View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001988 | FSSCP | multiplayer | public | 2009-09-04 23:15 | 2010-06-11 19:29 |
| Reporter | FUBAR-BDHR | Assigned To | Wanderer | ||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.6.11 | ||||
| Summary | 0001988: Assert(Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB); | ||||
| Description | Very similar to issue 1098 but that one hasn't been seen in quite awhile and this one is host with no clients. Attaching info. | ||||
| Additional Information | 3.6.11 Diaspora build based off of trunk revision 5566. | ||||
| Tags | No tags attached. | ||||
|
2009-09-04 23:15
|
wifbomb.txt (123,391 bytes)
fs2_open_3_6_11d.exe!debug_int3(char * file=0x00ddccbc, int line=897) Line 760 C++
fs2_open_3_6_11d.exe!WinAssert(char * text=0x00e16848, char * filename=0x00e14105, int linenum=3829) Line 897 + 0x13 bytes C++
> fs2_open_3_6_11d.exe!weapon_home(object * obj=0x01057498, int num=381, float frame_time=0.090011597) Line 3829 + 0x3d bytes C++
fs2_open_3_6_11d.exe!weapon_process_post(object * obj=0x01057498, float frame_time=0.090011597) Line 4333 + 0x14 bytes C++
fs2_open_3_6_11d.exe!obj_move_all_post(object * objp=0x01057498, float frametime=0.090011597) Line 1162 + 0x10 bytes C++
fs2_open_3_6_11d.exe!obj_move_all(float frametime=0.090011597) Line 1408 + 0x10 bytes C++
fs2_open_3_6_11d.exe!game_simulation_frame() Line 4266 + 0xf bytes C++
fs2_open_3_6_11d.exe!game_frame(int paused=0) Line 4693 C++
fs2_open_3_6_11d.exe!game_do_frame() Line 5121 + 0x7 bytes C++
fs2_open_3_6_11d.exe!game_do_state(int state=2) Line 6892 C++
fs2_open_3_6_11d.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00152326) Line 7453 + 0x5 bytes C++
fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152326, int nCmdShow=10) Line 7527 + 0x9 bytes C++
fs2_open_3_6_11d.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C
fs2_open_3_6_11d.exe!WinMainCRTStartup() Line 182 C
kernel32.dll!7c817067()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Locals:
- obj 0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...} object *
+ next 0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...} object *
+ prev 0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...} object *
signature 25398 int
type 2 '' char
parent 305 int
parent_sig 19978 int
parent_type 1 '' char
instance 381 int
flags 7 unsigned int
+ pos {xyz={...} a1d=0x010574bc } vec3d
+ orient {vec={...} a2d=0x010574c8 a1d=0x010574c8 } matrix
radius 1.2255429 float
+ last_pos {xyz={...} a1d=0x010574f0 } vec3d
+ last_orient {vec={...} a2d=0x010574fc a1d=0x010574fc } matrix
+ phys_info {flags=0 mass=0.00000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0105765c float [4]
hull_strength 15.000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x01057674 short [32]
net_signature 57767 unsigned short
num_pairs 369 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
num 381 int
frame_time 0.090011597 float
max_speed 150.00000 float
- wp 0x01cbd058 {weapon_info_index=18 objnum=1691 team=0 ...} weapon *
weapon_info_index 18 int
objnum 1691 int
team 0 int
species 0 int
lifeleft 24.908998 float
+ start_pos {xyz={...} a1d=0x01cbd06c } vec3d
target_num 1506 int
target_sig 0 int
nearest_dist 1304.7454 float
creation_time 18805744 long
weapon_flags 32 int
+ homing_object 0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...} object *
+ homing_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
+ homing_pos {xyz={...} a1d=0x01cbd094 } vec3d
swarm_index -1 short
missile_list_index 68 int
+ trail_ptr 0x1086f298 {head=0 tail=62 pos=0x1086f2a0 ...} trail *
+ turret_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
group_id -1 int
det_range 0.00000000 float
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
laser_bitmap_frame 0.00000000 float
laser_glow_bitmap_frame 0.00000000 float
pick_big_attack_point_timestamp 280063 int
+ big_attack_point {xyz={...} a1d=0x01cbd0d8 } vec3d
cmeasure_ignore_objnum -1 int
cmeasure_chase_objnum -1 int
cscrew_index 68 short
particle_spew_time 0 int
flak_index 0 short
lssm_warpout_time 0 long
lssm_warpin_time 0 long
lssm_stage -1 int
lssm_warp_idx 0 int
lssm_warp_time 0.00000000 float
lssm_warp_pct 0.00000000 float
+ lssm_target_pos {xyz={...} a1d=0x01cbd110 } vec3d
alpha_backward 0 unsigned char
alpha_current -1.0000000 float
weapon_max_vel 275.47791 float
- wip 0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...} weapon_info *
+ name 0x01cd61b0 "HD-51" char [32]
+ title 0x01cd61d0 "HD-51 Arbalest" char [48]
+ desc 0x035c1558 "Special Issue
Long Range Missile" char *
subtype 1 int
render_type 2 int
+ pofbitmap_name 0x01cd620c "col_hd51f.pof" char [32]
model_num 1547 int
+ external_model_name 0x01cd6230 "col_hd51.pof" char [32]
external_model_num 1676 int
hud_target_lod 0 int
+ tech_desc 0x00000000 <Bad Ptr> char *
+ tech_anim_filename 0x01cd625c "" char [32]
+ tech_title 0x01cd627c "" char [32]
+ tech_model 0x01cd629c "col_hd51.pof" char [32]
+ hud_filename 0x01cd62bc "" char [32]
hud_image_index -1 int
+ laser_bitmap {filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...} generic_anim
+ laser_glow_bitmap {filename=0x01cd630c "" first_frame=-1 num_frames=0 ...} generic_anim
laser_length 10.000000 float
+ laser_color_1 {screen_sig=0 red='�' green='�' ...} color
+ laser_color_2 {screen_sig=0 red=0 green=0 ...} color
laser_head_radius 1.0000000 float
laser_tail_radius 1.0000000 float
max_speed 150.00000 float
free_flight_time 0.25000000 float
mass 0.00000000 float
fire_wait 3.0000000 float
damage 125.00000 float
+ shockwave {name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...} shockwave_create_info
+ dinky_shockwave {name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...} shockwave_create_info
arm_time 0 long
arm_dist 0.00000000 float
arm_radius 0.00000000 float
det_range 0.00000000 float
det_radius 0.00000000 float
armor_factor 1.0000000 float
shield_factor 1.0000000 float
subsystem_factor 0.50000000 float
life_min -1.0000000 float
life_max -1.0000000 float
lifetime 25.000000 float
energy_consumed 0.00000000 float
wi_flags 2624002 int
wi_flags2 4 int
turn_time 1.2000000 float
cargo_size 5.0000000 float
rearm_rate 0.50000000 float
weapon_range 1.0000000e+009 float
num_spawn_weapons_defined 0 int
total_children_spawned 0 int
+ spawn_info 0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 } spawn_weapon_info [5]
swarm_count -1 short
min_lock_time 0.050000001 float
lock_pixels_per_sec 80 int
catchup_pixels_per_sec 100 int
catchup_pixel_penalty 20 int
fov 0.00000000 float
seeker_strength 1.0000000 float
launch_snd 91 int
impact_snd 88 int
disarmed_impact_snd -1 int
flyby_snd -1 int
+ tr_info {pt={...} w_start=0.15000001 w_end=12.500000 ...} trail_info
+ icon_filename 0x01cd6548 "" char [32]
+ anim_filename 0x01cd6568 "" char [32]
impact_weapon_expl_index 6 int
impact_explosion_radius 12.000000 float
dinky_impact_weapon_expl_index 6 int
dinky_impact_explosion_radius 12.000000 float
emp_intensity 300.00000 float
emp_time 10.000000 float
weapon_reduce 10.000000 float
afterburner_reduce 10.000000 float
+ b_info {beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...} beam_weapon_info
tag_time -1.0000000 float
tag_level -1 int
muzzle_flash -1 int
SSM_index -1 int
particle_spew_count 1 int
particle_spew_time 25 int
particle_spew_vel 0.40000001 float
particle_spew_radius 2.0000000 float
particle_spew_lifetime 0.15000001 float
particle_spew_scale 0.80000001 float
+ particle_spew_anim {filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...} generic_anim
cs_num_fired 1 int
cs_radius 0.50000000 float
cs_twist 3.0000000 float
cs_crotate 1 int
cs_delay 0 int
+ decal_texture {filename=0x01cd683c "" bitmap_id=-1 } generic_bitmap
decal_glow_texture_id -1 int
decal_burn_texture_id -1 int
+ decal_backface_texture {filename=0x01cd6868 "" bitmap_id=-1 } generic_bitmap
decal_burn_time 1000 int
decal_rad -1.0000000 float
elec_time 8000 int
elec_eng_mult 1.0000000 float
elec_weap_mult 1.0000000 float
elec_beam_mult 1.0000000 float
elec_sensors_mult 1.0000000 float
elec_randomness 2000 int
elec_use_new_style 0 int
lssm_warpout_delay 0 int
lssm_warpin_delay 0 int
lssm_stage5_vel 0.00000000 float
lssm_warpin_radius 0.00000000 float
lssm_lock_range 1000000.0 float
field_of_fire 0.00000000 float
shots 1 int
cm_aspect_effectiveness 1.0000000 float
cm_heat_effectiveness 1.0000000 float
cm_effective_rad 300.00000 float
SwarmWait 150 int
WeaponMinRange 0.00000000 float
weapon_submodel_rotate_accell 10.000000 float
weapon_submodel_rotate_vel 0.00000000 float
damage_type_idx 5 int
alpha_max 1.0000000 float
alpha_min 0.00000000 float
alpha_cycle 0.00000000 float
+ sc_collide_ship {o_language=0 o_index=0 h_language=0 ...} script_hook
+ sc_collide_weapon {o_language=0 o_index=0 h_language=0 ...} script_hook
weapon_hitpoints 15 int
burst_shots 0 int
burst_delay 1.0000000 float
burst_flags 0 int
+ thruster_flame {filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...} generic_anim
+ thruster_glow {filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...} generic_anim
thruster_glow_factor 1.0000000 float
target_lead_scaler 0.00000000 float
- hobjp 0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...} object *
+ next 0x00fc4738 {next=0x00fb5468 prev=0x0103dfe8 signature=26943 ...} object *
+ prev 0x01014b48 {next=0x0103dfe8 prev=0x00fd6a28 signature=26941 ...} object *
signature 26942 int
type 2 '' char
parent 4 int
parent_sig 5 int
parent_type 1 '' char
instance 414 int
flags 2054 unsigned int
+ pos {xyz={...} a1d=0x0103e00c } vec3d
+ orient {vec={...} a2d=0x0103e018 a1d=0x0103e018 } matrix
radius 1.4000000 float
+ last_pos {xyz={...} a1d=0x0103e040 } vec3d
+ last_orient {vec={...} a2d=0x0103e04c a1d=0x0103e04c } matrix
+ phys_info {flags=512 mass=9.9999997e-005 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0103e1ac float [4]
hull_strength 0.00000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x0103e1c4 short [32]
net_signature 59303 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
Autos:
- Weapon_info 0x01ccd480 struct weapon_info * Weapon_info {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...} weapon_info [200]
+ [0] {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...} weapon_info
