View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002294 | FSSCP | multiplayer | public | 2010-08-22 21:13 | 2012-11-28 06:27 |
| Reporter | FUBAR-BDHR | Assigned To | Goober5000 | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.6.13 | ||||
| Summary | 0002294: Assert caused by docked container's parent warping while it is exploding | ||||
| Description | At least that's the best I can tell. Standalone was crashed with the an Assert(ship_obj->type == OBJ_SHIP) line 1852 in shiphit.cpp. Tracing out the ships the ship was Iota 3 a transport carrying a cargo container. Iota 3 is shown as departed in the log and it's type set to OBJ_NONE at this point. Iota 3 did have special explosion set. I can only guess that the cargo was destroyed right before warp resulting in an undock sequence and applying damage to it's parent which had since departed. | ||||
| Additional Information | 3.6.13 r6379 with MediaVPs 3.6.12. Mission was Cet_MT-01_a.fs2 located in the multi mission pack vp. Attaching stack and variables. Will attach logs as soon as I close the debugger and they can be copied. | ||||
| Tags | No tags attached. | ||||
|
2010-08-22 21:13
|
death_dock_warp.txt (18,957 bytes)
fs2_open_3_6_13d_INF_SSE2.exe!debug_int3(char * file=0x00ec75a4, int line=902) Line 764 C++
fs2_open_3_6_13d_INF_SSE2.exe!WinAssert(char * text=0x00ecbcfc, char * filename=0x00f1ca6a, int linenum=1852) Line 902 + 0x13 bytes C++
> fs2_open_3_6_13d_INF_SSE2.exe!ship_do_damage(object * ship_obj=0x01072fd0, object * other_obj=0x01073204, vec3d * hitpos=0x0012eac8, float damage=240.00000, int quadrant=2, int wash_damage=0) Line 1852 + 0x24 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!ship_apply_global_damage(object * ship_obj=0x01072fd0, object * other_obj=0x01073204, vec3d * force_center=0x01073228, float damage=240.00000) Line 2419 + 0x1e bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!do_dying_undock_physics(object * dying_objp=0x01073204, ship * dying_shipp=0x0159e088) Line 6420 + 0x1b bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!ship_dying_frame(object * objp=0x01073204, int ship_num=14) Line 6652 + 0xd bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!ship_process_post(object * obj=0x01073204, float frametime=0.033325195) Line 7466 + 0xd bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!obj_move_all_post(object * objp=0x01073204, float frametime=0.033325195) Line 1209 + 0x10 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!obj_move_all(float frametime=0.033325195) Line 1410 + 0x10 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!game_simulation_frame() Line 4262 + 0xf bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!game_frame(int paused=0) Line 4709 C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_frame() Line 5140 + 0x7 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=2) Line 6920 C++
fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x00152344) Line 7490 + 0x5 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152344, int nCmdShow=1) Line 7570 + 0x9 bytes C++
fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C
kernel32.dll!7c817077()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Autos:
- ship_obj 0x01072fd0 {next=0x010b3044 prev=0x01072d9c signature=0 ...} object *
+ next 0x010b3044 {next=0x010b3d7c prev=0x01072fd0 signature=0 ...} object *
+ prev 0x01072d9c {next=0x01072fd0 prev=0x01072b68 signature=0 ...} object *
signature 0 int
type 0 char
parent -1 int
parent_sig 15 int
parent_type 1 '' char
instance 13 int
flags 6335 unsigned int
+ pos {xyz={...} a1d=0x01072ff4 } vec3d
+ orient {vec={...} a2d=0x01073000 a1d=0x01073000 } matrix
radius 38.174351 float
