View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002389 | FSSCP | multiplayer | public | 2011-01-31 06:04 | 2020-11-01 15:39 |
Reporter | bigchunk1 | Assigned To | FSCyborg | ||
Priority | urgent | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Product Version | 3.6.12 | ||||
Summary | 0002389: Multiplayer fighters with ballistic primaries spawn with negative ammo counts | ||||
Description | This has happened in multiplayer missions for Blue Planet and Wings of Dawn. Player fighters carrying ballistic primary weapons spawn with ammo counts with very large negative numbers. Numbers like -1907842398426 Or something obscenely large but negative. Upon firing, the weapon does not respond. Upon respawning, the player's ballistic weapon gets reset with the intended ammunition count and works as if nothing was ever wrong. The bug is only an issue on the first spawn, but seems to be consistent enough to make me consider replacing ballistic primaries with energy draining alternates. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2011-01-31 06:04 | bigchunk1 | New Issue | |
2011-01-31 06:09 | iss_mneur | Category | gameplay => multiplayer |
2012-10-26 07:14 | karajorma | Note Added: 0013992 | |
2013-12-01 11:16 | Echelon9 | Status | new => feedback |
2020-11-01 15:39 | FSCyborg | Note Added: 0017038 | |
2020-11-01 15:39 | FSCyborg | Priority | normal => urgent |
2020-11-01 15:39 | FSCyborg | Assigned To | => FSCyborg |
2020-11-01 15:39 | FSCyborg | Status | feedback => assigned |