+ [1] {name=0x01ccdc58 "GBK-6 KEW" title=0x01ccdc78 "GBK-6" desc=0x035d9680 "Special Issue
Kinetic Energy Weapon" ...} weapon_info
+ [2] {name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...} weapon_info
+ [3] {name=0x01ccec08 "Cylon KEW" title=0x01ccec28 "Cylon KEW" desc=0x035c0ec8 "Standard Issue
Kinetic Energy Weapon" ...} weapon_info
+ [4] {name=0x01ccf3e0 "Cylon KEW#Weak" title=0x01ccf400 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [5] {name=0x01ccfbb8 "Cylon KEW#MK1" title=0x01ccfbd8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [6] {name=0x01cd0390 "Cylon Heavy KEW" title=0x01cd03b0 "Cylon Heavy KEW" desc=0x035c0f20 "Special Issue
Kinetic Energy Weapon" ...} weapon_info
+ [7] {name=0x01cd0b68 "Colonial Heavy KEW" title=0x01cd0b88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [8] {name=0x01cd1340 "Colonial Artillery" title=0x01cd1360 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [9] {name=0x01cd1b18 "Colonial Heavy Artillery" title=0x01cd1b38 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [10] {name=0x01cd22f0 "Colonial Heavy Mount Artillery" title=0x01cd2310 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [11] {name=0x01cd2ac8 "Spinal Mount Artillery" title=0x01cd2ae8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [12] {name=0x01cd32a0 "Colonial Light Flak" title=0x01cd32c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [13] {name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [14] {name=0x01cd4250 "Colonial CIWS" title=0x01cd4270 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [15] {name=0x01cd4a28 "Colonial Phalanx Cannon" title=0x01cd4a48 "CPC-17" desc=0x035c0e78 "Special Issue
Kinetic Energy Weapon" ...} weapon_info
+ [16] {name=0x01cd5200 "Cylon Heavy KEW#Capship" title=0x01cd5220 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [17] {name=0x01cd59d8 "HD-70" title=0x01cd59f8 "HD-70 Lightening Javelin" desc=0x035c1508 "Standard Issue
Short Range Missile" ...} weapon_info
+ [18] {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...} weapon_info
+ [19] {name=0x01cd6988 "CTD-17" title=0x01cd69a8 "CTD-17 Jester" desc=0x035c15a8 "Special Issue
Electronics Warfare" ...} weapon_info
+ [20] {name=0x01cd7160 "HS-24" title=0x01cd7180 "HS-24 Lance" desc=0x035c15f8 "Standard Issue
Dumbfire Rocket" ...} weapon_info
+ [21] {name=0x01cd7938 "AGM-41" title=0x01cd7958 "AGM-41 Whiplash" desc=0x035c1648 "Special Issue
Anti-subsystem Torpedo" ...} weapon_info
+ [22] {name=0x01cd8110 "GBU-102" title=0x01cd8130 "GBU-102 Tercio" desc=0x035c16a0 "Standard Issue
Anti-shipping Torpedo" ...} weapon_info
+ [23] {name=0x01cd88e8 "N4 Nessus" title=0x01cd8908 "N4 Nessus" desc=0x035c16f8 "Special Issue
Nuclear Warhead" ...} weapon_info
+ [24] {name=0x01cd90c0 "Cylon Missile" title=0x01cd90e0 "Cylon Missile" desc=0x035c1748 "Standard Issue
Short Range Missile" ...} weapon_info
+ [25] {name=0x01cd9898 "Cylon Missile#Weak" title=0x01cd98b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [26] {name=0x01cda070 "Cylon Shipwreck" title=0x01cda090 "Cylon Shipwreck" desc=0x035c1798 "Special Issue
Anti-subsystem Torpedo" ...} weapon_info
+ [27] {name=0x01cda848 "Cylon Scythe" title=0x01cda868 "Cylon Scythe" desc=0x035d6a10 "Standard Issue
Anti-shipping Torpedo" ...} weapon_info
+ [28] {name=0x01cdb020 "Cylon Scythe#Weak" title=0x01cdb040 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [29] {name=0x01cdb7f8 "Cylon Nuclear Missile" title=0x01cdb818 "Cylon Nuclear Missile" desc=0x035d6a68 "Special Issue
Nuclear Warhead" ...} weapon_info
+ [30] {name=0x01cdbfd0 "Cylon Torpedo" title=0x01cdbff0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [31] {name=0x01cdc7a8 "Cylon Torpedo#Weak" title=0x01cdc7c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [32] {name=0x01cdcf80 "Cylon Heavy Torpedo" title=0x01cdcfa0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [33] {name=0x01cdd758 "Cylon Heavy Torpedo#Weak" title=0x01cdd778 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [34] {name=0x01cddf30 "Colonial Countermeasure" title=0x01cddf50 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [35] {name=0x01cde708 "Cylon Countermeasure" title=0x01cde728 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [36] {name=0x01cdeee0 "" title=0x01cdef00 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [37] {name=0x01cdf6b8 "" title=0x01cdf6d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [38] {name=0x01cdfe90 "" title=0x01cdfeb0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [39] {name=0x01ce0668 "" title=0x01ce0688 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [40] {name=0x01ce0e40 "" title=0x01ce0e60 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [41] {name=0x01ce1618 "" title=0x01ce1638 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [42] {name=0x01ce1df0 "" title=0x01ce1e10 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [43] {name=0x01ce25c8 "" title=0x01ce25e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [44] {name=0x01ce2da0 "" title=0x01ce2dc0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [45] {name=0x01ce3578 "" title=0x01ce3598 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [46] {name=0x01ce3d50 "" title=0x01ce3d70 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [47] {name=0x01ce4528 "" title=0x01ce4548 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [48] {name=0x01ce4d00 "" title=0x01ce4d20 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [49] {name=0x01ce54d8 "" title=0x01ce54f8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [50] {name=0x01ce5cb0 "" title=0x01ce5cd0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [51] {name=0x01ce6488 "" title=0x01ce64a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [52] {name=0x01ce6c60 "" title=0x01ce6c80 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [53] {name=0x01ce7438 "" title=0x01ce7458 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [54] {name=0x01ce7c10 "" title=0x01ce7c30 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [55] {name=0x01ce83e8 "" title=0x01ce8408 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [56] {name=0x01ce8bc0 "" title=0x01ce8be0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [57] {name=0x01ce9398 "" title=0x01ce93b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [58] {name=0x01ce9b70 "" title=0x01ce9b90 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [59] {name=0x01cea348 "" title=0x01cea368 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [60] {name=0x01ceab20 "" title=0x01ceab40 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [61] {name=0x01ceb2f8 "" title=0x01ceb318 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [62] {name=0x01cebad0 "" title=0x01cebaf0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [63] {name=0x01cec2a8 "" title=0x01cec2c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [64] {name=0x01ceca80 "" title=0x01cecaa0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [65] {name=0x01ced258 "" title=0x01ced278 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [66] {name=0x01ceda30 "" title=0x01ceda50 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [67] {name=0x01cee208 "" title=0x01cee228 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [68] {name=0x01cee9e0 "" title=0x01ceea00 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [69] {name=0x01cef1b8 "" title=0x01cef1d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [70] {name=0x01cef990 "" title=0x01cef9b0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [71] {name=0x01cf0168 "" title=0x01cf0188 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [72] {name=0x01cf0940 "" title=0x01cf0960 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [73] {name=0x01cf1118 "" title=0x01cf1138 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [74] {name=0x01cf18f0 "" title=0x01cf1910 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [75] {name=0x01cf20c8 "" title=0x01cf20e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [76] {name=0x01cf28a0 "" title=0x01cf28c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [77] {name=0x01cf3078 "" title=0x01cf3098 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [78] {name=0x01cf3850 "" title=0x01cf3870 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [79] {name=0x01cf4028 "" title=0x01cf4048 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [80] {name=0x01cf4800 "" title=0x01cf4820 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [81] {name=0x01cf4fd8 "" title=0x01cf4ff8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [82] {name=0x01cf57b0 "" title=0x01cf57d0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [83] {name=0x01cf5f88 "" title=0x01cf5fa8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [84] {name=0x01cf6760 "" title=0x01cf6780 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [85] {name=0x01cf6f38 "" title=0x01cf6f58 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [86] {name=0x01cf7710 "" title=0x01cf7730 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [87] {name=0x01cf7ee8 "" title=0x01cf7f08 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [88] {name=0x01cf86c0 "" title=0x01cf86e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [89] {name=0x01cf8e98 "" title=0x01cf8eb8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [90] {name=0x01cf9670 "" title=0x01cf9690 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [91] {name=0x01cf9e48 "" title=0x01cf9e68 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [92] {name=0x01cfa620 "" title=0x01cfa640 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [93] {name=0x01cfadf8 "" title=0x01cfae18 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [94] {name=0x01cfb5d0 "" title=0x01cfb5f0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [95] {name=0x01cfbda8 "" title=0x01cfbdc8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [96] {name=0x01cfc580 "" title=0x01cfc5a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [97] {name=0x01cfcd58 "" title=0x01cfcd78 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [98] {name=0x01cfd530 "" title=0x01cfd550 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [99] {name=0x01cfdd08 "" title=0x01cfdd28 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [100] {name=0x01cfe4e0 "" title=0x01cfe500 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [101] {name=0x01cfecb8 "" title=0x01cfecd8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [102] {name=0x01cff490 "" title=0x01cff4b0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [103] {name=0x01cffc68 "" title=0x01cffc88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [104] {name=0x01d00440 "" title=0x01d00460 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [105] {name=0x01d00c18 "" title=0x01d00c38 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [106] {name=0x01d013f0 "" title=0x01d01410 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [107] {name=0x01d01bc8 "" title=0x01d01be8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [108] {name=0x01d023a0 "" title=0x01d023c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [109] {name=0x01d02b78 "" title=0x01d02b98 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [110] {name=0x01d03350 "" title=0x01d03370 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [111] {name=0x01d03b28 "" title=0x01d03b48 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [112] {name=0x01d04300 "" title=0x01d04320 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [113] {name=0x01d04ad8 "" title=0x01d04af8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [114] {name=0x01d052b0 "" title=0x01d052d0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [115] {name=0x01d05a88 "" title=0x01d05aa8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [116] {name=0x01d06260 "" title=0x01d06280 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [117] {name=0x01d06a38 "" title=0x01d06a58 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [118] {name=0x01d07210 "" title=0x01d07230 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [119] {name=0x01d079e8 "" title=0x01d07a08 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [120] {name=0x01d081c0 "" title=0x01d081e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [121] {name=0x01d08998 "" title=0x01d089b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [122] {name=0x01d09170 "" title=0x01d09190 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [123] {name=0x01d09948 "" title=0x01d09968 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [124] {name=0x01d0a120 "" title=0x01d0a140 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [125] {name=0x01d0a8f8 "" title=0x01d0a918 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [126] {name=0x01d0b0d0 "" title=0x01d0b0f0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [127] {name=0x01d0b8a8 "" title=0x01d0b8c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [128] {name=0x01d0c080 "" title=0x01d0c0a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [129] {name=0x01d0c858 "" title=0x01d0c878 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [130] {name=0x01d0d030 "" title=0x01d0d050 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [131] {name=0x01d0d808 "" title=0x01d0d828 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [132] {name=0x01d0dfe0 "" title=0x01d0e000 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [133] {name=0x01d0e7b8 "" title=0x01d0e7d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [134] {name=0x01d0ef90 "" title=0x01d0efb0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [135] {name=0x01d0f768 "" title=0x01d0f788 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [136] {name=0x01d0ff40 "" title=0x01d0ff60 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [137] {name=0x01d10718 "" title=0x01d10738 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [138] {name=0x01d10ef0 "" title=0x01d10f10 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [139] {name=0x01d116c8 "" title=0x01d116e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [140] {name=0x01d11ea0 "" title=0x01d11ec0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [141] {name=0x01d12678 "" title=0x01d12698 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [142] {name=0x01d12e50 "" title=0x01d12e70 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [143] {name=0x01d13628 "" title=0x01d13648 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [144] {name=0x01d13e00 "" title=0x01d13e20 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [145] {name=0x01d145d8 "" title=0x01d145f8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [146] {name=0x01d14db0 "" title=0x01d14dd0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [147] {name=0x01d15588 "" title=0x01d155a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [148] {name=0x01d15d60 "" title=0x01d15d80 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [149] {name=0x01d16538 "" title=0x01d16558 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [150] {name=0x01d16d10 "" title=0x01d16d30 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [151] {name=0x01d174e8 "" title=0x01d17508 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [152] {name=0x01d17cc0 "" title=0x01d17ce0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [153] {name=0x01d18498 "" title=0x01d184b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [154] {name=0x01d18c70 "" title=0x01d18c90 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [155] {name=0x01d19448 "" title=0x01d19468 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [156] {name=0x01d19c20 "" title=0x01d19c40 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [157] {name=0x01d1a3f8 "" title=0x01d1a418 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [158] {name=0x01d1abd0 "" title=0x01d1abf0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [159] {name=0x01d1b3a8 "" title=0x01d1b3c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [160] {name=0x01d1bb80 "" title=0x01d1bba0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [161] {name=0x01d1c358 "" title=0x01d1c378 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [162] {name=0x01d1cb30 "" title=0x01d1cb50 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [163] {name=0x01d1d308 "" title=0x01d1d328 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [164] {name=0x01d1dae0 "" title=0x01d1db00 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [165] {name=0x01d1e2b8 "" title=0x01d1e2d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [166] {name=0x01d1ea90 "" title=0x01d1eab0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [167] {name=0x01d1f268 "" title=0x01d1f288 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [168] {name=0x01d1fa40 "" title=0x01d1fa60 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [169] {name=0x01d20218 "" title=0x01d20238 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [170] {name=0x01d209f0 "" title=0x01d20a10 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [171] {name=0x01d211c8 "" title=0x01d211e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [172] {name=0x01d219a0 "" title=0x01d219c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [173] {name=0x01d22178 "" title=0x01d22198 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [174] {name=0x01d22950 "" title=0x01d22970 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [175] {name=0x01d23128 "" title=0x01d23148 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [176] {name=0x01d23900 "" title=0x01d23920 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [177] {name=0x01d240d8 "" title=0x01d240f8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [178] {name=0x01d248b0 "" title=0x01d248d0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [179] {name=0x01d25088 "" title=0x01d250a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [180] {name=0x01d25860 "" title=0x01d25880 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [181] {name=0x01d26038 "" title=0x01d26058 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [182] {name=0x01d26810 "" title=0x01d26830 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [183] {name=0x01d26fe8 "" title=0x01d27008 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [184] {name=0x01d277c0 "" title=0x01d277e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [185] {name=0x01d27f98 "" title=0x01d27fb8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [186] {name=0x01d28770 "" title=0x01d28790 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [187] {name=0x01d28f48 "" title=0x01d28f68 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [188] {name=0x01d29720 "" title=0x01d29740 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [189] {name=0x01d29ef8 "" title=0x01d29f18 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [190] {name=0x01d2a6d0 "" title=0x01d2a6f0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [191] {name=0x01d2aea8 "" title=0x01d2aec8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [192] {name=0x01d2b680 "" title=0x01d2b6a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [193] {name=0x01d2be58 "" title=0x01d2be78 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [194] {name=0x01d2c630 "" title=0x01d2c650 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [195] {name=0x01d2ce08 "" title=0x01d2ce28 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [196] {name=0x01d2d5e0 "" title=0x01d2d600 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [197] {name=0x01d2ddb8 "" title=0x01d2ddd8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [198] {name=0x01d2e590 "" title=0x01d2e5b0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [199] {name=0x01d2ed68 "" title=0x01d2ed88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
- Weapon_info[Weapons[hobjp->instance].weapon_info_index] {name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ name 0x01cd3a78 "Colonial Flak" char [32]
+ title 0x01cd3a98 "" char [48]
+ desc 0x00000000 <Bad Ptr> char *
subtype 0 int
render_type 2 int
+ pofbitmap_name 0x01cd3ad4 "hornet.pof" char [32]
model_num 1160 int
+ external_model_name 0x01cd3af8 "" char [32]
external_model_num 1160 int
hud_target_lod -1 int
+ tech_desc 0x00000000 <Bad Ptr> char *
+ tech_anim_filename 0x01cd3b24 "" char [32]
+ tech_title 0x01cd3b44 "" char [32]
