View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002561 | FSSCP | models | public | 2012-01-11 18:20 | 2012-01-13 10:42 |
Reporter | Nuke | Assigned To | The_E | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.13 | ||||
Fixed in Version | 3.6.13 | ||||
Summary | 0002561: rotating weapon models no longer rotate | ||||
Description | using 3.6.13 revision 8161 primary weapon model rotation does not work. also checked 3.6.14 rc2 and the bug is not in that build. | ||||
Steps To Reproduce | launch under a mod that uses the feature, such as nukemod http://nukedspace.fsmods.net/nukemod.7z 42 megs. if you need something smaller let me know. load mission scanning crates select a ship with gatling guns (which is like all of them, but the phoenix has guns visible from the cockpit) fire weapon note lack of spinieness | ||||
Additional Information | models have the $gun_rotation submodel property on spinning subobject and relevant table settings are set to: $External Model File: phalanx.pof $Submodel Rotation Speed: 52.36 $Submodel Rotation Acceleration: 50 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2012-01-11 18:20 | Nuke | New Issue | |
2012-01-13 10:33 | The_E | Assigned To | => The_E |
2012-01-13 10:33 | The_E | Status | new => assigned |
2012-01-13 10:42 | The_E | Note Added: 0013031 | |
2012-01-13 10:42 | The_E | Status | assigned => resolved |
2012-01-13 10:42 | The_E | Fixed in Version | => 3.6.13 |
2012-01-13 10:42 | The_E | Resolution | open => fixed |