View Issue Details

IDProjectCategoryView StatusLast Update
0002251FSSCPtablespublic2012-12-18 19:42
ReporterFury Assigned ToZacam  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionnot fixable 
Product Version3.6.12 RC3 
Summary0002251: $Shockwave name doesn't work properly in 3.6.12
Descriptionmediavps 3.6.10 uses $Shockwave name: shockwave01 in all bombs in mv_assets-wep.tbm.

This means that all bombs use 2D shockwaves even if 3D shockwave launcher flag is used. This worked in 3.6.10 but not in in 3.6.12, in .12 all bombs use 3D shockwaves even if $Shockwave name: shockwave01 is set.

Testing is simple, just load up mediavps 3.6.10 as mod and compare bomb shockwaves in FSO .10 and .12 when 3D shockwaves flag is enabled.
TagsNo tags attached.

Activities

Goober5000

2010-07-07 23:18

administrator   ~0012199

This is a MediaVP problem and therefore should be in the MediaVP Mantis.
http://www.hard-light.net/mantis/

Goober5000

2010-07-08 05:43

administrator   ~0012201

Reported here:
http://www.hard-light.net/mantis/view.php?id=571

Goober5000

2010-07-08 06:09

administrator   ~0012202

...And reopening due to reading comprehension fail. >.<

Zacam

2010-07-08 06:44

administrator   ~0012203

Last edited: 2010-07-21 04:42

Modification of issue:

Shockwave Name: does set for the 2D effect to take place, even when "Use 3D Shockwave" is on.

Unless the bomb in question is shot down, at which point it uses the 3D. (Edit: It does so, because no arm time is specified on retail weapons and all weapons are considered un-armed and use dinky explosion and shockwaves instead of what's specified in either "Shockwave Name:" or "Shockwave Model:")

Shouldn't it use the specified shockwave in all cases except where "Dinky Shockwave" is used (which is not applicable to Retail FS2 weapons)?

MjnMixael

2012-12-18 03:53

manager   ~0014506

So the issue is that '$Shockwave name:' should override '-Enable 3D shockwaves' in all cases where the weapon might spawn a shockwave? That makes sense to me. Confirm or deny and I'll come up with test data for this ticket.

Zacam

2012-12-18 19:42

administrator   ~0014520

There is no way to define a 3D specific over-ride in a 2D system without enabling the 3D Shockwave option, which is set to over-ride (as it is supposed to) the 2D effect.

Arguably, .10 was broken in not enforcing the flag over-ride.

Note: 2D effect specified will play for when the bomb get's shot down vs. impact detonation with target.

Issue History

Date Modified Username Field Change
2010-07-07 13:51 Fury New Issue
2010-07-07 23:18 Goober5000 Note Added: 0012199
2010-07-07 23:18 Goober5000 Assigned To => Goober5000
2010-07-07 23:18 Goober5000 Status new => closed
2010-07-07 23:18 Goober5000 Resolution open => no change required
2010-07-08 05:43 Goober5000 Note Added: 0012201
2010-07-08 06:09 Goober5000 Note Added: 0012202
2010-07-08 06:09 Goober5000 Assigned To Goober5000 =>
2010-07-08 06:09 Goober5000 Status closed => feedback
2010-07-08 06:09 Goober5000 Resolution no change required => open
2010-07-08 06:44 Zacam Note Added: 0012203
2010-07-21 04:42 Zacam Note Edited: 0012203
2012-12-18 03:53 MjnMixael Note Added: 0014506
2012-12-18 19:42 Zacam Note Added: 0014520
2012-12-18 19:42 Zacam Status feedback => closed
2012-12-18 19:42 Zacam Assigned To => Zacam
2012-12-18 19:42 Zacam Resolution open => not fixable