View Issue Details

IDProjectCategoryView StatusLast Update
0002320FSSCPFRED graphicspublic2012-12-05 17:47
ReporterFUBAR-BDHR Assigned ToThe_E  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionunable to reproduce 
Product Version3.6.13 
Summary0002320: Crash (possibly random) at fredrender.cpp line 611
DescriptionThis is what I get for saying I haven't seen a random crash while in debug FRED.

Testing new sexp I added a Hecate to a mission, set the 4 flak turrets to maxims, opened up the event editor, created a lock/unlock turret event and 4 other events that change the turret rate of fire per the $ROF feature. Saved mission. Turret 06 on the Hecate was selected at the time of save. Opened the ship editor up and set alpha one to protect/beam protect and invulnerable, hit next to do the same to the Hecate and <splat>.

Crash was in fredrender.cpp function display_active_ship_subsystem().

        if (Render_subsys.do_render)
    {
        
    // get subsys name
crash-> strcpy_s(buf, Render_subsys.cur_subsys->system_info->subobj_name);

crender_subsys.cur_subsys looks like it's uninitialized. Everything is a bad ptr or can't be evauluated.
Additional InformationStack:

> fred2_open_3_6_13d_INF_SSE2.exe!display_active_ship_subsystem() Line 611 + 0x5 bytes C++
     fred2_open_3_6_13d_INF_SSE2.exe!render_frame() Line 1523 C++
     fred2_open_3_6_13d_INF_SSE2.exe!CFREDApp::OnIdle(long lCount=0) Line 530 C++
     fred2_open_3_6_13d_INF_SSE2.exe!CWinThread::Run() Line 621 + 0x17 bytes C++
     fred2_open_3_6_13d_INF_SSE2.exe!CWinApp::Run() Line 865 C++
     fred2_open_3_6_13d_INF_SSE2.exe!AfxWinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00152346, int nCmdShow=1) Line 47 + 0xd bytes C++
     fred2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00152346, int nCmdShow=1) Line 30 C++
     fred2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
     fred2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C
     kernel32.dll!7c817077()
     [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]


Autos:

- Render_subsys {do_render=true ship_obj=0x01f4b614 cur_subsys=0x0b8196b8 } subsys_to_render
        do_render true bool
+ ship_obj 0x01f4b614 {next=0x01f40ff8 prev=0x01f4b3e0 signature=2 ...} object *
+ cur_subsys 0x0b8196b8 {next=??? prev=??? system_info=??? ...} ship_subsys *
- Render_subsys.cur_subsys 0x0b8196b8 {next=??? prev=??? system_info=??? ...} ship_subsys *
        next CXX0030: Error: expression cannot be evaluated
        prev CXX0030: Error: expression cannot be evaluated
        system_info CXX0030: Error: expression cannot be evaluated
+ sub_name 0x0b8196c4 <Bad Ptr> char [32]
        current_hits CXX0030: Error: expression cannot be evaluated
        max_hits CXX0030: Error: expression cannot be evaluated
        flags CXX0030: Error: expression cannot be evaluated
        subsys_guardian_threshold CXX0030: Error: expression cannot be evaluated
        armor_type_idx CXX0030: Error: expression cannot be evaluated
        turret_best_weapon CXX0030: Error: expression cannot be evaluated
+ turret_last_fire_direction {xyz={...} a1d=0x0b8196fc } vec3d
        turret_next_enemy_check_stamp CXX0030: Error: expression cannot be evaluated
        turret_next_fire_stamp CXX0030: Error: expression cannot be evaluated
        turret_enemy_objnum CXX0030: Error: expression cannot be evaluated
        turret_enemy_sig CXX0030: Error: expression cannot be evaluated
        turret_next_fire_pos CXX0030: Error: expression cannot be evaluated
        turret_time_enemy_in_range CXX0030: Error: expression cannot be evaluated
+ turret_targeting_order 0x0b819720 int [3]
        optimum_range CXX0030: Error: expression cannot be evaluated
        favor_current_facing CXX0030: Error: expression cannot be evaluated
        targeted_subsys CXX0030: Error: expression cannot be evaluated
        scripting_target_override CXX0030: Error: expression cannot be evaluated
        turret_pick_big_attack_point_timestamp CXX0030: Error: expression cannot be evaluated
+ turret_big_attack_point {xyz={...} a1d=0x0b819740 } vec3d
        turret_animation_position CXX0030: Error: expression cannot be evaluated
        turret_animation_done_time CXX0030: Error: expression cannot be evaluated
+ turret_swarm_info_index 0x0b819754 int [10]
        turret_swarm_num CXX0030: Error: expression cannot be evaluated
        awacs_intensity CXX0030: Error: expression cannot be evaluated
        awacs_radius CXX0030: Error: expression cannot be evaluated
+ weapons {num_primary_banks=??? num_secondary_banks=??? num_tertiary_banks=??? ...} ship_weapon
+ submodel_info_1 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info
+ submodel_info_2 {blown_off=??? angs={...} prev_angs={...} ...} submodel_instance_info
        disruption_timestamp CXX0030: Error: expression cannot be evaluated
        subsys_cargo_name CXX0030: Error: expression cannot be evaluated
        time_subsys_cargo_revealed CXX0030: Error: expression cannot be evaluated
+ trigger {snd_pnt={...} start_sound=??? loop_sound=??? ...} triggered_rotation
        points_to_target CXX0030: Error: expression cannot be evaluated
        base_rotation_rate_pct CXX0030: Error: expression cannot be evaluated
        gun_rotation_rate_pct CXX0030: Error: expression cannot be evaluated
        subsys_snd_flags CXX0030: Error: expression cannot be evaluated
        rotation_timestamp CXX0030: Error: expression cannot be evaluated
+ world_to_turret_matrix {vec={...} a2d=0x0b81a4fc a1d=0x0b81a4fc } matrix
+ target_priority 0x0b81a520 int [32]
        num_target_priorities CXX0030: Error: expression cannot be evaluated
        next_aim_pos_time CXX0030: Error: expression cannot be evaluated
+ last_aim_enemy_pos {xyz={...} a1d=0x0b81a5a8 } vec3d
+ last_aim_enemy_vel {xyz={...} a1d=0x0b81a5b4 } vec3d
        rof_scaler CXX0030: Error: expression cannot be evaluated
        Render_subsys.do_render true bool
+ buf 0x0012f9ac "ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ" char [256]
TagsNo tags attached.

