View Issue Details

IDProjectCategoryView StatusLast Update
0001988FSSCPmultiplayerpublic2010-06-11 19:29
ReporterFUBAR-BDHR Assigned ToWanderer  
PrioritynormalSeveritycrashReproducibilityrandom
Status resolvedResolutionfixed 
Product Version3.6.11 
Summary0001988: Assert(Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB);
DescriptionVery similar to issue 1098 but that one hasn't been seen in quite awhile and this one is host with no clients. Attaching info.

Additional Information3.6.11 Diaspora build based off of trunk revision 5566.
TagsNo tags attached.

Activities

2009-09-04 23:15

 

wifbomb.txt (123,391 bytes)   
 	fs2_open_3_6_11d.exe!debug_int3(char * file=0x00ddccbc, int line=897)  Line 760	C++
 	fs2_open_3_6_11d.exe!WinAssert(char * text=0x00e16848, char * filename=0x00e14105, int linenum=3829)  Line 897 + 0x13 bytes	C++
>	fs2_open_3_6_11d.exe!weapon_home(object * obj=0x01057498, int num=381, float frame_time=0.090011597)  Line 3829 + 0x3d bytes	C++
 	fs2_open_3_6_11d.exe!weapon_process_post(object * obj=0x01057498, float frame_time=0.090011597)  Line 4333 + 0x14 bytes	C++
 	fs2_open_3_6_11d.exe!obj_move_all_post(object * objp=0x01057498, float frametime=0.090011597)  Line 1162 + 0x10 bytes	C++
 	fs2_open_3_6_11d.exe!obj_move_all(float frametime=0.090011597)  Line 1408 + 0x10 bytes	C++
 	fs2_open_3_6_11d.exe!game_simulation_frame()  Line 4266 + 0xf bytes	C++
 	fs2_open_3_6_11d.exe!game_frame(int paused=0)  Line 4693	C++
 	fs2_open_3_6_11d.exe!game_do_frame()  Line 5121 + 0x7 bytes	C++
 	fs2_open_3_6_11d.exe!game_do_state(int state=2)  Line 6892	C++
 	fs2_open_3_6_11d.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
 	fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00152326)  Line 7453 + 0x5 bytes	C++
 	fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152326, int nCmdShow=10)  Line 7527 + 0x9 bytes	C++
 	fs2_open_3_6_11d.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_11d.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817067() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	


Locals:

-		obj	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		num	381	int
		frame_time	0.090011597	float
		max_speed	150.00000	float
-		wp	0x01cbd058 {weapon_info_index=18 objnum=1691 team=0 ...}	weapon *
		weapon_info_index	18	int
		objnum	1691	int
		team	0	int
		species	0	int
		lifeleft	24.908998	float
+		start_pos	{xyz={...} a1d=0x01cbd06c }	vec3d
		target_num	1506	int
		target_sig	0	int
		nearest_dist	1304.7454	float
		creation_time	18805744	long
		weapon_flags	32	int
+		homing_object	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbd094 }	vec3d
		swarm_index	-1	short
		missile_list_index	68	int
+		trail_ptr	0x1086f298 {head=0 tail=62 pos=0x1086f2a0 ...}	trail *
+		turret_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		group_id	-1	int
		det_range	0.00000000	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	280063	int
+		big_attack_point	{xyz={...} a1d=0x01cbd0d8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	68	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbd110 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	275.47791	float
-		wip	0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info *
+		name	0x01cd61b0 "HD-51"	char [32]
+		title	0x01cd61d0 "HD-51 Arbalest"	char [48]
+		desc	0x035c1558 "Special Issue
Long Range Missile"	char *
		subtype	1	int
		render_type	2	int
+		pofbitmap_name	0x01cd620c "col_hd51f.pof"	char [32]
		model_num	1547	int
+		external_model_name	0x01cd6230 "col_hd51.pof"	char [32]
		external_model_num	1676	int
		hud_target_lod	0	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd625c ""	char [32]
+		tech_title	0x01cd627c ""	char [32]
+		tech_model	0x01cd629c "col_hd51.pof"	char [32]
+		hud_filename	0x01cd62bc ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd630c "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='�' green='�' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	150.00000	float
		free_flight_time	0.25000000	float
		mass	0.00000000	float
		fire_wait	3.0000000	float
		damage	125.00000	float
+		shockwave	{name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	0.00000000	float
		det_radius	0.00000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.50000000	float
		life_min	-1.0000000	float
		life_max	-1.0000000	float
		lifetime	25.000000	float
		energy_consumed	0.00000000	float
		wi_flags	2624002	int
		wi_flags2	4	int
		turn_time	1.2000000	float
		cargo_size	5.0000000	float
		rearm_rate	0.50000000	float
		weapon_range	1.0000000e+009	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.050000001	float
		lock_pixels_per_sec	80	int
		catchup_pixels_per_sec	100	int
		catchup_pixel_penalty	20	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	91	int
		impact_snd	88	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=0.15000001 w_end=12.500000 ...}	trail_info
+		icon_filename	0x01cd6548 ""	char [32]
+		anim_filename	0x01cd6568 ""	char [32]
		impact_weapon_expl_index	6	int
		impact_explosion_radius	12.000000	float
		dinky_impact_weapon_expl_index	6	int
		dinky_impact_explosion_radius	12.000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	-1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	1	int
		cs_radius	0.50000000	float
		cs_twist	3.0000000	float
		cs_crotate	1	int
		cs_delay	0	int
+		decal_texture	{filename=0x01cd683c "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd6868 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	0.00000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	0.00000000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	5	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	15	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float
-		hobjp	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		next	0x00fc4738 {next=0x00fb5468 prev=0x0103dfe8 signature=26943 ...}	object *
+		prev	0x01014b48 {next=0x0103dfe8 prev=0x00fd6a28 signature=26941 ...}	object *
		signature	26942	int
		type	2 ''	char
		parent	4	int
		parent_sig	5	int
		parent_type	1 ''	char
		instance	414	int
		flags	2054	unsigned int
+		pos	{xyz={...} a1d=0x0103e00c }	vec3d
+		orient	{vec={...} a2d=0x0103e018 a1d=0x0103e018 }	matrix
		radius	1.4000000	float
+		last_pos	{xyz={...} a1d=0x0103e040 }	vec3d
+		last_orient	{vec={...} a2d=0x0103e04c a1d=0x0103e04c }	matrix
+		phys_info	{flags=512 mass=9.9999997e-005 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0103e1ac	float [4]
		hull_strength	0.00000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x0103e1c4	short [32]
		net_signature	59303	unsigned short
		num_pairs	0	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *


Autos:

