View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000192 | FSSCP | gameplay | public | 2004-06-02 16:09 | 2004-06-08 16:51 |
| Reporter | mrduckman | Assigned To | |||
| Priority | normal | Severity | block | Reproducibility | always |
| Status | resolved | Resolution | open | ||
| Platform | Win32 | OS | Windows | OS Version | XP SP1 |
| Summary | 0000192: Cannot finish a mission (Engine Failure) | ||||
| Description | Cannot jump out after finishing a mission. For some reason, the jump out sequence doesn't work. The In-game message is: "Engine Failure. Cannot engage Warp Drive." (For system specs an fs2open version, switch to Advance View) | ||||
| Tags | No tags attached. | ||||
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Doh.. someone switch this to block. It is NOT a feature :P |
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ok updated the severity i've done some checking. That string only appears in this code block: if (collide_predict_large_ship(Player_obj, 200.0f)) { gamesnd_play_iface(SND_GENERAL_FAIL); HUD_printf(XSTR( "** WARNING ** Collision danger. Warpout not activated.", 39)); } else if (!ship_can_warp(Player_ship) /*ship_get_subsystem_strength( Player_ship, SUBSYSTEM_ENGINE ) < 0.1f*/) { gamesnd_play_iface(SND_GENERAL_FAIL); HUD_printf(XSTR( "Engine failure. Cannot engage warp drive.", 40)); } else { gameseq_post_event( GS_EVENT_PLAYER_WARPOUT_START ); } i guess its dependent upon ship_can_warp(). which only returns zero when the skill level is above Very Easy and the engine health is above 30% *eyes ship_get_subsystem_strength* |
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which only returns zero when the skill level is above Very Easy Well there's your problem then; it should return 0 even at Very Easy, that's one of the skill levels users can select in the game, after all, not to mention FS2 retail didn't have this jump limitation. After testing this myself, I'm guessing all the users having this problem are using the Very Easy setting. edited on: 06-06-04 00:00 |
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Indeed. I've just checked the bug out and works fine when > very easy. Where in the tree is that code? |
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Try this thread for a fix: http://dynamic4.gamespy.com/~freespace/forums/showthread.php?threadid=24088 |
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Checked. Works. This ticket can be closed :) |
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Whoops... looks like this was my doing, when I didn't completely check this statement. :o Sorry. Resolved. :) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-06-02 16:09 | mrduckman | New Issue | |
| 2004-06-02 16:10 | mrduckman | Note Added: 0000959 | |
| 2004-06-06 02:51 | phreak | Note Added: 0000961 | |
| 2004-06-06 02:51 | phreak | Severity | feature => block |
| 2004-06-06 03:59 | ViRGE | Note Added: 0000962 | |
| 2004-06-06 03:59 | ViRGE | Note Edited: 0000962 | |
| 2004-06-06 04:00 | ViRGE | Note Edited: 0000962 | |
| 2004-06-06 04:42 | mrduckman | Note Added: 0000963 | |
| 2004-06-07 06:37 | WMCoolmon | Note Added: 0000968 | |
| 2004-06-08 08:07 | mrduckman | Note Added: 0000970 | |
| 2004-06-08 16:51 | Goober5000 | Note Added: 0000971 | |
| 2004-06-08 16:51 | Goober5000 | Status | new => resolved |