View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001951 | FSSCP | multiplayer | public | 2009-07-05 20:30 | 2020-07-08 19:20 |
Reporter | FUBAR-BDHR | Assigned To | FSCyborg | ||
Priority | high | Severity | crash | Reproducibility | random |
Status | closed | Resolution | unable to reproduce | ||
Product Version | 3.6.11 | ||||
Summary | 0001951: Standalone crashes - Ship <ship>does not have subsystem <subsystem> linked into the model file | ||||
Description | Been getting a bunch of new standalone crashes in the last couple of weeks. Looks like it's 2 different ones but they may be connected since they both crash at the same line sometimes. First one is a bunch of assertions that always seem to start when a Lilith model is loaded. This usually leads to the second one which is a crash but this crash also happens on it's own. Attaching logs | ||||
Tags | No tags attached. | ||||
2009-07-05 20:32
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Just a note that this was with retail FS2 data running on the standalone. |
2009-07-08 20:02
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Attached additional log. First time seen on the MediaVP standalone. Slightly different set of problems but crashed at the same spot. |
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OK this has officially become an epidemic. Attached another log. This one shows something that I don't know if the others do or not. The Lilith model loads fine at least one time before it goes nuts and starts with the assertions on another load. |
2009-07-09 04:57
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No crashes in today's session using the RC3 no warnings build. Quite a few asserts but they are all the same. This was with the MediaVP. Attaching log just in case. |
2009-07-11 23:59
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Really need the callstack for this one. The culprit is vm_project_point_onto_plane, which is only called from 3 places, but tracing through is going to be very hard without knowing which one is being called. |
2009-07-19 07:20
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Well it seems the big problems are well patched. Standalone did crash once in yesterdays games. I've seen the same crash before. Log attached. I asked them if someone dropped before the game started and was told that someone was lost in mission load. Same mission was played after restart with no crash. |
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I'd still like to see a callstack from when this occurs since it implies that a vector being passed to vm_project_point_onto_plane hasn't been normalised, which is really bad. Are there any instructions for getting this to occur? |
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Didn't seen any nul vec3d errors today just the the one crash. |
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Still no luck on getting a debug trace. It's up for testing but since today was the normal Saturday games they were using 3.6.10. Did get another one of those dropped player crashes. Had the debug_filter turned on. I'd attach the file but it's 75meg and even zipped still over a meg. You can grab it here: http://fubar5.fubar.org/mantis/fs2_open-07-25-09_MVP_1733.rar |
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FUBAR: With this one, it might be worth the inconvenience of dropping some players in order to get a callstack - Asserts should never be ignored (who stuck Cmdline_nowarn into Assert?) |
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Already planned and the server to do that is up and running. Just waiting on our main tester to get unsick and give it a go. I didn't want to use the main Saturday games since you never know what version they are running, if they are using the MediaVPs or not, if they have any rogue tables, etc. That and there aren't that many multi players now. Hate turning new players off because of testing crashes. |
