View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002406 | FSSCP | tables | public | 2011-02-28 23:11 | 2011-04-23 13:49 |
| Reporter | Spoon | Assigned To | Wanderer | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.6.13 | ||||
| Summary | 0002406: $weapon hitpoints not quite working | ||||
| Description | No matter what amount of hitpoints I give to a secondary, it will always get destroyed by one direct hit. So heavily armored torpedoes are currently not possible. | ||||
| Tags | No tags attached. | ||||
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Made test using simple test mission and recorded bomb hitpoints via scripts. Weapon impacts did reduce hitpoints as they should have on bombs. However... intercepting weapon does not get removed as might be expected. |
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Patches to fix this issue have been committed to the trunk r7141 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-02-28 23:11 | Spoon | New Issue | |
| 2011-04-14 16:42 | Wanderer | Note Added: 0012660 | |
| 2011-04-14 16:42 | Wanderer | Status | new => assigned |
| 2011-04-14 16:42 | Wanderer | Assigned To | => Wanderer |
| 2011-04-21 08:08 | Wanderer | Note Added: 0012663 | |
| 2011-04-23 13:49 | Wanderer | Status | assigned => resolved |
| 2011-04-23 13:49 | Wanderer | Resolution | open => fixed |