View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002796 | FSSCP | gameplay | public | 2013-02-20 01:57 | 2013-02-20 04:54 |
Reporter | Goober5000 | Assigned To | Goober5000 | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0002796: EMP time does not apply to capships | ||||
Description | When hitting a target with an EMP missile, fighter systems will go offline for the period of time specified in the weapon table entry. But capships will go offline for a fixed amount of time regardless of what the weapon is set to. | ||||
Tags | No tags attached. | ||||
fs2open: trunk r9540 2013-02-20 00:35 Ported: N/A Details Diff |
fix Mantis 0002796 (capships always have an EMP time of 7.5 seconds) by adding a weapon flag to allow the full value of emp_time to be used |
Affected Issues 0002796 |
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mod - /trunk/fs2_open/code/weapon/emp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/emp.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File |
Date Modified | Username | Field | Change |
---|---|---|---|
2013-02-20 01:57 | Goober5000 | New Issue | |
2013-02-20 01:57 | Goober5000 | Status | new => assigned |
2013-02-20 01:57 | Goober5000 | Assigned To | => Goober5000 |
2013-02-20 04:54 | Goober5000 | Changeset attached | => fs2open trunk r9540 |
2013-02-20 04:54 | Goober5000 | Note Added: 0014725 | |
2013-02-20 04:54 | Goober5000 | Status | assigned => resolved |
2013-02-20 04:54 | Goober5000 | Resolution | open => fixed |