-		Weapon_info	0x01ccd480 struct weapon_info * Weapon_info {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info [200]
+		[0]	{name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[1]	{name=0x01ccdc58 "GBK-6 KEW" title=0x01ccdc78 "GBK-6" desc=0x035d9680 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[2]	{name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...}	weapon_info
+		[3]	{name=0x01ccec08 "Cylon KEW" title=0x01ccec28 "Cylon KEW" desc=0x035c0ec8 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[4]	{name=0x01ccf3e0 "Cylon KEW#Weak" title=0x01ccf400 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[5]	{name=0x01ccfbb8 "Cylon KEW#MK1" title=0x01ccfbd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[6]	{name=0x01cd0390 "Cylon Heavy KEW" title=0x01cd03b0 "Cylon Heavy KEW" desc=0x035c0f20 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[7]	{name=0x01cd0b68 "Colonial Heavy KEW" title=0x01cd0b88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[8]	{name=0x01cd1340 "Colonial Artillery" title=0x01cd1360 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[9]	{name=0x01cd1b18 "Colonial Heavy Artillery" title=0x01cd1b38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[10]	{name=0x01cd22f0 "Colonial Heavy Mount Artillery" title=0x01cd2310 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[11]	{name=0x01cd2ac8 "Spinal Mount Artillery" title=0x01cd2ae8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[12]	{name=0x01cd32a0 "Colonial Light Flak" title=0x01cd32c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[13]	{name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[14]	{name=0x01cd4250 "Colonial CIWS" title=0x01cd4270 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[15]	{name=0x01cd4a28 "Colonial Phalanx Cannon" title=0x01cd4a48 "CPC-17" desc=0x035c0e78 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[16]	{name=0x01cd5200 "Cylon Heavy KEW#Capship" title=0x01cd5220 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[17]	{name=0x01cd59d8 "HD-70" title=0x01cd59f8 "HD-70 Lightening Javelin" desc=0x035c1508 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[18]	{name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info
+		[19]	{name=0x01cd6988 "CTD-17" title=0x01cd69a8 "CTD-17 Jester" desc=0x035c15a8 "Special Issue
Electronics Warfare" ...}	weapon_info
+		[20]	{name=0x01cd7160 "HS-24" title=0x01cd7180 "HS-24 Lance" desc=0x035c15f8 "Standard Issue
Dumbfire Rocket" ...}	weapon_info
+		[21]	{name=0x01cd7938 "AGM-41" title=0x01cd7958 "AGM-41 Whiplash" desc=0x035c1648 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[22]	{name=0x01cd8110 "GBU-102" title=0x01cd8130 "GBU-102 Tercio" desc=0x035c16a0 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[23]	{name=0x01cd88e8 "N4 Nessus" title=0x01cd8908 "N4 Nessus" desc=0x035c16f8 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[24]	{name=0x01cd90c0 "Cylon Missile" title=0x01cd90e0 "Cylon Missile" desc=0x035c1748 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[25]	{name=0x01cd9898 "Cylon Missile#Weak" title=0x01cd98b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[26]	{name=0x01cda070 "Cylon Shipwreck" title=0x01cda090 "Cylon Shipwreck" desc=0x035c1798 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[27]	{name=0x01cda848 "Cylon Scythe" title=0x01cda868 "Cylon Scythe" desc=0x035d6a10 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[28]	{name=0x01cdb020 "Cylon Scythe#Weak" title=0x01cdb040 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[29]	{name=0x01cdb7f8 "Cylon Nuclear Missile" title=0x01cdb818 "Cylon Nuclear Missile" desc=0x035d6a68 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[30]	{name=0x01cdbfd0 "Cylon Torpedo" title=0x01cdbff0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[31]	{name=0x01cdc7a8 "Cylon Torpedo#Weak" title=0x01cdc7c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[32]	{name=0x01cdcf80 "Cylon Heavy Torpedo" title=0x01cdcfa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[33]	{name=0x01cdd758 "Cylon Heavy Torpedo#Weak" title=0x01cdd778 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[34]	{name=0x01cddf30 "Colonial Countermeasure" title=0x01cddf50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[35]	{name=0x01cde708 "Cylon Countermeasure" title=0x01cde728 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[36]	{name=0x01cdeee0 "" title=0x01cdef00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[37]	{name=0x01cdf6b8 "" title=0x01cdf6d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[38]	{name=0x01cdfe90 "" title=0x01cdfeb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[39]	{name=0x01ce0668 "" title=0x01ce0688 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[40]	{name=0x01ce0e40 "" title=0x01ce0e60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[41]	{name=0x01ce1618 "" title=0x01ce1638 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[42]	{name=0x01ce1df0 "" title=0x01ce1e10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[43]	{name=0x01ce25c8 "" title=0x01ce25e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[44]	{name=0x01ce2da0 "" title=0x01ce2dc0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[45]	{name=0x01ce3578 "" title=0x01ce3598 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[46]	{name=0x01ce3d50 "" title=0x01ce3d70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[47]	{name=0x01ce4528 "" title=0x01ce4548 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[48]	{name=0x01ce4d00 "" title=0x01ce4d20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[49]	{name=0x01ce54d8 "" title=0x01ce54f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[50]	{name=0x01ce5cb0 "" title=0x01ce5cd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[51]	{name=0x01ce6488 "" title=0x01ce64a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[52]	{name=0x01ce6c60 "" title=0x01ce6c80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[53]	{name=0x01ce7438 "" title=0x01ce7458 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[54]	{name=0x01ce7c10 "" title=0x01ce7c30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[55]	{name=0x01ce83e8 "" title=0x01ce8408 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[56]	{name=0x01ce8bc0 "" title=0x01ce8be0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[57]	{name=0x01ce9398 "" title=0x01ce93b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[58]	{name=0x01ce9b70 "" title=0x01ce9b90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[59]	{name=0x01cea348 "" title=0x01cea368 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[60]	{name=0x01ceab20 "" title=0x01ceab40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[61]	{name=0x01ceb2f8 "" title=0x01ceb318 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[62]	{name=0x01cebad0 "" title=0x01cebaf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[63]	{name=0x01cec2a8 "" title=0x01cec2c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[64]	{name=0x01ceca80 "" title=0x01cecaa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[65]	{name=0x01ced258 "" title=0x01ced278 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[66]	{name=0x01ceda30 "" title=0x01ceda50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[67]	{name=0x01cee208 "" title=0x01cee228 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[68]	{name=0x01cee9e0 "" title=0x01ceea00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[69]	{name=0x01cef1b8 "" title=0x01cef1d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[70]	{name=0x01cef990 "" title=0x01cef9b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[71]	{name=0x01cf0168 "" title=0x01cf0188 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[72]	{name=0x01cf0940 "" title=0x01cf0960 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[73]	{name=0x01cf1118 "" title=0x01cf1138 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[74]	{name=0x01cf18f0 "" title=0x01cf1910 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[75]	{name=0x01cf20c8 "" title=0x01cf20e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[76]	{name=0x01cf28a0 "" title=0x01cf28c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[77]	{name=0x01cf3078 "" title=0x01cf3098 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[78]	{name=0x01cf3850 "" title=0x01cf3870 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[79]	{name=0x01cf4028 "" title=0x01cf4048 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[80]	{name=0x01cf4800 "" title=0x01cf4820 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[81]	{name=0x01cf4fd8 "" title=0x01cf4ff8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[82]	{name=0x01cf57b0 "" title=0x01cf57d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[83]	{name=0x01cf5f88 "" title=0x01cf5fa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[84]	{name=0x01cf6760 "" title=0x01cf6780 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[85]	{name=0x01cf6f38 "" title=0x01cf6f58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[86]	{name=0x01cf7710 "" title=0x01cf7730 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[87]	{name=0x01cf7ee8 "" title=0x01cf7f08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[88]	{name=0x01cf86c0 "" title=0x01cf86e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[89]	{name=0x01cf8e98 "" title=0x01cf8eb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[90]	{name=0x01cf9670 "" title=0x01cf9690 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[91]	{name=0x01cf9e48 "" title=0x01cf9e68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[92]	{name=0x01cfa620 "" title=0x01cfa640 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[93]	{name=0x01cfadf8 "" title=0x01cfae18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[94]	{name=0x01cfb5d0 "" title=0x01cfb5f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[95]	{name=0x01cfbda8 "" title=0x01cfbdc8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[96]	{name=0x01cfc580 "" title=0x01cfc5a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[97]	{name=0x01cfcd58 "" title=0x01cfcd78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[98]	{name=0x01cfd530 "" title=0x01cfd550 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[99]	{name=0x01cfdd08 "" title=0x01cfdd28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[100]	{name=0x01cfe4e0 "" title=0x01cfe500 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[101]	{name=0x01cfecb8 "" title=0x01cfecd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[102]	{name=0x01cff490 "" title=0x01cff4b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[103]	{name=0x01cffc68 "" title=0x01cffc88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[104]	{name=0x01d00440 "" title=0x01d00460 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[105]	{name=0x01d00c18 "" title=0x01d00c38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[106]	{name=0x01d013f0 "" title=0x01d01410 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[107]	{name=0x01d01bc8 "" title=0x01d01be8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[108]	{name=0x01d023a0 "" title=0x01d023c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[109]	{name=0x01d02b78 "" title=0x01d02b98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[110]	{name=0x01d03350 "" title=0x01d03370 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[111]	{name=0x01d03b28 "" title=0x01d03b48 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[112]	{name=0x01d04300 "" title=0x01d04320 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[113]	{name=0x01d04ad8 "" title=0x01d04af8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[114]	{name=0x01d052b0 "" title=0x01d052d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[115]	{name=0x01d05a88 "" title=0x01d05aa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[116]	{name=0x01d06260 "" title=0x01d06280 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[117]	{name=0x01d06a38 "" title=0x01d06a58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[118]	{name=0x01d07210 "" title=0x01d07230 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[119]	{name=0x01d079e8 "" title=0x01d07a08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[120]	{name=0x01d081c0 "" title=0x01d081e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[121]	{name=0x01d08998 "" title=0x01d089b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[122]	{name=0x01d09170 "" title=0x01d09190 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[123]	{name=0x01d09948 "" title=0x01d09968 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[124]	{name=0x01d0a120 "" title=0x01d0a140 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[125]	{name=0x01d0a8f8 "" title=0x01d0a918 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[126]	{name=0x01d0b0d0 "" title=0x01d0b0f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[127]	{name=0x01d0b8a8 "" title=0x01d0b8c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[128]	{name=0x01d0c080 "" title=0x01d0c0a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[129]	{name=0x01d0c858 "" title=0x01d0c878 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[130]	{name=0x01d0d030 "" title=0x01d0d050 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[131]	{name=0x01d0d808 "" title=0x01d0d828 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[132]	{name=0x01d0dfe0 "" title=0x01d0e000 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[133]	{name=0x01d0e7b8 "" title=0x01d0e7d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[134]	{name=0x01d0ef90 "" title=0x01d0efb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[135]	{name=0x01d0f768 "" title=0x01d0f788 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[136]	{name=0x01d0ff40 "" title=0x01d0ff60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[137]	{name=0x01d10718 "" title=0x01d10738 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[138]	{name=0x01d10ef0 "" title=0x01d10f10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[139]	{name=0x01d116c8 "" title=0x01d116e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[140]	{name=0x01d11ea0 "" title=0x01d11ec0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[141]	{name=0x01d12678 "" title=0x01d12698 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[142]	{name=0x01d12e50 "" title=0x01d12e70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[143]	{name=0x01d13628 "" title=0x01d13648 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[144]	{name=0x01d13e00 "" title=0x01d13e20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[145]	{name=0x01d145d8 "" title=0x01d145f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[146]	{name=0x01d14db0 "" title=0x01d14dd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[147]	{name=0x01d15588 "" title=0x01d155a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[148]	{name=0x01d15d60 "" title=0x01d15d80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[149]	{name=0x01d16538 "" title=0x01d16558 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[150]	{name=0x01d16d10 "" title=0x01d16d30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[151]	{name=0x01d174e8 "" title=0x01d17508 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[152]	{name=0x01d17cc0 "" title=0x01d17ce0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[153]	{name=0x01d18498 "" title=0x01d184b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[154]	{name=0x01d18c70 "" title=0x01d18c90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[155]	{name=0x01d19448 "" title=0x01d19468 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[156]	{name=0x01d19c20 "" title=0x01d19c40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[157]	{name=0x01d1a3f8 "" title=0x01d1a418 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[158]	{name=0x01d1abd0 "" title=0x01d1abf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[159]	{name=0x01d1b3a8 "" title=0x01d1b3c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[160]	{name=0x01d1bb80 "" title=0x01d1bba0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[161]	{name=0x01d1c358 "" title=0x01d1c378 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[162]	{name=0x01d1cb30 "" title=0x01d1cb50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[163]	{name=0x01d1d308 "" title=0x01d1d328 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[164]	{name=0x01d1dae0 "" title=0x01d1db00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[165]	{name=0x01d1e2b8 "" title=0x01d1e2d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[166]	{name=0x01d1ea90 "" title=0x01d1eab0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[167]	{name=0x01d1f268 "" title=0x01d1f288 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[168]	{name=0x01d1fa40 "" title=0x01d1fa60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[169]	{name=0x01d20218 "" title=0x01d20238 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[170]	{name=0x01d209f0 "" title=0x01d20a10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[171]	{name=0x01d211c8 "" title=0x01d211e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[172]	{name=0x01d219a0 "" title=0x01d219c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[173]	{name=0x01d22178 "" title=0x01d22198 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[174]	{name=0x01d22950 "" title=0x01d22970 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[175]	{name=0x01d23128 "" title=0x01d23148 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[176]	{name=0x01d23900 "" title=0x01d23920 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[177]	{name=0x01d240d8 "" title=0x01d240f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[178]	{name=0x01d248b0 "" title=0x01d248d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[179]	{name=0x01d25088 "" title=0x01d250a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[180]	{name=0x01d25860 "" title=0x01d25880 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[181]	{name=0x01d26038 "" title=0x01d26058 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[182]	{name=0x01d26810 "" title=0x01d26830 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[183]	{name=0x01d26fe8 "" title=0x01d27008 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[184]	{name=0x01d277c0 "" title=0x01d277e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[185]	{name=0x01d27f98 "" title=0x01d27fb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[186]	{name=0x01d28770 "" title=0x01d28790 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[187]	{name=0x01d28f48 "" title=0x01d28f68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[188]	{name=0x01d29720 "" title=0x01d29740 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[189]	{name=0x01d29ef8 "" title=0x01d29f18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[190]	{name=0x01d2a6d0 "" title=0x01d2a6f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[191]	{name=0x01d2aea8 "" title=0x01d2aec8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[192]	{name=0x01d2b680 "" title=0x01d2b6a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[193]	{name=0x01d2be58 "" title=0x01d2be78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[194]	{name=0x01d2c630 "" title=0x01d2c650 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[195]	{name=0x01d2ce08 "" title=0x01d2ce28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[196]	{name=0x01d2d5e0 "" title=0x01d2d600 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[197]	{name=0x01d2ddb8 "" title=0x01d2ddd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[198]	{name=0x01d2e590 "" title=0x01d2e5b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[199]	{name=0x01d2ed68 "" title=0x01d2ed88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
-		Weapon_info[Weapons[hobjp->instance].weapon_info_index]	{name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		name	0x01cd3a78 "Colonial Flak"	char [32]
+		title	0x01cd3a98 ""	char [48]
+		desc	0x00000000 <Bad Ptr>	char *
		subtype	0	int
		render_type	2	int
+		pofbitmap_name	0x01cd3ad4 "hornet.pof"	char [32]
		model_num	1160	int
+		external_model_name	0x01cd3af8 ""	char [32]
		external_model_num	1160	int
		hud_target_lod	-1	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd3b24 ""	char [32]
+		tech_title	0x01cd3b44 ""	char [32]
+		tech_model	0x01cd3b64 ""	char [32]
+		hud_filename	0x01cd3b84 ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd3ba8 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd3bd4 "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='�' green='�' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	6000.0000	float
		free_flight_time	0.00000000	float
		mass	9.9999997e-005	float
		fire_wait	0.050000001	float
		damage	50.000000	float
+		shockwave	{name=0x01cd3c58 "" pof_name=0x01cd3c78 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd3cbc "" pof_name=0x01cd3cdc "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	4000.0000	float
		det_radius	40.000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.30000001	float
		life_min	1.0000000	float
		life_max	1.5000000	float
		lifetime	1.0000000	float
		energy_consumed	0.00000000	float
		wi_flags	-1576923136	int
		wi_flags2	225	int
		turn_time	1.0000000	float
		cargo_size	1.0000000	float
		rearm_rate	0.0099999998	float
		weapon_range	4000.0000	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd3d70 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.00000000	float
		lock_pixels_per_sec	50	int
		catchup_pixels_per_sec	50	int
		catchup_pixel_penalty	50	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	116	int
		impact_snd	114	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=1.0000000 w_end=1.0000000 ...}	trail_info
+		icon_filename	0x01cd3e10 ""	char [32]
+		anim_filename	0x01cd3e30 ""	char [32]
		impact_weapon_expl_index	3	int
		impact_explosion_radius	20.000000	float
		dinky_impact_weapon_expl_index	-1	int
		dinky_impact_explosion_radius	0.00000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd40c4 "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	4	int
		cs_radius	1.2500000	float
		cs_twist	5.0000000	float
		cs_crotate	1	int
		cs_delay	30	int