Activities

2010-10-05 00:17

 

fred2_open_fredrender.log (81,986 bytes)   
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -3dwarp
  -warp_flash
  -snd_preload
  -mod TotA,mediavps_3612
  -fps
  -window
Building file index...
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\TotA\' ... 130 files
Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Games\FreeSpace2\' ... 863 files
Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 21 roots and 15526 files.
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Available Playback Devices:
    Generic Hardware on SoundMAX HD Audio
    Generic Software on SoundMAX HD Audio
    Generic Software on ATI HD Audio rear output

  Available Capture Devices:
    SoundMAX HD Audio  *default*

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Hardware on SoundMAX HD Audio
  Capture device: SoundMAX HD Audio
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon HD 2900 XT
  OpenGL Version    : 3.3.10188 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ... 
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.

Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked. 

  Shaders Manager initialized.

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Loading palette gamepalette1-01
No cached palette file
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'PhoenixRising-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
Found bitmap Contrail01.pcx -- number 587
TBM  =>  Starting parse of 'Col_Sta_Ragnar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'PhoenixRising-shp.tbm' ...
Bumping dynamic sexp node limit from 0 to 250...
Freeing all existing models...
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Reinitializing sexp nodes...
Entered function with 250 nodes.
Last persistent node index is -1.
Exited function with 0 nodes.
Bumping dynamic sexp node limit from 0 to 250...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Loading model 'fighter01.pof'
IBX: Found a good IBX/TSB to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
For "fighter01.pof" I couldn't find ulsss-debris-glow.ani
For "fighter01.pof" I couldn't find ulsss-debris-shine.ani
For "fighter01.pof" I couldn't find ulsss-debris-normal.ani
For "fighter01.pof" I couldn't find glass-glow.ani
For "fighter01.pof" I couldn't find glass-normal.ani
For "fighter01.pof" I couldn't find tckpt-glow.ani
For "fighter01.pof" I couldn't find tckpt-shine.ani
For "fighter01.pof" I couldn't find tckpt-normal.ani
Glow point bank 0 texture num is 143096 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Glow point bank 1 texture num is 147847 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Glow point bank 2 texture num is 152598 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Glow point bank 3 texture num is 157349 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap red_glow_small.dds -- number 596
Glow point bank 4 texture num is 143096 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
ANI iconT-fighter with size 24x29 (9.4% wasted)
ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
ANI iconhighlight04 with size 148x148 (42.2% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI icont-cargo with size 55x20 (37.5% wasted)
ANI FadeiconT-Cargo with size 55x20 (37.5% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI icont-cargoW with size 124x43 (32.8% wasted)
ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
Found bitmap iconhighlight02.ani -- number 644
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI icont-cruiserW with size 143x39 (39.1% wasted)
Found bitmap FadeiconT-cruiser.ani -- number 689
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI iconhighlight06 with size 186x186 (27.3% wasted)
ANI iconplanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet with size 183x182 (28.9% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconasteroid with size 117x99 (22.7% wasted)
ANI FadeiconAsteroid with size 117x99 (22.7% wasted)
Found bitmap iconhighlight03.ani -- number 803
ANI iconnavbuoy with size 17x33 (48.4% wasted)
ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI iconT-support with size 40x24 (25.0% wasted)
ANI FadeT-Support with size 40x24 (25.0% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI icont-freight with size 68x28 (12.5% wasted)
ANI Fadeicont-Freighter with size 68x28 (12.5% wasted)
ANI iconhighlight01 with size 172x172 (32.8% wasted)
ANI icont-freightc with size 103x28 (12.5% wasted)
ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
Found bitmap iconhighlight01.ani -- number 859
ANI icont-freighterw with size 139x57 (10.9% wasted)
ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI icont-freightercw with size 209x59 (7.8% wasted)
ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI iconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall with size 130x91 (28.9% wasted)
Found bitmap iconhighlight03.ani -- number 803
ANI icont-bomber with size 21x35 (45.3% wasted)
ANI Fadeicont-Bomber with size 21x35 (45.3% wasted)
Found bitmap iconhighlight07.ani -- number 693
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap icont-cruiser.ani -- number 687
Found bitmap FadeiconT-cruiser.ani -- number 689
Found bitmap iconhighlight07.ani -- number 693
Found bitmap icont-cruiserW.ani -- number 725
Found bitmap FadeiconT-cruiser.ani -- number 689
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconunknown.ani -- number 926
Found bitmap FadeUnknown.ani -- number 928
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconT-fighter.ani -- number 600
Found bitmap FadeiconT-fighter.ani -- number 602
Found bitmap iconhighlight04.ani -- number 606
Found bitmap icont-fightW.ani -- number 638
Found bitmap FadeiconT-FighterW.ani -- number 640
Found bitmap iconhighlight02.ani -- number 644
Found bitmap icont-bomber.ani -- number 914
Found bitmap Fadeicont-Bomber.ani -- number 916
Found bitmap iconhighlight07.ani -- number 693
Found bitmap icont-bomberW.ani -- number 920
Found bitmap Fadeicont-BomberW.ani -- number 922
Found bitmap iconhighlight05.ani -- number 727
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI iconT-transportW with size 83x49 (23.4% wasted)
ANI fadeicont-transportW with size 83x49 (23.4% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI iconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette with size 80x31 (3.1% wasted)
Found bitmap iconhighlight06.ani -- number 765
ANI iconT-gas with size 70x25 (21.9% wasted)
