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IDProjectCategoryView StatusLast Update
0000244FSSCPtablespublic2005-01-11 03:59
ReporterLightspeed Assigned Totaylor  
PrioritynormalSeveritycrashReproducibilitysometimes
Status resolvedResolutionfixed 
Summary0000244: -loadonlyused crashes upon ship arrival
DescriptionI got semi-reproducable crashes with the experimental -loadonlyused flag. It doesnt seem to load all weapons it should, for in my test mission, it crashed as soon as a new ship class jumped in (with new weapons), because it couldnt find the referenced weapons. This happened on repeated tests (always at the same time - at warpin) with the same mission.
TagsNo tags attached.

Activities

taylor

2004-11-20 11:35

administrator   ~0001361

I've been working on this code a little. It's a lot better now but needs a bit more debugging since there are still one or two weapons that aren't loaded properly. I'll start adding in the changes but it's still not going to be recommended for general use yet.

WMCoolmon

2005-01-03 05:23

developer   ~0001514

How's this going?

taylor

2005-01-03 06:28

administrator   ~0001519

Last edited: 2005-01-03 18:44

Haven't touched it in a while. I need to go ahead and sync up what I've got. There is some issue with certain capship weapons changing along the way. I catch all of the ones that appear after missionparse and ships loading but it's still missing something. The number of different structs these things get loaded into is driving me crazy.

I'll try and get my current stuff in CVS tomorrow and maybe you can help find what I'm still missing.

EDIT: Ok it's testing fine for me now but I only tried a couple of missions that I knew had problems.

edited on: 01-03-05 13:44

taylor

2005-01-10 02:59

administrator   ~0001539

Nope. This is deffinitely not fixed. I see now why the subsystem/turret stuff was so wacky and can get around that ok (found it when I made Subsys_status[] dynamic). I don't like why it's weird to get correct weapon loadouts without going in this round-about manner though so I'd like to track down the real issue and deal with that.

If that doesn't pan out anytime soon I'll just commit what I've got now which is testing at 100% in the nearly 80 missions that I've tested the past 3 days.

taylor

2005-01-11 03:59

administrator   ~0001543

Ok this should be fixed now. Using non-hackish I can get so same 100% working results as my hackish code. If it still crashes then reopen.

Fixered.

Issue History

Date Modified Username Field Change
2004-08-24 11:31 Lightspeed New Issue
2004-11-20 11:35 taylor Note Added: 0001361
2004-11-20 11:35 taylor Status new => assigned
2004-11-20 11:35 taylor Assigned To => taylor
2005-01-03 05:23 WMCoolmon Note Added: 0001514
2005-01-03 06:28 taylor Note Added: 0001519
2005-01-03 18:44 taylor Note Edited: 0001519
2005-01-10 02:59 taylor Note Added: 0001539
2005-01-11 03:59 taylor Status assigned => resolved
2005-01-11 03:59 taylor Resolution open => fixed
2005-01-11 03:59 taylor Note Added: 0001543