+ last_pos {xyz={...} a1d=0x01073028 } vec3d
+ last_orient {vec={...} a2d=0x01073034 a1d=0x01073034 } matrix
+ phys_info {flags=6 mass=1495.0652 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x01073194 float [4]
hull_strength 4500.0000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010731ac short [32]
net_signature 178 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x05bcf358 {next=0x00000000 dockpoint_used=0 docked_objp=0x01073204 } dock_instance *
collision_group_id 0 int
ship_obj->instance 13 int
ship_obj->type 0 char
Locals:
- ship_obj 0x01072fd0 {next=0x010b3044 prev=0x01072d9c signature=0 ...} object *
+ next 0x010b3044 {next=0x010b3d7c prev=0x01072fd0 signature=0 ...} object *
+ prev 0x01072d9c {next=0x01072fd0 prev=0x01072b68 signature=0 ...} object *
signature 0 int
type 0 char
parent -1 int
parent_sig 15 int
parent_type 1 '' char
instance 13 int
flags 6335 unsigned int
+ pos {xyz={...} a1d=0x01072ff4 } vec3d
+ orient {vec={...} a2d=0x01073000 a1d=0x01073000 } matrix
radius 38.174351 float
+ last_pos {xyz={...} a1d=0x01073028 } vec3d
+ last_orient {vec={...} a2d=0x01073034 a1d=0x01073034 } matrix
+ phys_info {flags=6 mass=1495.0652 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x01073194 float [4]
hull_strength 4500.0000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010731ac short [32]
net_signature 178 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x05bcf358 {next=0x00000000 dockpoint_used=0 docked_objp=0x01073204 } dock_instance *
collision_group_id 0 int
- other_obj 0x01073204 {next=0x01073438 prev=0x010724cc signature=16 ...} object *
+ next 0x01073438 {next=0x0107366c prev=0x01073204 signature=17 ...} object *
+ prev 0x010724cc {next=0x01073204 prev=0x01071794 signature=10 ...} object *
signature 16 int
type 1 '' char
parent -1 int
parent_sig 16 int
parent_type 1 '' char
instance 14 int
flags 4231 unsigned int
+ pos {xyz={...} a1d=0x01073228 } vec3d
+ orient {vec={...} a2d=0x01073234 a1d=0x01073234 } matrix
radius 30.182199 float
+ last_pos {xyz={...} a1d=0x0107325c } vec3d
+ last_orient {vec={...} a2d=0x01073268 a1d=0x01073268 } matrix
+ phys_info {flags=130 mass=2681.2688 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x010733c8 float [4]
hull_strength -12.199982 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010733e0 short [32]
net_signature 67 unsigned short
num_pairs 28 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x05bc4988 {next=0x00000000 dockpoint_used=0 docked_objp=0x01072fd0 } dock_instance *
collision_group_id 0 int
- hitpos 0x0012eac8 {xyz={...} a1d=0x0012eac8 } vec3d *
+ xyz {x=2543.8420 y=-1547.9152 z=1425.9993 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012eac8 float [3]
damage 240.00000 float
quadrant 2 int
wash_damage 0 int
other_obj_is_beam -858993460 int
other_obj_is_weapon -858993460 int
other_obj_is_shockwave -858993460 int
other_obj_is_asteroid -858993460 int
other_obj_is_ship -858993460 int
subsystem_damage 240.00000 float
+ shipp 0xcccccccc {objnum=??? ai_index=??? ship_info_index=??? ...} ship *
other_obj_is_debris -858993460 int
Locals up one level:
shield_quad 2 int
- local_hitpos {xyz={...} a1d=0x0012eaa8 } vec3d
+ xyz {x=0.066819347 y=3.3024931 z=-38.031181 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012eaa8 float [3]
- ship_obj 0x01072fd0 {next=0x010b3044 prev=0x01072d9c signature=0 ...} object *
+ next 0x010b3044 {next=0x010b3d7c prev=0x01072fd0 signature=0 ...} object *
+ prev 0x01072d9c {next=0x01072fd0 prev=0x01072b68 signature=0 ...} object *
signature 0 int
type 0 char
parent -1 int
parent_sig 15 int
parent_type 1 '' char
instance 13 int
flags 6335 unsigned int
+ pos {xyz={...} a1d=0x01072ff4 } vec3d
