View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001918 | FSSCP | gameplay | public | 2009-04-18 16:56 | 2009-05-17 12:33 |
Reporter | KeldorKatarn | Assigned To | karajorma | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.6.9 | ||||
Fixed in Version | 3.6.11 | ||||
Summary | 0001918: One cannot match speed with ships that use the #-feature in their name. | ||||
Description | The title pretty much says it all. If a ship has invisible characters in its name, by using the # feature, one cannot match speed any longer with this ship. | ||||
Tags | No tags attached. | ||||
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I can't reproduce this one. But I did fix Mantis 1913 first so it could be that something in that has fixed it. Try it with this build from my branch. http://www.freespacefaq.com/Misc-Downloads/Builds/New%20Multi%20Packet.7z |
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To be honest.. in that build everything is broken. I cannot match speed with half the capships, using # or not, and whenever I come out of autopilot I automatically jump to afterburner speed without having done anything. You should check that build.... |
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That all works for me on FS2 so the problem is probably WCS related in some way. |
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You might want to try playing our Mission 48. This is where I get most of these issues. The afterburner might be linked to a bug in the lock-afterburner SEXP in your build, since we lock it on entering autopilot and unlock it once coming out of it. Possibly a bug in your build activates it. But that's a guess.. you'll have to check for yourself. |
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That's possible. I did change the way lock afterburner works in that build so as to bring it into line with how the other ship flags work (I needed to do that to make it work in multi). It shouldn't have had any effect on your missions unless you are using lock-afterburner on ships which may or may not be present. The sexp will now lock afterburners on ships that aren't present yet (same as the other flags affecting SEXPs do). |
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Well it DOES have an effect. A negative one, as I told you. Please check this again. |
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Fixed the issue with the afterburners and updated the build. |
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Seems to be gone now. This issue can be closed. However.. one more thing... why can't I match speed with a ship that is standing still? |
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I assume this is a deliberate choice to stop you from stopping dead when auto-matching. Otherwise you'd target a capship and come to a complete halt. |
Date Modified | Username | Field | Change |
---|---|---|---|
2009-04-18 16:56 | KeldorKatarn | New Issue | |
2009-04-21 08:16 | karajorma | Status | new => assigned |
2009-04-21 08:16 | karajorma | Assigned To | => karajorma |
2009-04-23 18:48 | karajorma | Note Added: 0010825 | |
2009-04-23 19:11 | KeldorKatarn | Note Added: 0010826 | |
2009-04-23 20:19 | karajorma | Note Added: 0010828 | |
2009-04-23 20:28 | KeldorKatarn | Note Added: 0010829 | |
2009-04-23 20:42 | karajorma | Note Added: 0010830 | |
2009-04-23 21:01 | KeldorKatarn | Note Added: 0010831 | |
2009-04-24 11:45 | karajorma | Note Added: 0010832 | |
2009-04-24 15:02 | KeldorKatarn | Note Added: 0010836 | |
2009-04-24 15:06 | karajorma | Note Added: 0010837 | |
2009-05-17 12:33 | karajorma | Status | assigned => resolved |
2009-05-17 12:33 | karajorma | Fixed in Version | => 3.6.11 |
2009-05-17 12:33 | karajorma | Resolution | open => fixed |