View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002131 | FSSCP | gameplay | public | 2010-02-17 14:33 | 2010-03-05 11:45 |
| Reporter | Fury | Assigned To | Wanderer | ||
| Priority | normal | Severity | minor | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.6.11 | ||||
| Summary | 0002131: Time compression & beams | ||||
| Description | Beams and time compression aren't getting well together. Sooner or later I hit an assert if I use time compression. ASSERTION: "*shot_index < b->binfo.shot_count" at beam.cpp:932 Int3(): From g:\fso\fs2_open_0\code\globalincs\windebug.cpp at line 902 | ||||
| Tags | No tags attached. | ||||
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Retail build doesn't crash btw, only debug and seems to only happen if I go above 4X time compression. |
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I guess this could be downgraded from an assert into a warning if it seems to be problematic. EDIT: That is warning in the log file |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-02-17 14:33 | Fury | New Issue | |
| 2010-02-17 14:38 | Fury | Note Added: 0011690 | |
| 2010-02-17 14:47 | Fury | Note Edited: 0011690 | |
| 2010-03-04 21:21 | Wanderer | Note Added: 0011748 | |
| 2010-03-04 21:22 | Wanderer | Status | new => assigned |
| 2010-03-04 21:22 | Wanderer | Assigned To | => Wanderer |
| 2010-03-04 21:22 | Wanderer | Note Edited: 0011748 | |
| 2010-03-05 11:45 | Wanderer | Status | assigned => resolved |
| 2010-03-05 11:45 | Wanderer | Resolution | open => fixed |