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IDProjectCategoryView StatusLast Update
0002131FSSCPgameplaypublic2010-03-05 11:45
ReporterFury Assigned ToWanderer  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version3.6.11 
Summary0002131: Time compression & beams
DescriptionBeams and time compression aren't getting well together. Sooner or later I hit an assert if I use time compression.

ASSERTION: "*shot_index < b->binfo.shot_count" at beam.cpp:932
Int3(): From g:\fso\fs2_open_0\code\globalincs\windebug.cpp at line 902
TagsNo tags attached.

Activities

Fury

2010-02-17 14:38

reporter   ~0011690

Last edited: 2010-02-17 14:47

Retail build doesn't crash btw, only debug and seems to only happen if I go above 4X time compression.

Wanderer

2010-03-04 21:21

developer   ~0011748

Last edited: 2010-03-04 21:22

I guess this could be downgraded from an assert into a warning if it seems to be problematic.

EDIT: That is warning in the log file

Issue History

Date Modified Username Field Change
2010-02-17 14:33 Fury New Issue
2010-02-17 14:38 Fury Note Added: 0011690
2010-02-17 14:47 Fury Note Edited: 0011690
2010-03-04 21:21 Wanderer Note Added: 0011748
2010-03-04 21:22 Wanderer Status new => assigned
2010-03-04 21:22 Wanderer Assigned To => Wanderer
2010-03-04 21:22 Wanderer Note Edited: 0011748
2010-03-05 11:45 Wanderer Status assigned => resolved
2010-03-05 11:45 Wanderer Resolution open => fixed