+		decal_texture	{filename=0x01cd4104 "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd4130 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	20.000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	1000.0000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	6	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	0	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd41f0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd421c "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float
		Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags	-1576923136	int
-		Weapons	0x01ca9ac8 struct weapon * Weapons {weapon_info_index=31 objnum=97 team=1 ...}	weapon [700]
+		[0]	{weapon_info_index=31 objnum=97 team=1 ...}	weapon
+		[1]	{weapon_info_index=33 objnum=1950 team=1 ...}	weapon
+		[2]	{weapon_info_index=33 objnum=102 team=1 ...}	weapon
+		[3]	{weapon_info_index=31 objnum=209 team=1 ...}	weapon
+		[4]	{weapon_info_index=31 objnum=1300 team=1 ...}	weapon
+		[5]	{weapon_info_index=31 objnum=595 team=1 ...}	weapon
+		[6]	{weapon_info_index=33 objnum=285 team=1 ...}	weapon
+		[7]	{weapon_info_index=31 objnum=1780 team=1 ...}	weapon
+		[8]	{weapon_info_index=31 objnum=843 team=1 ...}	weapon
+		[9]	{weapon_info_index=33 objnum=574 team=1 ...}	weapon
+		[10]	{weapon_info_index=31 objnum=429 team=1 ...}	weapon
+		[11]	{weapon_info_index=33 objnum=1077 team=1 ...}	weapon
+		[12]	{weapon_info_index=33 objnum=721 team=1 ...}	weapon
+		[13]	{weapon_info_index=31 objnum=547 team=1 ...}	weapon
+		[14]	{weapon_info_index=31 objnum=631 team=1 ...}	weapon
+		[15]	{weapon_info_index=31 objnum=256 team=1 ...}	weapon
+		[16]	{weapon_info_index=33 objnum=293 team=1 ...}	weapon
+		[17]	{weapon_info_index=10 objnum=1148 team=0 ...}	weapon
+		[18]	{weapon_info_index=31 objnum=817 team=1 ...}	weapon
+		[19]	{weapon_info_index=33 objnum=1324 team=1 ...}	weapon
+		[20]	{weapon_info_index=33 objnum=1935 team=1 ...}	weapon
+		[21]	{weapon_info_index=9 objnum=736 team=0 ...}	weapon
+		[22]	{weapon_info_index=31 objnum=1737 team=1 ...}	weapon
+		[23]	{weapon_info_index=31 objnum=477 team=1 ...}	weapon
+		[24]	{weapon_info_index=13 objnum=367 team=0 ...}	weapon
+		[25]	{weapon_info_index=31 objnum=1228 team=1 ...}	weapon
+		[26]	{weapon_info_index=33 objnum=1926 team=1 ...}	weapon
+		[27]	{weapon_info_index=31 objnum=1609 team=1 ...}	weapon
+		[28]	{weapon_info_index=31 objnum=1354 team=1 ...}	weapon
+		[29]	{weapon_info_index=33 objnum=726 team=1 ...}	weapon
+		[30]	{weapon_info_index=31 objnum=1140 team=1 ...}	weapon
+		[31]	{weapon_info_index=31 objnum=10 team=1 ...}	weapon
+		[32]	{weapon_info_index=33 objnum=1756 team=1 ...}	weapon
+		[33]	{weapon_info_index=31 objnum=520 team=1 ...}	weapon
+		[34]	{weapon_info_index=31 objnum=174 team=1 ...}	weapon
+		[35]	{weapon_info_index=33 objnum=1307 team=1 ...}	weapon
+		[36]	{weapon_info_index=33 objnum=1259 team=1 ...}	weapon
+		[37]	{weapon_info_index=31 objnum=407 team=1 ...}	weapon
+		[38]	{weapon_info_index=31 objnum=1379 team=1 ...}	weapon
+		[39]	{weapon_info_index=31 objnum=1518 team=1 ...}	weapon
+		[40]	{weapon_info_index=31 objnum=970 team=1 ...}	weapon
+		[41]	{weapon_info_index=31 objnum=558 team=1 ...}	weapon
+		[42]	{weapon_info_index=33 objnum=1089 team=1 ...}	weapon
+		[43]	{weapon_info_index=31 objnum=310 team=1 ...}	weapon
+		[44]	{weapon_info_index=33 objnum=114 team=1 ...}	weapon
+		[45]	{weapon_info_index=31 objnum=1362 team=1 ...}	weapon
+		[46]	{weapon_info_index=31 objnum=393 team=1 ...}	weapon
+		[47]	{weapon_info_index=13 objnum=899 team=0 ...}	weapon
+		[48]	{weapon_info_index=33 objnum=924 team=1 ...}	weapon
+		[49]	{weapon_info_index=31 objnum=1459 team=1 ...}	weapon
+		[50]	{weapon_info_index=31 objnum=1592 team=1 ...}	weapon
+		[51]	{weapon_info_index=33 objnum=548 team=1 ...}	weapon
+		[52]	{weapon_info_index=33 objnum=551 team=1 ...}	weapon
+		[53]	{weapon_info_index=33 objnum=1943 team=1 ...}	weapon
+		[54]	{weapon_info_index=33 objnum=1183 team=1 ...}	weapon
+		[55]	{weapon_info_index=31 objnum=65 team=1 ...}	weapon
+		[56]	{weapon_info_index=10 objnum=1995 team=0 ...}	weapon
+		[57]	{weapon_info_index=31 objnum=1457 team=1 ...}	weapon
+		[58]	{weapon_info_index=31 objnum=1249 team=1 ...}	weapon
+		[59]	{weapon_info_index=10 objnum=196 team=0 ...}	weapon
+		[60]	{weapon_info_index=33 objnum=1186 team=1 ...}	weapon
+		[61]	{weapon_info_index=31 objnum=1289 team=1 ...}	weapon
+		[62]	{weapon_info_index=31 objnum=835 team=1 ...}	weapon
+		[63]	{weapon_info_index=31 objnum=307 team=1 ...}	weapon
+		[64]	{weapon_info_index=33 objnum=654 team=1 ...}	weapon
+		[65]	{weapon_info_index=10 objnum=927 team=0 ...}	weapon
+		[66]	{weapon_info_index=33 objnum=582 team=1 ...}	weapon
+		[67]	{weapon_info_index=33 objnum=49 team=1 ...}	weapon
+		[68]	{weapon_info_index=31 objnum=353 team=1 ...}	weapon
+		[69]	{weapon_info_index=33 objnum=908 team=1 ...}	weapon
+		[70]	{weapon_info_index=31 objnum=1260 team=1 ...}	weapon
+		[71]	{weapon_info_index=13 objnum=16 team=0 ...}	weapon
+		[72]	{weapon_info_index=31 objnum=749 team=1 ...}	weapon
+		[73]	{weapon_info_index=31 objnum=347 team=1 ...}	weapon
+		[74]	{weapon_info_index=33 objnum=401 team=1 ...}	weapon
+		[75]	{weapon_info_index=31 objnum=1361 team=1 ...}	weapon
+		[76]	{weapon_info_index=33 objnum=486 team=1 ...}	weapon
+		[77]	{weapon_info_index=31 objnum=502 team=1 ...}	weapon
+		[78]	{weapon_info_index=31 objnum=1036 team=1 ...}	weapon
+		[79]	{weapon_info_index=33 objnum=607 team=1 ...}	weapon
+		[80]	{weapon_info_index=31 objnum=124 team=1 ...}	weapon
+		[81]	{weapon_info_index=9 objnum=1471 team=0 ...}	weapon
+		[82]	{weapon_info_index=31 objnum=983 team=1 ...}	weapon
+		[83]	{weapon_info_index=31 objnum=665 team=1 ...}	weapon
+		[84]	{weapon_info_index=33 objnum=1172 team=1 ...}	weapon
+		[85]	{weapon_info_index=31 objnum=1214 team=1 ...}	weapon
+		[86]	{weapon_info_index=31 objnum=517 team=1 ...}	weapon
+		[87]	{weapon_info_index=31 objnum=1836 team=1 ...}	weapon
+		[88]	{weapon_info_index=33 objnum=715 team=1 ...}	weapon
+		[89]	{weapon_info_index=31 objnum=324 team=1 ...}	weapon
+		[90]	{weapon_info_index=33 objnum=1862 team=1 ...}	weapon
+		[91]	{weapon_info_index=9 objnum=1477 team=0 ...}	weapon
+		[92]	{weapon_info_index=33 objnum=1020 team=1 ...}	weapon
+		[93]	{weapon_info_index=31 objnum=110 team=1 ...}	weapon
+		[94]	{weapon_info_index=33 objnum=1420 team=1 ...}	weapon
+		[95]	{weapon_info_index=31 objnum=1119 team=1 ...}	weapon
+		[96]	{weapon_info_index=33 objnum=116 team=1 ...}	weapon
+		[97]	{weapon_info_index=13 objnum=653 team=0 ...}	weapon
+		[98]	{weapon_info_index=33 objnum=844 team=1 ...}	weapon
+		[99]	{weapon_info_index=31 objnum=1482 team=1 ...}	weapon
+		[100]	{weapon_info_index=33 objnum=1428 team=1 ...}	weapon
+		[101]	{weapon_info_index=33 objnum=1245 team=1 ...}	weapon
+		[102]	{weapon_info_index=31 objnum=1266 team=1 ...}	weapon
+		[103]	{weapon_info_index=31 objnum=1866 team=1 ...}	weapon
+		[104]	{weapon_info_index=31 objnum=1646 team=1 ...}	weapon
+		[105]	{weapon_info_index=31 objnum=1872 team=1 ...}	weapon
+		[106]	{weapon_info_index=33 objnum=1003 team=1 ...}	weapon
+		[107]	{weapon_info_index=31 objnum=1792 team=1 ...}	weapon
+		[108]	{weapon_info_index=31 objnum=421 team=1 ...}	weapon
+		[109]	{weapon_info_index=9 objnum=198 team=0 ...}	weapon
+		[110]	{weapon_info_index=33 objnum=762 team=1 ...}	weapon
+		[111]	{weapon_info_index=31 objnum=1526 team=1 ...}	weapon
+		[112]	{weapon_info_index=9 objnum=103 team=0 ...}	weapon
+		[113]	{weapon_info_index=31 objnum=1846 team=1 ...}	weapon
+		[114]	{weapon_info_index=33 objnum=1782 team=1 ...}	weapon
+		[115]	{weapon_info_index=31 objnum=1284 team=1 ...}	weapon
+		[116]	{weapon_info_index=31 objnum=738 team=1 ...}	weapon
+		[117]	{weapon_info_index=33 objnum=501 team=1 ...}	weapon
+		[118]	{weapon_info_index=9 objnum=975 team=0 ...}	weapon
+		[119]	{weapon_info_index=31 objnum=1472 team=1 ...}	weapon
+		[120]	{weapon_info_index=31 objnum=1062 team=1 ...}	weapon
+		[121]	{weapon_info_index=31 objnum=211 team=1 ...}	weapon
+		[122]	{weapon_info_index=31 objnum=316 team=1 ...}	weapon
+		[123]	{weapon_info_index=33 objnum=1073 team=1 ...}	weapon
+		[124]	{weapon_info_index=31 objnum=1497 team=1 ...}	weapon
+		[125]	{weapon_info_index=31 objnum=1830 team=1 ...}	weapon
+		[126]	{weapon_info_index=31 objnum=203 team=1 ...}	weapon
+		[127]	{weapon_info_index=33 objnum=457 team=1 ...}	weapon
+		[128]	{weapon_info_index=33 objnum=1573 team=1 ...}	weapon
+		[129]	{weapon_info_index=13 objnum=773 team=0 ...}	weapon
+		[130]	{weapon_info_index=31 objnum=1657 team=1 ...}	weapon
+		[131]	{weapon_info_index=33 objnum=40 team=1 ...}	weapon
+		[132]	{weapon_info_index=31 objnum=236 team=1 ...}	weapon
+		[133]	{weapon_info_index=31 objnum=366 team=1 ...}	weapon
+		[134]	{weapon_info_index=33 objnum=1833 team=1 ...}	weapon
+		[135]	{weapon_info_index=33 objnum=1461 team=1 ...}	weapon
+		[136]	{weapon_info_index=33 objnum=399 team=1 ...}	weapon
+		[137]	{weapon_info_index=9 objnum=920 team=0 ...}	weapon
+		[138]	{weapon_info_index=13 objnum=70 team=0 ...}	weapon
+		[139]	{weapon_info_index=31 objnum=1964 team=1 ...}	weapon
+		[140]	{weapon_info_index=31 objnum=1927 team=1 ...}	weapon
+		[141]	{weapon_info_index=33 objnum=1465 team=1 ...}	weapon
+		[142]	{weapon_info_index=9 objnum=1728 team=0 ...}	weapon
+		[143]	{weapon_info_index=31 objnum=259 team=1 ...}	weapon
+		[144]	{weapon_info_index=10 objnum=483 team=0 ...}	weapon
+		[145]	{weapon_info_index=9 objnum=519 team=0 ...}	weapon
+		[146]	{weapon_info_index=33 objnum=1145 team=1 ...}	weapon
+		[147]	{weapon_info_index=33 objnum=143 team=1 ...}	weapon
+		[148]	{weapon_info_index=33 objnum=1129 team=1 ...}	weapon
+		[149]	{weapon_info_index=9 objnum=1904 team=0 ...}	weapon
+		[150]	{weapon_info_index=33 objnum=1532 team=1 ...}	weapon
+		[151]	{weapon_info_index=31 objnum=959 team=1 ...}	weapon
+		[152]	{weapon_info_index=9 objnum=226 team=0 ...}	weapon
+		[153]	{weapon_info_index=31 objnum=1982 team=1 ...}	weapon
+		[154]	{weapon_info_index=9 objnum=113 team=0 ...}	weapon
+		[155]	{weapon_info_index=13 objnum=396 team=0 ...}	weapon
+		[156]	{weapon_info_index=31 objnum=287 team=1 ...}	weapon
+		[157]	{weapon_info_index=10 objnum=227 team=0 ...}	weapon
+		[158]	{weapon_info_index=31 objnum=578 team=1 ...}	weapon
+		[159]	{weapon_info_index=31 objnum=626 team=1 ...}	weapon
+		[160]	{weapon_info_index=9 objnum=584 team=0 ...}	weapon
+		[161]	{weapon_info_index=33 objnum=932 team=1 ...}	weapon
+		[162]	{weapon_info_index=31 objnum=1602 team=1 ...}	weapon
+		[163]	{weapon_info_index=13 objnum=625 team=0 ...}	weapon
+		[164]	{weapon_info_index=10 objnum=125 team=0 ...}	weapon
+		[165]	{weapon_info_index=33 objnum=1978 team=1 ...}	weapon
+		[166]	{weapon_info_index=13 objnum=1733 team=0 ...}	weapon
+		[167]	{weapon_info_index=9 objnum=1568 team=0 ...}	weapon
+		[168]	{weapon_info_index=33 objnum=1587 team=1 ...}	weapon
+		[169]	{weapon_info_index=31 objnum=351 team=1 ...}	weapon
+		[170]	{weapon_info_index=31 objnum=764 team=1 ...}	weapon
+		[171]	{weapon_info_index=12 objnum=1716 team=0 ...}	weapon
+		[172]	{weapon_info_index=13 objnum=563 team=0 ...}	weapon
+		[173]	{weapon_info_index=31 objnum=1586 team=1 ...}	weapon
+		[174]	{weapon_info_index=31 objnum=1974 team=1 ...}	weapon
+		[175]	{weapon_info_index=12 objnum=729 team=0 ...}	weapon
+		[176]	{weapon_info_index=9 objnum=554 team=0 ...}	weapon
+		[177]	{weapon_info_index=13 objnum=915 team=0 ...}	weapon
+		[178]	{weapon_info_index=13 objnum=639 team=0 ...}	weapon
+		[179]	{weapon_info_index=13 objnum=231 team=0 ...}	weapon
+		[180]	{weapon_info_index=12 objnum=1908 team=0 ...}	weapon
+		[181]	{weapon_info_index=33 objnum=76 team=1 ...}	weapon
+		[182]	{weapon_info_index=13 objnum=509 team=0 ...}	weapon
+		[183]	{weapon_info_index=12 objnum=777 team=0 ...}	weapon
+		[184]	{weapon_info_index=33 objnum=897 team=1 ...}	weapon
+		[185]	{weapon_info_index=12 objnum=862 team=0 ...}	weapon
+		[186]	{weapon_info_index=12 objnum=961 team=0 ...}	weapon
+		[187]	{weapon_info_index=13 objnum=1065 team=0 ...}	weapon
+		[188]	{weapon_info_index=13 objnum=695 team=0 ...}	weapon
+		[189]	{weapon_info_index=13 objnum=770 team=0 ...}	weapon
+		[190]	{weapon_info_index=13 objnum=516 team=0 ...}	weapon
+		[191]	{weapon_info_index=13 objnum=409 team=0 ...}	weapon
+		[192]	{weapon_info_index=33 objnum=296 team=1 ...}	weapon
+		[193]	{weapon_info_index=13 objnum=567 team=0 ...}	weapon
+		[194]	{weapon_info_index=18 objnum=412 team=0 ...}	weapon
+		[195]	{weapon_info_index=13 objnum=638 team=0 ...}	weapon
+		[196]	{weapon_info_index=31 objnum=1804 team=1 ...}	weapon
+		[197]	{weapon_info_index=13 objnum=829 team=0 ...}	weapon
+		[198]	{weapon_info_index=13 objnum=446 team=0 ...}	weapon
+		[199]	{weapon_info_index=13 objnum=852 team=0 ...}	weapon
+		[200]	{weapon_info_index=13 objnum=697 team=0 ...}	weapon
+		[201]	{weapon_info_index=31 objnum=1108 team=1 ...}	weapon
+		[202]	{weapon_info_index=13 objnum=489 team=0 ...}	weapon
+		[203]	{weapon_info_index=13 objnum=886 team=0 ...}	weapon
+		[204]	{weapon_info_index=13 objnum=1503 team=0 ...}	weapon
+		[205]	{weapon_info_index=13 objnum=202 team=0 ...}	weapon
+		[206]	{weapon_info_index=13 objnum=485 team=0 ...}	weapon
+		[207]	{weapon_info_index=12 objnum=573 team=0 ...}	weapon
+		[208]	{weapon_info_index=18 objnum=188 team=0 ...}	weapon
+		[209]	{weapon_info_index=13 objnum=980 team=0 ...}	weapon
+		[210]	{weapon_info_index=12 objnum=1741 team=0 ...}	weapon
+		[211]	{weapon_info_index=14 objnum=498 team=0 ...}	weapon
+		[212]	{weapon_info_index=13 objnum=1757 team=0 ...}	weapon
+		[213]	{weapon_info_index=31 objnum=1666 team=1 ...}	weapon
+		[214]	{weapon_info_index=13 objnum=178 team=0 ...}	weapon
+		[215]	{weapon_info_index=13 objnum=1811 team=0 ...}	weapon
+		[216]	{weapon_info_index=14 objnum=1632 team=0 ...}	weapon
+		[217]	{weapon_info_index=14 objnum=52 team=0 ...}	weapon
+		[218]	{weapon_info_index=14 objnum=881 team=0 ...}	weapon
+		[219]	{weapon_info_index=13 objnum=1124 team=0 ...}	weapon
+		[220]	{weapon_info_index=14 objnum=331 team=0 ...}	weapon
+		[221]	{weapon_info_index=14 objnum=98 team=0 ...}	weapon
+		[222]	{weapon_info_index=14 objnum=320 team=0 ...}	weapon
+		[223]	{weapon_info_index=14 objnum=1689 team=0 ...}	weapon
+		[224]	{weapon_info_index=18 objnum=1334 team=0 ...}	weapon
+		[225]	{weapon_info_index=14 objnum=311 team=0 ...}	weapon
+		[226]	{weapon_info_index=14 objnum=688 team=0 ...}	weapon
+		[227]	{weapon_info_index=14 objnum=24 team=0 ...}	weapon
+		[228]	{weapon_info_index=14 objnum=716 team=0 ...}	weapon
+		[229]	{weapon_info_index=13 objnum=368 team=0 ...}	weapon
+		[230]	{weapon_info_index=13 objnum=1640 team=0 ...}	weapon
+		[231]	{weapon_info_index=14 objnum=133 team=0 ...}	weapon
+		[232]	{weapon_info_index=13 objnum=338 team=0 ...}	weapon
+		[233]	{weapon_info_index=14 objnum=537 team=0 ...}	weapon
+		[234]	{weapon_info_index=14 objnum=1261 team=0 ...}	weapon
+		[235]	{weapon_info_index=14 objnum=1807 team=0 ...}	weapon
+		[236]	{weapon_info_index=14 objnum=690 team=0 ...}	weapon
+		[237]	{weapon_info_index=13 objnum=1951 team=0 ...}	weapon
+		[238]	{weapon_info_index=13 objnum=763 team=0 ...}	weapon
+		[239]	{weapon_info_index=13 objnum=460 team=0 ...}	weapon
+		[240]	{weapon_info_index=13 objnum=723 team=0 ...}	weapon
+		[241]	{weapon_info_index=14 objnum=81 team=0 ...}	weapon
+		[242]	{weapon_info_index=14 objnum=1827 team=0 ...}	weapon
+		[243]	{weapon_info_index=14 objnum=752 team=0 ...}	weapon
+		[244]	{weapon_info_index=13 objnum=949 team=0 ...}	weapon
+		[245]	{weapon_info_index=14 objnum=50 team=0 ...}	weapon
+		[246]	{weapon_info_index=14 objnum=149 team=0 ...}	weapon
+		[247]	{weapon_info_index=14 objnum=334 team=0 ...}	weapon
+		[248]	{weapon_info_index=14 objnum=806 team=0 ...}	weapon
+		[249]	{weapon_info_index=14 objnum=494 team=0 ...}	weapon
+		[250]	{weapon_info_index=13 objnum=180 team=0 ...}	weapon
+		[251]	{weapon_info_index=14 objnum=383 team=0 ...}	weapon
+		[252]	{weapon_info_index=13 objnum=101 team=0 ...}	weapon
+		[253]	{weapon_info_index=14 objnum=431 team=0 ...}	weapon
+		[254]	{weapon_info_index=14 objnum=458 team=0 ...}	weapon
+		[255]	{weapon_info_index=14 objnum=1014 team=0 ...}	weapon
+		[256]	{weapon_info_index=10 objnum=1835 team=0 ...}	weapon
+		[257]	{weapon_info_index=14 objnum=63 team=0 ...}	weapon
+		[258]	{weapon_info_index=14 objnum=390 team=0 ...}	weapon
+		[259]	{weapon_info_index=14 objnum=220 team=0 ...}	weapon
+		[260]	{weapon_info_index=14 objnum=402 team=0 ...}	weapon
+		[261]	{weapon_info_index=10 objnum=309 team=0 ...}	weapon
+		[262]	{weapon_info_index=14 objnum=346 team=0 ...}	weapon
+		[263]	{weapon_info_index=14 objnum=278 team=0 ...}	weapon
+		[264]	{weapon_info_index=21 objnum=1764 team=0 ...}	weapon
+		[265]	{weapon_info_index=14 objnum=534 team=0 ...}	weapon
+		[266]	{weapon_info_index=14 objnum=505 team=0 ...}	weapon
+		[267]	{weapon_info_index=14 objnum=151 team=0 ...}	weapon
+		[268]	{weapon_info_index=14 objnum=418 team=0 ...}	weapon
+		[269]	{weapon_info_index=14 objnum=1630 team=0 ...}	weapon
+		[270]	{weapon_info_index=14 objnum=627 team=0 ...}	weapon
+		[271]	{weapon_info_index=10 objnum=1433 team=0 ...}	weapon
+		[272]	{weapon_info_index=14 objnum=1699 team=0 ...}	weapon
+		[273]	{weapon_info_index=10 objnum=1325 team=0 ...}	weapon
+		[274]	{weapon_info_index=14 objnum=47 team=0 ...}	weapon
+		[275]	{weapon_info_index=14 objnum=266 team=0 ...}	weapon
+		[276]	{weapon_info_index=14 objnum=370 team=0 ...}	weapon
+		[277]	{weapon_info_index=14 objnum=1328 team=0 ...}	weapon
+		[278]	{weapon_info_index=14 objnum=362 team=0 ...}	weapon
+		[279]	{weapon_info_index=14 objnum=1889 team=0 ...}	weapon
+		[280]	{weapon_info_index=14 objnum=759 team=0 ...}	weapon
+		[281]	{weapon_info_index=14 objnum=1452 team=0 ...}	weapon
+		[282]	{weapon_info_index=13 objnum=64 team=0 ...}	weapon
+		[283]	{weapon_info_index=14 objnum=321 team=0 ...}	weapon
+		[284]	{weapon_info_index=14 objnum=827 team=0 ...}	weapon
+		[285]	{weapon_info_index=14 objnum=973 team=0 ...}	weapon
+		[286]	{weapon_info_index=14 objnum=594 team=0 ...}	weapon
+		[287]	{weapon_info_index=14 objnum=22 team=0 ...}	weapon
+		[288]	{weapon_info_index=18 objnum=1481 team=0 ...}	weapon
+		[289]	{weapon_info_index=14 objnum=751 team=0 ...}	weapon
+		[290]	{weapon_info_index=14 objnum=53 team=0 ...}	weapon
+		[291]	{weapon_info_index=14 objnum=1162 team=0 ...}	weapon
+		[292]	{weapon_info_index=14 objnum=557 team=0 ...}	weapon
+		[293]	{weapon_info_index=14 objnum=84 team=0 ...}	weapon
+		[294]	{weapon_info_index=14 objnum=935 team=0 ...}	weapon
+		[295]	{weapon_info_index=14 objnum=623 team=0 ...}	weapon
+		[296]	{weapon_info_index=14 objnum=1021 team=0 ...}	weapon
+		[297]	{weapon_info_index=14 objnum=641 team=0 ...}	weapon
+		[298]	{weapon_info_index=14 objnum=1766 team=0 ...}	weapon
+		[299]	{weapon_info_index=14 objnum=531 team=0 ...}	weapon
+		[300]	{weapon_info_index=14 objnum=699 team=0 ...}	weapon
+		[301]	{weapon_info_index=14 objnum=238 team=0 ...}	weapon
+		[302]	{weapon_info_index=14 objnum=150 team=0 ...}	weapon
+		[303]	{weapon_info_index=14 objnum=785 team=0 ...}	weapon
+		[304]	{weapon_info_index=14 objnum=1113 team=0 ...}	weapon
+		[305]	{weapon_info_index=14 objnum=596 team=0 ...}	weapon
+		[306]	{weapon_info_index=14 objnum=42 team=0 ...}	weapon
+		[307]	{weapon_info_index=14 objnum=1895 team=0 ...}	weapon
+		[308]	{weapon_info_index=14 objnum=745 team=0 ...}	weapon
+		[309]	{weapon_info_index=14 objnum=1170 team=0 ...}	weapon
+		[310]	{weapon_info_index=14 objnum=1255 team=0 ...}	weapon
+		[311]	{weapon_info_index=18 objnum=1023 team=0 ...}	weapon
+		[312]	{weapon_info_index=14 objnum=895 team=0 ...}	weapon
+		[313]	{weapon_info_index=14 objnum=155 team=0 ...}	weapon
+		[314]	{weapon_info_index=14 objnum=682 team=0 ...}	weapon
+		[315]	{weapon_info_index=14 objnum=824 team=0 ...}	weapon
+		[316]	{weapon_info_index=12 objnum=825 team=0 ...}	weapon
+		[317]	{weapon_info_index=14 objnum=426 team=0 ...}	weapon
+		[318]	{weapon_info_index=14 objnum=1395 team=0 ...}	weapon
+		[319]	{weapon_info_index=14 objnum=544 team=0 ...}	weapon
+		[320]	{weapon_info_index=14 objnum=660 team=0 ...}	weapon
+		[321]	{weapon_info_index=14 objnum=478 team=0 ...}	weapon
+		[322]	{weapon_info_index=14 objnum=394 team=0 ...}	weapon
+		[323]	{weapon_info_index=14 objnum=1004 team=0 ...}	weapon
+		[324]	{weapon_info_index=18 objnum=1478 team=0 ...}	weapon
+		[325]	{weapon_info_index=18 objnum=314 team=0 ...}	weapon
+		[326]	{weapon_info_index=12 objnum=826 team=0 ...}	weapon
+		[327]	{weapon_info_index=14 objnum=1323 team=0 ...}	weapon
+		[328]	{weapon_info_index=12 objnum=740 team=0 ...}	weapon
+		[329]	{weapon_info_index=14 objnum=1924 team=0 ...}	weapon
+		[330]	{weapon_info_index=14 objnum=416 team=0 ...}	weapon
+		[331]	{weapon_info_index=14 objnum=636 team=0 ...}	weapon
+		[332]	{weapon_info_index=14 objnum=717 team=0 ...}	weapon
+		[333]	{weapon_info_index=14 objnum=1793 team=0 ...}	weapon
+		[334]	{weapon_info_index=14 objnum=921 team=0 ...}	weapon
+		[335]	{weapon_info_index=14 objnum=601 team=0 ...}	weapon
+		[336]	{weapon_info_index=24 objnum=1826 team=1 ...}	weapon
+		[337]	{weapon_info_index=14 objnum=611 team=0 ...}	weapon
+		[338]	{weapon_info_index=14 objnum=533 team=0 ...}	weapon
+		[339]	{weapon_info_index=12 objnum=1633 team=0 ...}	weapon
+		[340]	{weapon_info_index=13 objnum=281 team=0 ...}	weapon
+		[341]	{weapon_info_index=13 objnum=91 team=0 ...}	weapon
+		[342]	{weapon_info_index=12 objnum=642 team=0 ...}	weapon
+		[343]	{weapon_info_index=13 objnum=542 team=0 ...}	weapon
+		[344]	{weapon_info_index=14 objnum=560 team=0 ...}	weapon
+		[345]	{weapon_info_index=13 objnum=372 team=0 ...}	weapon
+		[346]	{weapon_info_index=12 objnum=622 team=0 ...}	weapon
+		[347]	{weapon_info_index=13 objnum=600 team=0 ...}	weapon
+		[348]	{weapon_info_index=14 objnum=1082 team=0 ...}	weapon
+		[349]	{weapon_info_index=14 objnum=363 team=0 ...}	weapon
+		[350]	{weapon_info_index=14 objnum=798 team=0 ...}	weapon
+		[351]	{weapon_info_index=14 objnum=559 team=0 ...}	weapon
+		[352]	{weapon_info_index=13 objnum=703 team=0 ...}	weapon
+		[353]	{weapon_info_index=13 objnum=493 team=0 ...}	weapon
+		[354]	{weapon_info_index=13 objnum=204 team=0 ...}	weapon
+		[355]	{weapon_info_index=14 objnum=1560 team=0 ...}	weapon
+		[356]	{weapon_info_index=13 objnum=847 team=0 ...}	weapon
+		[357]	{weapon_info_index=14 objnum=1476 team=0 ...}	weapon
