View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000210 | FSSCP | gameplay | public | 2004-07-05 18:30 | 2007-03-23 08:23 |
| Reporter | Hippo | Assigned To | taylor | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Fixed in Version | 3.6.5 | ||||
| Summary | 0000210: Time compression fails to reset between missions | ||||
| Description | Time compression, no matter what it is set to, stays what it was set at, at the end fo the mission. | ||||
| Additional Information | I'm referring to when you die, not to changing missions entirely, though i haven't checked that, and it may be there too. | ||||
| Tags | No tags attached. | ||||
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Easy enough to fix. Does the original do this too? Is time compression still supposed to be on *while* your dead? I'll do a little more testing to make sure this is fixed all around and then resolve this after it's in CVS. |
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Time compression is adjustable when dead in retail, but I belive that it reset to 1x when you started each mission over... |
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Upon enter/load of a mission the time compression will now be reset to 1x. Still have to commit but marking it done. Looking at the original code I see this as being a problem there as well. Not sure why it worked different but either way it is/was a bug. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-07-05 18:30 | Hippo | New Issue | |
| 2004-08-19 13:52 | taylor | Note Added: 0001152 | |
| 2004-08-19 13:52 | taylor | Status | new => assigned |
| 2004-08-19 13:52 | taylor | Assigned To | => taylor |
| 2004-08-19 14:04 | Hippo | Note Added: 0001153 | |
| 2004-08-20 07:22 | taylor | Status | assigned => resolved |
| 2004-08-20 07:22 | taylor | Resolution | open => fixed |
| 2004-08-20 07:22 | taylor | Note Added: 0001158 | |
| 2007-03-23 08:23 | taylor | Status | resolved => closed |
| 2007-03-23 08:23 | taylor | Fixed in Version | => 3.6.5 |