ANI fadeiconT-gas with size 70x25 (21.9% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI iconT-AWAC with size 70x25 (21.9% wasted)
ANI fadeiconT-AWAC with size 70x25 (21.9% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconhighlight04.ani -- number 606
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI iconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport with size 40x23 (28.1% wasted)
Found bitmap iconhighlight07.ani -- number 693
ANI iconV-fighter with size 30x21 (34.4% wasted)
ANI FadeiconV-fighter with size 30x21 (34.4% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
Found bitmap iconhighlight02.ani -- number 644
ANI iconv-cargo with size 60x20 (37.5% wasted)
ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI iconv-cargoW with size 123x43 (32.8% wasted)
ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted)
Found bitmap iconhighlight02.ani -- number 644
ANI iconv-cruiser with size 70x44 (31.3% wasted)
ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
Found bitmap iconhighlight07.ani -- number 693
ANI iconv-cruiserW with size 144x90 (29.7% wasted)
ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI iconv-cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
Found bitmap iconhighlight06.ani -- number 765
Found bitmap iconplanet.ani -- number 797
Found bitmap FadeiconPlanet.ani -- number 799
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconasteroid.ani -- number 835
Found bitmap FadeiconAsteroid.ani -- number 837
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconnavbuoy.ani -- number 841
Found bitmap Fadeiconnavbuoy.ani -- number 843
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconhighlight04.ani -- number 606
ANI iconv-freight with size 57x23 (28.1% wasted)
ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted)
Found bitmap iconhighlight01.ani -- number 859
ANI iconv-freightc with size 60x31 (3.1% wasted)
ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted)
Found bitmap iconhighlight01.ani -- number 859
ANI iconv-freighterw with size 117x49 (23.4% wasted)
ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI iconv-freightercw with size 123x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconInstall.ani -- number 908
Found bitmap FadeiconInstall.ani -- number 910
Found bitmap iconhighlight03.ani -- number 803
ANI iconv-bomber with size 34x42 (34.4% wasted)
ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted)
Found bitmap iconhighlight07.ani -- number 693
ANI iconv-bomberW with size 71x82 (35.9% wasted)
ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconv-cruiser.ani -- number 1010
Found bitmap Fadeiconv-cruiser.ani -- number 1012
Found bitmap iconhighlight07.ani -- number 693
Found bitmap iconv-cruiserW.ani -- number 1016
Found bitmap Fadeiconv-cruiserW.ani -- number 1018
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconunknown.ani -- number 926
Found bitmap FadeUnknown.ani -- number 928
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconunknown.ani -- number 926
Found bitmap FadeUnknown.ani -- number 928
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconV-fighter.ani -- number 986
Found bitmap FadeiconV-fighter.ani -- number 988
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconv-fightW.ani -- number 992
Found bitmap Fadeiconv-FighterW.ani -- number 994
Found bitmap iconhighlight02.ani -- number 644
Found bitmap iconv-bomber.ani -- number 1058
Found bitmap Fadeiconv-Bomber.ani -- number 1060
Found bitmap iconhighlight07.ani -- number 693
Found bitmap iconv-bomberW.ani -- number 1064
Found bitmap Fadeiconv-BomberW.ani -- number 1066
Found bitmap iconhighlight05.ani -- number 727
Found bitmap icont-node.ani -- number 932
Found bitmap Fadeicont-node.ani -- number 934
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconT-transportW.ani -- number 938
Found bitmap fadeicont-transportW.ani -- number 940
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconhighlight06.ani -- number 765
Found bitmap iconhighlight05.ani -- number 727
ANI iconV-AWAC with size 65x43 (32.8% wasted)
ANI fadeiconV-AWAC with size 65x43 (32.8% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconT-super.ani -- number 962
Found bitmap fadeiconT-super.ani -- number 964
Found bitmap iconhighlight03.ani -- number 803
ANI iconV-gun with size 20x23 (28.1% wasted)
ANI fadeiconV-gun with size 20x23 (28.1% wasted)
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconnode.ani -- number 974
Found bitmap Fadeiconnode.ani -- number 976
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconT-transport.ani -- number 980
Found bitmap fadeIconT-transport.ani -- number 982
Found bitmap iconhighlight07.ani -- number 693
ANI iconS-fighter with size 25x23 (28.1% wasted)
Found bitmap FadeiconV-fighter.ani -- number 988
Found bitmap iconhighlight04.ani -- number 606
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
Found bitmap iconhighlight02.ani -- number 644
ANI icons-cargo with size 20x19 (40.6% wasted)
ANI Fadeicons-Cargo with size 20x19 (40.6% wasted)
Found bitmap iconhighlight04.ani -- number 606
ANI icons-cargoW with size 43x41 (35.9% wasted)
ANI Fadeicons-CargoW with size 43x41 (35.9% wasted)
Found bitmap iconhighlight02.ani -- number 644
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
Found bitmap iconhighlight07.ani -- number 693
ANI icons-cruiserW with size 143x54 (15.6% wasted)
ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI icons-cap with size 97x29 (9.4% wasted)
ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
Found bitmap iconhighlight06.ani -- number 765
Found bitmap iconplanet.ani -- number 797
Found bitmap FadeiconPlanet.ani -- number 799
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconasteroid.ani -- number 835
Found bitmap FadeiconAsteroid.ani -- number 837
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconnavbuoy.ani -- number 841
Found bitmap Fadeiconnavbuoy.ani -- number 843
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconT-support.ani -- number 847
Found bitmap FadeT-Support.ani -- number 849
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconhighlight01.ani -- number 859
ANI icons-freightc with size 60x43 (32.8% wasted)
ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted)
Found bitmap iconhighlight01.ani -- number 859
ANI icons-freighterw with size 119x67 (47.7% wasted)
ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted)
Found bitmap iconhighlight05.ani -- number 727
ANI icons-freighterwc with size 123x82 (35.9% wasted)
ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconInstall.ani -- number 908