+ orient {vec={...} a2d=0x01073000 a1d=0x01073000 } matrix
radius 38.174351 float
+ last_pos {xyz={...} a1d=0x01073028 } vec3d
+ last_orient {vec={...} a2d=0x01073034 a1d=0x01073034 } matrix
+ phys_info {flags=6 mass=1495.0652 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x01073194 float [4]
hull_strength 4500.0000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010731ac short [32]
net_signature 178 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x05bcf358 {next=0x00000000 dockpoint_used=0 docked_objp=0x01073204 } dock_instance *
collision_group_id 0 int
- other_obj 0x01073204 {next=0x01073438 prev=0x010724cc signature=16 ...} object *
+ next 0x01073438 {next=0x0107366c prev=0x01073204 signature=17 ...} object *
+ prev 0x010724cc {next=0x01073204 prev=0x01071794 signature=10 ...} object *
signature 16 int
type 1 '' char
parent -1 int
parent_sig 16 int
parent_type 1 '' char
instance 14 int
flags 4231 unsigned int
+ pos {xyz={...} a1d=0x01073228 } vec3d
+ orient {vec={...} a2d=0x01073234 a1d=0x01073234 } matrix
radius 30.182199 float
+ last_pos {xyz={...} a1d=0x0107325c } vec3d
+ last_orient {vec={...} a2d=0x01073268 a1d=0x01073268 } matrix
+ phys_info {flags=130 mass=2681.2688 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x010733c8 float [4]
hull_strength -12.199982 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010733e0 short [32]
net_signature 67 unsigned short
num_pairs 28 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x05bc4988 {next=0x00000000 dockpoint_used=0 docked_objp=0x01072fd0 } dock_instance *
collision_group_id 0 int
- force_center 0x01073228 {xyz={...} a1d=0x01073228 } vec3d *
+ xyz {x=2492.6975 y=-1481.0438 z=1425.2006 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x01073228 float [3]
damage 240.00000 float
- world_hitpos {xyz={...} a1d=0x0012eac8 } vec3d
+ xyz {x=2543.8420 y=-1547.9152 z=1425.9993 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012eac8 float [3]
- tmp {xyz={...} a1d=0x0012eadc } vec3d
+ xyz {x=-23.190186 y=30.321045 z=-0.36218262 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012eadc float [3]
Locals up 2 levels:
docked_mass 4176.3340 float
- dying_objp 0x01073204 {next=0x01073438 prev=0x010724cc signature=16 ...} object *
+ next 0x01073438 {next=0x0107366c prev=0x01073204 signature=17 ...} object *
+ prev 0x010724cc {next=0x01073204 prev=0x01071794 signature=10 ...} object *
signature 16 int
type 1 '' char
parent -1 int
parent_sig 16 int
parent_type 1 '' char
instance 14 int
flags 4231 unsigned int
+ pos {xyz={...} a1d=0x01073228 } vec3d
+ orient {vec={...} a2d=0x01073234 a1d=0x01073234 } matrix
radius 30.182199 float
+ last_pos {xyz={...} a1d=0x0107325c } vec3d
+ last_orient {vec={...} a2d=0x01073268 a1d=0x01073268 } matrix
+ phys_info {flags=130 mass=2681.2688 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x010733c8 float [4]
hull_strength -12.199982 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010733e0 short [32]
net_signature 67 unsigned short
num_pairs 28 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x05bc4988 {next=0x00000000 dockpoint_used=0 docked_objp=0x01072fd0 } dock_instance *
collision_group_id 0 int
- dying_shipp 0x0159e088 {objnum=15 ai_index=14 ship_info_index=66 ...} ship *
objnum 15 int
ai_index 14 int
ship_info_index 66 int
hotkey -1 int
escort_priority 0 int
score 3 int
assist_score_pct 0.00000000 float
respawn_priority 0 int
pre_death_explosion_happened 1 '' unsigned char
wash_killed 0 unsigned char
cargo1 0 char
wing_status_wing_index -1 '�' char
wing_status_wing_pos -1 '�' char
alt_type_index -1 '�' char
callsign_index -1 '�' char
targeting_laser_bank -1 '�' char
num_corkscrew_to_fire 0 unsigned char
targeting_laser_objnum -1 int
