View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000222 | FSSCP | gameplay | public | 2004-07-19 22:45 | 2004-07-20 02:50 |
| Reporter | LazarusLong42 | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Summary | 0000222: CTD (with error message) on AI Command | ||||
| Description | I've now reproduced this one on several different builds. I'm playing the single-player campaign over, just to get a feel for the SCP, and in the mission "A Lion at the Door," I get an error message any time I attempt to point my AI wingmen to attack the SFr Maul (i.e. target the Maul, then "Destory My Target"). This has been reproduced in base 3.6; Kazan's build of 9 July 2004; and WMCoolmon's build of 12 July 2004. The full error message is entered with additional information. | ||||
| Additional Information | The first error message is what appears in any of the normal versions; the second one appears in the debug version of 3.6. Computer specs: Processor: Athlon, 0000048:0001200 MHz. OS: Win 2000, SP 3. Video: GeForce MX200 Installed: All Media packs, but no other extras. ------------ Error: ai_find_path tring to find a path (19) that doesn't exsist, on ship Maul File:.\ship\aicode.cpp Line: 3852 Call stack: ------------------------------------------------------------------ fs2_open_C07122004.exe 0047cc5b() fs2_open_C07122004.exe 0047d820() fs2_open_C07122004.exe 0047e731() fs2_open_C07122004.exe 00555825() fs2_open_C07122004.exe 00555f6a() fs2_open_C07122004.exe 0055609b() fs2_open_C07122004.exe 005bebc9() fs2_open_C07122004.exe 005d7543() fs2_open_C07122004.exe 005d7d1d() fs2_open_C07122004.exe 0064e73f() fs2_open_C07122004.exe 0064ea9e() fs2_open_C07122004.exe 0064ee99() fs2_open_C07122004.exe 0064f0a4() fs2_open_C07122004.exe 005ce796() fs2_open_C07122004.exe 00650bbc() ------------------------------------------------------------------ Error: ai_find_path tring to find a path (16) that doesn't exsist, on ship Maul File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\AiCode.cpp Line: 3849 Call stack: ------------------------------------------------------------------ ai_big_maybe_follow_subsys_path() ai_big_strafe_attack() ai_big_strafe() ai_execute_behavior() ai_frame() ai_process() ship_process_post() obj_move_all_post() obj_move_all() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() WinMainSub()------------------------------------------------------------------ | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-07-19 22:45 | LazarusLong42 | New Issue | |
| 2004-07-20 02:50 | taylor | Status | new => closed |
| 2004-07-20 02:50 | taylor | Note Added: 0001081 |