Found bitmap FadeiconInstall.ani -- number 910
Found bitmap iconhighlight03.ani -- number 803
ANI icons-bomber with size 34x36 (43.8% wasted)
ANI Fadeicons-Bomber with size 34x36 (43.8% wasted)
Found bitmap iconhighlight07.ani -- number 693
ANI icons-bomberW with size 71x75 (41.4% wasted)
ANI Fadeicons-BomberW with size 71x75 (41.4% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap icons-cruiser.ani -- number 1114
Found bitmap Fadeicons-cruiser.ani -- number 1116
Found bitmap iconhighlight07.ani -- number 693
Found bitmap icons-cruiserW.ani -- number 1120
Found bitmap Fadeicons-cruiserW.ani -- number 1122
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconunknown.ani -- number 926
Found bitmap FadeUnknown.ani -- number 928
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconunknown.ani -- number 926
Found bitmap FadeUnknown.ani -- number 928
Found bitmap iconhighlight03.ani -- number 803
Found bitmap iconS-fighter.ani -- number 1094
Found bitmap FadeiconV-fighter.ani -- number 988
Found bitmap iconhighlight04.ani -- number 606
Found bitmap icons-fighterW.ani -- number 1096
Found bitmap Fadeicons-FighterW.ani -- number 1098
Found bitmap iconhighlight02.ani -- number 644
Found bitmap icons-bomber.ani -- number 1156
Found bitmap Fadeicons-Bomber.ani -- number 1158
Found bitmap iconhighlight07.ani -- number 693
Found bitmap icons-bomberW.ani -- number 1162
Found bitmap Fadeicons-BomberW.ani -- number 1164
Found bitmap iconhighlight05.ani -- number 727
Found bitmap icont-node.ani -- number 932
Found bitmap Fadeicont-node.ani -- number 934
Found bitmap iconhighlight04.ani -- number 606
ANI iconS-transportW with size 83x43 (32.8% wasted)
ANI fadeiconS-transportW with size 83x43 (32.8% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconhighlight06.ani -- number 765
ANI iconS-gas with size 35x70 (45.3% wasted)
ANI fadeiconS-gas with size 35x70 (45.3% wasted)
Found bitmap iconhighlight05.ani -- number 727
Found bitmap iconT-AWAC.ani -- number 956
Found bitmap fadeiconT-AWAC.ani -- number 958
Found bitmap iconhighlight05.ani -- number 727
ANI iconS-super with size 200x89 (30.5% wasted)
ANI fadeiconS-super with size 200x89 (30.5% wasted)
Found bitmap iconhighlight03.ani -- number 803
ANI iconS-gun with size 11x20 (37.5% wasted)
ANI fadeiconS-gun with size 11x20 (37.5% wasted)
Found bitmap iconhighlight04.ani -- number 606
Found bitmap iconnode.ani -- number 974
Found bitmap Fadeiconnode.ani -- number 976
Found bitmap iconhighlight04.ani -- number 606
ANI iconS-transport with size 40x22 (31.3% wasted)
ANI fadeIconS-transport with size 40x22 (31.3% wasted)
Found bitmap iconhighlight07.ani -- number 693
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Adding default sun.
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap AntaresACorona001.dds -- number 1411
Found bitmap AntaresACorona002.dds -- number 1412
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap DeltaSerpentisCorona001.dds -- number 1436
Found bitmap DeltaSerpentisCorona002.dds -- number 1437
Found bitmap SunGlow.dds -- number 1364
Found bitmap DeltaSerpentisCorona001.dds -- number 1436
Found bitmap DeltaSerpentisCorona002.dds -- number 1437
Found bitmap SunGlow.dds -- number 1364
Found bitmap DeltaSerpentisCorona001.dds -- number 1436
Found bitmap DeltaSerpentisCorona002.dds -- number 1437
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SolCorona001.dds -- number 1420
Found bitmap SolCorona002.dds -- number 1421
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap SunGlow.dds -- number 1364
Found bitmap Corona003.dds -- number 1367
Found bitmap Corona004.dds -- number 1368
Found bitmap Corona005.dds -- number 1369
Found bitmap Corona006.dds -- number 1370
Ship dialog load
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Freeing all existing models...
Releasing bitmap ulsss-debris.dds in slot 588 with handle 105088
Releasing bitmap ulsss.dds in slot 589 with handle 109839
Releasing bitmap ulsss-glow.dds in slot 590 with handle 114590
Releasing bitmap ulsss-shine.dds in slot 591 with handle 119341
Releasing bitmap ulsss-normal.dds in slot 592 with handle 124092
Releasing bitmap glass.dds in slot 593 with handle 128843
Releasing bitmap glass-shine.dds in slot 594 with handle 133594
Releasing bitmap tckpt.dds in slot 595 with handle 138345
Tried to unload red_glow_small.dds that has a load count of 2.. not unloading
Unloading red_glow_small.dds.  128x128x0
Unloading cyan_glow_small.dds.  128x128x0
Unloading cyan_glow_small.dds.  128x128x0
Unloading yellow_glow_small.dds.  128x128x0
Unloading yellow_glow_small.dds.  128x128x0
Unloading green_glow2_small.dds.  128x128x0
Unloading green_glow2_small.dds.  128x128x0
Unloading red_glow_small.dds.  128x128x0
Unloading red_glow_small.dds.  128x128x0
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Reinitializing sexp nodes...
Entered function with 250 nodes.
Last persistent node index is -1.
Exited function with 0 nodes.
Bumping dynamic sexp node limit from 0 to 250...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Loading model 'fighter01.pof'
IBX: Found a good IBX/TSB to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
For "fighter01.pof" I couldn't find ulsss-debris-glow.ani
For "fighter01.pof" I couldn't find ulsss-debris-shine.ani
For "fighter01.pof" I couldn't find ulsss-debris-normal.ani
For "fighter01.pof" I couldn't find glass-glow.ani
For "fighter01.pof" I couldn't find glass-normal.ani
For "fighter01.pof" I couldn't find tckpt-glow.ani
For "fighter01.pof" I couldn't find tckpt-shine.ani
For "fighter01.pof" I couldn't find tckpt-normal.ani
Found bitmap red_glow_small.dds -- number 596
Glow point bank 0 texture num is 143096 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap cyan_glow_small.dds -- number 597
Glow point bank 1 texture num is 147847 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap yellow_glow_small.dds -- number 598
Glow point bank 2 texture num is 152598 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap green_glow2_small.dds -- number 599
Glow point bank 3 texture num is 157349 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap red_glow_small.dds -- number 596
Glow point bank 4 texture num is 143096 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
OnSetFocus() called
updating dialog boxes
Wing dialog save
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Main window focus accepted
Loading ulsss.dds for the first time.
Loading ulsss.dds (512x1024x24)