+ tech_model 0x01cd3b64 "" char [32]
+ hud_filename 0x01cd3b84 "" char [32]
hud_image_index -1 int
+ laser_bitmap {filename=0x01cd3ba8 "" first_frame=-1 num_frames=0 ...} generic_anim
+ laser_glow_bitmap {filename=0x01cd3bd4 "" first_frame=-1 num_frames=0 ...} generic_anim
laser_length 10.000000 float
+ laser_color_1 {screen_sig=0 red='�' green='�' ...} color
+ laser_color_2 {screen_sig=0 red=0 green=0 ...} color
laser_head_radius 1.0000000 float
laser_tail_radius 1.0000000 float
max_speed 6000.0000 float
free_flight_time 0.00000000 float
mass 9.9999997e-005 float
fire_wait 0.050000001 float
damage 50.000000 float
+ shockwave {name=0x01cd3c58 "" pof_name=0x01cd3c78 "" inner_rad=20.000000 ...} shockwave_create_info
+ dinky_shockwave {name=0x01cd3cbc "" pof_name=0x01cd3cdc "" inner_rad=20.000000 ...} shockwave_create_info
arm_time 0 long
arm_dist 0.00000000 float
arm_radius 0.00000000 float
det_range 4000.0000 float
det_radius 40.000000 float
armor_factor 1.0000000 float
shield_factor 1.0000000 float
subsystem_factor 0.30000001 float
life_min 1.0000000 float
life_max 1.5000000 float
lifetime 1.0000000 float
energy_consumed 0.00000000 float
wi_flags -1576923136 int
wi_flags2 225 int
turn_time 1.0000000 float
cargo_size 1.0000000 float
rearm_rate 0.0099999998 float
weapon_range 4000.0000 float
num_spawn_weapons_defined 0 int
total_children_spawned 0 int
+ spawn_info 0x01cd3d70 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 } spawn_weapon_info [5]
swarm_count -1 short
min_lock_time 0.00000000 float
lock_pixels_per_sec 50 int
catchup_pixels_per_sec 50 int
catchup_pixel_penalty 50 int
fov 0.00000000 float
seeker_strength 1.0000000 float
launch_snd 116 int
impact_snd 114 int
disarmed_impact_snd -1 int
flyby_snd -1 int
+ tr_info {pt={...} w_start=1.0000000 w_end=1.0000000 ...} trail_info
+ icon_filename 0x01cd3e10 "" char [32]
+ anim_filename 0x01cd3e30 "" char [32]
impact_weapon_expl_index 3 int
impact_explosion_radius 20.000000 float
dinky_impact_weapon_expl_index -1 int
dinky_impact_explosion_radius 0.00000000 float
emp_intensity 300.00000 float
emp_time 10.000000 float
weapon_reduce 10.000000 float
afterburner_reduce 10.000000 float
+ b_info {beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...} beam_weapon_info
tag_time -1.0000000 float
tag_level -1 int
muzzle_flash 1 int
SSM_index -1 int
particle_spew_count 1 int
particle_spew_time 25 int
particle_spew_vel 0.40000001 float
particle_spew_radius 2.0000000 float
particle_spew_lifetime 0.15000001 float
particle_spew_scale 0.80000001 float
+ particle_spew_anim {filename=0x01cd40c4 "" first_frame=-1 num_frames=0 ...} generic_anim
cs_num_fired 4 int
cs_radius 1.2500000 float
cs_twist 5.0000000 float
cs_crotate 1 int
cs_delay 30 int
+ decal_texture {filename=0x01cd4104 "" bitmap_id=-1 } generic_bitmap
decal_glow_texture_id -1 int
decal_burn_texture_id -1 int
+ decal_backface_texture {filename=0x01cd4130 "" bitmap_id=-1 } generic_bitmap
decal_burn_time 1000 int
decal_rad -1.0000000 float
elec_time 8000 int
elec_eng_mult 1.0000000 float
elec_weap_mult 1.0000000 float
elec_beam_mult 1.0000000 float
elec_sensors_mult 1.0000000 float
elec_randomness 2000 int
elec_use_new_style 0 int
lssm_warpout_delay 0 int
lssm_warpin_delay 0 int
lssm_stage5_vel 0.00000000 float
lssm_warpin_radius 0.00000000 float
lssm_lock_range 1000000.0 float
field_of_fire 20.000000 float
shots 1 int
cm_aspect_effectiveness 1.0000000 float
cm_heat_effectiveness 1.0000000 float
cm_effective_rad 300.00000 float
SwarmWait 150 int
WeaponMinRange 1000.0000 float
weapon_submodel_rotate_accell 10.000000 float
weapon_submodel_rotate_vel 0.00000000 float
damage_type_idx 6 int
alpha_max 1.0000000 float
alpha_min 0.00000000 float
alpha_cycle 0.00000000 float
+ sc_collide_ship {o_language=0 o_index=0 h_language=0 ...} script_hook
+ sc_collide_weapon {o_language=0 o_index=0 h_language=0 ...} script_hook
weapon_hitpoints 0 int
burst_shots 0 int
burst_delay 1.0000000 float
burst_flags 0 int
+ thruster_flame {filename=0x01cd41f0 "" first_frame=-1 num_frames=0 ...} generic_anim
+ thruster_glow {filename=0x01cd421c "" first_frame=-1 num_frames=0 ...} generic_anim
thruster_glow_factor 1.0000000 float
target_lead_scaler 0.00000000 float
Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags -1576923136 int
- Weapons 0x01ca9ac8 struct weapon * Weapons {weapon_info_index=31 objnum=97 team=1 ...} weapon [700]
+ [0] {weapon_info_index=31 objnum=97 team=1 ...} weapon
+ [1] {weapon_info_index=33 objnum=1950 team=1 ...} weapon
+ [2] {weapon_info_index=33 objnum=102 team=1 ...} weapon
+ [3] {weapon_info_index=31 objnum=209 team=1 ...} weapon
+ [4] {weapon_info_index=31 objnum=1300 team=1 ...} weapon
+ [5] {weapon_info_index=31 objnum=595 team=1 ...} weapon
+ [6] {weapon_info_index=33 objnum=285 team=1 ...} weapon
+ [7] {weapon_info_index=31 objnum=1780 team=1 ...} weapon
+ [8] {weapon_info_index=31 objnum=843 team=1 ...} weapon
+ [9] {weapon_info_index=33 objnum=574 team=1 ...} weapon
+ [10] {weapon_info_index=31 objnum=429 team=1 ...} weapon
+ [11] {weapon_info_index=33 objnum=1077 team=1 ...} weapon
+ [12] {weapon_info_index=33 objnum=721 team=1 ...} weapon
+ [13] {weapon_info_index=31 objnum=547 team=1 ...} weapon
+ [14] {weapon_info_index=31 objnum=631 team=1 ...} weapon
+ [15] {weapon_info_index=31 objnum=256 team=1 ...} weapon
+ [16] {weapon_info_index=33 objnum=293 team=1 ...} weapon
+ [17] {weapon_info_index=10 objnum=1148 team=0 ...} weapon
+ [18] {weapon_info_index=31 objnum=817 team=1 ...} weapon
+ [19] {weapon_info_index=33 objnum=1324 team=1 ...} weapon
+ [20] {weapon_info_index=33 objnum=1935 team=1 ...} weapon
+ [21] {weapon_info_index=9 objnum=736 team=0 ...} weapon
+ [22] {weapon_info_index=31 objnum=1737 team=1 ...} weapon
+ [23] {weapon_info_index=31 objnum=477 team=1 ...} weapon
+ [24] {weapon_info_index=13 objnum=367 team=0 ...} weapon
+ [25] {weapon_info_index=31 objnum=1228 team=1 ...} weapon
+ [26] {weapon_info_index=33 objnum=1926 team=1 ...} weapon
+ [27] {weapon_info_index=31 objnum=1609 team=1 ...} weapon
+ [28] {weapon_info_index=31 objnum=1354 team=1 ...} weapon
+ [29] {weapon_info_index=33 objnum=726 team=1 ...} weapon
+ [30] {weapon_info_index=31 objnum=1140 team=1 ...} weapon
+ [31] {weapon_info_index=31 objnum=10 team=1 ...} weapon
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+ [677] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [678] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [679] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [680] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [681] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [682] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [683] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [684] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [685] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [686] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [687] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [688] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [689] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [690] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [691] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [692] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [693] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [694] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [695] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [696] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [697] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [698] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
+ [699] {weapon_info_index=-1 objnum=-1 team=0 ...} weapon
- Weapons[hobjp->instance] {weapon_info_index=13 objnum=1506 team=0 ...} weapon
weapon_info_index 13 int
objnum 1506 int
team 0 int
species 0 int
lifeleft 1.2167473 float
+ start_pos {xyz={...} a1d=0x01cbeb3c } vec3d
target_num 317 int
target_sig 20428 int
nearest_dist 99999.000 float
creation_time 19139388 long
weapon_flags 32 int
+ homing_object 0x00f65db8 struct object obj_used_list {next=0x00f70188 prev=0x00fb2448 signature=0 ...} object *
+ homing_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
+ homing_pos {xyz={...} a1d=0x01cbeb64 } vec3d
swarm_index -1 short
missile_list_index -1 int
+ trail_ptr 0x00000000 {head=??? tail=??? pos=0x00000008 ...} trail *
+ turret_subsys 0x0336aba0 {next=0x0336ba58 prev=0x03369ce8 system_info=0x08731f40 ...} ship_subsys *
group_id -1 int
det_range 2608.0366 float
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
laser_bitmap_frame 0.00000000 float
laser_glow_bitmap_frame 0.00000000 float
pick_big_attack_point_timestamp 285123 int
+ big_attack_point {xyz={...} a1d=0x01cbeba8 } vec3d
cmeasure_ignore_objnum -1 int
cmeasure_chase_objnum -1 int
cscrew_index -1 short
particle_spew_time 0 int
flak_index 0 short
lssm_warpout_time 0 long
lssm_warpin_time 0 long
lssm_stage -1 int
lssm_warp_idx 0 int
lssm_warp_time 0.00000000 float
lssm_warp_pct 0.00000000 float
+ lssm_target_pos {xyz={...} a1d=0x01cbebe0 } vec3d
alpha_backward 0 unsigned char
alpha_current -1.0000000 float
weapon_max_vel 6015.0000 float
Weapons[hobjp->instance].weapon_info_index 13 int
- hobjp 0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...} object *
+ next 0x00fc4738 {next=0x00fb5468 prev=0x0103dfe8 signature=26943 ...} object *
+ prev 0x01014b48 {next=0x0103dfe8 prev=0x00fd6a28 signature=26941 ...} object *
signature 26942 int
type 2 '' char
parent 4 int
parent_sig 5 int
parent_type 1 '' char
instance 414 int
flags 2054 unsigned int
+ pos {xyz={...} a1d=0x0103e00c } vec3d
+ orient {vec={...} a2d=0x0103e018 a1d=0x0103e018 } matrix
radius 1.4000000 float
+ last_pos {xyz={...} a1d=0x0103e040 } vec3d
+ last_orient {vec={...} a2d=0x0103e04c a1d=0x0103e04c } matrix
+ phys_info {flags=512 mass=9.9999997e-005 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0103e1ac float [4]
hull_strength 0.00000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x0103e1c4 short [32]
net_signature 59303 unsigned short
num_pairs 0 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
hobjp->instance 414 int
Autos:
frame_time 0.090011597 float
num 381 int
- obj 0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...} object *
