View Issue Details

IDProjectCategoryView StatusLast Update
0000204FSSCPuser interfacepublic2006-11-01 05:03
Reportermrduckman Assigned Totaylor  
PrioritynormalSeveritytrivialReproducibilityalways
Status closedResolutionno change required 
PlatformWin32OSWindowsOS VersionXP SP1
Summary0000204: Maxim gun shows a number indicator in the HUD
DescriptionThis explains better:
http://webs.uolsinectis.com.ar/dsusman/screencaps/primary-weapons-bug.jpg

Doesn't seem to be a problem that shows in the weapons table.
TagsNo tags attached.

Activities

kasperl

2004-06-24 13:52

developer   ~0000993

Are you using LS's effects? (I mean the upgraded ones, with all the pretty stuff) Or just the big Zpack MediaVP? If so, this is exactly what the game is supposed to do, since LS made the Maxim ballistic.

mrduckman

2004-06-24 14:43

developer   ~0000994

Maxim is an energy weapon. It shouldn't have a counter, I think.

taylor

2004-06-24 15:38

administrator   ~0000995

If the weapon is marked as ballistic (in LS's wep effects, newer media VP) then it's ammo based so will have a count on it. I think it's something like 2000 by default and then goes to 0 when empty. A repair ship will rearm the ammo just like for secondary weapons. It will still be considered an energy weapon as far as ETS management goes though.

If you aren't using the newer VPs then it should not have a number by it. If this is the case then it's a bug but I'm not able to reproduce it at the moment.

mrduckman

2004-06-24 16:25

developer   ~0000996

I'm using the latest VP file.

kasperl

2004-06-24 17:00

developer   ~0000997

So this is a user error, right?

Try ir without the media VP, and see if it persists. If not, this should be closed.

mrduckman

2004-06-25 04:14

developer   ~0000998

Well, the VP is mv_speffects.vp.
It has in the weapons.tbl, for the Maxim Gun:
Flags: ( "player allowed" "shudder" "stream" "particle spew" "ballistic" )

The Original table has:
Flags: ( "player allowed" "shudder" "stream")

The VP file must be corrected.

kasperl

2004-06-25 08:06

developer   ~0000999

No.

The VP file specificly states that it changes those weapons. Other weapons will have differences as well. This is as stating that a mod must be corrected from using non-canon ships.

taylor

2004-06-27 11:41

administrator   ~0001008

Dario, I think you mentioned in one of the forums that you only get the number 1 and it doesn't change right? It should only have a number if it's ballistic but it should obviously be an ammo count and eventually run out. If that's not what's happening then there is a bug somewhere. I'm assuming that the number goes away if you don't use mv_speffects.vp so if I'm wrong in that please let me know. Try to get an md5sum of the VP in case it's corrupt. From the current one (May 8th) I get: 992154b53c238e8c85b2a96bd1b1d10a

mrduckman

2004-06-27 12:55

developer   ~0001010

Well. It's not corrupted.
dsusman@WARPCORE /c/Games/FS2Open36
$ md5sum.exe mv_speffects.vp
992154b53c238e8c85b2a96bd1b1d10a *mv_speffects.vp

In order to work correctly, I extracted the weapons.tbl and removed the ballistic flag for the Maxim. Many thing start to work wrong if I simply remove the mv_speffects because of the weapons textures and stuff.

Raa

2004-06-27 23:54

reporter   ~0001011

Yeah, that's Lighty's doings, he said that because it fires uranium slugs, it's a projectile weapon, and should have ammunition. It never actually worked for me, but I see it does so for you.

mrduckman

2004-06-29 15:21

developer   ~0001020

Last edited: 2004-06-29 15:21

I've uploaded two new screenshots at http://webs.uolsinectis.com.ar/dsusman/screencaps/taylor-test/
with the test for the maxim.
screen0.jpg shows it isn't fixed (This has to do with the weapons table)
I think we should ask Lightspeed what should actually be done with this.
screen1.jpg shows that you cannot jump out. This bug has been solved by WMCoolmon, IIRC. It should be in the CVS.

I tested these with your build, Taylor.

edited on: 06-29-04 11:21

taylor

2004-06-30 17:28

administrator   ~0001026

Closing this one since it's not a code problem. This bug gets remanded to the "Opinion & Preference Department" of HLP.

Goober5000

2004-07-04 15:07

administrator   ~0001035

Ain't resolved - it's closed. :P

But didn't someone say that occasionally the Maxim would start with an ammo of 1?

Issue History

Date Modified Username Field Change
2004-06-23 22:32 mrduckman New Issue
2004-06-24 13:52 kasperl Note Added: 0000993
2004-06-24 14:43 mrduckman Note Added: 0000994
2004-06-24 15:38 taylor Note Added: 0000995
2004-06-24 16:25 mrduckman Note Added: 0000996
2004-06-24 17:00 kasperl Note Added: 0000997
2004-06-25 04:14 mrduckman Note Added: 0000998
2004-06-25 08:06 kasperl Note Added: 0000999
2004-06-27 11:41 taylor Note Added: 0001008
2004-06-27 11:41 taylor Status new => assigned
2004-06-27 11:41 taylor Assigned To => taylor
2004-06-27 12:55 mrduckman Note Added: 0001010
2004-06-27 23:54 Raa Note Added: 0001011
2004-06-29 15:21 mrduckman Note Added: 0001020
2004-06-29 15:21 mrduckman Note Edited: 0001020
2004-06-30 17:28 taylor Status assigned => resolved
2004-06-30 17:28 taylor Resolution open => no change required
2004-06-30 17:28 taylor Note Added: 0001026
2004-07-04 15:07 Goober5000 Status resolved => feedback
2004-07-04 15:07 Goober5000 Resolution no change required => reopened
2004-07-04 15:07 Goober5000 Note Added: 0001035
2004-07-04 15:07 Goober5000 Status feedback => closed
2006-11-01 05:03 taylor Resolution reopened => no change required