View Issue Details

IDProjectCategoryView StatusLast Update
0000181FSSCPDirectXpublic2006-11-01 15:37
ReporterLightspeed Assigned ToBobboau  
PrioritynormalSeveritytweakReproducibilityalways
Status closedResolutionwon't fix 
OSWin98SE 
Summary0000181: Missile Trails - NOT a driver issue
DescriptionQuite a while ago I reported a bug which leads to missile trails only rendering one pixel width of the trail texture image. Bob insists they work properly on his system, and as he has the same video card I have it was suspected to be a driver issue. Now, finally, I have updated my drivers and voila, the problem's still there.

I'm talking about this effect: http://www.penguinbomb.com/lightspeed/SCPTest/trailbug.jpg
Steps To Reproduce1. open FS2 retail, fire a missile
2. open FS2open, fire a missile

notice the difference.
Additional InformationThis has started happening since Bob's new trail code as far as I remember. Before that, trail rendering was much slower, but did not have this bug. I've attached my D3DCaps, just in case.
TagsNo tags attached.

Activities

2004-04-27 19:14

 

D3D8 CAPS Lightspeed.txt (16,215 bytes)   
Operating System: Win 98  A 
Memory: 510 MB
Adapter: RADEON 9800

Modes:

27: (1600x1200)x32 bit, 0 rr
26: (1600x1200)x16 bit, 0 rr
25: (1280x1024)x32 bit, 0 rr
24: (1280x1024)x16 bit, 0 rr
23: (1280x960)x32 bit, 0 rr
22: (1280x960)x16 bit, 0 rr
21: (1280x768)x32 bit, 0 rr
20: (1280x768)x16 bit, 0 rr
19: (1152x864)x32 bit, 0 rr
18: (1152x864)x16 bit, 0 rr
17: (1024x768)x32 bit, 0 rr
16: (1024x768)x16 bit, 0 rr
15: (848x480)x32 bit, 0 rr
14: (848x480)x16 bit, 0 rr
13: (800x600)x32 bit, 0 rr
12: (800x600)x16 bit, 0 rr
11: (640x480)x32 bit, 0 rr
10: (640x480)x16 bit, 0 rr
9: (640x400)x32 bit, 0 rr
8: (640x400)x16 bit, 0 rr
7: (512x384)x32 bit, 0 rr
6: (512x384)x16 bit, 0 rr
5: (400x300)x32 bit, 0 rr
4: (400x300)x16 bit, 0 rr
3: (320x240)x32 bit, 0 rr
2: (320x240)x16 bit, 0 rr
1: (320x200)x32 bit, 0 rr
0: (320x200)x16 bit, 0 rr


D3D8 Caps:

caps.Caps.D3DCAPS_READ_SCANLINE:                                yes

caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA:                          no
caps.Caps2.D3DCAPS2_CANRENDERWINDOWED:                          yes
caps.Caps2.D3DCAPS2_CANMANAGERESOURCE:                          no
caps.Caps2.D3DCAPS2_DYNAMICTEXTURES:                            yes
caps.Caps2.D3DCAPS2_FULLSCREENGAMMA:                            yes
caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE:                          no

caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD:           yes

caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE:       yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE:             yes
caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO:             no
caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE:           no
caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR:            no

caps.CursorCaps.D3DCURSORCAPS_COLOR:                            yes
caps.CursorCaps.D3DCURSORCAPS_LOWRES:                           no

caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL:                    no
caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP:                     yes
caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX:                       yes
caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY:                    yes
caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION:                        yes
caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT:                    yes
caps.DevCaps.D3DDEVCAPS_NPATCHES:                               yes
caps.DevCaps.D3DDEVCAPS_PUREDEVICE:                             yes
caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES:                       no
caps.DevCaps.D3DDEVCAPS_RTPATCHES:                              no
caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO:                      no
caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES:                no
caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM:                  no
caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY:                    no
caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY:                     yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY:                   yes
caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY:                    yes

caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS:      no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS:                no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE:           yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW:                    yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW:                     yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE:                   yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP:             no
caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ:                      yes
caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP:                 yes

caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY:                      yes
caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES:                  no
caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE:                yes
caps.RasterCaps.D3DPRASTERCAPS_DITHER:                          yes
caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE:                        yes
caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX:                       yes
caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS:                   yes
caps.RasterCaps.D3DPRASTERCAPS_PAT:                             no
caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE:           no
caps.RasterCaps.D3DPRASTERCAPS_WBUFFER:                         no
caps.RasterCaps.D3DPRASTERCAPS_WFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZBIAS:                           yes
caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR:                  no
caps.RasterCaps.D3DPRASTERCAPS_ZFOG:                            yes
caps.RasterCaps.D3DPRASTERCAPS_ZTEST:                           yes

caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS:                               yes
caps.ZCmpCaps.D3DPCMPCAPS_EQUAL:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATER:                              yes
caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                         yes
caps.ZCmpCaps.D3DPCMPCAPS_LESS:                                 yes
caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL:                            yes
caps.ZCmpCaps.D3DPCMPCAPS_NEVER:                                yes
caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL:                             yes

caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:                yes
caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                      yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                   yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ONE:                            yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                    yes
caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                       yes
caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO:                           yes

caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA:               yes
caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR:                     yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR:                  yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR:                   yes
caps.DestBlendCaps.D3DPBLENDCAPS_ONE:                           yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT:                   no
caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR:                      yes
caps.DestBlendCaps.D3DPBLENDCAPS_ZERO:                          yes

caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS:                           yes
caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER:                          yes
caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL:                     yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESS:                             yes
caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL:                        yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER:                            yes
caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL:                         yes

caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND:                 yes
caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB:                   yes
caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD:                        yes
caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB:                yes

caps.TextureCaps.D3DPTEXTURECAPS_ALPHA:                         yes
caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE:                  no
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP:                       yes
caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP:                    yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP:                        yes
caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP:                  yes
caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL:            yes
caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE:                   yes
caps.TextureCaps.D3DPTEXTURECAPS_POW2:                          yes
caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED:                     yes
caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY:                    no
caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE:      yes
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP:                     yes
caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2:                yes

caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:          no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:         yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:       no
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:         yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:               yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:              yes
caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:               yes

caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:      no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC:   no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:     no
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:           yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:          yes
caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:           yes

caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC:    no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT:         yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC:   no
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT:         yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR:        yes
caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT:         yes

caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER:                no
caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:                 yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:         yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:                yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:            yes
caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP:                  yes

caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER:          no
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP:           yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV:   yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR:          yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE:      yes
caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP:            yes

caps.LineCaps.D3DLINECAPS_ALPHACMP:                             yes
caps.LineCaps.D3DLINECAPS_BLEND:                                yes
caps.LineCaps.D3DLINECAPS_FOG:                                  yes
caps.LineCaps.D3DLINECAPS_TEXTURE:                              yes
caps.LineCaps.D3DLINECAPS_ZTEST:                                yes

Max texture width:  2048
Max texture height: 2048
Max volume extent:  1024

Max texture repeat: 2048
Max texture aspect: 2048
Max anisotropy:     16
Max vertex W:       10000000000.000000

Guard band (l,t,r,b): -960.000000 -960.000000 2880.000000 2880.000000

Extents adjust: 0

caps.StencilCaps.D3DSTENCILCAPS_DECR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_DECRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INCR:                           yes
caps.StencilCaps.D3DSTENCILCAPS_INCRSAT:                        yes
caps.StencilCaps.D3DSTENCILCAPS_INVERT:                         yes
caps.StencilCaps.D3DSTENCILCAPS_KEEP:                           yes
caps.StencilCaps.D3DSTENCILCAPS_REPLACE:                        yes
caps.StencilCaps.D3DSTENCILCAPS_ZERO:                           yes

caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS:                     no
caps.FVFCaps.D3DFVFCAPS_PSIZE:                                  yes
caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK:                      yes

caps.TextureOpCaps.D3DTEXOPCAPS_ADD:                            yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH:                      yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA:               yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA:              yes
caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE:            yes
caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE:                        yes
caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_LERP:                           yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE:                       yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA:         yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA:      yes
caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE:                    yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2:                     yes
caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT:                       yes

Max texture blend stages:  8
Max simultaneous textures: 8

caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS:        yes
caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER:              yes
caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7:          yes
caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS:         yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN:                   yes
caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING:                 yes
caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4:           no

Max active lights:             8
Max user clip planes:          6
Max vertex blend matrices:     4
Max vertex blend matrix index: 37