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Well we got to hits with the debugger yesterday. One as a client but it was a null vec3d so it's possibly related. The other was on the standalone and involved the player drop problem (still have the debugger open on this one). The think is it doesn't look like it was actually a player drop. I just happened to check on the standalone at the right time to actually see it happen. 6 IP addresses where showing as connected on the standalone but I could only see 3 players in the status window. Right after that it crashed. I asked and there were 6 or 7 people in the game. Looking at the multi.log earlier today I noticed that there was a FS2NetD refresh right about the time of the crash. This makes me wonder if it is that refresh that is causing the issue. It does cause problems for normal hosting such as the awarding of all medals in debrief bug. |
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OK I just saw this about to happen again. 3 players on server and even chatting but none showing in the player info pull down. Checked the debug log on the stnadalone and it had just done a FS2netD refresh. I hit reset all before it crashed and when the joined again the player info screen was fine. Definitely something going on here even if it's not related to the crash. |
2009-08-15 21:51
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2009-08-15 21:52
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Attached 2 screen shots of what appears to be the cause of the crash. You'll notice 7 IP connections showing but only 4 players. Seems that when one of those "ghost" players goes to start a mission or respawn it crashes. Almost positive this is related to 1827 |
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While most of the stuff relating to this seems to be fixed or known I did get the Lilith problem again last night. We were discussing it last night but Wanderer had to leave and I felt the sudden need to get horizontal so we didn't make much progress. Took a second look at it today and it seems (big guess here)it's looking for an already cached subsystem at the wrong location. sip->subsystems[j].model_num is 515 and sip->model_num is 8583. I'll attach the call stack and variables. I still have the debugger open so I can't get the fs2_open.log right now. Mission was cet_m03 which only has one Lilith. I'll be checking the SCP IRC channel periodically tonight so if you need more info and I'm logged in there just ask. |
2009-08-25 22:50
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lilith.txt (8,979 bytes)
fs2_open_3_6_11d.exe!debug_int3(char * file=0x00dd7be4, int line=1250) Line 760 C++ fs2_open_3_6_11d.exe!Warning(char * filename=0x00e05696, int line=14225, const char * format=0x00e0ae60, ...) Line 1250 + 0x13 bytes C++ > fs2_open_3_6_11d.exe!ship_page_in() Line 14225 + 0x47 bytes C++ fs2_open_3_6_11d.exe!level_page_in() Line 50 C++ fs2_open_3_6_11d.exe!freespace_mission_load_stuff() Line 1518 C++ fs2_open_3_6_11d.exe!game_post_level_init() Line 1564 C++ fs2_open_3_6_11d.exe!game_start_mission() Line 1621 C++ fs2_open_3_6_11d.exe!multi_sync_pre_do() Line 8107 C++ fs2_open_3_6_11d.exe!multi_sync_do() Line 7539 C++ fs2_open_3_6_11d.exe!game_do_state(int state=38) Line 7085 C++ fs2_open_3_6_11d.exe!gameseq_process_events() Line 405 + 0x14 bytes C++ fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00151f0b) Line 7453 + 0x5 bytes C++ fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f0b, int nCmdShow=1) Line 7527 + 0x9 bytes C++ fs2_open_3_6_11d.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C fs2_open_3_6_11d.exe!WinMainCRTStartup() Line 182 C kernel32.dll!7c817067() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Autos: j 0 int - sip 0x019f4ab8 {name=0x019f4ab8 "SC Lilith" short_name=0x019f4ad8 "TCruise3" species=2 ...} ship_info * + name 0x019f4ab8 "SC Lilith" char [32] + short_name 0x019f4ad8 "TCruise3" char [32] species 2 int class_type 13 int + type_str 0x00000000 <Bad Ptr> char * + maneuverability_str 0x00000000 <Bad Ptr> char * + armor_str 0x00000000 <Bad Ptr> char * + manufacturer_str 0x00000000 <Bad Ptr> char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x0340c060 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity." char * + ship_length 0x00000000 <Bad Ptr> char * + gun_mounts 0x00000000 <Bad Ptr> char * + missile_banks 0x00000000 <Bad Ptr> char * + cockpit_pof_file 0x019f4b24 "" char [32] + cockpit_offset {xyz={...} a1d=0x019f4b44 } vec3d + pof_file 0x019f4b50 "cruiser03.pof" char [32] + pof_file_hud 0x019f4b70 "" char [32] num_detail_levels 4 int + detail_distance 0x019f4b94 int [5] cockpit_model_num -1 int model_num 8583 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.20000000 float rotdamp 1.0000000 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x019f4bc8 } vec3d + afterburner_max_vel {xyz={...