Fast-unloading ulsss.dds.  512x1024x24
Loading ulsss-glow.dds for the first time.
Loading ulsss-glow.dds (256x512x24)
Fast-unloading ulsss-glow.dds.  256x512x24
Loading glass.dds for the first time.
Loading glass.dds (32x32x32)
Fast-unloading glass.dds.  32x32x32
Loading red_glow_small.dds for the first time.
Loading red_glow_small.dds (128x128x24)
Fast-unloading red_glow_small.dds.  128x128x24
Loading cyan_glow_small.dds for the first time.
Loading cyan_glow_small.dds (128x128x24)
Fast-unloading cyan_glow_small.dds.  128x128x24
Ship dialog load
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
OnKillFocus() called
OnSetFocus() called
updating dialog boxes
Wing dialog save
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Main window focus accepted
Ship dialog load
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
OnKillFocus() called
OnSetFocus() called
updating dialog boxes
Wing dialog save
Wing dialog save safe
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Main window focus accepted
Loading model 'capital2t-01.pof'
IBX: Found a good IBX/TSB to read for 'capital2t-01.pof'.
IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0xd97c6719 -- "capital2t-01.pof"
For "capital2t-01.pof" I couldn't find capital4-glow.ani
For "capital2t-01.pof" I couldn't find capital3-glow.ani
For "capital2t-01.pof" I couldn't find capital3-shine.ani
For "capital2t-01.pof" I couldn't find capital7-glow.ani
For "capital2t-01.pof" I couldn't find tsouptile01-glow.ani
For "capital2t-01.pof" I couldn't find capital6-glow.ani
For "capital2t-01.pof" I couldn't find capital6-shine.ani
For "capital2t-01.pof" I couldn't find capital6-normal.ani
For "capital2t-01.pof" I couldn't find tbody-glow.ani
For "capital2t-01.pof" I couldn't find nameplate-glow.ani
For "capital2t-01.pof" I couldn't find nameplate-shine.ani
For "capital2t-01.pof" I couldn't find nameplate-normal.ani
For "capital2t-01.pof" I couldn't find doctile6-normal.ani
For "capital2t-01.pof" I couldn't find soupturrets1-glow.ani
For "capital2t-01.pof" I couldn't find soupturrets1-shine.ani
For "capital2t-01.pof" I couldn't find soupturrets1-normal.ani
Unknown special object type $path45 while reading model capital2t-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
Ship capital2t-01.pof with engine wash associated with subsys engine01
Ship capital2t-01.pof with engine wash associated with subsys engine02
Ship capital2t-01.pof with engine wash associated with subsys engine03
Ship capital2t-01.pof with engine wash associated with subsys engine04
Ship capital2t-01.pof with engine wash associated with subsys engine02
Ship capital2t-01.pof with engine wash associated with subsys engine03
Glow point bank 0 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 1 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 2 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 3 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 4 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 5 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 6 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 7 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 8 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Glow point bank 9 texture num is 2314764 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 10 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap red_glow.dds -- number 1514
Glow point bank 11 texture num is 2314764 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 12 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 13 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 14 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Glow point bank 15 texture num is 2319515 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap teal_glow.dds -- number 1515
Glow point bank 16 texture num is 2319515 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 17 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 18 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 19 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Ship dialog load
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 100 to 0...
Resetting dynamic tree node limit from 100 to 0...
Loading soupturrets1.dds for the first time.
Loading soupturrets1.dds (256x256x24)
Fast-unloading soupturrets1.dds.  256x256x24
Loading tbody.dds for the first time.
Loading tbody.dds (512x512x24)
Fast-unloading tbody.dds.  512x512x24
Loading capital7.dds for the first time.
Loading capital7.dds (1024x1024x24)
Fast-unloading capital7.dds.  1024x1024x24
Loading lights.dds for the first time.
Loading lights.dds (256x256x24)
Fast-unloading lights.dds.  256x256x24
Loading lights-glow.dds for the first time.
Loading lights-glow.dds (256x256x24)
Fast-unloading lights-glow.dds.  256x256x24
Loading capital4.dds for the first time.
Loading capital4.dds (512x512x24)
Fast-unloading capital4.dds.  512x512x24
Loading capital3.dds for the first time.
Loading capital3.dds (512x512x24)
Fast-unloading capital3.dds.  512x512x24
Loading tsouptile01.dds for the first time.
Loading tsouptile01.dds (512x512x24)
Fast-unloading tsouptile01.dds.  512x512x24
Loading capital6.dds for the first time.
Loading capital6.dds (256x256x24)
Fast-unloading capital6.dds.  256x256x24
Loading doctile6.dds for the first time.
Loading doctile6.dds (256x256x24)
Fast-unloading doctile6.dds.  256x256x24
Loading doctile6-glow.dds for the first time.
Loading doctile6-glow.dds (256x256x24)
Fast-unloading doctile6-glow.dds.  256x256x24
Loading nameplate.dds for the first time.
Loading nameplate.dds (512x64x32)
Fast-unloading nameplate.dds.  512x64x32
Loading yellow_glow.dds for the first time.
Loading yellow_glow.dds (256x256x24)
Fast-unloading yellow_glow.dds.  256x256x24
OnKillFocus() called
OnSetFocus() called
updating dialog boxes
Wing dialog save
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Main window focus accepted
OnKillFocus() called
OnSetFocus() called
Ship dialog load
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
updating dialog boxes
Wing dialog save
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Main window focus accepted
Ship dialog load
Resetting dynamic tree node limit from 100 to 0...
Resetting dynamic tree node limit from 100 to 0...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Ship dialog load
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Ship dialog load
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
OnKillFocus() called
Ship dialog verify
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