+		[358]	{weapon_info_index=13 objnum=1372 team=0 ...}	weapon
+		[359]	{weapon_info_index=14 objnum=819 team=0 ...}	weapon
+		[360]	{weapon_info_index=14 objnum=1315 team=0 ...}	weapon
+		[361]	{weapon_info_index=13 objnum=605 team=0 ...}	weapon
+		[362]	{weapon_info_index=14 objnum=851 team=0 ...}	weapon
+		[363]	{weapon_info_index=14 objnum=624 team=0 ...}	weapon
+		[364]	{weapon_info_index=12 objnum=909 team=0 ...}	weapon
+		[365]	{weapon_info_index=14 objnum=283 team=0 ...}	weapon
+		[366]	{weapon_info_index=14 objnum=1594 team=0 ...}	weapon
+		[367]	{weapon_info_index=13 objnum=1331 team=0 ...}	weapon
+		[368]	{weapon_info_index=13 objnum=359 team=0 ...}	weapon
+		[369]	{weapon_info_index=14 objnum=336 team=0 ...}	weapon
+		[370]	{weapon_info_index=13 objnum=158 team=0 ...}	weapon
+		[371]	{weapon_info_index=14 objnum=355 team=0 ...}	weapon
+		[372]	{weapon_info_index=14 objnum=300 team=0 ...}	weapon
+		[373]	{weapon_info_index=14 objnum=1495 team=0 ...}	weapon
+		[374]	{weapon_info_index=14 objnum=14 team=0 ...}	weapon
+		[375]	{weapon_info_index=14 objnum=215 team=0 ...}	weapon
+		[376]	{weapon_info_index=24 objnum=877 team=1 ...}	weapon
+		[377]	{weapon_info_index=14 objnum=323 team=0 ...}	weapon
+		[378]	{weapon_info_index=14 objnum=1498 team=0 ...}	weapon
+		[379]	{weapon_info_index=14 objnum=228 team=0 ...}	weapon
+		[380]	{weapon_info_index=14 objnum=545 team=0 ...}	weapon
+		[381]	{weapon_info_index=18 objnum=1691 team=0 ...}	weapon
+		[382]	{weapon_info_index=13 objnum=893 team=0 ...}	weapon
+		[383]	{weapon_info_index=13 objnum=861 team=0 ...}	weapon
+		[384]	{weapon_info_index=14 objnum=593 team=0 ...}	weapon
+		[385]	{weapon_info_index=14 objnum=374 team=0 ...}	weapon
+		[386]	{weapon_info_index=13 objnum=515 team=0 ...}	weapon
+		[387]	{weapon_info_index=14 objnum=232 team=0 ...}	weapon
+		[388]	{weapon_info_index=13 objnum=620 team=0 ...}	weapon
+		[389]	{weapon_info_index=12 objnum=298 team=0 ...}	weapon
+		[390]	{weapon_info_index=13 objnum=837 team=0 ...}	weapon
+		[391]	{weapon_info_index=13 objnum=750 team=0 ...}	weapon
+		[392]	{weapon_info_index=24 objnum=132 team=1 ...}	weapon
+		[393]	{weapon_info_index=24 objnum=689 team=1 ...}	weapon
+		[394]	{weapon_info_index=14 objnum=454 team=0 ...}	weapon
+		[395]	{weapon_info_index=14 objnum=354 team=0 ...}	weapon
+		[396]	{weapon_info_index=13 objnum=1204 team=0 ...}	weapon
+		[397]	{weapon_info_index=24 objnum=1939 team=1 ...}	weapon
+		[398]	{weapon_info_index=14 objnum=1584 team=0 ...}	weapon
+		[399]	{weapon_info_index=10 objnum=1912 team=0 ...}	weapon
+		[400]	{weapon_info_index=10 objnum=1343 team=0 ...}	weapon
+		[401]	{weapon_info_index=14 objnum=687 team=0 ...}	weapon
+		[402]	{weapon_info_index=24 objnum=1906 team=1 ...}	weapon
+		[403]	{weapon_info_index=14 objnum=469 team=0 ...}	weapon
+		[404]	{weapon_info_index=14 objnum=1542 team=0 ...}	weapon
+		[405]	{weapon_info_index=14 objnum=1194 team=0 ...}	weapon
+		[406]	{weapon_info_index=14 objnum=643 team=0 ...}	weapon
+		[407]	{weapon_info_index=14 objnum=1393 team=0 ...}	weapon
+		[408]	{weapon_info_index=14 objnum=68 team=0 ...}	weapon
+		[409]	{weapon_info_index=24 objnum=1161 team=1 ...}	weapon
+		[410]	{weapon_info_index=24 objnum=1356 team=1 ...}	weapon
+		[411]	{weapon_info_index=14 objnum=112 team=0 ...}	weapon
+		[412]	{weapon_info_index=14 objnum=117 team=0 ...}	weapon
+		[413]	{weapon_info_index=13 objnum=163 team=0 ...}	weapon
+		[414]	{weapon_info_index=13 objnum=1506 team=0 ...}	weapon
+		[415]	{weapon_info_index=14 objnum=617 team=0 ...}	weapon
+		[416]	{weapon_info_index=14 objnum=572 team=0 ...}	weapon
+		[417]	{weapon_info_index=14 objnum=562 team=0 ...}	weapon
+		[418]	{weapon_info_index=13 objnum=284 team=0 ...}	weapon
+		[419]	{weapon_info_index=0 objnum=871 team=0 ...}	weapon
+		[420]	{weapon_info_index=3 objnum=1838 team=1 ...}	weapon
+		[421]	{weapon_info_index=13 objnum=651 team=0 ...}	weapon
+		[422]	{weapon_info_index=14 objnum=439 team=0 ...}	weapon
+		[423]	{weapon_info_index=13 objnum=888 team=0 ...}	weapon
+		[424]	{weapon_info_index=14 objnum=529 team=0 ...}	weapon
+		[425]	{weapon_info_index=14 objnum=461 team=0 ...}	weapon
+		[426]	{weapon_info_index=14 objnum=1581 team=0 ...}	weapon
+		[427]	{weapon_info_index=14 objnum=131 team=0 ...}	weapon
+		[428]	{weapon_info_index=14 objnum=588 team=0 ...}	weapon
+		[429]	{weapon_info_index=14 objnum=609 team=0 ...}	weapon
+		[430]	{weapon_info_index=14 objnum=902 team=0 ...}	weapon
+		[431]	{weapon_info_index=14 objnum=506 team=0 ...}	weapon
+		[432]	{weapon_info_index=14 objnum=60 team=0 ...}	weapon
+		[433]	{weapon_info_index=14 objnum=564 team=0 ...}	weapon
+		[434]	{weapon_info_index=0 objnum=1962 team=0 ...}	weapon
+		[435]	{weapon_info_index=14 objnum=1443 team=0 ...}	weapon
+		[436]	{weapon_info_index=14 objnum=210 team=0 ...}	weapon
+		[437]	{weapon_info_index=13 objnum=782 team=0 ...}	weapon
+		[438]	{weapon_info_index=13 objnum=264 team=0 ...}	weapon
+		[439]	{weapon_info_index=14 objnum=565 team=0 ...}	weapon
+		[440]	{weapon_info_index=0 objnum=768 team=0 ...}	weapon
+		[441]	{weapon_info_index=13 objnum=417 team=0 ...}	weapon
+		[442]	{weapon_info_index=14 objnum=277 team=0 ...}	weapon
+		[443]	{weapon_info_index=0 objnum=194 team=0 ...}	weapon
+		[444]	{weapon_info_index=14 objnum=882 team=0 ...}	weapon
+		[445]	{weapon_info_index=14 objnum=766 team=0 ...}	weapon
+		[446]	{weapon_info_index=14 objnum=879 team=0 ...}	weapon
+		[447]	{weapon_info_index=13 objnum=841 team=0 ...}	weapon
+		[448]	{weapon_info_index=14 objnum=1687 team=0 ...}	weapon
+		[449]	{weapon_info_index=14 objnum=633 team=0 ...}	weapon
+		[450]	{weapon_info_index=14 objnum=406 team=0 ...}	weapon
+		[451]	{weapon_info_index=14 objnum=405 team=0 ...}	weapon
+		[452]	{weapon_info_index=14 objnum=121 team=0 ...}	weapon
+		[453]	{weapon_info_index=14 objnum=1081 team=0 ...}	weapon
+		[454]	{weapon_info_index=14 objnum=352 team=0 ...}	weapon
+		[455]	{weapon_info_index=14 objnum=1158 team=0 ...}	weapon
+		[456]	{weapon_info_index=0 objnum=1823 team=0 ...}	weapon
+		[457]	{weapon_info_index=14 objnum=474 team=0 ...}	weapon
+		[458]	{weapon_info_index=14 objnum=583 team=0 ...}	weapon
+		[459]	{weapon_info_index=14 objnum=598 team=0 ...}	weapon
+		[460]	{weapon_info_index=14 objnum=218 team=0 ...}	weapon
+		[461]	{weapon_info_index=14 objnum=186 team=0 ...}	weapon
+		[462]	{weapon_info_index=14 objnum=1677 team=0 ...}	weapon
+		[463]	{weapon_info_index=14 objnum=325 team=0 ...}	weapon
+		[464]	{weapon_info_index=14 objnum=1946 team=0 ...}	weapon
+		[465]	{weapon_info_index=14 objnum=803 team=0 ...}	weapon
+		[466]	{weapon_info_index=0 objnum=145 team=0 ...}	weapon
+		[467]	{weapon_info_index=0 objnum=504 team=0 ...}	weapon
+		[468]	{weapon_info_index=0 objnum=20 team=0 ...}	weapon
+		[469]	{weapon_info_index=3 objnum=384 team=1 ...}	weapon
+		[470]	{weapon_info_index=14 objnum=437 team=0 ...}	weapon
+		[471]	{weapon_info_index=14 objnum=395 team=0 ...}	weapon
+		[472]	{weapon_info_index=14 objnum=1942 team=0 ...}	weapon
+		[473]	{weapon_info_index=14 objnum=532 team=0 ...}	weapon
+		[474]	{weapon_info_index=14 objnum=119 team=0 ...}	weapon
+		[475]	{weapon_info_index=14 objnum=671 team=0 ...}	weapon
+		[476]	{weapon_info_index=0 objnum=21 team=0 ...}	weapon
+		[477]	{weapon_info_index=3 objnum=445 team=1 ...}	weapon
+		[478]	{weapon_info_index=0 objnum=512 team=0 ...}	weapon
+		[479]	{weapon_info_index=14 objnum=432 team=0 ...}	weapon
+		[480]	{weapon_info_index=14 objnum=276 team=0 ...}	weapon
+		[481]	{weapon_info_index=3 objnum=67 team=1 ...}	weapon
+		[482]	{weapon_info_index=14 objnum=816 team=0 ...}	weapon
+		[483]	{weapon_info_index=14 objnum=1198 team=0 ...}	weapon
+		[484]	{weapon_info_index=14 objnum=1731 team=0 ...}	weapon
+		[485]	{weapon_info_index=14 objnum=1713 team=0 ...}	weapon
+		[486]	{weapon_info_index=14 objnum=503 team=0 ...}	weapon
+		[487]	{weapon_info_index=14 objnum=530 team=0 ...}	weapon
+		[488]	{weapon_info_index=0 objnum=1341 team=0 ...}	weapon
+		[489]	{weapon_info_index=14 objnum=274 team=0 ...}	weapon
+		[490]	{weapon_info_index=3 objnum=484 team=1 ...}	weapon
+		[491]	{weapon_info_index=14 objnum=796 team=0 ...}	weapon
+		[492]	{weapon_info_index=14 objnum=480 team=0 ...}	weapon
+		[493]	{weapon_info_index=14 objnum=647 team=0 ...}	weapon
+		[494]	{weapon_info_index=0 objnum=349 team=0 ...}	weapon
+		[495]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[496]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[497]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[498]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[499]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[500]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[501]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[502]	{weapon_info_index=-1 objnum=-1 team=1 ...}	weapon
+		[503]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[504]	{weapon_info_index=14 objnum=252 team=0 ...}	weapon
+		[505]	{weapon_info_index=14 objnum=385 team=0 ...}	weapon
+		[506]	{weapon_info_index=14 objnum=332 team=0 ...}	weapon
+		[507]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[508]	{weapon_info_index=3 objnum=95 team=1 ...}	weapon
+		[509]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[510]	{weapon_info_index=3 objnum=1878 team=1 ...}	weapon
+		[511]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[512]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[513]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[514]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[515]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[516]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[517]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[518]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[519]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[520]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[521]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[522]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[523]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[524]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[525]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[526]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[527]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[528]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[529]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[530]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[531]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[532]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[533]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[534]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[535]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[536]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[537]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[538]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[539]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[540]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[541]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[542]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[543]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[544]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[545]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[546]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[547]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[548]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[549]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[550]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[551]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[552]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[553]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[554]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[555]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[556]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[557]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[558]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[559]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[560]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[561]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[562]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[563]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[564]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[565]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[566]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[567]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[568]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[569]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[570]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[571]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[572]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[573]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[574]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[575]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[576]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[577]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[578]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[579]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[580]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[581]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[582]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[583]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[584]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[585]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[586]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[587]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[588]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[589]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[590]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[591]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[592]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[593]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[594]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[595]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[596]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[597]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[598]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[599]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[600]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[601]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[602]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[603]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[604]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[605]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[606]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[607]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[608]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[609]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[610]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[611]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[612]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[613]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[614]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[615]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[616]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[617]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[618]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[619]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[620]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[621]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[622]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[623]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[624]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[625]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[626]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[627]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[628]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[629]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[630]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[631]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[632]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[633]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[634]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[635]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[636]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[637]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[638]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[639]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[640]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[641]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[642]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[643]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[644]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[645]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[646]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[647]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[648]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[649]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[650]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[651]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[652]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[653]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[654]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[655]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[656]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[657]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[658]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[659]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[660]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[661]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[662]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[663]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[664]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[665]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[666]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[667]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[668]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[669]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[670]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[671]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[672]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[673]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[674]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[675]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[676]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[677]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[678]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[679]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[680]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[681]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[682]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[683]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[684]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[685]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[686]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[687]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[688]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[689]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[690]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[691]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[692]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[693]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[694]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[695]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[696]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[697]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[698]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[699]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
-		Weapons[hobjp->instance]	{weapon_info_index=13 objnum=1506 team=0 ...}	weapon
		weapon_info_index	13	int
		objnum	1506	int
		team	0	int
		species	0	int
		lifeleft	1.2167473	float
+		start_pos	{xyz={...} a1d=0x01cbeb3c }	vec3d
		target_num	317	int
		target_sig	20428	int
		nearest_dist	99999.000	float
		creation_time	19139388	long
		weapon_flags	32	int
+		homing_object	0x00f65db8 struct object obj_used_list {next=0x00f70188 prev=0x00fb2448 signature=0 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbeb64 }	vec3d
		swarm_index	-1	short
		missile_list_index	-1	int
+		trail_ptr	0x00000000 {head=??? tail=??? pos=0x00000008 ...}	trail *
+		turret_subsys	0x0336aba0 {next=0x0336ba58 prev=0x03369ce8 system_info=0x08731f40 ...}	ship_subsys *
		group_id	-1	int
		det_range	2608.0366	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	285123	int
+		big_attack_point	{xyz={...} a1d=0x01cbeba8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	-1	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbebe0 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	6015.0000	float
		Weapons[hobjp->instance].weapon_info_index	13	int
-		hobjp	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		next	0x00fc4738 {next=0x00fb5468 prev=0x0103dfe8 signature=26943 ...}	object *
+		prev	0x01014b48 {next=0x0103dfe8 prev=0x00fd6a28 signature=26941 ...}	object *
		signature	26942	int
		type	2 ''	char
		parent	4	int
		parent_sig	5	int
		parent_type	1 ''	char
		instance	414	int
		flags	2054	unsigned int
+		pos	{xyz={...} a1d=0x0103e00c }	vec3d
+		orient	{vec={...} a2d=0x0103e018 a1d=0x0103e018 }	matrix
		radius	1.4000000	float
+		last_pos	{xyz={...} a1d=0x0103e040 }	vec3d
+		last_orient	{vec={...} a2d=0x0103e04c a1d=0x0103e04c }	matrix
+		phys_info	{flags=512 mass=9.9999997e-005 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0103e1ac	float [4]
		hull_strength	0.00000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x0103e1c4	short [32]
		net_signature	59303	unsigned short
		num_pairs	0	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		hobjp->instance	414	int


