View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001986 | FSSCP | gameplay | public | 2009-08-27 07:54 | 2009-08-27 15:32 |
| Reporter | The_E | Assigned To | Wanderer | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.6.11 | ||||
| Summary | 0001986: Subsystem damage is not shown correctly | ||||
| Description | When multiple subsystems on my fighter get damaged (after getting hit by a beam, for example), the subsystem damage display defaults to only displaying the name of the least damaged subsystem for all affected systems. Screenshots and test mission are attached. | ||||
| Tags | No tags attached. | ||||
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2009-08-27 07:54
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Occurs on nightlies <= revision 5537 |
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I see the bug.. it was caused by my alternate damage popup subsystem name code. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2009-08-27 07:54 | The_E | New Issue | |
| 2009-08-27 07:54 | The_E | File Added: Subsystem damage.7z | |
| 2009-08-27 07:55 | The_E | Note Added: 0011164 | |
| 2009-08-27 15:14 | Wanderer | Status | new => assigned |
| 2009-08-27 15:14 | Wanderer | Assigned To | => Wanderer |
| 2009-08-27 15:30 | Wanderer | Note Added: 0011165 | |
| 2009-08-27 15:31 | Wanderer | Note Edited: 0011165 | |
| 2009-08-27 15:32 | Wanderer | Status | assigned => resolved |
| 2009-08-27 15:32 | Wanderer | Resolution | open => fixed |