View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002284 | FSSCP | sound | public | 2010-08-10 05:25 | 2012-12-19 18:17 |
| Reporter | Fury | Assigned To | iss_mneur | ||
| Priority | normal | Severity | minor | Reproducibility | sometimes |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.6.12 | ||||
| Summary | 0002284: Sounds played from unspecified sound indexes | ||||
| Description | Referring to following forum posts: - http://www.hard-light.net/forums/index.php?topic=70746.msg1400445#msg1400445 - http://www.hard-light.net/forums/index.php?topic=70746.msg1400446#msg1400446 - http://www.hard-light.net/forums/index.php?topic=70746.msg1400627#msg1400627 - http://www.hard-light.net/forums/index.php?topic=70746.msg1400655#msg1400655 Ballistic weapon rearm sounds are hardcoded to indexes 200 and 201. Attached is BP2 sounds.tbl. As you can see, these two aren't even specified. | ||||
| Tags | No tags attached. | ||||
|
2010-08-10 05:25
|
|
|
|
No change required in the code, but this behaviour needs to be documented (which I did). |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-08-10 05:25 | Fury | New Issue | |
| 2010-08-10 05:25 | Fury | File Added: sounds.tbl | |
| 2010-08-10 05:31 | iss_mneur | Status | new => assigned |
| 2010-08-10 05:31 | iss_mneur | Assigned To | => iss_mneur |
| 2012-12-19 18:17 | The_E | Note Added: 0014541 | |
| 2012-12-19 18:17 | The_E | Status | assigned => closed |
| 2012-12-19 18:17 | The_E | Resolution | open => no change required |