Autos:

		frame_time	0.090011597	float
		num	381	int
-		obj	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
-		wip	0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info *
+		name	0x01cd61b0 "HD-51"	char [32]
+		title	0x01cd61d0 "HD-51 Arbalest"	char [48]
+		desc	0x035c1558 "Special Issue
Long Range Missile"	char *
		subtype	1	int
		render_type	2	int
+		pofbitmap_name	0x01cd620c "col_hd51f.pof"	char [32]
		model_num	1547	int
+		external_model_name	0x01cd6230 "col_hd51.pof"	char [32]
		external_model_num	1676	int
		hud_target_lod	0	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd625c ""	char [32]
+		tech_title	0x01cd627c ""	char [32]
+		tech_model	0x01cd629c "col_hd51.pof"	char [32]
+		hud_filename	0x01cd62bc ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd630c "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='�' green='�' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	150.00000	float
		free_flight_time	0.25000000	float
		mass	0.00000000	float
		fire_wait	3.0000000	float
		damage	125.00000	float
+		shockwave	{name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	0.00000000	float
		det_radius	0.00000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.50000000	float
		life_min	-1.0000000	float
		life_max	-1.0000000	float
		lifetime	25.000000	float
		energy_consumed	0.00000000	float
		wi_flags	2624002	int
		wi_flags2	4	int
		turn_time	1.2000000	float
		cargo_size	5.0000000	float
		rearm_rate	0.50000000	float
		weapon_range	1.0000000e+009	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.050000001	float
		lock_pixels_per_sec	80	int
		catchup_pixels_per_sec	100	int
		catchup_pixel_penalty	20	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	91	int
		impact_snd	88	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=0.15000001 w_end=12.500000 ...}	trail_info
+		icon_filename	0x01cd6548 ""	char [32]
+		anim_filename	0x01cd6568 ""	char [32]
		impact_weapon_expl_index	6	int
		impact_explosion_radius	12.000000	float
		dinky_impact_weapon_expl_index	6	int
		dinky_impact_explosion_radius	12.000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	-1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	1	int
		cs_radius	0.50000000	float
		cs_twist	3.0000000	float
		cs_crotate	1	int
		cs_delay	0	int
+		decal_texture	{filename=0x01cd683c "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd6868 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	0.00000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	0.00000000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	5	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	15	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float
		wip->wi_flags	2624002	int


