View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000244 | FSSCP | tables | public | 2004-08-24 11:31 | 2005-01-11 03:59 |
| Reporter | Lightspeed | Assigned To | taylor | ||
| Priority | normal | Severity | crash | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000244: -loadonlyused crashes upon ship arrival | ||||
| Description | I got semi-reproducable crashes with the experimental -loadonlyused flag. It doesnt seem to load all weapons it should, for in my test mission, it crashed as soon as a new ship class jumped in (with new weapons), because it couldnt find the referenced weapons. This happened on repeated tests (always at the same time - at warpin) with the same mission. | ||||
| Tags | No tags attached. | ||||
|
|
I've been working on this code a little. It's a lot better now but needs a bit more debugging since there are still one or two weapons that aren't loaded properly. I'll start adding in the changes but it's still not going to be recommended for general use yet. |
|
|
How's this going? |
|
|
Haven't touched it in a while. I need to go ahead and sync up what I've got. There is some issue with certain capship weapons changing along the way. I catch all of the ones that appear after missionparse and ships loading but it's still missing something. The number of different structs these things get loaded into is driving me crazy. I'll try and get my current stuff in CVS tomorrow and maybe you can help find what I'm still missing. EDIT: Ok it's testing fine for me now but I only tried a couple of missions that I knew had problems. edited on: 01-03-05 13:44 |
|
|
Nope. This is deffinitely not fixed. I see now why the subsystem/turret stuff was so wacky and can get around that ok (found it when I made Subsys_status[] dynamic). I don't like why it's weird to get correct weapon loadouts without going in this round-about manner though so I'd like to track down the real issue and deal with that. If that doesn't pan out anytime soon I'll just commit what I've got now which is testing at 100% in the nearly 80 missions that I've tested the past 3 days. |
|
|
Ok this should be fixed now. Using non-hackish I can get so same 100% working results as my hackish code. If it still crashes then reopen. Fixered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-08-24 11:31 | Lightspeed | New Issue | |
| 2004-11-20 11:35 | taylor | Note Added: 0001361 | |
| 2004-11-20 11:35 | taylor | Status | new => assigned |
| 2004-11-20 11:35 | taylor | Assigned To | => taylor |
| 2005-01-03 05:23 | WMCoolmon | Note Added: 0001514 | |
| 2005-01-03 06:28 | taylor | Note Added: 0001519 | |
| 2005-01-03 18:44 | taylor | Note Edited: 0001519 | |
| 2005-01-10 02:59 | taylor | Note Added: 0001539 | |
| 2005-01-11 03:59 | taylor | Status | assigned => resolved |
| 2005-01-11 03:59 | taylor | Resolution | open => fixed |
| 2005-01-11 03:59 | taylor | Note Added: 0001543 |