View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000277 | FSSCP | gameplay | public | 2004-12-08 19:33 | 2004-12-09 01:49 |
| Reporter | Challenger_STA | Assigned To | |||
| Priority | normal | Severity | block | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000277: Missiles unavailable during the campaign | ||||
| Description | I noticed during several missions of the stock FS2 campaign (especially in the SOC mission tree) that there were *no* missisles at all available in the loadout screen. Especially annoying in Bomber missions (like 'The King's Gambit', SM2-04) | ||||
| Additional Information | FS SCP 3.6; P4 3,0Ghz HT enabled; 1GB DDR-400, GeForce FX5200; 640x480x32, 2xAA (D3D8) Flags: -spec -glow -jpgtga -d3dmipmap -phreak -ship_choice_3d -2d_poof -nobeampierce -snd_preload | ||||
| Tags | No tags attached. | ||||
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This is usually the sign of a corrupt pilot file. When the ship and/or weapon tables change it can't figure out what to use for those items and you will get missing stuff in loadout or outright crashes. Create and new pilot and see if the problem goes away. More recent builds and the upcoming 3.6.5 have new pilot code that will help deal with this without corrupting anything. Pilots used with these versions are not compatible with 3.6 however. |
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I am closing bug report. If you create a new pilot you should have no issues with this IIRC. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-12-08 19:33 | Challenger_STA | New Issue | |
| 2004-12-08 22:04 | taylor | Note Added: 0001389 | |
| 2004-12-09 01:49 | redmenace | Status | new => closed |
| 2004-12-09 01:49 | redmenace | Note Added: 0001390 |