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| Reporter | FUBAR-BDHR | Assigned To | Wanderer | |
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| Priority | normal | Severity | minor | Reproducibility | always |
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| Status | resolved | Resolution | fixed | |
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| Product Version | 3.6.13 | |
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| Summary | 0002303: Beam weapons (at least fighter) always hit original position on multi-part turrets |
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| Description | Attached pic says it best. Basically the collision works with regular fighter weapons but when beams are involved they hit the original position on the model as seen in PCS2 not the ingame position. Tested with Hecate from retail as well. Occurs with and without animation code. |
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| Additional Information | 3.6.12 final and recent 3.6.13 builds. |
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| Tags | No tags attached. |
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