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IDProjectCategoryView StatusLast Update
0002418FSSCPgameplaypublic2012-11-27 06:38
ReporterKolgena Assigned ToGoober5000  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
Product VersionAntipodes 8 
Summary0002418: AI using Cyclops #short
DescriptionIn Slaying Ravana, the cyclops available is the short version with 1875m range (according to the wiki), but I watched as my wingmen started firing off bombs at around 2500m away from the destroyer.

That is the distance the secondary lead indicator shows up, but long before aspect lock is acquirable. In fact, in general, it's strange for missiles to have a visible lead indicator long before the aspect locker starts ticking.
TagsNo tags attached.

Activities

Wanderer

2011-04-24 21:33

developer   ~0012667

AI starts counting lock on time differently from human players - from the moment the subsystem/targetpoint is visible to the ship instead of being visible and within range. And they might be within range of the bounding box - something worth checking closely.

Goober5000

2012-11-27 06:38

administrator   ~0014195

Closing as probably not a bug. Any departure from this behavior would probably require writing new missile lock code for the AI.

Issue History

Date Modified Username Field Change
2011-03-15 02:47 Kolgena New Issue
2011-04-24 21:33 Wanderer Note Added: 0012667
2012-11-27 06:38 Goober5000 Note Added: 0014195
2012-11-27 06:38 Goober5000 Assigned To => Goober5000
2012-11-27 06:38 Goober5000 Status new => closed
2012-11-27 06:38 Goober5000 Resolution open => no change required