+ next 0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...} object *
+ prev 0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...} object *
signature 25398 int
type 2 '' char
parent 305 int
parent_sig 19978 int
parent_type 1 '' char
instance 381 int
flags 7 unsigned int
+ pos {xyz={...} a1d=0x010574bc } vec3d
+ orient {vec={...} a2d=0x010574c8 a1d=0x010574c8 } matrix
radius 1.2255429 float
+ last_pos {xyz={...} a1d=0x010574f0 } vec3d
+ last_orient {vec={...} a2d=0x010574fc a1d=0x010574fc } matrix
+ phys_info {flags=0 mass=0.00000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0105765c float [4]
hull_strength 15.000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x01057674 short [32]
net_signature 57767 unsigned short
num_pairs 369 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
- wip 0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...} weapon_info *
+ name 0x01cd61b0 "HD-51" char [32]
+ title 0x01cd61d0 "HD-51 Arbalest" char [48]
+ desc 0x035c1558 "Special Issue
Long Range Missile" char *
subtype 1 int
render_type 2 int
+ pofbitmap_name 0x01cd620c "col_hd51f.pof" char [32]
model_num 1547 int
+ external_model_name 0x01cd6230 "col_hd51.pof" char [32]
external_model_num 1676 int
hud_target_lod 0 int
+ tech_desc 0x00000000 <Bad Ptr> char *
+ tech_anim_filename 0x01cd625c "" char [32]
+ tech_title 0x01cd627c "" char [32]
+ tech_model 0x01cd629c "col_hd51.pof" char [32]
+ hud_filename 0x01cd62bc "" char [32]
hud_image_index -1 int
+ laser_bitmap {filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...} generic_anim
+ laser_glow_bitmap {filename=0x01cd630c "" first_frame=-1 num_frames=0 ...} generic_anim
laser_length 10.000000 float
+ laser_color_1 {screen_sig=0 red='�' green='�' ...} color
+ laser_color_2 {screen_sig=0 red=0 green=0 ...} color
laser_head_radius 1.0000000 float
laser_tail_radius 1.0000000 float
max_speed 150.00000 float
free_flight_time 0.25000000 float
mass 0.00000000 float
fire_wait 3.0000000 float
damage 125.00000 float
+ shockwave {name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...} shockwave_create_info
+ dinky_shockwave {name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...} shockwave_create_info
arm_time 0 long
arm_dist 0.00000000 float
arm_radius 0.00000000 float
det_range 0.00000000 float
det_radius 0.00000000 float
armor_factor 1.0000000 float
shield_factor 1.0000000 float
subsystem_factor 0.50000000 float
life_min -1.0000000 float
life_max -1.0000000 float
lifetime 25.000000 float
energy_consumed 0.00000000 float
wi_flags 2624002 int
wi_flags2 4 int
turn_time 1.2000000 float
cargo_size 5.0000000 float
rearm_rate 0.50000000 float
weapon_range 1.0000000e+009 float
num_spawn_weapons_defined 0 int
total_children_spawned 0 int
+ spawn_info 0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 } spawn_weapon_info [5]
swarm_count -1 short
min_lock_time 0.050000001 float
lock_pixels_per_sec 80 int
catchup_pixels_per_sec 100 int
catchup_pixel_penalty 20 int
fov 0.00000000 float
seeker_strength 1.0000000 float
launch_snd 91 int
impact_snd 88 int
disarmed_impact_snd -1 int
flyby_snd -1 int
+ tr_info {pt={...} w_start=0.15000001 w_end=12.500000 ...} trail_info
+ icon_filename 0x01cd6548 "" char [32]
+ anim_filename 0x01cd6568 "" char [32]
impact_weapon_expl_index 6 int
impact_explosion_radius 12.000000 float
dinky_impact_weapon_expl_index 6 int
dinky_impact_explosion_radius 12.000000 float
emp_intensity 300.00000 float
emp_time 10.000000 float
weapon_reduce 10.000000 float
afterburner_reduce 10.000000 float
+ b_info {beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...} beam_weapon_info
tag_time -1.0000000 float
tag_level -1 int
muzzle_flash -1 int
SSM_index -1 int
particle_spew_count 1 int
particle_spew_time 25 int
particle_spew_vel 0.40000001 float
particle_spew_radius 2.0000000 float
particle_spew_lifetime 0.15000001 float
particle_spew_scale 0.80000001 float
+ particle_spew_anim {filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...} generic_anim
cs_num_fired 1 int
cs_radius 0.50000000 float
cs_twist 3.0000000 float
cs_crotate 1 int
cs_delay 0 int
+ decal_texture {filename=0x01cd683c "" bitmap_id=-1 } generic_bitmap
decal_glow_texture_id -1 int
decal_burn_texture_id -1 int
+ decal_backface_texture {filename=0x01cd6868 "" bitmap_id=-1 } generic_bitmap
decal_burn_time 1000 int
decal_rad -1.0000000 float
elec_time 8000 int
elec_eng_mult 1.0000000 float
elec_weap_mult 1.0000000 float
elec_beam_mult 1.0000000 float
elec_sensors_mult 1.0000000 float
elec_randomness 2000 int
elec_use_new_style 0 int
lssm_warpout_delay 0 int
lssm_warpin_delay 0 int
lssm_stage5_vel 0.00000000 float
lssm_warpin_radius 0.00000000 float
lssm_lock_range 1000000.0 float
field_of_fire 0.00000000 float
shots 1 int
cm_aspect_effectiveness 1.0000000 float
cm_heat_effectiveness 1.0000000 float
cm_effective_rad 300.00000 float
SwarmWait 150 int
WeaponMinRange 0.00000000 float
weapon_submodel_rotate_accell 10.000000 float
weapon_submodel_rotate_vel 0.00000000 float
damage_type_idx 5 int
alpha_max 1.0000000 float
alpha_min 0.00000000 float
alpha_cycle 0.00000000 float
+ sc_collide_ship {o_language=0 o_index=0 h_language=0 ...} script_hook
+ sc_collide_weapon {o_language=0 o_index=0 h_language=0 ...} script_hook
weapon_hitpoints 15 int
burst_shots 0 int
burst_delay 1.0000000 float
burst_flags 0 int
+ thruster_flame {filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...} generic_anim
+ thruster_glow {filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...} generic_anim
thruster_glow_factor 1.0000000 float
target_lead_scaler 0.00000000 float
wip->wi_flags 2624002 int
Locals:
- obj 0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...} object *
+ next 0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...} object *
+ prev 0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...} object *
signature 25398 int
type 2 '' char
parent 305 int
parent_sig 19978 int
parent_type 1 '' char
instance 381 int
flags 7 unsigned int
+ pos {xyz={...} a1d=0x010574bc } vec3d
+ orient {vec={...} a2d=0x010574c8 a1d=0x010574c8 } matrix
radius 1.2255429 float
+ last_pos {xyz={...} a1d=0x010574f0 } vec3d
+ last_orient {vec={...} a2d=0x010574fc a1d=0x010574fc } matrix
+ phys_info {flags=0 mass=0.00000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0105765c float [4]
hull_strength 15.000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x01057674 short [32]
net_signature 57767 unsigned short
num_pairs 369 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
num 381 int
objnum 1691 int
frame_time 0.090011597 float
- wp 0x01cbd058 {weapon_info_index=18 objnum=1691 team=0 ...} weapon *
weapon_info_index 18 int
objnum 1691 int
team 0 int
species 0 int
lifeleft 24.908998 float
+ start_pos {xyz={...} a1d=0x01cbd06c } vec3d
target_num 1506 int
target_sig 0 int
nearest_dist 1304.7454 float
creation_time 18805744 long
weapon_flags 32 int
+ homing_object 0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...} object *
+ homing_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
+ homing_pos {xyz={...} a1d=0x01cbd094 } vec3d
swarm_index -1 short
missile_list_index 68 int
+ trail_ptr 0x1086f298 {head=0 tail=62 pos=0x1086f2a0 ...} trail *
+ turret_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
group_id -1 int
det_range 0.00000000 float
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
laser_bitmap_frame 0.00000000 float
laser_glow_bitmap_frame 0.00000000 float
pick_big_attack_point_timestamp 280063 int
+ big_attack_point {xyz={...} a1d=0x01cbd0d8 } vec3d
cmeasure_ignore_objnum -1 int
cmeasure_chase_objnum -1 int
cscrew_index 68 short
particle_spew_time 0 int
flak_index 0 short
lssm_warpout_time 0 long
lssm_warpin_time 0 long
lssm_stage -1 int
lssm_warp_idx 0 int
lssm_warp_time 0.00000000 float
lssm_warp_pct 0.00000000 float
+ lssm_target_pos {xyz={...} a1d=0x01cbd110 } vec3d
alpha_backward 0 unsigned char
alpha_current -1.0000000 float
weapon_max_vel 275.47791 float
- wip 0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...} weapon_info *
+ name 0x01cd61b0 "HD-51" char [32]
+ title 0x01cd61d0 "HD-51 Arbalest" char [48]
+ desc 0x035c1558 "Special Issue
Long Range Missile" char *
subtype 1 int
render_type 2 int
+ pofbitmap_name 0x01cd620c "col_hd51f.pof" char [32]
model_num 1547 int
+ external_model_name 0x01cd6230 "col_hd51.pof" char [32]
external_model_num 1676 int
hud_target_lod 0 int
+ tech_desc 0x00000000 <Bad Ptr> char *
+ tech_anim_filename 0x01cd625c "" char [32]
+ tech_title 0x01cd627c "" char [32]
+ tech_model 0x01cd629c "col_hd51.pof" char [32]
+ hud_filename 0x01cd62bc "" char [32]
hud_image_index -1 int
+ laser_bitmap {filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...} generic_anim
+ laser_glow_bitmap {filename=0x01cd630c "" first_frame=-1 num_frames=0 ...} generic_anim
laser_length 10.000000 float
+ laser_color_1 {screen_sig=0 red='�' green='�' ...} color
+ laser_color_2 {screen_sig=0 red=0 green=0 ...} color
laser_head_radius 1.0000000 float
laser_tail_radius 1.0000000 float
max_speed 150.00000 float
free_flight_time 0.25000000 float
mass 0.00000000 float
fire_wait 3.0000000 float
damage 125.00000 float
+ shockwave {name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...} shockwave_create_info
+ dinky_shockwave {name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...} shockwave_create_info
arm_time 0 long
arm_dist 0.00000000 float
arm_radius 0.00000000 float
det_range 0.00000000 float
det_radius 0.00000000 float
armor_factor 1.0000000 float
shield_factor 1.0000000 float
subsystem_factor 0.50000000 float
life_min -1.0000000 float
life_max -1.0000000 float
lifetime 25.000000 float
energy_consumed 0.00000000 float
wi_flags 2624002 int
wi_flags2 4 int
turn_time 1.2000000 float
cargo_size 5.0000000 float
rearm_rate 0.50000000 float
weapon_range 1.0000000e+009 float
num_spawn_weapons_defined 0 int
total_children_spawned 0 int
+ spawn_info 0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 } spawn_weapon_info [5]
swarm_count -1 short
min_lock_time 0.050000001 float
lock_pixels_per_sec 80 int
catchup_pixels_per_sec 100 int
catchup_pixel_penalty 20 int
fov 0.00000000 float
seeker_strength 1.0000000 float
launch_snd 91 int
