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IDProjectCategoryView StatusLast Update
0002433FSSCPuser interfacepublic2012-01-13 11:04
ReporterMjnMixael Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionsuspended 
Product VersionAntipodes 8 
Summary0002433: Door Animations Won't Play
DescriptionWhen there are 10 misc anims for a mainhall, the door anims (campaign and options.. index 2 and 5 I think) no longer play upon mouseover.

This is probably a bug since retail as I don't think anyone has come close to the double digits of misc anims before.
TagsNo tags attached.

Activities

MjnMixael

2011-05-08 20:17

manager   ~0012674

Last edited: 2011-05-09 01:14

Forgot to add that I tested this by removing the 10th misc anim and loading the game again, which worked. As soon as the 10th is added back in, those doors no longer work.

Also, it does play the sounds associated with the anim for that door. My guess is that something is hindering the frames from being loaded.

For reference, my current iteration of Bastion has 3925 interface frames. Galatea does not have the issue and it has 690 frames so far.

2011-05-09 01:23

 

fs2_open.log (24,821 bytes)

MjnMixael

2011-08-27 02:18

manager   ~0012786

We figured out a long time ago that the issue is that I've hit the bmpman limit. The best solution (according to my conversation with Zacam) would be a sort of 'code stream' where the frames of the EFF files are streamed into bmpman in such a way that it usually only has the previous 2, the current 1, and the next 2.

The_E

2012-01-13 11:03

administrator   ~0013032

Closing this for now, as it requires a new approach to how we stream animations.

Issue History

Date Modified Username Field Change
2011-05-08 20:14 MjnMixael New Issue
2011-05-08 20:17 MjnMixael Note Added: 0012674
2011-05-08 20:22 MjnMixael Note Edited: 0012674
2011-05-09 01:14 MjnMixael Note Edited: 0012674
2011-05-09 01:23 MjnMixael File Added: fs2_open.log
2011-08-27 02:18 MjnMixael Note Added: 0012786
2012-01-13 11:03 The_E Note Added: 0013032
2012-01-13 11:04 The_E Status new => closed
2012-01-13 11:04 The_E Resolution open => suspended