUG.exe! Warning + 416 bytes
fs2_open_3_6_18_DEBUG.exe! ship_create + 713 bytes
fs2_open_3_6_18_DEBUG.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_18_DEBUG.exe! parse_create_object + 193 bytes
fs2_open_3_6_18_DEBUG.exe! mission_parse_maybe_create_parse_object + 390 bytes
fs2_open_3_6_18_DEBUG.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_18_DEBUG.exe! post_process_mission + 69 bytes
fs2_open_3_6_18_DEBUG.exe! parse_mission + 1523 bytes
fs2_open_3_6_18_DEBUG.exe! parse_main + 449 bytes
fs2_open_3_6_18_DEBUG.exe! mission_load + 215 bytes
fs2_open_3_6_18_DEBUG.exe! game_start_mission + 184 bytes
fs2_open_3_6_18_DEBUG.exe! game_enter_state + 464 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_18_DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

It's quite possible I just have some settings incorrect (for my system, at least), although I don't think I've changed anything from previous releases. Or that a file is corrupted somewhere and I need a clean install. If so, sorry to have taken up your time (great project, btw; I'm *really* enjoying playing).

Echelon9

2013-04-21 21:10

developer   ~0014944

Based on those logs, I think this is best troubleshooted on the forums with a new thread here http://www.hard-light.net/forums/index.php?board=151.0

Issue History

Date Modified Username Field Change
2013-04-11 16:22 mauxb New Issue
2013-04-13 01:24 Echelon9 Note Added: 0014915
2013-04-13 01:24 Echelon9 Status new => feedback
2013-04-21 11:21 mauxb File Added: fs2_open.log
2013-04-21 11:23 mauxb Note Added: 0014942
2013-04-21 11:23 mauxb Status feedback => new
2013-04-21 21:10 Echelon9 Note Added: 0014944
2013-04-21 21:10 Echelon9 Status new => closed
2013-04-21 21:10 Echelon9 Resolution open => no change required