View Issue Details

IDProjectCategoryView StatusLast Update
0002363FSSCPsoundpublic2012-12-15 21:42
ReporterFUBAR-BDHR Assigned ToValathil  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.13 
Summary0002363: Assert when vewing from another ship and it uses afterburners
DescriptionHaven't been able to reproduce in retail but the table settings are identical. I was viewing from an enemy ship when I got: Assert( snd->info.n_channels == 1 ); at line 655 in sound.cpp. I traced it back to the ship I was monitoring engaging afterburners when it took a hit. Able to reproduce. Afterburner sound works fine when used from the player ship.
TagsNo tags attached.

Activities

MjnMixael

2012-12-15 19:22

manager   ~0014473

Could you attach the data you used to reproduce this?

Valathil

2012-12-15 21:42

developer   ~0014481

99% Probability of asset issue. The 3D flag wasn't set for a stereo sound file so its not converted to mono for sound positioning. Assertion was changed previously to be more clear about it so closing the bug.

Issue History

Date Modified Username Field Change
2010-12-29 11:10 FUBAR-BDHR New Issue
2012-01-22 07:10 Echelon9 Status new => feedback
2012-12-15 19:22 MjnMixael Note Added: 0014473
2012-12-15 21:40 Valathil Assigned To => Valathil
2012-12-15 21:40 Valathil Status feedback => assigned
2012-12-15 21:42 Valathil Note Added: 0014481
2012-12-15 21:42 Valathil Status assigned => closed
2012-12-15 21:42 Valathil Resolution open => no change required