View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000191 | FSSCP | gameplay | public | 2004-05-28 14:21 | 2004-08-31 23:20 |
| Reporter | SadisticSid | Assigned To | Goober5000 | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | open | ||
| Summary | 0000191: Ships with increased hitpoints make 'near death' msg too early | ||||
| Description | Quite simple really, if you have a fighter with 300 hitpoints specified in the ships.tbl and use FRED's custom hitpoints/shields function to artificially increase them the "I'm not gonna last much longer!" message will play when a good portion of the first 300 hitpoints are lost. So even if it has 3300 hitpoints as a result this message may get sent before the fighter hits 3000. Clearly this is inappropriate if the fighter is at 90% hull integrity. | ||||
| Tags | No tags attached. | ||||
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Presumably the converse also happens as well; a ship with reduced hitpoints will never emit it's near death message because (I'm assuming) the original hit point value is used for calculating when it does this. |
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Sounds like a simple case of using the wrong value for calculation. I'll take a look. |
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Should be fixed. Can you check with one of the recent builds? |
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I stand corrected... *now* it is fixed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-05-28 14:21 | SadisticSid | New Issue | |
| 2004-05-28 14:26 | SadisticSid | Note Added: 0000957 | |
| 2004-06-02 11:57 | Goober5000 | Note Added: 0000958 | |
| 2004-06-02 11:57 | Goober5000 | Assigned To | => Goober5000 |
| 2004-06-02 11:57 | Goober5000 | Status | new => assigned |
| 2004-08-31 23:02 | Goober5000 | Note Added: 0001191 | |
| 2004-08-31 23:20 | Goober5000 | Note Added: 0001192 | |
| 2004-08-31 23:20 | Goober5000 | Status | assigned => resolved |