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IDProjectCategoryView StatusLast Update
0000191FSSCPgameplaypublic2004-08-31 23:20
ReporterSadisticSid Assigned ToGoober5000  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionopen 
Summary0000191: Ships with increased hitpoints make 'near death' msg too early
DescriptionQuite simple really, if you have a fighter with 300 hitpoints specified in the ships.tbl and use FRED's custom hitpoints/shields function to artificially increase them the
"I'm not gonna last much longer!" message will play when a good portion of the first 300 hitpoints are lost. So even if it has 3300 hitpoints as a result this message may get sent before the fighter hits 3000. Clearly this is inappropriate if the fighter is at 90% hull integrity.
TagsNo tags attached.

Activities

SadisticSid

2004-05-28 14:26

reporter   ~0000957

Presumably the converse also happens as well; a ship with reduced hitpoints will never emit it's near death message because (I'm assuming) the original hit point value is used for calculating when it does this.

Goober5000

2004-06-02 11:57

administrator   ~0000958

Sounds like a simple case of using the wrong value for calculation. I'll take a look.

Goober5000

2004-08-31 23:02

administrator   ~0001191

Should be fixed. Can you check with one of the recent builds?

Goober5000

2004-08-31 23:20

administrator   ~0001192

I stand corrected... *now* it is fixed.

Issue History

Date Modified Username Field Change
2004-05-28 14:21 SadisticSid New Issue
2004-05-28 14:26 SadisticSid Note Added: 0000957
2004-06-02 11:57 Goober5000 Note Added: 0000958
2004-06-02 11:57 Goober5000 Assigned To => Goober5000
2004-06-02 11:57 Goober5000 Status new => assigned
2004-08-31 23:02 Goober5000 Note Added: 0001191
2004-08-31 23:20 Goober5000 Note Added: 0001192
2004-08-31 23:20 Goober5000 Status assigned => resolved