next_corkscrew_fire 1 int
final_death_time 0 int
death_time 1450919 int
end_death_time 0 int
really_final_death_time 0 int
+ deathroll_rotvel {xyz={...} a1d=0x0159e0cc } vec3d
+ warpin_effect 0x03513f28 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
+ warpout_effect 0x050fcef0 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...} WarpEffect *
next_fireball 0 int
next_hit_spark 1448863 int
num_hits 3 int
+ sparks 0x0159e0ec {pos={...} submodel_num=-1 end_time=0 } ship_spark [8]
use_special_explosion true bool
special_exp_damage 500 int
special_exp_blast 500 int
special_exp_inner 250 int
special_exp_outer 500 int
use_shockwave false bool
special_exp_shockwave_speed 10 int
special_hitpoints 0 int
special_shield -1 int
ship_max_shield_strength 0.00000000 float
ship_max_hull_strength 1200.0000 float
ship_guardian_threshold 0 int
+ ship_name 0x0159e1bc "VAC 5 3" char [32]
team 1 int
time_cargo_revealed 0 long
arrival_location 0 int
arrival_distance 16413 int
arrival_anchor -1 int
arrival_path_mask 0 int
arrival_cue 0 int
arrival_delay 0 int
departure_location 0 int
departure_anchor -1 int
departure_path_mask 0 int
departure_cue 0 int
departure_delay 0 int
wingnum -1 int
orders_accepted 0 int
+ subsys_list {next=0x0159e218 prev=0x0159e218 system_info=0x00000000 ...} ship_subsys
+ last_targeted_subobject 0x0159f118 ship_subsys * [12]
+ subsys_info 0x0159f148 {num=0 total_hits=0.00000000 current_hits=0.00000000 } ship_subsys_info [12]
+ shield_integrity 0x00000000 float *
shield_recharge_index 4 int
weapon_recharge_index 4 int
engine_recharge_index 4 int
weapon_energy 0.00000000 float
current_max_speed 0.00000000 float
next_manage_ets 39388457 int
flags 1077968896 unsigned int
flags2 0 unsigned int
reinforcement_index -1 int
afterburner_fuel 0.00000000 float
cmeasure_count 0 int
current_cmeasure 80 int
cmeasure_fire_stamp 1 int
target_shields_delta 0.00000000 float
target_weapon_energy_delta 0.00000000 float
+ weapons {num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...} ship_weapon
shield_hits 0 int
wash_intensity 0.00000000 float
+ wash_rot_axis {xyz={...} a1d=0x0159f39c } vec3d
wash_timestamp 1 int
num_swarm_missiles_to_fire 0 int
next_swarm_fire 1 int
next_swarm_path 0 int
num_turret_swarm_info 0 int
group 0 int
death_roll_snd -1 int
ship_list_index 14 int
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
thruster_secondary_glow_bitmap -1 int
thruster_tertiary_glow_bitmap -1 int
next_engine_stutter 1451086 int
base_texture_anim_frametime 15930698 long
total_damage_received 1200.0001 float
+ damage_ship 0x0159f3f0 float [32]
+ damage_ship_id 0x0159f470 int [32]
persona_index -1 int
subsys_disrupted_flags 0 int
subsys_disrupted_check_timestamp 1451101 int
create_time 164168437 unsigned int
ts_index -1 int
large_ship_blowup_index -1 int
+ sub_expl_sound_handle 0x0159f508 int [2]
+ arc_pts 0x0159f510 vec3d [2][2]
+ arc_timestamp 0x0159f540 int [2]
+ arc_type 0x0159f548 "" unsigned char [2]
arc_next_time 0 int
emp_intensity -1.0000000 float
emp_decr 0.00000000 float
+ trail_ptr 0x0159f558 trail * [12]
tag_total 0.00000000 float
tag_left -1.0000000 float
time_first_tagged 0 long
level2_tag_total 0.00000000 float
level2_tag_left -1.0000000 float
+ np_updates 0x0159f59c {seq=0 update_stamp=1 status_update_stamp=1 ...} np_update [12]
lightning_stamp -1 int
awacs_warning_flag 1 '' unsigned char
special_warpin_objnum -1 int
special_warpout_objnum -1 int
+ fighter_beam_turret_data {next=0x00000000 prev=0x00000000 system_info=0x00000000 ...} ship_subsys
+ beam_sys_info {flags=0 name=0x015a05a0 "" subobj_name=0x015a05c0 "" ...} model_subsystem
+ was_firing_last_frame 0x015a083c int [3]
primitive_sensor_range 10000 int