Locals:

-		obj	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		num	381	int
		objnum	1691	int
		frame_time	0.090011597	float
-		wp	0x01cbd058 {weapon_info_index=18 objnum=1691 team=0 ...}	weapon *
		weapon_info_index	18	int
		objnum	1691	int
		team	0	int
		species	0	int
		lifeleft	24.908998	float
+		start_pos	{xyz={...} a1d=0x01cbd06c }	vec3d
		target_num	1506	int
		target_sig	0	int
		nearest_dist	1304.7454	float
		creation_time	18805744	long
		weapon_flags	32	int
+		homing_object	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbd094 }	vec3d
		swarm_index	-1	short
		missile_list_index	68	int
+		trail_ptr	0x1086f298 {head=0 tail=62 pos=0x1086f2a0 ...}	trail *
+		turret_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		group_id	-1	int
		det_range	0.00000000	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	280063	int
+		big_attack_point	{xyz={...} a1d=0x01cbd0d8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	68	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbd110 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	275.47791	float
-		wip	0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info *
+		name	0x01cd61b0 "HD-51"	char [32]
+		title	0x01cd61d0 "HD-51 Arbalest"	char [48]
+		desc	0x035c1558 "Special Issue
Long Range Missile"	char *
		subtype	1	int
		render_type	2	int
+		pofbitmap_name	0x01cd620c "col_hd51f.pof"	char [32]
		model_num	1547	int
+		external_model_name	0x01cd6230 "col_hd51.pof"	char [32]
		external_model_num	1676	int
		hud_target_lod	0	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd625c ""	char [32]
+		tech_title	0x01cd627c ""	char [32]
+		tech_model	0x01cd629c "col_hd51.pof"	char [32]
+		hud_filename	0x01cd62bc ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd630c "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='�' green='�' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	150.00000	float
		free_flight_time	0.25000000	float
		mass	0.00000000	float
		fire_wait	3.0000000	float
		damage	125.00000	float
+		shockwave	{name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	0.00000000	float
		det_radius	0.00000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.50000000	float
		life_min	-1.0000000	float
		life_max	-1.0000000	float
		lifetime	25.000000	float
		energy_consumed	0.00000000	float
		wi_flags	2624002	int
		wi_flags2	4	int
		turn_time	1.2000000	float
		cargo_size	5.0000000	float
		rearm_rate	0.50000000	float
		weapon_range	1.0000000e+009	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.050000001	float
		lock_pixels_per_sec	80	int
		catchup_pixels_per_sec	100	int
		catchup_pixel_penalty	20	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	91	int
		impact_snd	88	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=0.15000001 w_end=12.500000 ...}	trail_info
+		icon_filename	0x01cd6548 ""	char [32]
+		anim_filename	0x01cd6568 ""	char [32]
		impact_weapon_expl_index	6	int
		impact_explosion_radius	12.000000	float
		dinky_impact_weapon_expl_index	6	int
		dinky_impact_explosion_radius	12.000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	-1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	1	int
		cs_radius	0.50000000	float
		cs_twist	3.0000000	float
		cs_crotate	1	int
		cs_delay	0	int
+		decal_texture	{filename=0x01cd683c "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd6868 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	0.00000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	0.00000000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	5	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	15	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float


