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IDProjectCategoryView StatusLast Update
0000222FSSCPgameplaypublic2004-07-20 02:50
ReporterLazarusLong42 Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionopen 
Summary0000222: CTD (with error message) on AI Command
DescriptionI've now reproduced this one on several different builds. I'm playing the single-player campaign over, just to get a feel for the SCP, and in the mission "A Lion at the Door," I get an error message any time I attempt to point my AI wingmen to attack the SFr Maul (i.e. target the Maul, then "Destory My Target"). This has been reproduced in base 3.6; Kazan's build of 9 July 2004; and WMCoolmon's build of 12 July 2004. The full error message is entered with additional information.
Additional InformationThe first error message is what appears in any of the normal versions; the second one appears in the debug version of 3.6. Computer specs:

Processor: Athlon, 0000048:0001200 MHz.
OS: Win 2000, SP 3.
Video: GeForce MX200

Installed: All Media packs, but no other extras.

------------

Error: ai_find_path tring to find a path (19) that doesn't exsist, on ship Maul
File:.\ship\aicode.cpp
Line: 3852

Call stack:
------------------------------------------------------------------
    fs2_open_C07122004.exe 0047cc5b()
    fs2_open_C07122004.exe 0047d820()
    fs2_open_C07122004.exe 0047e731()
    fs2_open_C07122004.exe 00555825()
    fs2_open_C07122004.exe 00555f6a()
    fs2_open_C07122004.exe 0055609b()
    fs2_open_C07122004.exe 005bebc9()
    fs2_open_C07122004.exe 005d7543()
    fs2_open_C07122004.exe 005d7d1d()
    fs2_open_C07122004.exe 0064e73f()
    fs2_open_C07122004.exe 0064ea9e()
    fs2_open_C07122004.exe 0064ee99()
    fs2_open_C07122004.exe 0064f0a4()
    fs2_open_C07122004.exe 005ce796()
    fs2_open_C07122004.exe 00650bbc()
------------------------------------------------------------------


Error: ai_find_path tring to find a path (16) that doesn't exsist, on ship Maul
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\AiCode.cpp
Line: 3849

Call stack:
------------------------------------------------------------------
    ai_big_maybe_follow_subsys_path() ai_big_strafe_attack() ai_big_strafe() ai_execute_behavior() ai_frame() ai_process() ship_process_post() obj_move_all_post() obj_move_all() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() WinMainSub()------------------------------------------------------------------
TagsNo tags attached.

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taylor

2004-07-20 02:50

administrator   ~0001081

This is a duplicate of bug 0000087

Issue History

Date Modified Username Field Change
2004-07-19 22:45 LazarusLong42 New Issue
2004-07-20 02:50 taylor Status new => closed
2004-07-20 02:50 taylor Note Added: 0001081