View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002204 | FSSCP | graphics | public | 2010-05-09 07:20 | 2010-08-20 19:01 |
| Reporter | mvmiller12 | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.6.12 RC2 | ||||
| Summary | 0002204: Enabling 'Post Processing' causes crash when entering mission gameplay | ||||
| Description | With 'Post Processing' enabled, the game crashes (CTD) after accepting the mission, just before the screen would actually go into the gameplay. 'Post Processing' off and everything works great. Debug spew Attached. | ||||
| Additional Information | System specs: [Hardware] Asus M4A78T-E Mainboard, BIOS rev 3204 AMD Athlon II x4 620 (OC from 2.6GHz to 3.25GHz, 24-hr Prime95 Stable on all 4 cores) ATI Radeon 5830 w/1G RAM (Core OC from 800Mhz to 900Mhz, Mem clk is standard 1GHz) 4G DDR3 1333 (2x2G in Dual Channel config) Auzentech X-Meridian 7.1 (using TOSLINK to Dolby Digital 5.1 speaker system) [Software] Windows 7 Ultimate x64 (Fully Patched) ATI Catalyst 10.3 OpenGL 4.0 Preview build Driver Packaging Version: 8.712.3.1-100323a-097544E-Retail (End User) Provider: ATI Technologies Inc. 2D Driver Version: 8.01.01.1010 Direct3D Version: 8.14.10.0735 OpenGL Version: 6.14.10.9826 Catalystâ„¢ Control Center Version: 2010.0323.2140.37062 Auzentech X-Meridian driver PCI-8788-1_1_26_00-W7 OpenAL 2.07 FreeSpace 2 Open build 3.6.12 RC2 SSE2 Inferno MediaVPs 3.6.10 with patch | ||||
| Tags | No tags attached. | ||||
|
2010-05-09 07:20
|
|
|
|
I have been unable to reproduce a crash, please verify that you are actually using RC2 from http://www.hard-light.net/forums/index.php?topic=68944.0. As the crash was supposed to be fixed for RC2. If you are running RC2, please verify that you have installed the post processing shaders as directed in the RC2 thread I linked above. I also notice that you are use a BETA graphics card driver, could you please try and see if the issue does go away if you downgrade to the most recent STABLE driver. Please attached another log, if the above does not fix the issue. |
|
|
Yes, The RC2 build is the latest from that thread, AND the shaders are installed correctly as per that same thread - The debug log even shows them loading up. :) I am indeed using the OpenGL 4.0 preview driver for my graphics card. It may very well indeed be an issue with this build, and I will be more than happy to test with the latest signed driver release within the next day or two (at this writing, Catalyst 10.4). The reason(s) I felt that the problem was relevant despite my using the preview driver was that this build has been utterly stable except for the post-processing problem posted here (works flawlessly with Post Processing disabled). This preview driver is also not too far away from being THE ATI OpenGL driver. I thought it would be a relevant test of how the SCP is working with it right now to prevent potential issues in the future. I will report back in a couple of days with my experiences using the official 10.4 driver release instead. I anticipate it will work fine, though. :) I would be most curious if any other ATI users (5xxx users in particular) would have the same problem with the 10.3 OpenGL 4.0 preview driver. Who knows? Could just be me (that'd be my normal luck :)). |
|
|
OK - I have tested with the latest ATI Catalyst 10.5 drivers, and there is (surprisingly) no difference. Enabling Post Processing still causes the game to crash right when it goes to start the actual game play. |
|
|
Okay, could you create a new fs2_open.log with you new drivers please? |
|
|
Just to be clear, I completely cleaned out the preview driver (particulary the OpenGL bits of it) out of Windows - This is pure ATI Catalyst 10.5 release stuff. I took 3 debug logs from the debug build for comparison's sake: 1) Post Processing On (Crashes, last message in log is creating 800x800 textures) 2) Post Processing Off (Loads perfectly - no Creating 800x800 textures message) 3) Post Processing On, Large Textures Unchecked (Crashes - still 800x800 textures) Updated Driver Info: Driver Packaging Version 8.732-100504a-099996C-ATI Catalystâ„¢ Version 10.5 Provider ATI Technologies Inc. 2D Driver Version 8.01.01.1030 2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 Direct3D Version 8.14.10.0753 OpenGL Version 6.14.10.9836 Catalystâ„¢ Control Center Version 2010.0504.2152.37420 |
|
2010-05-31 17:22
|
|
|
2010-05-31 17:22
|
|
|
2010-05-31 17:22
|
|
|
|
Hmm.. it seems to be reaching the brightpass post processing shader but is unable to reach the blur shader that is loaded immediately after it. So it seems something goes wrong between the gropenglpostprocessing.cpp lines 34 - 74. However i was unable to reproduce the CTD. I could make a special build - i.e. seed the code with additional 'mprintf' calls - for you to test which might provide some useful information on where exactly the game crashes. PM me in HLP if you want to try it out. |
|
|
Crash did not occur on the trunk build i provided for mvmiller12. |
|
|
Upgraded video card drivers to Catalyst 10.6 and FSO build to 3.6.12-RC3 and the problem still exists. There is a change in the trunk build (as indicated in notes above) that seems to fix this that has not been back-ported to this build. |
|
|
Forum member Fury states he is having the same exact problem with his Radeon 5870 on page 3 of this thread: http://www.hard-light.net/forums/index.php?topic=70047.40 |
|
|
Downloaded and installed the full 3.6.12 release build and Media VPs. Also upgraded computer to ATI Catalyst 10.7. One or the other of these fixed the problem. Post Processing now works properly for me. Yays! :) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-05-09 07:20 | mvmiller12 | New Issue | |
| 2010-05-09 07:20 | mvmiller12 | File Added: fs2_open.log | |
| 2010-05-16 17:31 | iss_mneur | Note Added: 0011970 | |
| 2010-05-17 07:44 | mvmiller12 | Note Added: 0011971 | |
| 2010-05-31 06:47 | mvmiller12 | Note Added: 0012032 | |
| 2010-05-31 13:43 | iss_mneur | Note Added: 0012033 | |
| 2010-05-31 17:21 | mvmiller12 | Note Added: 0012034 | |
| 2010-05-31 17:22 | mvmiller12 | File Added: 1) fs2_open (PP On).log | |
| 2010-05-31 17:22 | mvmiller12 | File Added: 2) fs2_open (No PP).log | |
| 2010-05-31 17:22 | mvmiller12 | File Added: 3) fs2_open (PP On, Lg Txtr Off).log | |
| 2010-05-31 17:25 | mvmiller12 | Note Edited: 0012034 | |
| 2010-06-07 18:27 | Wanderer | Note Added: 0012050 | |
| 2010-06-08 08:00 | Wanderer | Note Added: 0012053 | |
| 2010-06-29 07:10 | mvmiller12 | Note Added: 0012158 | |
| 2010-07-02 07:34 | mvmiller12 | Note Added: 0012168 | |
| 2010-08-20 17:30 | mvmiller12 | Note Added: 0012323 | |
| 2010-08-20 19:01 | iss_mneur | Status | new => closed |
| 2010-08-20 19:01 | iss_mneur | Resolution | open => no change required |