OnSetFocus() called
Ship dialog load
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
updating dialog boxes
Wing dialog save
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Main window focus accepted
Ship dialog load
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 0 to 0...
OnKillFocus() called
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
OnSetFocus() called
updating dialog boxes
Wing dialog save
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Main window focus accepted
Ship dialog load
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
OnKillFocus() called
OnSetFocus() called
updating dialog boxes
Wing dialog save
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Main window focus accepted
Freeing all existing models...
Releasing bitmap ulsss-debris.dds in slot 588 with handle 2157088
Releasing bitmap ulsss.dds in slot 589 with handle 2161839
Releasing bitmap ulsss-glow.dds in slot 590 with handle 2166590
Releasing bitmap ulsss-shine.dds in slot 591 with handle 2171341
Releasing bitmap ulsss-normal.dds in slot 592 with handle 2176092
Releasing bitmap glass.dds in slot 593 with handle 2180843
Releasing bitmap glass-shine.dds in slot 594 with handle 2185594
Releasing bitmap tckpt.dds in slot 595 with handle 2190345
Tried to unload red_glow_small.dds that has a load count of 2.. not unloading
Unloading red_glow_small.dds.  128x128x24
Unloading cyan_glow_small.dds.  128x128x24
Unloading cyan_glow_small.dds.  128x128x0
Unloading yellow_glow_small.dds.  128x128x0
Unloading yellow_glow_small.dds.  128x128x0
Unloading green_glow2_small.dds.  128x128x0
Unloading green_glow2_small.dds.  128x128x0
Unloading red_glow_small.dds.  128x128x0
Unloading red_glow_small.dds.  128x128x0
Releasing bitmap capital4.dds in slot 1489 with handle 2195989
Releasing bitmap capital4-shine.dds in slot 1490 with handle 2200740
Releasing bitmap capital4-normal.dds in slot 1491 with handle 2205491
Releasing bitmap capital3.dds in slot 1492 with handle 2210242
Releasing bitmap capital3-normal.dds in slot 1493 with handle 2214993
Releasing bitmap capital7.dds in slot 1494 with handle 2219744
Releasing bitmap capital7-shine.dds in slot 1495 with handle 2224495
Releasing bitmap capital7-normal.dds in slot 1496 with handle 2229246
Releasing bitmap tsouptile01.dds in slot 1497 with handle 2233997
Releasing bitmap tsouptile01-shine.dds in slot 1498 with handle 2238748
Releasing bitmap tsouptile01-normal.dds in slot 1499 with handle 2243499
Releasing bitmap lights.dds in slot 1500 with handle 2248250
Releasing bitmap lights-glow.dds in slot 1501 with handle 2253001
Releasing bitmap lights-shine.dds in slot 1502 with handle 2257752
Releasing bitmap lights-normal.dds in slot 1503 with handle 2262503
Releasing bitmap capital6.dds in slot 1504 with handle 2267254
Releasing bitmap tbody.dds in slot 1505 with handle 2272005
Releasing bitmap tbody-shine.dds in slot 1506 with handle 2276756
Releasing bitmap tbody-normal.dds in slot 1507 with handle 2281507
Releasing bitmap nameplate.dds in slot 1508 with handle 2286258
Releasing bitmap doctile6.dds in slot 1509 with handle 2291009
Releasing bitmap doctile6-glow.dds in slot 1510 with handle 2295760
Releasing bitmap doctile6-shine.dds in slot 1511 with handle 2300511
Releasing bitmap soupturrets1.dds in slot 1512 with handle 2305262
Tried to unload yellow_glow.dds that has a load count of 16.. not unloading
Tried to unload yellow_glow.dds that has a load count of 15.. not unloading
Tried to unload yellow_glow.dds that has a load count of 14.. not unloading
Tried to unload yellow_glow.dds that has a load count of 13.. not unloading
Tried to unload yellow_glow.dds that has a load count of 12.. not unloading
Tried to unload yellow_glow.dds that has a load count of 11.. not unloading
Tried to unload yellow_glow.dds that has a load count of 10.. not unloading
Tried to unload yellow_glow.dds that has a load count of 9.. not unloading
Tried to unload yellow_glow.dds that has a load count of 8.. not unloading
Tried to unload yellow_glow.dds that has a load count of 7.. not unloading
Tried to unload yellow_glow.dds that has a load count of 6.. not unloading
Tried to unload yellow_glow.dds that has a load count of 5.. not unloading
Tried to unload yellow_glow.dds that has a load count of 4.. not unloading
Tried to unload yellow_glow.dds that has a load count of 3.. not unloading
Tried to unload yellow_glow.dds that has a load count of 2.. not unloading
Unloading yellow_glow.dds.  256x256x24
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Tried to unload red_glow.dds that has a load count of 2.. not unloading
Unloading red_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading red_glow.dds.  256x256x0
Unloading red_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Tried to unload teal_glow.dds that has a load count of 2.. not unloading
Unloading teal_glow.dds.  256x256x0
Unloading teal_glow.dds.  256x256x0
Unloading teal_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Unloading yellow_glow.dds.  256x256x0
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Reinitializing sexp nodes...
Entered function with 250 nodes.
Last persistent node index is 16.
Exited function with 250 nodes.
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Reinitializing sexp nodes...
Entered function with 250 nodes.
Last persistent node index is 16.
Exited function with 250 nodes.
Starting mission message count : 0
Ending mission message count : 0
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter01.pof'
IBX: Found a good IBX/TSB to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
For "fighter01.pof" I couldn't find ulsss-debris-glow.ani
For "fighter01.pof" I couldn't find ulsss-debris-shine.ani
For "fighter01.pof" I couldn't find ulsss-debris-normal.ani
For "fighter01.pof" I couldn't find glass-glow.ani
For "fighter01.pof" I couldn't find glass-normal.ani
For "fighter01.pof" I couldn't find tckpt-glow.ani
For "fighter01.pof" I couldn't find tckpt-shine.ani
For "fighter01.pof" I couldn't find tckpt-normal.ani
Found bitmap red_glow_small.dds -- number 596
Glow point bank 0 texture num is 143096 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap cyan_glow_small.dds -- number 597
Glow point bank 1 texture num is 147847 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap yellow_glow_small.dds -- number 598
Glow point bank 2 texture num is 152598 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap green_glow2_small.dds -- number 599
