View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000198 | FSSCP | FRED graphics | public | 2004-06-19 13:53 | 2007-03-23 08:21 |
Reporter | darkchrono | Assigned To | taylor | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Fixed in Version | 3.6.5 | ||||
Summary | 0000198: Fred crashes when grid clicked on | ||||
Description | I've downloaded the fs2_open and fred2 code from the CVS and compiled them. But when I try and run Fred it will work fine until I click somewhere on the grid and then it will crash. I get an Assert() error, here it is: Assert: G3_count == 0 File: D:\Downloads\FS2\3_6_source\fs2_open\code\Render\3dSetup.cpp Line: 234 Call stack: ------------------------------------------------------------------ IMP_D.EXE 0061042f() IMP_D.EXE 0061068f() IMP_D.EXE 004320f3() IMP_D.EXE 0042ab10() IMP_D.EXE 0087ece4() IMP_D.EXE 0087daea() IMP_D.EXE 008858ae() IMP_D.EXE 0078bf98() IMP_D.EXE 00722866() KERNEL32.DLL bff8b560() KERNEL32.DLL bff8b412() KERNEL32.DLL bff89dd5() ------------------------------------------------------------------ | ||||
Tags | No tags attached. | ||||
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Actually this doens't occur when I click on the grid. It happens when I pass the cursor over a ship on the grid. And it doesn't seem to matter what display options I have checked. I can have everything unchecked and it will still crash if the the mouse over its position. |
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Are you sure you compiled it incorrectly? |
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It may have been linking to a bad code.lib or something. I went in and commented out all the G3_count asserts and rebuilt everything and everything seems to be fine now. |
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DO NOT COMMIT THAT CODE! Commenting out debug errors is no way to fix anything! Im working on fred and the moment and I get no G3_count asserts. edited on: 06-26-04 02:01 |
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Don't have to worry about anything getting commited since I'm not on the team. I'm thinking I must have had a bum code.lib because I was having some other weirdness with Fred. Commenting out those Asserts() would have no effect with the retail build. But when I did take them out I rebuilt everything at the same time. Putting them back in has not caused any other problems. So it had to have been a bum code.lib. As far as I'm concerned the issue is fixed and you can close this. edited on: 06-26-04 18:31 |
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Looks to be fixed, closing. |
Date Modified | Username | Field | Change |
---|---|---|---|
2004-06-19 13:53 | darkchrono | New Issue | |
2004-06-20 06:26 | darkchrono | Note Added: 0000984 | |
2004-06-23 18:54 | RandomTiger | Note Added: 0000988 | |
2004-06-25 17:13 | darkchrono | Note Added: 0001000 | |
2004-06-26 05:59 | RandomTiger | Note Added: 0001001 | |
2004-06-26 06:01 | RandomTiger | Note Edited: 0001001 | |
2004-06-26 22:30 | darkchrono | Note Added: 0001003 | |
2004-06-26 22:31 | darkchrono | Note Edited: 0001003 | |
2004-06-29 14:39 | taylor | Status | new => resolved |
2004-06-29 14:39 | taylor | Resolution | open => fixed |
2004-06-29 14:39 | taylor | Assigned To | => taylor |
2004-06-29 14:39 | taylor | Note Added: 0001016 | |
2007-03-23 08:21 | taylor | Status | resolved => closed |
2007-03-23 08:21 | taylor | Fixed in Version | => 3.6.5 |