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IDProjectCategoryView StatusLast Update
0002210FSSCPgraphicspublic2010-06-15 12:02
Reporterchief1983 Assigned ToThe_E  
PriorityhighSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Platformx86-64OSWindows 7 
Product Version3.6.12 RC2 
Target Version3.6.12 
Summary0002210: Ship models in ship selection do not always show up properly
DescriptionIf you turn off show ship models, and have ships in your mod with mixed ship animations and without, you will see some bizarre behavior when a mission offers both. In FotG, we have no ship animations, so we have not seen the ship models for some time. That was enough of a bug, but what's really odd is when you have a mix of the two. See the attached screenshots. If you select a ship without an animation, you see nothing. If you then select a ship with an animation, the previous ship's model rotates over the current ship's animation. Bizarre eh?
Steps To ReproduceBlue Planet AoA: DC has a mix by default, so if you can find a mission with a mix of those ships you can reproduce it there. Or use the table attached to reproduce with FS2 Retail. Put the ships.tbl in a new mod or your data folder, and fire up The King's Gambit. In ship selection, you should see your Artemis, then click on the Ursa or Medusa. You won't see an animation. Then click back to the Artemis and you should see both ships, one model over of the Artermis' animation.
Additional InformationBe sure Use Models for Ship Selection is disabled in the launcher. Don't know if the bug will surface at all with this enabled.
TagsNo tags attached.

Activities

2010-05-23 21:34

 

ships.tbl (383,725 bytes)

2010-05-23 21:35

 

screen0087.jpg (271,498 bytes)

2010-05-23 21:35

 

screen0088.jpg (170,456 bytes)   
screen0088.jpg (170,456 bytes)   

chief1983

2010-05-24 04:18

administrator   ~0011994

Last edited: 2010-05-24 05:56

I just noticed that after attempting to load the third ship, I start getting "Couldn't load model file in missionshipchoice.cpp" in the log. The first two were valid during the ship_select_init phase, but not after that for some reason.

In 3.6.10, there seems to have been a different bug. If you selected a ship without an animation, the 3d model would indeed load and play, but the previous ship's animation would finish instead of being truncated immediately. I'm guessing a possible fix for this actually made matters worse. This is a regression from 3.6.10 and should probably be considered high priority.

This happened between 5566 and 5662. The only two commits to missionshipchoice.cpp during this time were 5608 and 5626, Antipodes 3 and ANI Streaming patch.

The_E

2010-06-15 12:01

administrator   ~0012071

Fix committed in revision 6213

Issue History

Date Modified Username Field Change
2010-05-23 21:34 chief1983 New Issue
2010-05-23 21:34 chief1983 File Added: ships.tbl
2010-05-23 21:35 chief1983 File Added: screen0087.jpg
2010-05-23 21:35 chief1983 File Added: screen0088.jpg
2010-05-23 21:38 chief1983 Additional Information Updated
2010-05-24 04:18 chief1983 Note Added: 0011994
2010-05-24 04:26 chief1983 Note Edited: 0011994
2010-05-24 05:56 chief1983 Note Edited: 0011994
2010-06-14 15:12 chief1983 Priority normal => high
2010-06-15 12:01 The_E Note Added: 0012071
2010-06-15 12:02 The_E Status new => resolved
2010-06-15 12:02 The_E Resolution open => fixed
2010-06-15 12:02 The_E Assigned To => The_E