} a1d=0x019f4bd4 } vec3d + max_rotvel {xyz={...} a1d=0x019f4be0 } vec3d + rotation_time {xyz={...} a1d=0x019f4bec } vec3d srotation_time 110.00000 float max_rear_vel 0.00000000 float forward_accel 10.000000 float afterburner_forward_accel 0.00000000 float forward_decel 5.0000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x019f4c14 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x019f4c4c "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 1032 unsigned int flags2 0 unsigned int ai_class 3 int max_speed 20.000000 float min_speed -0.00000000 float max_accel 20.000000 float collision_damage_type_idx -1 int + shockwave {name=0x019f4ca4 "" pof_name=0x019f4cc4 "" inner_rad=100.00000 ...} shockwave_create_info explosion_propagates 1 int shockwave_count 2 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int n_subsystems 14 int + subsystems 0x0340c198 {flags=0 name=0x0340c19c "laser turret" subobj_name=0x0340c1bc "turret01" ...} model_subsystem * power_output 90.000000 float max_overclocked_speed 12.000000 float max_weapon_reserve 100.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 0.00000000 float afterburner_burn_rate 0.00000000 float afterburner_recover_rate 0.00000000 float cmeasure_type 80 int cmeasure_max 0 int num_primary_banks 0 int num_secondary_banks 0 int + primary_bank_weapons 0x019f4d88 int [3] + primary_bank_ammo_capacity 0x019f4d94 int [3] + secondary_bank_weapons 0x019f4da0 int [4] + secondary_bank_ammo_capacity 0x019f4db0 int [4] max_hull_strength 75000.000 float max_shield_strength 0.00000000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float engine_snd 134 int + closeup_pos {xyz={...} a1d=0x019f4dd4 } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x019f4de4 int [200] + restricted_loadout_flag 0x019f5104 int [7] + allowed_bank_restricted_weapons 0x019f5120 int [7][200] shield_icon_index 255 '�' unsigned char + icon_filename 0x019f6701 "" char [32] + anim_filename 0x019f6721 "" char [32] + overhead_filename 0x019f6741 "" char [32] score 210 int scan_time 15000 int + ct_info 0x019f676c {pt={...} w_start=0.00000000 w_end=0.00000000 ...} trail_info [12] ct_count 0 int num_nondark_colors 0 int + nondark_colors 0x019f6b04 unsigned char [10][3] + shield_color 0x019f6b22 "���" unsigned char [3] + afterburner_trail {filename=0x019f6b28 "" bitmap_id=-1 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 5.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 4750 int + splodeing_texture_name 0x019f6ce0 "boom" char [32] max_decals 100 int + draw_primary_models 0x019f6d04 bool [3] + draw_secondary_models 0x019f6d07 bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx -1 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x019f6d34 } vec3d num_maneuvering 0 int + maneuvering 0x019f6d44 {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x019f8b50 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x019f8cec } vec3d emp_resistance_mod 0.00000000 float sip->model_num 8583 int + sip->name 0x019f4ab8 "SC Lilith" char [32] + sip->pof_file 0x019f4b50 "cruiser03.pof" char [32] + sip->subsystems 0x0340c198 {flags=0 name=0x0340c19c "laser turret" subobj_name=0x0340c1bc "turret01" ...} model_subsystem * + sip->subsystems[j] {flags=0 name=0x0340c19c "laser turret" subobj_name=0x0340c1bc "turret01" ...} model_subsystem sip->subsystems[j].model_num 515 int + sip->subsystems[j].subobj_name 0x0340c1bc "turret01" char [32] Locals model_previously_loaded 8583 int + sip 0x019f4ab8 {name=0x019f4ab8 "SC Lilith" short_name=0x019f4ad8 "TCruise3" species=2 ...} ship_info * ship_previously_loaded 96 int + p_objp 0x00f0ef20 struct p_object Ship_arrival_list {name=0x00f0ef20 "" next=0x04640040 prev=0x048214e0 ...} p_object * j 0 int k 4 int + thruster 0xcccccccc {flames={...} glow={...} } thrust_info * num_subsystems_needed 542 int num_ship_types_used 17 int i 96 int + ship_class_used 0x0413a028 int * test_id 8583 int |
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Changing the subject because this title could get confusing very soon. |
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Maybe we should change it to the actual error that is left. Anyway think I had this happen again last night. Saw the server was crashed with a similar error but didn't have time to check it yet. |
