View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002278 | FSSCP | FRED | public | 2010-08-02 00:07 | 2010-09-15 00:54 |
Reporter | Axem | Assigned To | karajorma | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.12 RC4 | ||||
Fixed in Version | 3.6.13 | ||||
Summary | 0002278: Adding a variable can mess up new loadout code | ||||
Description | Adding a variable after assigning ship load out slots to a variable using the new system can screw those variables. Steps to reproduce: 1) Add a variable, lokiAvailable 2) In the Team Loadout Editor assign the Lokis to use amount from lokiAvailable 3) Add another variable, hercAvailable 4) Go back to the Team Loadout, the Lokis will now be assigned to hercAvailable | ||||
Tags | No tags attached. | ||||
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Hmmmmmm. This one is rather annoying. It looks like when I tested adding new variables I did so using ones that came after the first one in the alphabet. If they come before the game will re-order the variables to make them alphabetical which destroys the ordering. To solve this I'll have to store the variable by name rather than by index. |
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Try this build. http://fs2downloads.com/Misc-Downloads/Builds/FixedTeamLoadout.7z |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-08-02 00:07 | Axem | New Issue | |
2010-08-02 04:16 | Goober5000 | Status | new => assigned |
2010-08-02 04:16 | Goober5000 | Assigned To | => karajorma |
2010-08-02 15:49 | karajorma | Note Added: 0012290 | |
2010-09-10 15:31 | karajorma | Note Added: 0012351 | |
2010-09-15 00:54 | karajorma | Status | assigned => resolved |
2010-09-15 00:54 | karajorma | Fixed in Version | => 3.6.13 |
2010-09-15 00:54 | karajorma | Resolution | open => fixed |