View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002261 | FSSCP | multiplayer | public | 2010-07-13 04:16 | 2010-07-13 12:25 |
| Reporter | Renegade Paladin | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | suspended | ||
| Product Version | 3.6.12 RC3 | ||||
| Summary | 0002261: Freespace insists that I'm out of memory when I try to create a multiplayer pilot. | ||||
| Description | Pretty much what the summary says. When I try to create a multiplayer pilot, I get the error message: WARNING Failed to save pilot file. You may be out of disk space. If so, you should press Alt-Tab, free up some disk space, then come back and choose retry. Retry Ignore Quit Game Now, unless a multiplayer pilot requires 350GB of hard drive space to save, this cannot be correct. Even so, when I click Ignore (retry does nothing) and try to select the pilot I just made, Freespace crashes with the following error: Verify failure: Vbuf1 != NULL <no module>! KiFastSystemCallRet <no module>! WaitForSingleObject + 18 bytes <no module>! <no symbol> <no module>! <no symbol> Choosing Quit Game from the above dialog gives the same error, though using Ignore and then quitting the game quits normally. Attempting to break into the debugger instead causes Freespace 2 to crash to desktop, but this happens every time I try to break into the debugger no matter what the error is, so I presume that's normal. Debug log attached. | ||||
| Additional Information | Attempting this in the debug build instead gives this error upon crashing: Verify failure: Vbuf0 != NULL <no module>! KiFastSystemCallRet <no module>! WaitForSingleObject + 18 bytes <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! <no symbol> <no module>! RegisterWaitForInputIdle + 73 bytes | ||||
| Tags | No tags attached. | ||||
|
2010-07-13 04:16
|
|
|
|
Go to the FS2\data\players directory. Check if there are subdirectories named single\inferno\ and multi\inferno\, and create them manually if they don't exist. This is a known bug that will be fixed with the new pilot code. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-07-13 04:16 | Renegade Paladin | New Issue | |
| 2010-07-13 04:16 | Renegade Paladin | File Added: fs2_open.log | |
| 2010-07-13 12:25 | The_E | Note Added: 0012231 | |
| 2010-07-13 12:25 | The_E | Status | new => closed |
| 2010-07-13 12:25 | The_E | Resolution | open => suspended |