View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002363 | FSSCP | sound | public | 2010-12-29 11:10 | 2012-12-15 21:42 |
| Reporter | FUBAR-BDHR | Assigned To | Valathil | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.6.13 | ||||
| Summary | 0002363: Assert when vewing from another ship and it uses afterburners | ||||
| Description | Haven't been able to reproduce in retail but the table settings are identical. I was viewing from an enemy ship when I got: Assert( snd->info.n_channels == 1 ); at line 655 in sound.cpp. I traced it back to the ship I was monitoring engaging afterburners when it took a hit. Able to reproduce. Afterburner sound works fine when used from the player ship. | ||||
| Tags | No tags attached. | ||||
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Could you attach the data you used to reproduce this? |
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99% Probability of asset issue. The 3D flag wasn't set for a stereo sound file so its not converted to mono for sound positioning. Assertion was changed previously to be more clear about it so closing the bug. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-12-29 11:10 | FUBAR-BDHR | New Issue | |
| 2012-01-22 07:10 | Echelon9 | Status | new => feedback |
| 2012-12-15 19:22 | MjnMixael | Note Added: 0014473 | |
| 2012-12-15 21:40 | Valathil | Assigned To | => Valathil |
| 2012-12-15 21:40 | Valathil | Status | feedback => assigned |
| 2012-12-15 21:42 | Valathil | Note Added: 0014481 | |
| 2012-12-15 21:42 | Valathil | Status | assigned => closed |
| 2012-12-15 21:42 | Valathil | Resolution | open => no change required |