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IDProjectCategoryView StatusLast Update
0002204FSSCPgraphicspublic2010-08-20 19:01
Reportermvmiller12 Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.12 RC2 
Summary0002204: Enabling 'Post Processing' causes crash when entering mission gameplay
DescriptionWith 'Post Processing' enabled, the game crashes (CTD) after accepting the mission, just before the screen would actually go into the gameplay. 'Post Processing' off and everything works great. Debug spew Attached.
Additional InformationSystem specs:

[Hardware]
Asus M4A78T-E Mainboard, BIOS rev 3204
AMD Athlon II x4 620 (OC from 2.6GHz to 3.25GHz, 24-hr Prime95 Stable on all 4 cores)
ATI Radeon 5830 w/1G RAM (Core OC from 800Mhz to 900Mhz, Mem clk is standard 1GHz)
4G DDR3 1333 (2x2G in Dual Channel config)
Auzentech X-Meridian 7.1 (using TOSLINK to Dolby Digital 5.1 speaker system)

[Software]
Windows 7 Ultimate x64 (Fully Patched)
ATI Catalyst 10.3 OpenGL 4.0 Preview build
  Driver Packaging Version: 8.712.3.1-100323a-097544E-Retail (End User)
  Provider: ATI Technologies Inc.
  2D Driver Version: 8.01.01.1010
  Direct3D Version: 8.14.10.0735
  OpenGL Version: 6.14.10.9826
  Catalystâ„¢ Control Center Version: 2010.0323.2140.37062
Auzentech X-Meridian driver PCI-8788-1_1_26_00-W7
OpenAL 2.07
FreeSpace 2 Open build 3.6.12 RC2 SSE2 Inferno
  MediaVPs 3.6.10 with patch
TagsNo tags attached.

Activities

2010-05-09 07:20

 

fs2_open.log (27,270 bytes)

iss_mneur

2010-05-16 17:31

developer   ~0011970

I have been unable to reproduce a crash, please verify that you are actually using RC2 from http://www.hard-light.net/forums/index.php?topic=68944.0. As the crash was supposed to be fixed for RC2.

If you are running RC2, please verify that you have installed the post processing shaders as directed in the RC2 thread I linked above.

I also notice that you are use a BETA graphics card driver, could you please try and see if the issue does go away if you downgrade to the most recent STABLE driver.

Please attached another log, if the above does not fix the issue.

mvmiller12

2010-05-17 07:44

reporter   ~0011971

Yes, The RC2 build is the latest from that thread, AND the shaders are installed correctly as per that same thread - The debug log even shows them loading up. :)

I am indeed using the OpenGL 4.0 preview driver for my graphics card. It may very well indeed be an issue with this build, and I will be more than happy to test with the latest signed driver release within the next day or two (at this writing, Catalyst 10.4).

The reason(s) I felt that the problem was relevant despite my using the preview driver was that this build has been utterly stable except for the post-processing problem posted here (works flawlessly with Post Processing disabled). This preview driver is also not too far away from being THE ATI OpenGL driver. I thought it would be a relevant test of how the SCP is working with it right now to prevent potential issues in the future.

I will report back in a couple of days with my experiences using the official 10.4 driver release instead. I anticipate it will work fine, though. :) I would be most curious if any other ATI users (5xxx users in particular) would have the same problem with the 10.3 OpenGL 4.0 preview driver. Who knows? Could just be me (that'd be my normal luck :)).

mvmiller12

2010-05-31 06:47

reporter   ~0012032

OK - I have tested with the latest ATI Catalyst 10.5 drivers, and there is (surprisingly) no difference. Enabling Post Processing still causes the game to crash right when it goes to start the actual game play.

iss_mneur

2010-05-31 13:43

developer   ~0012033

Okay, could you create a new fs2_open.log with you new drivers please?