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That or open a new bug that's not cluttered and close this one as fixed. If an issue was fixed this should probably be closed, it was never really supposed to be a parent type ticket. |
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Apparently not fixed. Just found a standalone crashed with it. Retail data. r6278. |
2010-07-08 19:50
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1951.txt (25,778 bytes)
Ship 'SC Lilith' does not have subsystem 'turret01' linked into the model file, 'cruiser03.pof'. <no module>! KiFastSystemCallRet <no module>! WaitForSingleObject + 18 bytes <no module>! SCP_DumpStack + 354 bytes <no module>! Warning + 430 bytes <no module>! ship_page_in + 2371 bytes <no module>! level_page_in + 48 bytes <no module>! freespace_mission_load_stuff + 245 bytes <no module>! game_post_level_init + 182 bytes <no module>! game_start_mission + 387 bytes <no module>! multi_sync_pre_do + 769 bytes <no module>! multi_sync_do + 109 bytes <no module>! game_do_state + 1318 bytes <no module>! gameseq_process_events + 237 bytes <no module>! game_main + 782 bytes <no module>! WinMain + 330 bytes <no module>! __tmainCRTStartup + 358 bytes <no module>! WinMainCRTStartup + 15 bytes <no module>! RegisterWaitForInputIdle + 73 bytes fs2_open_3_6_13d_INF_SSE2.exe!debug_int3(char * file=0x00ec1594, int line=1277) Line 764 C++ fs2_open_3_6_13d_INF_SSE2.exe!Warning(char * filename=0x00ef368a, int line=14502, const char * format=0x00ef96b8, ...) Line 1277 + 0x13 bytes C++ > fs2_open_3_6_13d_INF_SSE2.exe!ship_page_in() Line 14502 + 0x47 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!level_page_in() Line 50 C++ fs2_open_3_6_13d_INF_SSE2.exe!freespace_mission_load_stuff() Line 1521 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_post_level_init() Line 1567 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_start_mission() Line 1631 C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_sync_pre_do() Line 8106 C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_sync_do() Line 7535 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=38) Line 7113 C++ fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x0015232f) Line 7490 + 0x5 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x0015232f, int nCmdShow=10) Line 7570 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C kernel32.dll!7c817077() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] user32.dll!7e46c930() Autos: j 0 int - sip 0x01c4e1a8 {name=0x01c4e1a8 "SC Lilith" alt_name=0x01c4e1c8 "" short_name=0x01c4e1e8 "TCruise3" ...} ship_info * + name 0x01c4e1a8 "SC Lilith" char [32] + alt_name 0x01c4e1c8 "" char [32] + short_name 0x01c4e1e8 "TCruise3" char [32] species 2 int class_type 13 int + type_str 0x00000000 <Bad Ptr> char * + maneuverability_str 0x00000000 <Bad Ptr> char * + armor_str 0x00000000 <Bad Ptr> char * + manufacturer_str 0x00000000 <Bad Ptr> char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x03959280 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity." char * + ship_length 0x00000000 <Bad Ptr> char * + gun_mounts 0x00000000 <Bad Ptr> char * + missile_banks 0x00000000 <Bad Ptr> char * + cockpit_pof_file 0x01c4e234 "" char [32] + cockpit_offset {xyz={...} a1d=0x01c4e254 } vec3d + pof_file 0x01c4e260 "cruiser03.pof" char [32] + pof_file_hud 0x01c4e280 "" char [32] num_detail_levels 4 int + detail_distance 0x01c4e2a4 int [5] cockpit_model_num -1 int model_num 44707 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.20000000 float rotdamp 1.0000000 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01c4e2d8 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01c4e2e4 } vec3d + max_rotvel {xyz={...} a1d=0x01c4e2f0 } vec3d + rotation_time {xyz={...} a1d=0x01c4e2fc } vec3d srotation_time 110.00000 float max_rear_vel 0.00000000 float forward_accel 10.000000 float afterburner_forward_accel 0.00000000 float forward_decel 5.0000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01c4e324 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01c4e35c "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 1032 int flags2 0 int ai_class 3 int max_speed 20.000000 float min_speed -0.00000000 float max_accel 20.000000 float collision_damage_type_idx -1 int + shockwave {name=0x01c4e3b4 "" pof_name=0x01c4e3d4 "" inner_rad=100.00000 ...