Locals:

-		objp	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		frametime	0.090011597	float


Autos:

		frametime	0.090011597	float
-		objp	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		physics_paused	0	int


Assert(Weapon_info[Weapons[hobjp->instance].+		Weapon_info[2]	{name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...}	weapon_info
-		Weapon_info	0x01ccd480 struct weapon_info * Weapon_info {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info [200]
+		[0]	{name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[1]	{name=0x01ccdc58 "GBK-6 KEW" title=0x01ccdc78 "GBK-6" desc=0x035d9680 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[2]	{name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...}	weapon_info
+		[3]	{name=0x01ccec08 "Cylon KEW" title=0x01ccec28 "Cylon KEW" desc=0x035c0ec8 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[4]	{name=0x01ccf3e0 "Cylon KEW#Weak" title=0x01ccf400 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[5]	{name=0x01ccfbb8 "Cylon KEW#MK1" title=0x01ccfbd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[6]	{name=0x01cd0390 "Cylon Heavy KEW" title=0x01cd03b0 "Cylon Heavy KEW" desc=0x035c0f20 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[7]	{name=0x01cd0b68 "Colonial Heavy KEW" title=0x01cd0b88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[8]	{name=0x01cd1340 "Colonial Artillery" title=0x01cd1360 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[9]	{name=0x01cd1b18 "Colonial Heavy Artillery" title=0x01cd1b38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[10]	{name=0x01cd22f0 "Colonial Heavy Mount Artillery" title=0x01cd2310 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[11]	{name=0x01cd2ac8 "Spinal Mount Artillery" title=0x01cd2ae8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[12]	{name=0x01cd32a0 "Colonial Light Flak" title=0x01cd32c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[13]	{name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[14]	{name=0x01cd4250 "Colonial CIWS" title=0x01cd4270 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[15]	{name=0x01cd4a28 "Colonial Phalanx Cannon" title=0x01cd4a48 "CPC-17" desc=0x035c0e78 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[16]	{name=0x01cd5200 "Cylon Heavy KEW#Capship" title=0x01cd5220 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[17]	{name=0x01cd59d8 "HD-70" title=0x01cd59f8 "HD-70 Lightening Javelin" desc=0x035c1508 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[18]	{name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info
+		[19]	{name=0x01cd6988 "CTD-17" title=0x01cd69a8 "CTD-17 Jester" desc=0x035c15a8 "Special Issue
Electronics Warfare" ...}	weapon_info
+		[20]	{name=0x01cd7160 "HS-24" title=0x01cd7180 "HS-24 Lance" desc=0x035c15f8 "Standard Issue
Dumbfire Rocket" ...}	weapon_info
+		[21]	{name=0x01cd7938 "AGM-41" title=0x01cd7958 "AGM-41 Whiplash" desc=0x035c1648 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[22]	{name=0x01cd8110 "GBU-102" title=0x01cd8130 "GBU-102 Tercio" desc=0x035c16a0 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[23]	{name=0x01cd88e8 "N4 Nessus" title=0x01cd8908 "N4 Nessus" desc=0x035c16f8 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[24]	{name=0x01cd90c0 "Cylon Missile" title=0x01cd90e0 "Cylon Missile" desc=0x035c1748 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[25]	{name=0x01cd9898 "Cylon Missile#Weak" title=0x01cd98b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[26]	{name=0x01cda070 "Cylon Shipwreck" title=0x01cda090 "Cylon Shipwreck" desc=0x035c1798 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[27]	{name=0x01cda848 "Cylon Scythe" title=0x01cda868 "Cylon Scythe" desc=0x035d6a10 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[28]	{name=0x01cdb020 "Cylon Scythe#Weak" title=0x01cdb040 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[29]	{name=0x01cdb7f8 "Cylon Nuclear Missile" title=0x01cdb818 "Cylon Nuclear Missile" desc=0x035d6a68 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[30]	{name=0x01cdbfd0 "Cylon Torpedo" title=0x01cdbff0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[31]	{name=0x01cdc7a8 "Cylon Torpedo#Weak" title=0x01cdc7c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[32]	{name=0x01cdcf80 "Cylon Heavy Torpedo" title=0x01cdcfa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[33]	{name=0x01cdd758 "Cylon Heavy Torpedo#Weak" title=0x01cdd778 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[34]	{name=0x01cddf30 "Colonial Countermeasure" title=0x01cddf50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[35]	{name=0x01cde708 "Cylon Countermeasure" title=0x01cde728 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[36]	{name=0x01cdeee0 "" title=0x01cdef00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[37]	{name=0x01cdf6b8 "" title=0x01cdf6d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[38]	{name=0x01cdfe90 "" title=0x01cdfeb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[39]	{name=0x01ce0668 "" title=0x01ce0688 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[40]	{name=0x01ce0e40 "" title=0x01ce0e60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[41]	{name=0x01ce1618 "" title=0x01ce1638 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[42]	{name=0x01ce1df0 "" title=0x01ce1e10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[43]	{name=0x01ce25c8 "" title=0x01ce25e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[44]	{name=0x01ce2da0 "" title=0x01ce2dc0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[45]	{name=0x01ce3578 "" title=0x01ce3598 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[46]	{name=0x01ce3d50 "" title=0x01ce3d70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[47]	{name=0x01ce4528 "" title=0x01ce4548 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[48]	{name=0x01ce4d00 "" title=0x01ce4d20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[49]	{name=0x01ce54d8 "" title=0x01ce54f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[50]	{name=0x01ce5cb0 "" title=0x01ce5cd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[51]	{name=0x01ce6488 "" title=0x01ce64a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[52]	{name=0x01ce6c60 "" title=0x01ce6c80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[53]	{name=0x01ce7438 "" title=0x01ce7458 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[54]	{name=0x01ce7c10 "" title=0x01ce7c30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[55]	{name=0x01ce83e8 "" title=0x01ce8408 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[56]	{name=0x01ce8bc0 "" title=0x01ce8be0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[57]	{name=0x01ce9398 "" title=0x01ce93b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[58]	{name=0x01ce9b70 "" title=0x01ce9b90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[59]	{name=0x01cea348 "" title=0x01cea368 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[60]	{name=0x01ceab20 "" title=0x01ceab40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[61]	{name=0x01ceb2f8 "" title=0x01ceb318 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[62]	{name=0x01cebad0 "" title=0x01cebaf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[63]	{name=0x01cec2a8 "" title=0x01cec2c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[64]	{name=0x01ceca80 "" title=0x01cecaa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[65]	{name=0x01ced258 "" title=0x01ced278 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[66]	{name=0x01ceda30 "" title=0x01ceda50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[67]	{name=0x01cee208 "" title=0x01cee228 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[68]	{name=0x01cee9e0 "" title=0x01ceea00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[69]	{name=0x01cef1b8 "" title=0x01cef1d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[70]	{name=0x01cef990 "" title=0x01cef9b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[71]	{name=0x01cf0168 "" title=0x01cf0188 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[72]	{name=0x01cf0940 "" title=0x01cf0960 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[73]	{name=0x01cf1118 "" title=0x01cf1138 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[74]	{name=0x01cf18f0 "" title=0x01cf1910 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[75]	{name=0x01cf20c8 "" title=0x01cf20e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[76]	{name=0x01cf28a0 "" title=0x01cf28c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[77]	{name=0x01cf3078 "" title=0x01cf3098 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[78]	{name=0x01cf3850 "" title=0x01cf3870 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[79]	{name=0x01cf4028 "" title=0x01cf4048 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[80]	{name=0x01cf4800 "" title=0x01cf4820 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[81]	{name=0x01cf4fd8 "" title=0x01cf4ff8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[82]	{name=0x01cf57b0 "" title=0x01cf57d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[83]	{name=0x01cf5f88 "" title=0x01cf5fa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[84]	{name=0x01cf6760 "" title=0x01cf6780 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[85]	{name=0x01cf6f38 "" title=0x01cf6f58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[86]	{name=0x01cf7710 "" title=0x01cf7730 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[87]	{name=0x01cf7ee8 "" title=0x01cf7f08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[88]	{name=0x01cf86c0 "" title=0x01cf86e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[89]	{name=0x01cf8e98 "" title=0x01cf8eb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[90]	{name=0x01cf9670 "" title=0x01cf9690 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[91]	{name=0x01cf9e48 "" title=0x01cf9e68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[92]	{name=0x01cfa620 "" title=0x01cfa640 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[93]	{name=0x01cfadf8 "" title=0x01cfae18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[94]	{name=0x01cfb5d0 "" title=0x01cfb5f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[95]	{name=0x01cfbda8 "" title=0x01cfbdc8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[96]	{name=0x01cfc580 "" title=0x01cfc5a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[97]	{name=0x01cfcd58 "" title=0x01cfcd78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[98]	{name=0x01cfd530 "" title=0x01cfd550 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[99]	{name=0x01cfdd08 "" title=0x01cfdd28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[100]	{name=0x01cfe4e0 "" title=0x01cfe500 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[101]	{name=0x01cfecb8 "" title=0x01cfecd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[102]	{name=0x01cff490 "" title=0x01cff4b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[103]	{name=0x01cffc68 "" title=0x01cffc88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[104]	{name=0x01d00440 "" title=0x01d00460 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[105]	{name=0x01d00c18 "" title=0x01d00c38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[106]	{name=0x01d013f0 "" title=0x01d01410 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[107]	{name=0x01d01bc8 "" title=0x01d01be8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[108]	{name=0x01d023a0 "" title=0x01d023c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[109]	{name=0x01d02b78 "" title=0x01d02b98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[110]	{name=0x01d03350 "" title=0x01d03370 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[111]	{name=0x01d03b28 "" title=0x01d03b48 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[112]	{name=0x01d04300 "" title=0x01d04320 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[113]	{name=0x01d04ad8 "" title=0x01d04af8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[114]	{name=0x01d052b0 "" title=0x01d052d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[115]	{name=0x01d05a88 "" title=0x01d05aa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[116]	{name=0x01d06260 "" title=0x01d06280 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[117]	{name=0x01d06a38 "" title=0x01d06a58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[118]	{name=0x01d07210 "" title=0x01d07230 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[119]	{name=0x01d079e8 "" title=0x01d07a08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[120]	{name=0x01d081c0 "" title=0x01d081e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[121]	{name=0x01d08998 "" title=0x01d089b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[122]	{name=0x01d09170 "" title=0x01d09190 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[123]	{name=0x01d09948 "" title=0x01d09968 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[124]	{name=0x01d0a120 "" title=0x01d0a140 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[125]	{name=0x01d0a8f8 "" title=0x01d0a918 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[126]	{name=0x01d0b0d0 "" title=0x01d0b0f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[127]	{name=0x01d0b8a8 "" title=0x01d0b8c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[128]	{name=0x01d0c080 "" title=0x01d0c0a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[129]	{name=0x01d0c858 "" title=0x01d0c878 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[130]	{name=0x01d0d030 "" title=0x01d0d050 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[131]	{name=0x01d0d808 "" title=0x01d0d828 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[132]	{name=0x01d0dfe0 "" title=0x01d0e000 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[133]	{name=0x01d0e7b8 "" title=0x01d0e7d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[134]	{name=0x01d0ef90 "" title=0x01d0efb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[135]	{name=0x01d0f768 "" title=0x01d0f788 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[136]	{name=0x01d0ff40 "" title=0x01d0ff60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[137]	{name=0x01d10718 "" title=0x01d10738 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[138]	{name=0x01d10ef0 "" title=0x01d10f10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[139]	{name=0x01d116c8 "" title=0x01d116e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[140]	{name=0x01d11ea0 "" title=0x01d11ec0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[141]	{name=0x01d12678 "" title=0x01d12698 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[142]	{name=0x01d12e50 "" title=0x01d12e70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[143]	{name=0x01d13628 "" title=0x01d13648 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[144]	{name=0x01d13e00 "" title=0x01d13e20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[145]	{name=0x01d145d8 "" title=0x01d145f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[146]	{name=0x01d14db0 "" title=0x01d14dd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[147]	{name=0x01d15588 "" title=0x01d155a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[148]	{name=0x01d15d60 "" title=0x01d15d80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[149]	{name=0x01d16538 "" title=0x01d16558 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[150]	{name=0x01d16d10 "" title=0x01d16d30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[151]	{name=0x01d174e8 "" title=0x01d17508 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[152]	{name=0x01d17cc0 "" title=0x01d17ce0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[153]	{name=0x01d18498 "" title=0x01d184b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[154]	{name=0x01d18c70 "" title=0x01d18c90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[155]	{name=0x01d19448 "" title=0x01d19468 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[156]	{name=0x01d19c20 "" title=0x01d19c40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[157]	{name=0x01d1a3f8 "" title=0x01d1a418 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[158]	{name=0x01d1abd0 "" title=0x01d1abf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[159]	{name=0x01d1b3a8 "" title=0x01d1b3c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[160]	{name=0x01d1bb80 "" title=0x01d1bba0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[161]	{name=0x01d1c358 "" title=0x01d1c378 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[162]	{name=0x01d1cb30 "" title=0x01d1cb50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[163]	{name=0x01d1d308 "" title=0x01d1d328 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[164]	{name=0x01d1dae0 "" title=0x01d1db00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[165]	{name=0x01d1e2b8 "" title=0x01d1e2d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[166]	{name=0x01d1ea90 "" title=0x01d1eab0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[167]	{name=0x01d1f268 "" title=0x01d1f288 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[168]	{name=0x01d1fa40 "" title=0x01d1fa60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[169]	{name=0x01d20218 "" title=0x01d20238 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[170]	{name=0x01d209f0 "" title=0x01d20a10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[171]	{name=0x01d211c8 "" title=0x01d211e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[172]	{name=0x01d219a0 "" title=0x01d219c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[173]	{name=0x01d22178 "" title=0x01d22198 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[174]	{name=0x01d22950 "" title=0x01d22970 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[175]	{name=0x01d23128 "" title=0x01d23148 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[176]	{name=0x01d23900 "" title=0x01d23920 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[177]	{name=0x01d240d8 "" title=0x01d240f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[178]	{name=0x01d248b0 "" title=0x01d248d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[179]	{name=0x01d25088 "" title=0x01d250a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[180]	{name=0x01d25860 "" title=0x01d25880 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[181]	{name=0x01d26038 "" title=0x01d26058 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[182]	{name=0x01d26810 "" title=0x01d26830 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[183]	{name=0x01d26fe8 "" title=0x01d27008 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[184]	{name=0x01d277c0 "" title=0x01d277e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[185]	{name=0x01d27f98 "" title=0x01d27fb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[186]	{name=0x01d28770 "" title=0x01d28790 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[187]	{name=0x01d28f48 "" title=0x01d28f68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[188]	{name=0x01d29720 "" title=0x01d29740 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[189]	{name=0x01d29ef8 "" title=0x01d29f18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[190]	{name=0x01d2a6d0 "" title=0x01d2a6f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[191]	{name=0x01d2aea8 "" title=0x01d2aec8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[192]	{name=0x01d2b680 "" title=0x01d2b6a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[193]	{name=0x01d2be58 "" title=0x01d2be78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[194]	{name=0x01d2c630 "" title=0x01d2c650 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[195]	{name=0x01d2ce08 "" title=0x01d2ce28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[196]	{name=0x01d2d5e0 "" title=0x01d2d600 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[197]	{name=0x01d2ddb8 "" title=0x01d2ddd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[198]	{name=0x01d2e590 "" title=0x01d2e5b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[199]	{name=0x01d2ed68 "" title=0x01d2ed88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
weapon_info_index].wi_flags & WIF_BOMB)