mvmiller12

2010-05-31 17:21

reporter   ~0012034

Last edited: 2010-05-31 17:25

Just to be clear, I completely cleaned out the preview driver (particulary the OpenGL bits of it) out of Windows - This is pure ATI Catalyst 10.5 release stuff. I took 3 debug logs from the debug build for comparison's sake:

1) Post Processing On (Crashes, last message in log is creating 800x800 textures)
2) Post Processing Off (Loads perfectly - no Creating 800x800 textures message)
3) Post Processing On, Large Textures Unchecked (Crashes - still 800x800 textures)

Updated Driver Info:

Driver Packaging Version 8.732-100504a-099996C-ATI
Catalystâ„¢ Version 10.5
Provider ATI Technologies Inc.
2D Driver Version 8.01.01.1030
2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000
Direct3D Version 8.14.10.0753
OpenGL Version 6.14.10.9836
Catalystâ„¢ Control Center Version 2010.0504.2152.37420

2010-05-31 17:22

 

1) fs2_open (PP On).log (30,737 bytes)

2010-05-31 17:22

 

2) fs2_open (No PP).log (30,665 bytes)

2010-05-31 17:22

 

Wanderer

2010-06-07 18:27

developer   ~0012050

Hmm.. it seems to be reaching the brightpass post processing shader but is unable to reach the blur shader that is loaded immediately after it. So it seems something goes wrong between the gropenglpostprocessing.cpp lines 34 - 74. However i was unable to reproduce the CTD. I could make a special build - i.e. seed the code with additional 'mprintf' calls - for you to test which might provide some useful information on where exactly the game crashes. PM me in HLP if you want to try it out.

Wanderer

2010-06-08 08:00

developer   ~0012053

Crash did not occur on the trunk build i provided for mvmiller12.

mvmiller12

2010-06-29 07:10

reporter   ~0012158

Upgraded video card drivers to Catalyst 10.6 and FSO build to 3.6.12-RC3 and the problem still exists. There is a change in the trunk build (as indicated in notes above) that seems to fix this that has not been back-ported to this build.

mvmiller12

2010-07-02 07:34

reporter   ~0012168

Forum member Fury states he is having the same exact problem with his Radeon 5870 on page 3 of this thread:

http://www.hard-light.net/forums/index.php?topic=70047.40

mvmiller12

2010-08-20 17:30

reporter   ~0012323

Downloaded and installed the full 3.6.12 release build and Media VPs. Also upgraded computer to ATI Catalyst 10.7. One or the other of these fixed the problem. Post Processing now works properly for me. Yays! :)

Issue History

Date Modified Username Field Change
2010-05-09 07:20 mvmiller12 New Issue
2010-05-09 07:20 mvmiller12 File Added: fs2_open.log
2010-05-16 17:31 iss_mneur Note Added: 0011970
2010-05-17 07:44 mvmiller12 Note Added: 0011971
2010-05-31 06:47 mvmiller12 Note Added: 0012032
2010-05-31 13:43 iss_mneur Note Added: 0012033
2010-05-31 17:21 mvmiller12 Note Added: 0012034
2010-05-31 17:22 mvmiller12 File Added: 1) fs2_open (PP On).log
2010-05-31 17:22 mvmiller12 File Added: 2) fs2_open (No PP).log
2010-05-31 17:22 mvmiller12 File Added: 3) fs2_open (PP On, Lg Txtr Off).log
2010-05-31 17:25 mvmiller12 Note Edited: 0012034
2010-06-07 18:27 Wanderer Note Added: 0012050
2010-06-08 08:00 Wanderer Note Added: 0012053
2010-06-29 07:10 mvmiller12 Note Added: 0012158
2010-07-02 07:34 mvmiller12 Note Added: 0012168
2010-08-20 17:30 mvmiller12 Note Added: 0012323
2010-08-20 19:01 iss_mneur Status new => closed
2010-08-20 19:01 iss_mneur Resolution open => no change required