} shockwave_create_info explosion_propagates 1 int big_exp_visual_rad -1.0000000 float shockwave_count 2 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 14 int + subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * power_output 90.000000 float max_overclocked_speed 12.000000 float max_weapon_reserve 100.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 0.00000000 float afterburner_burn_rate 0.00000000 float afterburner_recover_rate 0.00000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 0 int num_primary_banks 0 int num_secondary_banks 0 int + primary_bank_weapons 0x01c4e4b4 int [3] + primary_bank_ammo_capacity 0x01c4e4c0 int [3] + secondary_bank_weapons 0x01c4e4cc int [4] + secondary_bank_ammo_capacity 0x01c4e4dc int [4] max_hull_strength 75000.000 float max_shield_strength 0.00000000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 134 int + closeup_pos {xyz={...} a1d=0x01c4e50c } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01c4e51c int [300] + restricted_loadout_flag 0x01c4e9cc int [7] + allowed_bank_restricted_weapons 0x01c4e9e8 int [7][300] shield_icon_index 255 '�' unsigned char + icon_filename 0x01c50ab9 "" char [32] + anim_filename 0x01c50ad9 "" char [32] + overhead_filename 0x01c50af9 "" char [32] score 210 int scan_time 15000 int + ct_info 0x01c50b24 {pt={...} w_start=0.00000000 w_end=0.00000000 ...} trail_info [12] ct_count 0 int num_nondark_colors 0 int + nondark_colors 0x01c50ebc unsigned char [10][3] + shield_color 0x01c50eda "���" unsigned char [3] + afterburner_trail {filename=0x01c50ee0 "" bitmap_id=-1 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 5.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01c51178 "boom" char [32] max_decals 100 int + draw_primary_models 0x01c5119c bool [3] + draw_secondary_models 0x01c5119f bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx -1 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01c511cc } vec3d num_maneuvering 0 int + maneuvering 0x01c511dc {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01c52fe8 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01c53184 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int sip->model_num 44707 int + sip->name 0x01c4e1a8 "SC Lilith" char [32] + sip->pof_file 0x01c4e260 "cruiser03.pof" char [32] - sip->subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "��������������������������������U[�I�q�pX�>��|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float - sip->subsystems[j] {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "��������������������������������U[�I�q�pX�>��|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float sip->subsystems[j].model_num 31504 int + sip->subsystems[j].subobj_name 0x039593cc "turret01" char [32] Locals: j 0 int - sip 0x01c4e1a8 {name=0x01c4e1a8 "SC Lilith" alt_name=0x01c4e1c8 "" short_name=0x01c4e1e8 "TCruise3" ...} ship_info * + name 0x01c4e1a8 "SC Lilith" char [32] + alt_name 0x01c4e1c8 "" char [32] + short_name 0x01c4e1e8 "TCruise3" char [32] species 2 int class_type 13 int + type_str 0x00000000 <Bad Ptr> char * + maneuverability_str 0x00000000 <Bad Ptr> char * + armor_str 0x00000000 <Bad Ptr> char * + manufacturer_str 0x00000000 <Bad Ptr> char * + desc 0x00000000 <Bad Ptr> char * + tech_desc 0x03959280 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity." char * + ship_length 0x00000000 <Bad Ptr> char * + gun_mounts 0x00000000 <Bad Ptr> char * + missile_banks 0x00000000 <Bad Ptr> char * + cockpit_pof_file 0x01c4e234 "" char [32] + cockpit_offset {xyz={...} a1d=0x01c4e254 } vec3d + pof_file 0x01c4e260 "cruiser03.pof" char [32] + pof_file_hud 0x01c4e280 "" char [32] num_detail_levels 4 int + detail_distance 0x01c4e2a4 int [5] cockpit_model_num -1 int model_num 44707 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.20000000 float rotdamp 1.0000000 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01c4e2d8 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01c4e2e4 } vec3d + max_rotvel {xyz={...} a1d=0x01c4e2f0 } vec3d + rotation_time {xyz={...} a1d=0x01c4e2fc } vec3d srotation_time 110.00000 float max_rear_vel 0.00000000 float forward_accel 10.000000 float afterburner_forward_accel 0.00000000 float forward_decel 5.0000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01c4e324 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01c4e35c "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 1032 int flags2 0 int ai_class 3 int max_speed 20.000000 float min_speed -0.00000000 float max_accel 20.000000 float collision_damage_type_idx -1 int + shockwave {name=0x01c4e3b4 "" pof_name=0x01c4e3d4 "" inner_rad=100.00000 ...