-		[414]	{weapon_info_index=13 objnum=1506 team=0 ...}	weapon
		weapon_info_index	13	int
		objnum	1506	int
		team	0	int
		species	0	int
		lifeleft	1.2167473	float
+		start_pos	{xyz={...} a1d=0x01cbeb3c }	vec3d
		target_num	317	int
		target_sig	20428	int
		nearest_dist	99999.000	float
		creation_time	19139388	long
		weapon_flags	32	int
+		homing_object	0x00f65db8 struct object obj_used_list {next=0x00f70188 prev=0x00fb2448 signature=0 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbeb64 }	vec3d
		swarm_index	-1	short
		missile_list_index	-1	int
+		trail_ptr	0x00000000 {head=??? tail=??? pos=0x00000008 ...}	trail *
-		turret_subsys	0x0336aba0 {next=0x0336ba58 prev=0x03369ce8 system_info=0x08731f40 ...}	ship_subsys *
+		next	0x0336ba58 {next=0x0336c910 prev=0x0336aba0 system_info=0x087321e0 ...}	ship_subsys *
+		prev	0x03369ce8 {next=0x0336aba0 prev=0x03368e30 system_info=0x08731ca0 ...}	ship_subsys *
+		system_info	0x08731f40 {flags=1163792 name=0x08731f44 "GunTurret" subobj_name=0x08731f64 "gunturret-44" ...}	model_subsystem *
+		sub_name	0x0336abac "Flak turret"	char [32]
		current_hits	34000.000	float
		max_hits	34000.000	float
		flags	12	int
		subsys_guardian_threshold	0	int
		turret_best_weapon	0	int
+		turret_last_fire_direction	{xyz={...} a1d=0x0336abe0 }	vec3d
		turret_next_enemy_check_stamp	288122	int
		turret_next_fire_stamp	285172	int
		turret_enemy_objnum	317	int
		turret_enemy_sig	20428	int
		turret_next_fire_pos	2	int
		turret_time_enemy_in_range	5.0000000	float
+		turret_targeting_order	0x0336ac04	int [3]
+		targeted_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		turret_pick_big_attack_point_timestamp	1	int
+		turret_big_attack_point	{xyz={...} a1d=0x0336ac18 }	vec3d
		turret_animation_position	0	unsigned char
		turret_animation_done_time	0	int
+		turret_swarm_info_index	0x0336ac2c	int [10]
		turret_swarm_num	0	int
		awacs_intensity	0.00000000	float
		awacs_radius	-1.0737418e+008	float
+		weapons	{num_primary_banks=1 num_secondary_banks=0 num_tertiary_banks=0 ...}	ship_weapon
+		submodel_info_1	{blown_off=0 angs={...} prev_angs={...} ...}	submodel_instance_info
+		submodel_info_2	{blown_off=0 angs={...} prev_angs={...} ...}	submodel_instance_info
		disruption_timestamp	1	int
		subsys_cargo_name	-1	int
		time_subsys_cargo_revealed	0	long
+		trigger	{snd_pnt={...} start_sound=0 loop_sound=0 ...}	triggered_rotation
		points_to_target	0.00000000	float
		base_rotation_rate_pct	0.00000000	float
		gun_rotation_rate_pct	0.00000000	float
		subsys_snd_flags	0	int
		rotation_timestamp	287122	int
+		world_to_turret_matrix	{vec={...} a2d=0x0336b9b0 a1d=0x0336b9b0 }	matrix
+		target_priority	0x0336b9d4	int [32]
		num_target_priorities	4	int
		group_id	-1	int
		det_range	2608.0366	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	285123	int
+		big_attack_point	{xyz={...} a1d=0x01cbeba8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	-1	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbebe0 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	6015.0000	float


wifbomb.txt (123,391 bytes)   

FUBAR-BDHR

2009-11-05 23:16

developer   ~0011226

This may be caused by target priorities. I'm still testing. Really could use a validation pass to see if defined target priorities actually exist. If it is the target priorities one typo can result in this and there is no way to tell without manually going through every ship and turret and double checking with object_types and the -obt.tbms.

FUBAR-BDHR

2010-05-01 20:33

developer   ~0011919

Haven't seen this one since the target priority group typo was fixed. Probably just need some checking to see if target priorities used in ships.tbl actually exist.

Wanderer

2010-05-29 14:38

developer   ~0012021

So what is needed is a check (or checks) to make sure an invalid target priority group name is not used?

FUBAR-BDHR

2010-05-29 19:15

developer   ~0012028

Yes for where ever it is used in the tables including the #ship types section of object types. Probably some checking for defined weapon types existing would help too. Same with the "ship" "bomb" "asteroid" (or is it "asteroids" still haven't figured that one out). Don't think it checks that for being valid either.

Basically the if it can be checked it should be deal.

Wanderer

2010-06-11 13:24

developer   ~0012058

Is this fixed with the current changes?

FUBAR-BDHR

2010-06-11 18:45

developer   ~0012059

Should be. I haven't seen it happen since I found the typo in target priorities awhile ago. Tested all the checks and they worked so it should keep it from happening to others

Suggest closing. Can always reopen if it happens again.

Issue History

Date Modified Username Field Change
2009-09-04 23:15 FUBAR-BDHR New Issue
2009-09-04 23:15 FUBAR-BDHR File Added: wifbomb.txt
2009-11-05 23:16 FUBAR-BDHR Note Added: 0011226
2010-05-01 20:33 FUBAR-BDHR Note Added: 0011919
2010-05-29 14:38 Wanderer Note Added: 0012021
2010-05-29 19:15 FUBAR-BDHR Note Added: 0012028
2010-05-31 06:08 Wanderer Status new => assigned
2010-05-31 06:08 Wanderer Assigned To => Wanderer
2010-06-11 13:24 Wanderer Note Added: 0012058
2010-06-11 18:45 FUBAR-BDHR Note Added: 0012059
2010-06-11 19:29 Wanderer Status assigned => resolved
2010-06-11 19:29 Wanderer Resolution open => fixed