View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000204 | FSSCP | user interface | public | 2004-06-23 22:32 | 2006-11-01 05:03 |
| Reporter | mrduckman | Assigned To | taylor | ||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | Win32 | OS | Windows | OS Version | XP SP1 |
| Summary | 0000204: Maxim gun shows a number indicator in the HUD | ||||
| Description | This explains better: http://webs.uolsinectis.com.ar/dsusman/screencaps/primary-weapons-bug.jpg Doesn't seem to be a problem that shows in the weapons table. | ||||
| Tags | No tags attached. | ||||
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Are you using LS's effects? (I mean the upgraded ones, with all the pretty stuff) Or just the big Zpack MediaVP? If so, this is exactly what the game is supposed to do, since LS made the Maxim ballistic. |
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Maxim is an energy weapon. It shouldn't have a counter, I think. |
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If the weapon is marked as ballistic (in LS's wep effects, newer media VP) then it's ammo based so will have a count on it. I think it's something like 2000 by default and then goes to 0 when empty. A repair ship will rearm the ammo just like for secondary weapons. It will still be considered an energy weapon as far as ETS management goes though. If you aren't using the newer VPs then it should not have a number by it. If this is the case then it's a bug but I'm not able to reproduce it at the moment. |
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I'm using the latest VP file. |
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So this is a user error, right? Try ir without the media VP, and see if it persists. If not, this should be closed. |
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Well, the VP is mv_speffects.vp. It has in the weapons.tbl, for the Maxim Gun: Flags: ( "player allowed" "shudder" "stream" "particle spew" "ballistic" ) The Original table has: Flags: ( "player allowed" "shudder" "stream") The VP file must be corrected. |
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No. The VP file specificly states that it changes those weapons. Other weapons will have differences as well. This is as stating that a mod must be corrected from using non-canon ships. |
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Dario, I think you mentioned in one of the forums that you only get the number 1 and it doesn't change right? It should only have a number if it's ballistic but it should obviously be an ammo count and eventually run out. If that's not what's happening then there is a bug somewhere. I'm assuming that the number goes away if you don't use mv_speffects.vp so if I'm wrong in that please let me know. Try to get an md5sum of the VP in case it's corrupt. From the current one (May 8th) I get: 992154b53c238e8c85b2a96bd1b1d10a |
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Well. It's not corrupted. dsusman@WARPCORE /c/Games/FS2Open36 $ md5sum.exe mv_speffects.vp 992154b53c238e8c85b2a96bd1b1d10a *mv_speffects.vp In order to work correctly, I extracted the weapons.tbl and removed the ballistic flag for the Maxim. Many thing start to work wrong if I simply remove the mv_speffects because of the weapons textures and stuff. |
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Yeah, that's Lighty's doings, he said that because it fires uranium slugs, it's a projectile weapon, and should have ammunition. It never actually worked for me, but I see it does so for you. |
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I've uploaded two new screenshots at http://webs.uolsinectis.com.ar/dsusman/screencaps/taylor-test/ with the test for the maxim. screen0.jpg shows it isn't fixed (This has to do with the weapons table) I think we should ask Lightspeed what should actually be done with this. screen1.jpg shows that you cannot jump out. This bug has been solved by WMCoolmon, IIRC. It should be in the CVS. I tested these with your build, Taylor. edited on: 06-29-04 11:21 |
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Closing this one since it's not a code problem. This bug gets remanded to the "Opinion & Preference Department" of HLP. |
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Ain't resolved - it's closed. :P But didn't someone say that occasionally the Maxim would start with an ammo of 1? |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-06-23 22:32 | mrduckman | New Issue | |
| 2004-06-24 13:52 | kasperl | Note Added: 0000993 | |
| 2004-06-24 14:43 | mrduckman | Note Added: 0000994 | |
| 2004-06-24 15:38 | taylor | Note Added: 0000995 | |
| 2004-06-24 16:25 | mrduckman | Note Added: 0000996 | |
| 2004-06-24 17:00 | kasperl | Note Added: 0000997 | |
| 2004-06-25 04:14 | mrduckman | Note Added: 0000998 | |
| 2004-06-25 08:06 | kasperl | Note Added: 0000999 | |
| 2004-06-27 11:41 | taylor | Note Added: 0001008 | |
| 2004-06-27 11:41 | taylor | Status | new => assigned |
| 2004-06-27 11:41 | taylor | Assigned To | => taylor |
| 2004-06-27 12:55 | mrduckman | Note Added: 0001010 | |
| 2004-06-27 23:54 | Raa | Note Added: 0001011 | |
| 2004-06-29 15:21 | mrduckman | Note Added: 0001020 | |
| 2004-06-29 15:21 | mrduckman | Note Edited: 0001020 | |
| 2004-06-30 17:28 | taylor | Status | assigned => resolved |
| 2004-06-30 17:28 | taylor | Resolution | open => no change required |
| 2004-06-30 17:28 | taylor | Note Added: 0001026 | |
| 2004-07-04 15:07 | Goober5000 | Status | resolved => feedback |
| 2004-07-04 15:07 | Goober5000 | Resolution | no change required => reopened |
| 2004-07-04 15:07 | Goober5000 | Note Added: 0001035 | |
| 2004-07-04 15:07 | Goober5000 | Status | feedback => closed |
| 2006-11-01 05:03 | taylor | Resolution | reopened => no change required |