} shockwave_create_info explosion_propagates 1 int big_exp_visual_rad -1.0000000 float shockwave_count 2 int + explosion_bitmap_anims {...} SCP_vector<int> vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 14 int + subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * power_output 90.000000 float max_overclocked_speed 12.000000 float max_weapon_reserve 100.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 0.00000000 float afterburner_burn_rate 0.00000000 float afterburner_recover_rate 0.00000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 0 int num_primary_banks 0 int num_secondary_banks 0 int + primary_bank_weapons 0x01c4e4b4 int [3] + primary_bank_ammo_capacity 0x01c4e4c0 int [3] + secondary_bank_weapons 0x01c4e4cc int [4] + secondary_bank_ammo_capacity 0x01c4e4dc int [4] max_hull_strength 75000.000 float max_shield_strength 0.00000000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 134 int + closeup_pos {xyz={...} a1d=0x01c4e50c } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01c4e51c int [300] + restricted_loadout_flag 0x01c4e9cc int [7] + allowed_bank_restricted_weapons 0x01c4e9e8 int [7][300] shield_icon_index 255 '�' unsigned char + icon_filename 0x01c50ab9 "" char [32] + anim_filename 0x01c50ad9 "" char [32] + overhead_filename 0x01c50af9 "" char [32] score 210 int scan_time 15000 int + ct_info 0x01c50b24 {pt={...} w_start=0.00000000 w_end=0.00000000 ...} trail_info [12] ct_count 0 int num_nondark_colors 0 int + nondark_colors 0x01c50ebc unsigned char [10][3] + shield_color 0x01c50eda "���" unsigned char [3] + afterburner_trail {filename=0x01c50ee0 "" bitmap_id=-1 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 5.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector<thruster_particles> + afterburner_thruster_particles {...} SCP_vector<thruster_particles> + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01c51178 "boom" char [32] max_decals 100 int + draw_primary_models 0x01c5119c bool [3] + draw_secondary_models 0x01c5119f bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx -1 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01c511cc } vec3d num_maneuvering 0 int + maneuvering 0x01c511dc {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01c52fe8 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01c53184 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int sip->model_num 44707 int + sip->name 0x01c4e1a8 "SC Lilith" char [32] + sip->pof_file 0x01c4e260 "cruiser03.pof" char [32] - sip->subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "��������������������������������U[�I�q�pX�>��|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float - sip->subsystems[j] {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "��������������������������������U[�I�q�pX�>��|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float sip->subsystems[j].model_num 31504 int + sip->subsystems[j].subobj_name 0x039593cc "turret01" char [32] |
2010-07-09 22:47
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Changed the topic to the error and uploaded the logs from yesterday's crash. |
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This latest example looks to be a Debug build correctly catching a model problem with a Warning() call. Please open a new case for this, but I'd say it is a model bug (although if with Retail data we will have to look into it). |
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Nope not a model bug. This happens on a reload of a model that is already loaded although it's usually the Lilith for some reason. Somewhere one of the indexes is getting changed or stepped on in memory. |
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Is this bug still a problem? |
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I have no clue at this point. The standalones were crashing so often with multiple issues I haven't tried to run one in over a year. |
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The model code has been changed a lot in the past two years and the cause of this bug may have been fixed. It would help to run a standalone to be sure. |
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Has this one resurfaced? |
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With all the new warnings and FS2netD server going down they haven't been up long enough to really test. |