impact_snd 88 int
disarmed_impact_snd -1 int
flyby_snd -1 int
+ tr_info {pt={...} w_start=0.15000001 w_end=12.500000 ...} trail_info
+ icon_filename 0x01cd6548 "" char [32]
+ anim_filename 0x01cd6568 "" char [32]
impact_weapon_expl_index 6 int
impact_explosion_radius 12.000000 float
dinky_impact_weapon_expl_index 6 int
dinky_impact_explosion_radius 12.000000 float
emp_intensity 300.00000 float
emp_time 10.000000 float
weapon_reduce 10.000000 float
afterburner_reduce 10.000000 float
+ b_info {beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...} beam_weapon_info
tag_time -1.0000000 float
tag_level -1 int
muzzle_flash -1 int
SSM_index -1 int
particle_spew_count 1 int
particle_spew_time 25 int
particle_spew_vel 0.40000001 float
particle_spew_radius 2.0000000 float
particle_spew_lifetime 0.15000001 float
particle_spew_scale 0.80000001 float
+ particle_spew_anim {filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...} generic_anim
cs_num_fired 1 int
cs_radius 0.50000000 float
cs_twist 3.0000000 float
cs_crotate 1 int
cs_delay 0 int
+ decal_texture {filename=0x01cd683c "" bitmap_id=-1 } generic_bitmap
decal_glow_texture_id -1 int
decal_burn_texture_id -1 int
+ decal_backface_texture {filename=0x01cd6868 "" bitmap_id=-1 } generic_bitmap
decal_burn_time 1000 int
decal_rad -1.0000000 float
elec_time 8000 int
elec_eng_mult 1.0000000 float
elec_weap_mult 1.0000000 float
elec_beam_mult 1.0000000 float
elec_sensors_mult 1.0000000 float
elec_randomness 2000 int
elec_use_new_style 0 int
lssm_warpout_delay 0 int
lssm_warpin_delay 0 int
lssm_stage5_vel 0.00000000 float
lssm_warpin_radius 0.00000000 float
lssm_lock_range 1000000.0 float
field_of_fire 0.00000000 float
shots 1 int
cm_aspect_effectiveness 1.0000000 float
cm_heat_effectiveness 1.0000000 float
cm_effective_rad 300.00000 float
SwarmWait 150 int
WeaponMinRange 0.00000000 float
weapon_submodel_rotate_accell 10.000000 float
weapon_submodel_rotate_vel 0.00000000 float
damage_type_idx 5 int
alpha_max 1.0000000 float
alpha_min 0.00000000 float
alpha_cycle 0.00000000 float
+ sc_collide_ship {o_language=0 o_index=0 h_language=0 ...} script_hook
+ sc_collide_weapon {o_language=0 o_index=0 h_language=0 ...} script_hook
weapon_hitpoints 15 int
burst_shots 0 int
burst_delay 1.0000000 float
burst_flags 0 int
+ thruster_flame {filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...} generic_anim
+ thruster_glow {filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...} generic_anim
thruster_glow_factor 1.0000000 float
target_lead_scaler 0.00000000 float
Locals:
- objp 0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...} object *
+ next 0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...} object *
+ prev 0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...} object *
signature 25398 int
type 2 '' char
parent 305 int
parent_sig 19978 int
parent_type 1 '' char
instance 381 int
flags 7 unsigned int
+ pos {xyz={...} a1d=0x010574bc } vec3d
+ orient {vec={...} a2d=0x010574c8 a1d=0x010574c8 } matrix
radius 1.2255429 float
+ last_pos {xyz={...} a1d=0x010574f0 } vec3d
+ last_orient {vec={...} a2d=0x010574fc a1d=0x010574fc } matrix
+ phys_info {flags=0 mass=0.00000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0105765c float [4]
hull_strength 15.000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x01057674 short [32]
net_signature 57767 unsigned short
num_pairs 369 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
frametime 0.090011597 float
Autos:
frametime 0.090011597 float
- objp 0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...} object *
+ next 0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...} object *
+ prev 0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...} object *
signature 25398 int
type 2 '' char
parent 305 int
parent_sig 19978 int
parent_type 1 '' char
instance 381 int
flags 7 unsigned int
+ pos {xyz={...} a1d=0x010574bc } vec3d
+ orient {vec={...} a2d=0x010574c8 a1d=0x010574c8 } matrix
radius 1.2255429 float
+ last_pos {xyz={...} a1d=0x010574f0 } vec3d
+ last_orient {vec={...} a2d=0x010574fc a1d=0x010574fc } matrix
+ phys_info {flags=0 mass=0.00000000 center_of_mass={...} ...} physics_info
+ shield_quadrant 0x0105765c float [4]
hull_strength 15.000000 float
sim_hull_strength 0.00000000 float
+ objsnd_num 0x01057674 short [32]
net_signature 57767 unsigned short
num_pairs 369 int
+ jnp 0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...} jump_node *
+ dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
+ dead_dock_list 0x00000000 {next=??? dockpoint_used=??? docked_objp=??? } dock_instance *
physics_paused 0 int
Assert(Weapon_info[Weapons[hobjp->instance].+ Weapon_info[2] {name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...} weapon_info
- Weapon_info 0x01ccd480 struct weapon_info * Weapon_info {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...} weapon_info [200]
+ [0] {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...} weapon_info
+ [1] {name=0x01ccdc58 "GBK-6 KEW" title=0x01ccdc78 "GBK-6" desc=0x035d9680 "Special Issue
Kinetic Energy Weapon" ...} weapon_info
+ [2] {name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...} weapon_info
+ [3] {name=0x01ccec08 "Cylon KEW" title=0x01ccec28 "Cylon KEW" desc=0x035c0ec8 "Standard Issue
Kinetic Energy Weapon" ...} weapon_info
+ [4] {name=0x01ccf3e0 "Cylon KEW#Weak" title=0x01ccf400 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [5] {name=0x01ccfbb8 "Cylon KEW#MK1" title=0x01ccfbd8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [6] {name=0x01cd0390 "Cylon Heavy KEW" title=0x01cd03b0 "Cylon Heavy KEW" desc=0x035c0f20 "Special Issue
Kinetic Energy Weapon" ...} weapon_info
+ [7] {name=0x01cd0b68 "Colonial Heavy KEW" title=0x01cd0b88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [8] {name=0x01cd1340 "Colonial Artillery" title=0x01cd1360 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [9] {name=0x01cd1b18 "Colonial Heavy Artillery" title=0x01cd1b38 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [10] {name=0x01cd22f0 "Colonial Heavy Mount Artillery" title=0x01cd2310 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [11] {name=0x01cd2ac8 "Spinal Mount Artillery" title=0x01cd2ae8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [12] {name=0x01cd32a0 "Colonial Light Flak" title=0x01cd32c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [13] {name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [14] {name=0x01cd4250 "Colonial CIWS" title=0x01cd4270 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [15] {name=0x01cd4a28 "Colonial Phalanx Cannon" title=0x01cd4a48 "CPC-17" desc=0x035c0e78 "Special Issue
Kinetic Energy Weapon" ...} weapon_info
+ [16] {name=0x01cd5200 "Cylon Heavy KEW#Capship" title=0x01cd5220 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [17] {name=0x01cd59d8 "HD-70" title=0x01cd59f8 "HD-70 Lightening Javelin" desc=0x035c1508 "Standard Issue
Short Range Missile" ...} weapon_info
+ [18] {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...} weapon_info
+ [19] {name=0x01cd6988 "CTD-17" title=0x01cd69a8 "CTD-17 Jester" desc=0x035c15a8 "Special Issue
Electronics Warfare" ...} weapon_info
+ [20] {name=0x01cd7160 "HS-24" title=0x01cd7180 "HS-24 Lance" desc=0x035c15f8 "Standard Issue
Dumbfire Rocket" ...} weapon_info
+ [21] {name=0x01cd7938 "AGM-41" title=0x01cd7958 "AGM-41 Whiplash" desc=0x035c1648 "Special Issue
Anti-subsystem Torpedo" ...} weapon_info
+ [22] {name=0x01cd8110 "GBU-102" title=0x01cd8130 "GBU-102 Tercio" desc=0x035c16a0 "Standard Issue
Anti-shipping Torpedo" ...} weapon_info
+ [23] {name=0x01cd88e8 "N4 Nessus" title=0x01cd8908 "N4 Nessus" desc=0x035c16f8 "Special Issue
Nuclear Warhead" ...} weapon_info
+ [24] {name=0x01cd90c0 "Cylon Missile" title=0x01cd90e0 "Cylon Missile" desc=0x035c1748 "Standard Issue
Short Range Missile" ...} weapon_info
+ [25] {name=0x01cd9898 "Cylon Missile#Weak" title=0x01cd98b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [26] {name=0x01cda070 "Cylon Shipwreck" title=0x01cda090 "Cylon Shipwreck" desc=0x035c1798 "Special Issue
Anti-subsystem Torpedo" ...} weapon_info
+ [27] {name=0x01cda848 "Cylon Scythe" title=0x01cda868 "Cylon Scythe" desc=0x035d6a10 "Standard Issue
Anti-shipping Torpedo" ...} weapon_info
+ [28] {name=0x01cdb020 "Cylon Scythe#Weak" title=0x01cdb040 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [29] {name=0x01cdb7f8 "Cylon Nuclear Missile" title=0x01cdb818 "Cylon Nuclear Missile" desc=0x035d6a68 "Special Issue
Nuclear Warhead" ...} weapon_info
+ [30] {name=0x01cdbfd0 "Cylon Torpedo" title=0x01cdbff0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [31] {name=0x01cdc7a8 "Cylon Torpedo#Weak" title=0x01cdc7c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [32] {name=0x01cdcf80 "Cylon Heavy Torpedo" title=0x01cdcfa0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [33] {name=0x01cdd758 "Cylon Heavy Torpedo#Weak" title=0x01cdd778 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [34] {name=0x01cddf30 "Colonial Countermeasure" title=0x01cddf50 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [35] {name=0x01cde708 "Cylon Countermeasure" title=0x01cde728 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [36] {name=0x01cdeee0 "" title=0x01cdef00 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [37] {name=0x01cdf6b8 "" title=0x01cdf6d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [38] {name=0x01cdfe90 "" title=0x01cdfeb0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [39] {name=0x01ce0668 "" title=0x01ce0688 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [40] {name=0x01ce0e40 "" title=0x01ce0e60 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [41] {name=0x01ce1618 "" title=0x01ce1638 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [42] {name=0x01ce1df0 "" title=0x01ce1e10 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [43] {name=0x01ce25c8 "" title=0x01ce25e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [44] {name=0x01ce2da0 "" title=0x01ce2dc0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [45] {name=0x01ce3578 "" title=0x01ce3598 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [46] {name=0x01ce3d50 "" title=0x01ce3d70 