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IDProjectCategoryView StatusLast Update
0002073FSSCPmodelspublic2009-12-29 11:44
ReporterFUBAR-BDHR Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.11 
Summary0002073: Subobjects with thruster anywhere in the name do not render in game
DescriptionThey show up fine in PCS2 and there are no warnings or errors in the logs. They just aren't visible in game. They do appear to have collision detection though.
Additional Information3.6.11 not sure what revision. This appears to have been around for awhile (at least 3.6.10) as the model I was reconverting had the 2 subsystems with thruster in the name renamed to WTF and WTFF in the old .pof.
TagsNo tags attached.

Activities

Wanderer

2009-12-28 19:23

developer   ~0011473

Looking at the SVN it seems to be retail feature. That is using string "thruster" in submodel name is the same as marking it as a thruster flame. IMO only real solution is to avoid using that as subsystem name. You still have the alternate name from the subsystem properties as well as the alternate subsystem name from the ships.tbl available.

Not-a-bug.

Wanderer

2009-12-29 11:44

developer   ~0011474

Game has identified thrusters from the name of the submodel since retail.

Issue History

Date Modified Username Field Change
2009-12-21 07:58 FUBAR-BDHR New Issue
2009-12-28 19:23 Wanderer Note Added: 0011473
2009-12-29 11:44 Wanderer Note Added: 0011474
2009-12-29 11:44 Wanderer Status new => closed
2009-12-29 11:44 Wanderer Resolution open => no change required