View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002277 | FSSCP | turrets | public | 2010-07-29 21:19 | 2022-06-11 00:57 |
Reporter | FUBAR-BDHR | Assigned To | MjnMixael | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.13 | ||||
Summary | 0002277: Turret firing animation has several issues | ||||
Description | I don't have a test case that I can show at the moment but here are some of the problems encountered. The turret is a secondary - aspect seeker. -Animation is triggered at any enemy arrival even if the weapon cannot fire at any targets in mission. -Turret fires before animation finishes -Rotation on a revers angle exhibits weird behavior. -90 angle results in an almost closing behavior while trying 270 cause just a 90 degree rotation. -Doors do not close or there is no way to close them between firings. | ||||
Tags | No tags attached. | ||||
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Partial fix committed in revision 6818. Moved the "Turret Firing" trigger a few lines down so that it only triggers once the turret actually fires. |
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A more comprehensive fix will be possible after my animation system overhaul, but that's a ways away. |
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Lafiel thinks that this was all fixed during the animation rewrite https://discord.com/channels/223511295431933953/223511391531827200/984880292131127396 Any my quick tests seem to confirm. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-07-29 21:19 | FUBAR-BDHR | New Issue | |
2010-12-09 23:14 | The_E | Note Added: 0012529 | |
2020-07-07 02:20 | Goober5000 | Note Added: 0016997 | |
2022-06-10 21:01 | MjnMixael | Assigned To | => MjnMixael |
2022-06-10 21:01 | MjnMixael | Status | new => closed |
2022-06-10 21:01 | MjnMixael | Resolution | open => fixed |
2022-06-10 21:01 | MjnMixael | Note Added: 0017137 | |
2022-06-11 00:57 | Goober5000 | Status | closed => resolved |