View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002264 | FSSCP | sound | public | 2010-07-17 14:54 | 2010-08-01 00:14 |
| Reporter | sigtau | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | 3.6.12 RC3 | ||||
| Summary | 0002264: Sounds are not loaded in the correct order. | ||||
| Description | According to the SCP folks, OGG sound files are always prioritized over WAV sound files. This does not hold true as to the way sounds are loaded by FSO--according to Fury, FSO scans every directory in the ./data folder for sounds, which (I hypothesize) is causing some sounds to be loaded in the wrong order. The flak firing sound, the boom3 explosion sound, and the capship explosion sound (atomic) does not get prioritized like it should. | ||||
| Additional Information | Experiment. I can't tell you all of the sounds that are wrong, because of the nature of the bug, but I can guarantee that there are probably more than just the above listed sounds. | ||||
| Tags | No tags attached. | ||||
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Is there a specific example of this bug, as everything that I have tried worked correctly. |
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Unable to reproduce. I have downloaded the HD sound pack, removed the sounds.tbl that was included in the pack and renamed the sound files themselves so that they do not have the mv_. The game engine has loaded them correctly for me. As well, I have investigated the code that loads the sounds, and I have not been able to locate any reason that cfile would not give the sound code the .ogg file over any .wav. If someone comes up with a specific example of it not loading the correct sound, please reopen this ticket. |