View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002751 | FSSCP | multiplayer | public | 2012-12-13 01:31 | 2014-06-30 03:08 |
| Reporter | FUBAR-BDHR | Assigned To | Wanderer | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.6.15 | ||||
| Summary | 0002751: A ship rotated too far. Offending vessel is %s, please investigate. | ||||
| Description | Found this on the mediavp standalone. The ship was Scorpio 2 in mission Fighteer-m01.fs2 The data isn't making much sense on this either. Scorpio 2 is a hostile Mara. In the object it's showing that it has a hull of 170 and all 4 shield quads are at 155. In ships it shows that it has a max hull of 200 and shields of 620. So it looks like it took hull only damage but damage taken in ship shows 0. Also we have the ship exceeding max speed with afterburner energy still at 300. This would only make sense if the ship did take a hit probably from a shockwave. At least 2 ships blew up right before the assert. 1 was Alpha 2 (most likely a player that was registered destroyed a few frames before that) the other (and last) ship destroyed immediately after was a support ship (yea possibly another support ship bug). Now the best scenario I can come up with here is that Scorpio 2 was hit by a shock wave from the support ship going boom. That would make sense except that Scorpio 2 is showing that it never fired any weapons either primary or secondary so how was it in range of the friendly ships? Hit during warpin is also out as Scorpio 1 was destroyed earlier so the wing had already arrived. | ||||
| Tags | No tags attached. | ||||
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Unassigned myself since at this point I'm pretty much retired. |
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I'm not quite sure if there is anything to be done about this issue - apart from perhaps turning the assertion into warning. Especially as it only triggers on debug builds. If i understood the code correctly the too rapid rotation essentially triggered old :V: made debug function intended to trap the culprit. Main issue for this event surfacing seems to have been the flframetime - or delta_time - which according to the log was just a bit above 0.20f - meaning just 4 to 5 frames per second. |
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Agree with Wanderer. This can be closed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-12-13 01:31 | FUBAR-BDHR | New Issue | |
| 2012-12-13 01:31 | FUBAR-BDHR | Status | new => assigned |
| 2012-12-13 01:31 | FUBAR-BDHR | Assigned To | => Sushi_CW |
| 2012-12-13 01:34 | FUBAR-BDHR | File Added: 2751.rar | |
| 2012-12-13 01:49 | Sushi_CW | Assigned To | Sushi_CW => |
| 2012-12-13 01:49 | Sushi_CW | Note Added: 0014432 | |
| 2012-12-13 03:07 | niffiwan | Status | assigned => new |
| 2013-11-05 09:18 | Wanderer | Note Added: 0015382 | |
| 2013-12-03 09:46 | Echelon9 | Category | AI => multiplayer |
| 2014-06-30 03:08 | Goober5000 | Note Added: 0015947 | |
| 2014-06-30 03:08 | Goober5000 | Assigned To | => Wanderer |
| 2014-06-30 03:08 | Goober5000 | Status | new => closed |
| 2014-06-30 03:08 | Goober5000 | Resolution | open => no change required |