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IDProjectCategoryView StatusLast Update
0002793FSSCPtablespublic2013-05-29 21:35
ReporterThe_E Assigned ToThe_E  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.16 
Target Version3.7.0 
Summary0002793: +Difficulty Scale Type does nothing?
DescriptionAs per Woolie's comment in issue 2788, this parameter does not seem to work. Needs test case and investigation.
TagsNo tags attached.

Activities

Yarn

2013-05-29 02:39

developer  

ArmorTest.zip (3,038 bytes)

Yarn

2013-05-29 02:40

developer   ~0015091

I have made and uploaded a simple test mod for this issue. Included are my test mission (Weapon Damage Test) from issue 0002788 and a replacement mv_effects-amr.tbm. This table adds a few lines to the LightArmor/NormalWeapon entry, including +Difficulty Scale Type. With the difficulty set lower than Insane, try the included mission with this parameter set to each of its three values (first, last, manual) and note how much damage you take.

Note that you MUST be using MV_Effects for this table to have any effect!


Based on my tests with this mod, +Difficulty Scale Type appears to be working fine in revision 9680.

Issue History

Date Modified Username Field Change
2013-02-10 09:34 The_E New Issue
2013-05-29 02:39 Yarn File Added: ArmorTest.zip
2013-05-29 02:40 Yarn Note Added: 0015091
2013-05-29 21:35 The_E Status new => closed
2013-05-29 21:35 The_E Assigned To => The_E
2013-05-29 21:35 The_E Resolution open => no change required