Glow point bank 3 texture num is 157349 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Found bitmap red_glow_small.dds -- number 596
Glow point bank 4 texture num is 143096 for 'fighter01.pof'
Glow point bank texture not found for 'fighter01.pof', setting as the normal one num
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
Loading model 'capital2t-01.pof'
IBX: Found a good IBX/TSB to read for 'capital2t-01.pof'.
IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0xd97c6719 -- "capital2t-01.pof"
For "capital2t-01.pof" I couldn't find capital4-glow.ani
For "capital2t-01.pof" I couldn't find capital3-glow.ani
For "capital2t-01.pof" I couldn't find capital3-shine.ani
For "capital2t-01.pof" I couldn't find capital7-glow.ani
For "capital2t-01.pof" I couldn't find tsouptile01-glow.ani
For "capital2t-01.pof" I couldn't find capital6-glow.ani
For "capital2t-01.pof" I couldn't find capital6-shine.ani
For "capital2t-01.pof" I couldn't find capital6-normal.ani
For "capital2t-01.pof" I couldn't find tbody-glow.ani
For "capital2t-01.pof" I couldn't find nameplate-glow.ani
For "capital2t-01.pof" I couldn't find nameplate-shine.ani
For "capital2t-01.pof" I couldn't find nameplate-normal.ani
For "capital2t-01.pof" I couldn't find doctile6-normal.ani
For "capital2t-01.pof" I couldn't find soupturrets1-glow.ani
For "capital2t-01.pof" I couldn't find soupturrets1-shine.ani
For "capital2t-01.pof" I couldn't find soupturrets1-normal.ani
Unknown special object type $path45 while reading model capital2t-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
Ship capital2t-01.pof with engine wash associated with subsys engine01
Ship capital2t-01.pof with engine wash associated with subsys engine02
Ship capital2t-01.pof with engine wash associated with subsys engine03
Ship capital2t-01.pof with engine wash associated with subsys engine04
Ship capital2t-01.pof with engine wash associated with subsys engine02
Ship capital2t-01.pof with engine wash associated with subsys engine03
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 0 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 1 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 2 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 3 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 4 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 5 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 6 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 7 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 8 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap red_glow.dds -- number 1514
Glow point bank 9 texture num is 2314764 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 10 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap red_glow.dds -- number 1514
Glow point bank 11 texture num is 2314764 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 12 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 13 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 14 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap teal_glow.dds -- number 1515
Glow point bank 15 texture num is 2319515 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap teal_glow.dds -- number 1515
Glow point bank 16 texture num is 2319515 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 17 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 18 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Found bitmap yellow_glow.dds -- number 1513
Glow point bank 19 texture num is 2310013 for 'capital2t-01.pof'
Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num
Adding default sun.
Ship dialog load
Resetting dynamic tree node limit from 100 to 0...
Resetting dynamic tree node limit from 100 to 0...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Loading soupturrets1.dds for the first time.
Loading soupturrets1.dds (256x256x24)
Fast-unloading soupturrets1.dds.  256x256x24
Loading tbody.dds for the first time.
Loading tbody.dds (512x512x24)
Fast-unloading tbody.dds.  512x512x24
Loading capital7.dds for the first time.
Loading capital7.dds (1024x1024x24)
Fast-unloading capital7.dds.  1024x1024x24
Loading lights.dds for the first time.
Loading lights.dds (256x256x24)
Fast-unloading lights.dds.  256x256x24
Loading lights-glow.dds for the first time.
Loading lights-glow.dds (256x256x24)
Fast-unloading lights-glow.dds.  256x256x24
Loading capital4.dds for the first time.
Loading capital4.dds (512x512x24)
Fast-unloading capital4.dds.  512x512x24
Loading capital3.dds for the first time.
Loading capital3.dds (512x512x24)
Fast-unloading capital3.dds.  512x512x24
Loading tsouptile01.dds for the first time.
Loading tsouptile01.dds (512x512x24)
Fast-unloading tsouptile01.dds.  512x512x24
Loading capital6.dds for the first time.
Loading capital6.dds (256x256x24)
Fast-unloading capital6.dds.  256x256x24
Loading doctile6.dds for the first time.
Loading doctile6.dds (256x256x24)
Fast-unloading doctile6.dds.  256x256x24
Loading doctile6-glow.dds for the first time.
Loading doctile6-glow.dds (256x256x24)
Fast-unloading doctile6-glow.dds.  256x256x24
Loading nameplate.dds for the first time.
Loading nameplate.dds (512x64x32)
Fast-unloading nameplate.dds.  512x64x32
Loading yellow_glow.dds for the first time.
Loading yellow_glow.dds (256x256x24)
Fast-unloading yellow_glow.dds.  256x256x24
Loading ulsss.dds for the first time.
Loading ulsss.dds (512x1024x24)
Fast-unloading ulsss.dds.  512x1024x24
Loading ulsss-glow.dds for the first time.
Loading ulsss-glow.dds (256x512x24)
Fast-unloading ulsss-glow.dds.  256x512x24
Loading red_glow_small.dds for the first time.
Loading red_glow_small.dds (128x128x24)
Fast-unloading red_glow_small.dds.  128x128x24
Loading cyan_glow_small.dds for the first time.
Loading cyan_glow_small.dds (128x128x24)
Fast-unloading cyan_glow_small.dds.  128x128x24
OnKillFocus() called
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Ship dialog load
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Ship dialog save
Wing dialog save safe
Wing dialog load safe
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 100 to 0...
Bumping dynamic tree node limit from 0 to 100...
Ship dialog load
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Resetting dynamic tree node limit from 0 to 0...
Bumping dynamic tree node limit from 0 to 100...
Wing dialog load
Wing dialog load safe
Resetting dynamic tree node limit from 100 to 0...
Resetting dynamic tree node limit from 100 to 0...
fred2_open_fredrender.log (81,986 bytes)   

