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IDProjectCategoryView StatusLast Update
0002264FSSCPsoundpublic2010-08-01 00:14
Reportersigtau Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionunable to reproduce 
Product Version3.6.12 RC3 
Summary0002264: Sounds are not loaded in the correct order.
DescriptionAccording to the SCP folks, OGG sound files are always prioritized over WAV sound files. This does not hold true as to the way sounds are loaded by FSO--according to Fury, FSO scans every directory in the ./data folder for sounds, which (I hypothesize) is causing some sounds to be loaded in the wrong order. The flak firing sound, the boom3 explosion sound, and the capship explosion sound (atomic) does not get prioritized like it should.
Additional InformationExperiment. I can't tell you all of the sounds that are wrong, because of the nature of the bug, but I can guarantee that there are probably more than just the above listed sounds.
TagsNo tags attached.

Activities

iss_mneur

2010-07-20 03:12

developer   ~0012250

Is there a specific example of this bug, as everything that I have tried worked correctly.

iss_mneur

2010-08-01 00:14

developer   ~0012282

Unable to reproduce. I have downloaded the HD sound pack, removed the sounds.tbl that was included in the pack and renamed the sound files themselves so that they do not have the mv_. The game engine has loaded them correctly for me.

As well, I have investigated the code that loads the sounds, and I have not been able to locate any reason that cfile would not give the sound code the .ogg file over any .wav.

If someone comes up with a specific example of it not loading the correct sound, please reopen this ticket.

Issue History

Date Modified Username Field Change
2010-07-17 14:54 sigtau New Issue
2010-07-20 03:12 iss_mneur Note Added: 0012250
2010-08-01 00:14 iss_mneur Note Added: 0012282
2010-08-01 00:14 iss_mneur Status new => closed
2010-08-01 00:14 iss_mneur Resolution open => unable to reproduce