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [47] {name=0x01ce4528 "" title=0x01ce4548 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [48] {name=0x01ce4d00 "" title=0x01ce4d20 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [49] {name=0x01ce54d8 "" title=0x01ce54f8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [50] {name=0x01ce5cb0 "" title=0x01ce5cd0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [51] {name=0x01ce6488 "" title=0x01ce64a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [52] {name=0x01ce6c60 "" title=0x01ce6c80 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [53] {name=0x01ce7438 "" title=0x01ce7458 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [54] {name=0x01ce7c10 "" title=0x01ce7c30 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [55] {name=0x01ce83e8 "" title=0x01ce8408 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [56] {name=0x01ce8bc0 "" title=0x01ce8be0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [57] {name=0x01ce9398 "" title=0x01ce93b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [58] {name=0x01ce9b70 "" title=0x01ce9b90 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [59] {name=0x01cea348 "" title=0x01cea368 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [60] {name=0x01ceab20 "" title=0x01ceab40 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [61] {name=0x01ceb2f8 "" title=0x01ceb318 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [62] {name=0x01cebad0 "" title=0x01cebaf0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [63] {name=0x01cec2a8 "" title=0x01cec2c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [64] {name=0x01ceca80 "" title=0x01cecaa0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [65] {name=0x01ced258 "" title=0x01ced278 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [66] {name=0x01ceda30 "" title=0x01ceda50 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [67] {name=0x01cee208 "" title=0x01cee228 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [68] {name=0x01cee9e0 "" title=0x01ceea00 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [69] {name=0x01cef1b8 "" title=0x01cef1d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [70] {name=0x01cef990 "" title=0x01cef9b0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [71] {name=0x01cf0168 "" title=0x01cf0188 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [72] {name=0x01cf0940 "" title=0x01cf0960 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [73] {name=0x01cf1118 "" title=0x01cf1138 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [74] {name=0x01cf18f0 "" title=0x01cf1910 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [75] {name=0x01cf20c8 "" title=0x01cf20e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [76] {name=0x01cf28a0 "" title=0x01cf28c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [77] {name=0x01cf3078 "" title=0x01cf3098 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [78] {name=0x01cf3850 "" title=0x01cf3870 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [79] {name=0x01cf4028 "" title=0x01cf4048 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [80] {name=0x01cf4800 "" title=0x01cf4820 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [81] {name=0x01cf4fd8 "" title=0x01cf4ff8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [82] {name=0x01cf57b0 "" title=0x01cf57d0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [83] {name=0x01cf5f88 "" title=0x01cf5fa8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [84] {name=0x01cf6760 "" title=0x01cf6780 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [85] {name=0x01cf6f38 "" title=0x01cf6f58 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [86] {name=0x01cf7710 "" title=0x01cf7730 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [87] {name=0x01cf7ee8 "" title=0x01cf7f08 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [88] {name=0x01cf86c0 "" title=0x01cf86e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [89] {name=0x01cf8e98 "" title=0x01cf8eb8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [90] {name=0x01cf9670 "" title=0x01cf9690 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [91] {name=0x01cf9e48 "" title=0x01cf9e68 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [92] {name=0x01cfa620 "" title=0x01cfa640 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [93] {name=0x01cfadf8 "" title=0x01cfae18 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [94] {name=0x01cfb5d0 "" title=0x01cfb5f0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [95] {name=0x01cfbda8 "" title=0x01cfbdc8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [96] {name=0x01cfc580 "" title=0x01cfc5a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [97] {name=0x01cfcd58 "" title=0x01cfcd78 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [98] {name=0x01cfd530 "" title=0x01cfd550 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [99] {name=0x01cfdd08 "" title=0x01cfdd28 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [100] {name=0x01cfe4e0 "" title=0x01cfe500 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [101] {name=0x01cfecb8 "" title=0x01cfecd8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [102] {name=0x01cff490 "" title=0x01cff4b0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [103] {name=0x01cffc68 "" title=0x01cffc88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [104] {name=0x01d00440 "" title=0x01d00460 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [105] {name=0x01d00c18 "" title=0x01d00c38 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [106] {name=0x01d013f0 "" title=0x01d01410 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [107] {name=0x01d01bc8 "" title=0x01d01be8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [108] {name=0x01d023a0 "" title=0x01d023c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [109] {name=0x01d02b78 "" title=0x01d02b98 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [110] {name=0x01d03350 "" title=0x01d03370 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [111] {name=0x01d03b28 "" title=0x01d03b48 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [112] {name=0x01d04300 "" title=0x01d04320 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [113] {name=0x01d04ad8 "" title=0x01d04af8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [114] {name=0x01d052b0 "" title=0x01d052d0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [115] {name=0x01d05a88 "" title=0x01d05aa8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [116] {name=0x01d06260 "" title=0x01d06280 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [117] {name=0x01d06a38 "" title=0x01d06a58 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [118] {name=0x01d07210 "" title=0x01d07230 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [119] {name=0x01d079e8 "" title=0x01d07a08 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [120] {name=0x01d081c0 "" title=0x01d081e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [121] {name=0x01d08998 "" title=0x01d089b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [122] {name=0x01d09170 "" title=0x01d09190 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [123] {name=0x01d09948 "" title=0x01d09968 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [124] {name=0x01d0a120 "" title=0x01d0a140 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [125] {name=0x01d0a8f8 "" title=0x01d0a918 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [126] {name=0x01d0b0d0 "" title=0x01d0b0f0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [127] {name=0x01d0b8a8 "" title=0x01d0b8c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [128] {name=0x01d0c080 "" title=0x01d0c0a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [129] {name=0x01d0c858 "" title=0x01d0c878 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [130] {name=0x01d0d030 "" title=0x01d0d050 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [131] {name=0x01d0d808 "" title=0x01d0d828 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [132] {name=0x01d0dfe0 "" title=0x01d0e000 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [133] {name=0x01d0e7b8 "" title=0x01d0e7d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [134] {name=0x01d0ef90 "" title=0x01d0efb0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [135] {name=0x01d0f768 "" title=0x01d0f788 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [136] {name=0x01d0ff40 "" title=0x01d0ff60 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [137] {name=0x01d10718 "" title=0x01d10738 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [138] {name=0x01d10ef0 "" title=0x01d10f10 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [139] {name=0x01d116c8 "" title=0x01d116e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [140] {name=0x01d11ea0 "" title=0x01d11ec0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [141] {name=0x01d12678 "" title=0x01d12698 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [142] {name=0x01d12e50 "" title=0x01d12e70 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [143] {name=0x01d13628 "" title=0x01d13648 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [144] {name=0x01d13e00 "" title=0x01d13e20 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [145] {name=0x01d145d8 "" title=0x01d145f8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [146] {name=0x01d14db0 "" title=0x01d14dd0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [147] {name=0x01d15588 "" title=0x01d155a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [148] {name=0x01d15d60 "" title=0x01d15d80 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [149] {name=0x01d16538 "" title=0x01d16558 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [150] {name=0x01d16d10 "" title=0x01d16d30 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [151] {name=0x01d174e8 "" title=0x01d17508 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [152] {name=0x01d17cc0 "" title=0x01d17ce0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [153] {name=0x01d18498 "" title=0x01d184b8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [154] {name=0x01d18c70 "" title=0x01d18c90 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [155] {name=0x01d19448 "" title=0x01d19468 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [156] {name=0x01d19c20 "" title=0x01d19c40 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [157] {name=0x01d1a3f8 "" title=0x01d1a418 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [158] {name=0x01d1abd0 "" title=0x01d1abf0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [159] {name=0x01d1b3a8 "" title=0x01d1b3c8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [160] {name=0x01d1bb80 "" title=0x01d1bba0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [161] {name=0x01d1c358 "" title=0x01d1c378 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [162] {name=0x01d1cb30 "" title=0x01d1cb50 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [163] {name=0x01d1d308 "" title=0x01d1d328 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [164] {name=0x01d1dae0 "" title=0x01d1db00 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [165] {name=0x01d1e2b8 "" title=0x01d1e2d8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [166] {name=0x01d1ea90 "" title=0x01d1eab0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [167] {name=0x01d1f268 "" title=0x01d1f288 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [168] {name=0x01d1fa40 "" title=0x01d1fa60 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [169] {name=0x01d20218 "" title=0x01d20238 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [170] {name=0x01d209f0 "" title=0x01d20a10 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [171] {name=0x01d211c8 "" title=0x01d211e8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [172] {name=0x01d219a0 "" title=0x01d219c0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [173] {name=0x01d22178 "" title=0x01d22198 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [174] {name=0x01d22950 "" title=0x01d22970 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [175] {name=0x01d23128 "" title=0x01d23148 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [176] {name=0x01d23900 "" title=0x01d23920 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [177] {name=0x01d240d8 "" title=0x01d240f8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [178] {name=0x01d248b0 "" title=0x01d248d0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [179] {name=0x01d25088 "" title=0x01d250a8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [180] {name=0x01d25860 "" title=0x01d25880 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [181] {name=0x01d26038 "" title=0x01d26058 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [182] {name=0x01d26810 "" title=0x01d26830 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [183] {name=0x01d26fe8 "" title=0x01d27008 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [184] {name=0x01d277c0 "" title=0x01d277e0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [185] {name=0x01d27f98 "" title=0x01d27fb8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [186] {name=0x01d28770 "" title=0x01d28790 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [187] {name=0x01d28f48 "" title=0x01d28f68 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [188] {name=0x01d29720 "" title=0x01d29740 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [189] {name=0x01d29ef8 "" title=0x01d29f18 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [190] {name=0x01d2a6d0 "" title=0x01d2a6f0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [191] {name=0x01d2aea8 "" title=0x01d2aec8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [192] {name=0x01d2b680 "" title=0x01d2b6a0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [193] {name=0x01d2be58 "" title=0x01d2be78 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [194] {name=0x01d2c630 "" title=0x01d2c650 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [195] {name=0x01d2ce08 "" title=0x01d2ce28 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [196] {name=0x01d2d5e0 "" title=0x01d2d600 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [197] {name=0x01d2ddb8 "" title=0x01d2ddd8 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [198] {name=0x01d2e590 "" title=0x01d2e5b0 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
+ [199] {name=0x01d2ed68 "" title=0x01d2ed88 "" desc=0x00000000 <Bad Ptr> ...} weapon_info
weapon_info_index].wi_flags & WIF_BOMB)
- [414] {weapon_info_index=13 objnum=1506 team=0 ...} weapon
weapon_info_index 13 int
objnum 1506 int
team 0 int
species 0 int
lifeleft 1.2167473 float
+ start_pos {xyz={...} a1d=0x01cbeb3c } vec3d
target_num 317 int
target_sig 20428 int
nearest_dist 99999.000 float
creation_time 19139388 long
weapon_flags 32 int
+ homing_object 0x00f65db8 struct object obj_used_list {next=0x00f70188 prev=0x00fb2448 signature=0 ...} object *
+ homing_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
+ homing_pos {xyz={...} a1d=0x01cbeb64 } vec3d
swarm_index -1 short
missile_list_index -1 int
+ trail_ptr 0x00000000 {head=??? tail=??? pos=0x00000008 ...} trail *
- turret_subsys 0x0336aba0 {next=0x0336ba58 prev=0x03369ce8 system_info=0x08731f40 ...} ship_subsys *
+ next 0x0336ba58 {next=0x0336c910 prev=0x0336aba0 system_info=0x087321e0 ...} ship_subsys *
+ prev 0x03369ce8 {next=0x0336aba0 prev=0x03368e30 system_info=0x08731ca0 ...} ship_subsys *
+ system_info 0x08731f40 {flags=1163792 name=0x08731f44 "GunTurret" subobj_name=0x08731f64 "gunturret-44" ...} model_subsystem *
+ sub_name 0x0336abac "Flak turret" char [32]
current_hits 34000.000 float
max_hits 34000.000 float
flags 12 int
subsys_guardian_threshold 0 int
turret_best_weapon 0 int
+ turret_last_fire_direction {xyz={...} a1d=0x0336abe0 } vec3d
turret_next_enemy_check_stamp 288122 int
turret_next_fire_stamp 285172 int
turret_enemy_objnum 317 int
turret_enemy_sig 20428 int
turret_next_fire_pos 2 int
turret_time_enemy_in_range 5.0000000 float
+ turret_targeting_order 0x0336ac04 int [3]
+ targeted_subsys 0x00000000 {next=??? prev=??? system_info=??? ...} ship_subsys *
turret_pick_big_attack_point_timestamp 1 int
+ turret_big_attack_point {xyz={...} a1d=0x0336ac18 } vec3d
turret_animation_position 0 unsigned char
turret_animation_done_time 0 int
+ turret_swarm_info_index 0x0336ac2c int [10]
turret_swarm_num 0 int
awacs_intensity 0.00000000 float
awacs_radius -1.0737418e+008 float
+ weapons {num_primary_banks=1 num_secondary_banks=0 num_tertiary_banks=0 ...} ship_weapon
+ submodel_info_1 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
+ submodel_info_2 {blown_off=0 angs={...} prev_angs={...} ...} submodel_instance_info
disruption_timestamp 1 int
subsys_cargo_name -1 int
time_subsys_cargo_revealed 0 long
+ trigger {snd_pnt={...} start_sound=0 loop_sound=0 ...} triggered_rotation
points_to_target 0.00000000 float
base_rotation_rate_pct 0.00000000 float
gun_rotation_rate_pct 0.00000000 float
subsys_snd_flags 0 int
rotation_timestamp 287122 int
+ world_to_turret_matrix {vec={...} a2d=0x0336b9b0 a1d=0x0336b9b0 } matrix
+ target_priority 0x0336b9d4 int [32]
num_target_priorities 4 int
group_id -1 int
det_range 2608.0366 float
thruster_bitmap -1 int
thruster_frame 0.00000000 float
thruster_glow_bitmap -1 int
thruster_glow_frame 0.00000000 float
thruster_glow_noise 1.0000000 float
laser_bitmap_frame 0.00000000 float
laser_glow_bitmap_frame 0.00000000 float
pick_big_attack_point_timestamp 285123 int
+ big_attack_point {xyz={...} a1d=0x01cbeba8 } vec3d
cmeasure_ignore_objnum -1 int
cmeasure_chase_objnum -1 int
cscrew_index -1 short
particle_spew_time 0 int
flak_index 0 short
lssm_warpout_time 0 long
lssm_warpin_time 0 long
lssm_stage -1 int
lssm_warp_idx 0 int
lssm_warp_time 0.00000000 float
lssm_warp_pct 0.00000000 float
+ lssm_target_pos {xyz={...} a1d=0x01cbebe0 } vec3d
alpha_backward 0 unsigned char
alpha_current -1.0000000 float
weapon_max_vel 6015.0000 float
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This may be caused by target priorities. I'm still testing. Really could use a validation pass to see if defined target priorities actually exist. If it is the target priorities one typo can result in this and there is no way to tell without manually going through every ship and turret and double checking with object_types and the -obt.tbms. |
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Haven't seen this one since the target priority group typo was fixed. Probably just need some checking to see if target priorities used in ships.tbl actually exist. |
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So what is needed is a check (or checks) to make sure an invalid target priority group name is not used? |
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Yes for where ever it is used in the tables including the #ship types section of object types. Probably some checking for defined weapon types existing would help too. Same with the "ship" "bomb" "asteroid" (or is it "asteroids" still haven't figured that one out). Don't think it checks that for being valid either. Basically the if it can be checked it should be deal. |
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Is this fixed with the current changes? |
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Should be. I haven't seen it happen since I found the typo in target priorities awhile ago. Tested all the checks and they worked so it should keep it from happening to others Suggest closing. Can always reopen if it happens again. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-09-04 23:15 | FUBAR-BDHR | New Issue | |
| 2009-09-04 23:15 | FUBAR-BDHR | File Added: wifbomb.txt | |
| 2009-11-05 23:16 | FUBAR-BDHR | Note Added: 0011226 | |
| 2010-05-01 20:33 | FUBAR-BDHR | Note Added: 0011919 | |
| 2010-05-29 14:38 | Wanderer | Note Added: 0012021 | |
| 2010-05-29 19:15 | FUBAR-BDHR | Note Added: 0012028 | |
| 2010-05-31 06:08 | Wanderer | Status | new => assigned |
| 2010-05-31 06:08 | Wanderer | Assigned To | => Wanderer |
| 2010-06-11 13:24 | Wanderer | Note Added: 0012058 | |
| 2010-06-11 18:45 | FUBAR-BDHR | Note Added: 0012059 | |
| 2010-06-11 19:29 | Wanderer | Status | assigned => resolved |
| 2010-06-11 19:29 | Wanderer | Resolution | open => fixed |