View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002634 | FSSCP | gameplay | public | 2012-03-29 20:08 | 2012-05-02 11:36 |
Reporter | Yarn | Assigned To | Goober5000 | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | x64 | OS | Windows 7 | ||
Product Version | 3.6.14 RC5 | ||||
Summary | 0002634: Damage radius incorrectly added to missiles | ||||
Description | Revisions 8155 and 8182 add a damage radius of 0.1 to missiles that do not have a damage radius. This causes such missiles to be about twice as powerful as they're supposed to be, rendering some missions (e.g., "The Big Bang" in FSPort) extremely difficult to complete. Note that having a damage radius actually is supposed to cause the missile to inflict more damage. | ||||
Steps To Reproduce | Play the attached mission in FSPort in RC2 and RC3, fire an Interceptor (which has no damage radius) at the Faustus, and note how much damage it inflicts. A singe Interceptor should drop the Faustus' hull integrity to 95%, but in RC3 and later it drops the hull integrity to 91%. | ||||
Tags | No tags attached. | ||||
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This may be related (to help testing purposes) to RC Commit 8139: "Backport: Trunk 7993; Add $Armor Type support for missiles" As it is the only commit I see post RC2 that affects RC3 in terms of damage application to missiles/objects. |
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7993 looks to have been coded properly. |
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Okay, this should now be fixed. Can someone playtest several times to be sure? |
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Yarn reports that this is fixed. |
fs2open: trunk r8630 2012-03-30 01:58 Ported: N/A Details Diff |
revision 8155 inadvertently made ALL weapons area-effect... so don't add an automatic inner radius (for Mantis 0002634) but still be careful about potential divide-by-zero |
Affected Issues 0002634 |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
fs2open: fs2_open_3_6_14 r8727 2012-05-02 07:37 Ported: N/A Details Diff |
Backport: Trunk r8630; revision 8155 inadvertently made ALL weapons area-effect... so don't add an automatic inner radius (for Mantis 0002634) but still be careful about potential divide-by-zero |
Affected Issues 0002634 |
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mod - /branches/fs2_open_3_6_14/code/weapon/weapons.cpp | Diff File |
Date Modified | Username | Field | Change |
---|---|---|---|
2012-03-29 20:08 | Yarn | New Issue | |
2012-03-29 20:08 | Yarn | File Added: WeaponTest.zip | |
2012-03-29 23:50 | Zacam | Note Added: 0013424 | |
2012-03-30 05:57 | Goober5000 | Assigned To | => Goober5000 |
2012-03-30 05:57 | Goober5000 | Status | new => assigned |
2012-03-30 05:57 | Goober5000 | Changeset attached | => fs2open trunk r8630 |
2012-03-30 06:16 | Goober5000 | Note Added: 0013425 | |
2012-03-30 06:17 | Goober5000 | Note Added: 0013426 | |
2012-04-16 01:02 | Goober5000 | Note Added: 0013471 | |
2012-04-16 01:02 | Goober5000 | Status | assigned => resolved |
2012-04-16 01:02 | Goober5000 | Resolution | open => fixed |
2012-05-02 11:36 | niffiwan | Changeset attached | => fs2open fs2_open_3_6_14 r8727 |