View Issue Details

IDProjectCategoryView StatusLast Update
0001811FSSCPgraphicspublic2012-12-05 18:09
ReporterDa_Brain Assigned Tophreak  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version3.6.9 
Summary0001811: Shield hit effects are beeing cut-off at some point
DescriptionShield effect animations, in this case an EFF with 45 frames, get cut-off at some point instead of beeing played until the end of the animation.


This happens in battle when there are multiple hits on the shield, as well as for single hits on the shields.
Additional InformationHappens with multiple builds. I guess it has been like this since retail. Maybe some hardcoded limit to match only the retail ANI.

It would be nice to get more shield hits at once on the shield as well, all using the full animation.
TagsNo tags attached.

Activities

phreak

2008-11-17 02:44

developer   ~0010211

I think i see the problem, but the shield hit effect is hardcoded. Try changing the animation FPS rate such that:

retail_frames * retail_fps = mediavp_frames * mediavp_fps

Da_Brain

2008-11-23 09:10

developer   ~0010256

Yeah, that should solve the problem, but that's rather just a workaround than a fix.

I think beeing limited to a fixed amount of frames at a fixed framerate, isn't flexible enough for a game engine, that is beeing used by multiple games


Unless there is a good reason for those hardcoded limits.

phreak

2008-11-23 17:27

developer   ~0010257

The hardcoded limit is used for level of detail settings. I'm not too comfortable messing with that at the moment, but I will get around to looking at it after 3.6.10 is released

phreak

2008-11-27 19:10

developer   ~0010288

Is this issue going to hold up release of the Media VP set

The_E

2012-12-05 18:09

administrator   ~0014308

This is intended behaviour. There's a limited number of shield effects that can play concurrently; that some are being cut off when there are a few of them active at the same time is a good thing from a ressource conservation POV.

As taylor said, "This is a game, not an art show"

Issue History

Date Modified Username Field Change
2008-11-09 17:00 Da_Brain New Issue
2008-11-17 02:44 phreak Note Added: 0010211
2008-11-23 09:10 Da_Brain Note Added: 0010256
2008-11-23 09:11 Da_Brain Description Updated
2008-11-23 17:27 phreak Note Added: 0010257
2008-11-23 17:27 phreak Status new => assigned
2008-11-23 17:27 phreak Assigned To => phreak
2008-11-27 19:10 phreak Note Added: 0010288
2012-12-05 18:09 The_E Note Added: 0014308
2012-12-05 18:09 The_E Status assigned => closed
2012-12-05 18:09 The_E Resolution open => no change required