FUBAR-BDHR

2010-10-05 00:29

developer   ~0012383

Interesting after closing the debugger and trying to go back into FRED I immediately received a nul vec3d error.

Was called from the render code. Looks like it was trying to render a cached version of the Uly.

model_try_cache_render(model_num, orient, pos, flags, objnum, num_lights );

Closing the debugger and going back in a second time did not result in the nul vec3d.

The_E

2012-11-28 19:05

administrator   ~0014217

Cannot reproduce on trunk 9382. Possibly a drive-by fix from taylor's go-faster stuff?

FUBAR-BDHR

2012-11-28 22:56

developer   ~0014222

Well I just tried and was unable to get the crash. There are only 2 places I would have had the turret selected. Having it selected in the weapons editor of the ship prevents saving missions. Having it selected in the event editor now gives a warning popup that changes in the event editor won't be saved. Either one of these things could have "fixed" the issue. Of course there is still the possibility that it is a random crash.

niffiwan

2012-11-30 01:00

developer   ~0014232

Any concerns if I close as "unable to reproduce"? We can always re-open if the situation changes.

Issue History

Date Modified Username Field Change
2010-10-05 00:17 FUBAR-BDHR New Issue
2010-10-05 00:17 FUBAR-BDHR File Added: fred2_open_fredrender.log
2010-10-05 00:29 FUBAR-BDHR Note Added: 0012383
2012-11-28 19:05 The_E Note Added: 0014217
2012-11-28 22:56 FUBAR-BDHR Note Added: 0014222
2012-11-30 01:00 niffiwan Note Added: 0014232
2012-12-05 17:47 The_E Status new => closed
2012-12-05 17:47 The_E Assigned To => The_E
2012-12-05 17:47 The_E Resolution open => unable to reproduce