+ ship_replacement_textures 0x00000000 int *
current_viewpoint -1 int
+ ABtrail_ptr 0x015a0854 trail * [12]
+ ab_info 0x015a0884 {pt={...} w_start=1.1412991 w_end=0.050000001 ...} trail_info [12]
ab_count 0 int
+ glow_point_bank_active {...} SCP_vector<bool>
+ texture_translation_key {xyz={...} a1d=0x015a0c3c } vec3d
+ current_translation {xyz={...} a1d=0x015a0c48 } vec3d
cloak_stage 0 int
time_until_full_cloak 1 long
cloak_alpha 255 int
time_until_uncloak 0 long
+ ship_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system
+ last_fired_point 0x015a0c74 int [3]
bay_doors_anim_done_time 0 int
bay_doors_status 0 unsigned char
bay_doors_wanting_open 0 int
bay_doors_launched_from 0 unsigned char
bay_doors_need_open false bool
bay_doors_parent_shipnum -1 int
+ secondary_point_reload_pct 0x015a0c94 float [4][25]
+ primary_rotate_rate 0x015a0e24 float [3]
+ primary_rotate_ang 0x015a0e30 float [3]
+ thrusters_start 0x015a0e3c int [128]
+ thrusters_sounds 0x015a103c int [128]
+ s_alt_classes {...} SCP_vector<alt_class>
+ ship_iff_color 0x015a1254 int [10][10]
ammo_low_complaint_count 0 int
armor_type_idx 1 int
shield_armor_type_idx -1 int
damage 240.00000 float
- pos {xyz={...} a1d=0x0012ebe0 } vec3d
+ xyz {x=-1.0737418e+008 y=-1.0737418e+008 z=-1.0737418e+008 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012ebe0 float [3]
- docked_objp 0x01072fd0 {next=0x010b3044 prev=0x01072d9c signature=0 ...} object *
+ next 0x010b3044 {next=0x010b3d7c prev=0x01072fd0 signature=0 ...} object *
+ prev 0x01072d9c {next=0x01072fd0 prev=0x01072b68 signature=0 ...} object *
signature 0 int
type 0 char
parent -1 int
parent_sig 15 int
parent_type 1 '' char
instance 13 int
flags 6335 unsigned int
+ pos {xyz={...} a1d=0x01072ff4 } vec3d
+ orient {vec={...} a2d=0x01073000 a1d=0x01073000 } matrix
radius 38.174351 float
+ last_pos {xyz={...} a1d=0x01073028 } vec3d
+ last_orient {vec={...} a2d=0x01073034 a1d=0x01073034 } matrix
+ phys_info {flags=6 mass=1495.0652 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x01073194 float [4]
hull_strength 4500.0000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x010731ac short [32]
net_signature 178 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x05bcf358 {next=0x00000000 dockpoint_used=0 docked_objp=0x01073204 } dock_instance *
collision_group_id 0 int
- impulse_vec {xyz={...} a1d=0x0012ebf4 } vec3d
+ xyz {x=-1.0737418e+008 y=-1.0737418e+008 z=-1.0737418e+008 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012ebf4 float [3]
- impulse_norm {xyz={...} a1d=0x0012ec08 } vec3d
+ xyz {x=-1.0737418e+008 y=-1.0737418e+008 z=-1.0737418e+008 } vec3d::<unnamed-tag>::<unnamed-type-xyz>
+ a1d 0x0012ec08 float [3]
impulse_mag -1.0737418e+008 float
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2010-08-24 00:01
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Aha! I was able to reproduce this. The crash occurs when an object begins to explode when still docked to something, but completes the explosion after the something has departed. |
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Fixed in r9379. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-08-22 21:13 | FUBAR-BDHR | New Issue | |
| 2010-08-22 21:13 | FUBAR-BDHR | File Added: death_dock_warp.txt | |
| 2010-08-24 00:01 | FUBAR-BDHR | File Added: 2249.rar | |
| 2012-11-27 06:49 | Goober5000 | Assigned To | => Goober5000 |
| 2012-11-27 06:49 | Goober5000 | Status | new => assigned |
| 2012-11-28 05:48 | Goober5000 | Note Added: 0014202 | |
| 2012-11-28 06:27 | Goober5000 | Note Added: 0014203 | |
| 2012-11-28 06:27 | Goober5000 | Status | assigned => resolved |
| 2012-11-28 06:27 | Goober5000 | Resolution | open => fixed |