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Unfortunately it still lives. Just got it with retail data loading the Gany. I'll pack up the logs and attach them as soon as I get out of the debugger. |
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Is that the complete log? Because it doesn't display the expected -mod information at the beginning. Can you post the command line you used? |
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Standalone logs don't include that info for some reason. Here it is. No mod was active. Retail data used. C:\Games\FreeSpace2\fs2_open_3_6_15d_INF_SSE2.exe -nomotiondebris -missile_lighting -3dshockwave -post_process -3dwarp -warp_flash -snd_preload -standalone -fps -spec -glow -env |
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Another one this time with the Lilith again. |
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Can you attach the mission that was loaded? |
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Sure but it's not specific to that mission. |
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I've added some additional debug code. Please post the new warning message if it occurs again. |
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Has anyone tested the debug code I added? Does this problem still occur? |
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I've had the debug code up since it was added. Unfortunately I've only seen a few uses of the standalones in the last couple of weeks and most of the time it has been 1 player just sitting there waiting for other players not actually playing. Hoping things will pick back up a bit once people get tired of their xmas presents and go back to playing FS2. |
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I have not seen an occurrence of this in months. Last one I had I believe was shortly before commits 9423 and 9424. Possible plugging those memory leaks fixed this issue? |
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That's terrific news. I'm going to assume revision 9423 fixed this, as it's highly plausible that it's related. |
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Unfortunately this has occurred again. With the changes it hit an assert in model_get(). Attaching new log, stack, and variables. |
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Can we get clear steps for which mission will most typically trigger this bug? I would really like to see an AddressSanitizer-enabled standalone server report this bug, as we will get a precise measure of any memory corruption going on. |
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Bump because we need steps to reproduce this. |
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I'll try to reproduce, but any other assistance reproducing appreciated. |
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Yeah, that comment was directed mainly at FUBAR. |
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In the 6 months of working and testing multi, which includes standalones loading missions, I have not gotten this crash. Feel free to reopen if it appears again. |
fs2open: trunk r9423 2012-12-13 00:56 Ported: N/A Details Diff |
patch a memory leak |
Affected Issues 0001951 |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
fs2open: trunk r9455 2012-12-20 02:34 Ported: N/A Details Diff |
enhance debug warning for Mantis 0001951 |
Affected Issues 0001951 |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File |
Date Modified | Username | Field | Change |
---|---|---|---|
2009-07-05 20:30 | FUBAR-BDHR | New Issue | |
2009-07-05 20:32 | FUBAR-BDHR | File Added: 1951.rar | |
2009-07-05 20:33 | FUBAR-BDHR | Note Added: 0011053 | |
2009-07-08 20:02 | FUBAR-BDHR | File Added: fs2_open_vp_1733.log | |
2009-07-08 20:03 | FUBAR-BDHR | Note Added: 0011062 | |
2009-07-09 04:15 | FUBAR-BDHR | Note Added: 0011063 | |
2009-07-09 04:25 | chief1983 | Priority | normal => high |
2009-07-09 04:57 | FUBAR-BDHR | File Added: fs2_open_both.rar | |
2009-07-11 23:58 | FUBAR-BDHR | Note Added: 0011075 | |
2009-07-11 23:59 | FUBAR-BDHR | File Added: fs2_open-07-11-09.log | |
2009-07-14 08:22 | portej05 | Note Added: 0011083 | |
2009-07-19 07:20 | FUBAR-BDHR | File Added: fs2_open-07-18-09.log | |
2009-07-19 07:22 | FUBAR-BDHR | Note Added: 0011091 | |
2009-07-19 07:25 | FUBAR-BDHR | Note Edited: 0011091 | |
