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IDProjectCategoryView StatusLast Update
0000229FSSCPgraphicspublic2005-03-12 20:15
ReporterCire Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionopen 
Summary0000229: Textures/ships disappearing
DescriptionUsing the version "fs2_open_C07202004.exe", about 5 minutes in to any mission, the textures on larger ships and objects disappear, as well as any shots fired...I've tried this with many combinations of options and command line tags, and get the same result every time.
TagsNo tags attached.

Activities

kasperl

2004-08-02 12:11

developer   ~0001123

What OS (operating System)?
What version of the media VP?
What resolution?
What graphical card?
What version drivers for that card?
How much RAM do you have?
What processor?

When you've answered all of the questions above, we'll be able to help you a lot easier.

Cire

2004-08-02 19:22

reporter   ~0001124

The system I'm running it on:

OS: Windows 2000 service pack 4
Using the 3.6 media VPs
1024x768x16 resolution, d3d (Almost immediately crashes using OpenGL on any version)
ATI Radeon Mobility, 16mb vram (Works fine with FS2open 3.6)
Driver version 6.14.0010.6430 (English)
512 MB RAM
P3 1ghz

If you need any further info, feel free to contact me via AIM (perfectcire) or ICQ (145052716).

kasperl

2004-08-03 08:50

developer   ~0001125

That vid card may well be the cause of some of the issues, could you use -stat and tell us what amount of memory is left?

2004-08-03 19:20

 

3_6.jpg (108,850 bytes)   
3_6.jpg (108,850 bytes)   

2004-08-03 19:21

 

C07202004.jpg (78,405 bytes)   
C07202004.jpg (78,405 bytes)   

Cire

2004-08-03 19:21

reporter   ~0001126

Texture mem free: 104 meg
Using Physical: 185
Using Pagefile: 162
Using Virtual: 202
Physical free: 149/511 meg
Page free: 506/861 meg
Virtual free: 1688/2047 meg

Attached is a shot of how it looks using fs2_open_C07202004.exe, and using fs2_open_3_6.exe.

taylor

2005-01-01 21:19

administrator   ~0001507

That video card is deffinitely not enough the play FS2_Open well if at all. A 128meg video card is highly recommened. I assume the texture memory count includes AGP memory so that's part of you problem. With 104meg free then what is your AGP aperture set at? You've only got 512meg of system RAM so it shouldn't really be above 64meg or you'll have other problems running the game. You can probably get away with not using the MediaVPs (except maybe mv_core) but I would be surprised if you don't experience problems with anything more.

kasperl

2005-03-12 20:15

developer   ~0001766

Unsupported card, sorry.

Issue History

Date Modified Username Field Change
2004-08-01 20:23 Cire New Issue
2004-08-02 12:11 kasperl Note Added: 0001123
2004-08-02 19:22 Cire Note Added: 0001124
2004-08-03 08:50 kasperl Note Added: 0001125
2004-08-03 19:20 Cire File Added: 3_6.jpg
2004-08-03 19:21 Cire File Added: C07202004.jpg
2004-08-03 19:21 Cire Note Added: 0001126
2005-01-01 21:19 taylor Note Added: 0001507
2005-03-12 20:15 kasperl Status new => closed
2005-03-12 20:15 kasperl Note Added: 0001766