View Issue Details

IDProjectCategoryView StatusLast Update
0002303FSSCPbeamspublic2010-09-26 11:34
ReporterFUBAR-BDHR Assigned ToWanderer  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version3.6.13 
Summary0002303: Beam weapons (at least fighter) always hit original position on multi-part turrets
DescriptionAttached pic says it best. Basically the collision works with regular fighter weapons but when beams are involved they hit the original position on the model as seen in PCS2 not the ingame position. Tested with Hecate from retail as well. Occurs with and without animation code.
Additional Information3.6.12 final and recent 3.6.13 builds.
TagsNo tags attached.

Activities

2010-09-03 09:31

 

turret_issue.jpg (58,054 bytes)   
turret_issue.jpg (58,054 bytes)   

Wanderer

2010-09-26 11:34

developer   ~0012362

Fixed in trunk

Issue History

Date Modified Username Field Change
2010-09-03 09:31 FUBAR-BDHR New Issue
2010-09-03 09:31 FUBAR-BDHR File Added: turret_issue.jpg
2010-09-25 20:22 Wanderer Status new => assigned
2010-09-25 20:22 Wanderer Assigned To => Wanderer
2010-09-26 11:34 Wanderer Note Added: 0012362
2010-09-26 11:34 Wanderer Status assigned => resolved
2010-09-26 11:34 Wanderer Resolution open => fixed