2009-07-19 07:31 | portej05 | Note Added: 0011092 | |
2009-07-19 07:46 | FUBAR-BDHR | Note Added: 0011094 | |
2009-07-25 22:19 | FUBAR-BDHR | Note Added: 0011105 | |
2009-07-27 02:08 | portej05 | Note Added: 0011106 | |
2009-07-27 04:32 | FUBAR-BDHR | Note Added: 0011108 | |
2009-08-07 00:17 | FUBAR-BDHR | Note Added: 0011126 | |
2009-08-07 02:32 | FUBAR-BDHR | Note Added: 0011127 | |
2009-08-15 21:51 | FUBAR-BDHR | File Added: players1.jpg | |
2009-08-15 21:52 | FUBAR-BDHR | File Added: players2.jpg | |
2009-08-15 21:55 | FUBAR-BDHR | Note Added: 0011136 | |
2009-08-15 21:57 | FUBAR-BDHR | Note Edited: 0011136 | |
2009-08-25 22:50 | FUBAR-BDHR | Note Added: 0011159 | |
2009-08-25 22:50 | FUBAR-BDHR | File Added: lilith.txt | |
2009-08-25 22:52 | FUBAR-BDHR | Note Edited: 0011159 | |
2009-11-05 23:26 | chief1983 | Status | new => acknowledged |
2009-11-05 23:26 | chief1983 | Product Version | 3.6.9 => 3.6.11 |
2009-11-05 23:26 | chief1983 | Target Version | => 3.6.12 RC1 |
2010-04-05 16:55 | chief1983 | Note Added: 0011856 | |
2010-04-05 16:55 | chief1983 | Summary | RC3 standalone crashes => 3.6.10 RC3 standalone crashes |
2010-04-05 22:32 | FUBAR-BDHR | Note Added: 0011857 | |
2010-04-05 23:03 | chief1983 | Note Added: 0011858 | |
2010-07-08 19:50 | FUBAR-BDHR | Note Added: 0012205 | |
2010-07-08 19:50 | FUBAR-BDHR | File Added: 1951.txt | |
2010-07-09 22:47 | FUBAR-BDHR | File Added: 1951_logs.rar | |
2010-07-09 22:50 | FUBAR-BDHR | Summary | 3.6.10 RC3 standalone crashes => Standalone crashes - Ship <ship>does not have subsystem <subsystem> linked into the model file |
2010-07-09 22:51 | FUBAR-BDHR | Note Added: 0012209 | |
2010-07-10 12:03 | Echelon9 | Note Added: 0012214 | |
2010-07-10 19:54 | FUBAR-BDHR | Note Added: 0012224 | |
2010-08-05 20:03 | chief1983 | Target Version | 3.6.12 RC1 => 3.7.2 |
2012-04-03 20:25 | Echelon9 | Relationship added | related to 0002015 |
2012-11-11 05:19 | Goober5000 | Note Added: 0014021 | |
2012-11-11 16:23 | FUBAR-BDHR | Note Added: 0014026 | |
2012-11-11 18:07 | Goober5000 | Note Added: 0014029 | |
2012-11-16 05:56 | Goober5000 | Target Version | 3.7.2 => 3.6.16 |
2012-11-23 07:08 | karajorma | Note Added: 0014159 | |
2012-11-23 17:17 | FUBAR-BDHR | Note Added: 0014161 | |
2012-12-02 02:35 | FUBAR-BDHR | Note Added: 0014245 | |
2012-12-02 03:56 | FUBAR-BDHR | File Added: 1951_3_6_15.rar | |
2012-12-02 05:13 | Goober5000 | Note Added: 0014250 | |
2012-12-02 05:38 | FUBAR-BDHR | Note Added: 0014251 | |
2012-12-13 17:29 | FUBAR-BDHR | File Added: 1951_3_6_15_2.rar | |
2012-12-13 17:29 | FUBAR-BDHR | Note Added: 0014434 | |
2012-12-20 04:23 | Goober5000 | Note Added: 0014548 | |
2012-12-20 04:40 | FUBAR-BDHR | File Added: fubar_m18.fs2 | |
2012-12-20 04:41 | FUBAR-BDHR | Note Added: 0014550 | |
2012-12-20 07:02 | Goober5000 | Changeset attached | => fs2open trunk r9455 |
2012-12-20 07:02 | Goober5000 | Note Added: 0014552 | |
2013-01-04 15:07 | Goober5000 | Note Added: 0014614 | |
2013-01-04 18:52 | FUBAR-BDHR | Note Added: 0014615 | |
2013-03-10 08:42 | FUBAR-BDHR | Note Added: 0014761 | |
2013-03-10 19:23 | Goober5000 | Note Added: 0014762 | |
2013-03-10 19:23 | Goober5000 | Assigned To | => Goober5000 |
2013-03-10 19:23 | Goober5000 | Status | acknowledged => resolved |
2013-03-10 19:23 | Goober5000 | Resolution | open => fixed |
2013-03-29 02:57 | FUBAR-BDHR | Note Added: 0014850 | |
2013-03-29 02:57 | FUBAR-BDHR | Status | resolved => feedback |
2013-03-29 02:57 | FUBAR-BDHR | Resolution | fixed => reopened |
2013-03-29 02:57 | FUBAR-BDHR | File Added: 1951_3_6_19.rar | |
2013-04-19 21:19 | chief1983 | Target Version | 3.6.16 => 3.7.0 |
2013-12-01 01:21 | Echelon9 | Note Added: 0015471 | |
2014-09-07 03:57 | Goober5000 | Changeset attached | => fs2open trunk r9423 |
2014-09-07 03:59 | Goober5000 | Note Added: 0016271 | |
2014-09-07 03:59 | Goober5000 | Assigned To | Goober5000 => Echelon9 |
2014-09-07 03:59 | Goober5000 | Target Version | 3.7.0 => |
2014-09-10 14:08 | Echelon9 | Note Added: 0016273 | |
2014-09-11 02:50 | Goober5000 | Note Added: 0016274 | |
2020-01-14 06:37 | FSCyborg | Relationship added | related to 0002052 |
2020-07-08 19:10 | FSCyborg | Status | feedback => closed |
2020-07-08 19:10 | FSCyborg | Resolution | reopened => unable to reproduce |
2020-07-08 19:10 | FSCyborg | Note Added: 0017005 | |
2020-07-08 19:20 | Goober5000 | Assigned To | Echelon9 => FSCyborg |