Max point size: 256.000000
Max Prim count:    1048575
Max Vertrx index:  16777215
Max Streams:       16
Max Stream stride: 1024

Vertex shader version:   1.1
Max vertex shader const: 256

Pixel shader version:    1.4
Max pixel shader value:  -536870912

D3D8 CAPS Lightspeed.txt (16,215 bytes)   

2004-04-30 03:12

 

screen07.jpg (42,171 bytes)   
screen07.jpg (42,171 bytes)   

2004-04-30 03:12

 

screen08.jpg (39,965 bytes)   
screen08.jpg (39,965 bytes)   

2004-04-30 03:13

 

screen04.jpg (44,002 bytes)   
screen04.jpg (44,002 bytes)   

Bobboau

2004-04-30 03:14

developer   ~0000850

ok I just atached 3 files 7 and 8 show the missle trail code working corectly, interestingly while makeing screen shots trails formed somewhat incorectly, perhapse there is some sort of frame rate dependency.

Lightspeed

2004-05-03 23:09

reporter   ~0000901

Whatever it is, even your screenies look messy.

2004-05-04 16:41

 

screen0a.jpg (116,848 bytes)   
screen0a.jpg (116,848 bytes)   

user116

2004-05-04 16:42

  ~0000902

I have the sam problem.
But it appears to be related to Antialiasing.
Without AA the trails get renderd correct.

(Geforce 4 Ti, detonator 44.67)

RandomTiger

2004-05-04 17:35

developer   ~0000903

Are you using AA Lightspeed?

Lightspeed

2004-05-07 23:47

reporter   ~0000904

Nope.

kasperl

2004-05-11 13:58

developer   ~0000932

Last edited: 2004-05-11 16:48

odd, I have the exact same issue, IIRC.

edit: note to self: learn to spell.

edited on: 05-11-04 12:48

Lightspeed

2004-05-11 17:15

reporter   ~0000934

at last someone with the same problem. But I fear we'd need more people to trace it back properly.

CP5670

2004-05-17 18:00

reporter   ~0000940

This occurs with a couple of things as well, including laserglows and thruster glows, but only with antialiasing on. It looks like it might be related to the pixel offset bug that shows up in the menus on some video card/antialiasing combinations.

kasperl

2005-03-12 20:28

developer   ~0001782

Is this still an issue? Is anybody working on it?

Lightspeed

2005-03-13 20:24

reporter   ~0001849

This is NOT what CP5670 is reporting, and yes, the issue STILL occurs just like it always did.

It's definately not tied to the drivers (occurrs both on Cat3.7 and Cat4.2 drivers, and has been tested with other versions as well), nor operating system - same in XP and '98.

I *know* this is a problem with the new missile trail code Bob implemented at some point. So if anyone wants to fix it, the place to start is there.

Goober5000

2005-08-21 05:39

administrator   ~0003065

'Tis Bobboau's department.

phreak

2005-08-21 05:57

developer   ~0003069

works fine in ogl, perhaps the uv coords are being set incorrectly in the tri-strip drawing function.

WMCoolmon

2005-12-16 07:59

developer   ~0003999

I haven't seen this problem in OGL, has this been fixed in D3D?

taylor

2006-05-08 04:16

administrator   ~0005482

* BUMP *

Unless Bobboau ever plans fix another bug I say we just close this. D3D is unsupported now and it doesn't appear to be a problem for OpenGL.

taylor

2006-05-13 20:38

administrator   ~0005514

Appears that everyone else cares about as much as I do. :) Closing until it happens on OGL or someone steps forward to address the D3D problem.

Closered.

Issue History

Date Modified Username Field Change
2004-04-27 19:14 Lightspeed New Issue
2004-04-27 19:14 Lightspeed File Added: D3D8 CAPS Lightspeed.txt
2004-04-30 03:12 Bobboau File Added: screen07.jpg
2004-04-30 03:12 Bobboau File Added: screen08.jpg
2004-04-30 03:13 Bobboau File Added: screen04.jpg
2004-04-30 03:14 Bobboau Note Added: 0000850
2004-05-03 23:09 Lightspeed Note Added: 0000901
2004-05-04 16:41 user116 File Added: screen0a.jpg
2004-05-04 16:42 user116 Note Added: 0000902
2004-05-04 17:35 RandomTiger Note Added: 0000903
2004-05-07 23:47 Lightspeed Note Added: 0000904
2004-05-11 13:58 kasperl Note Added: 0000932
2004-05-11 16:48 kasperl Note Edited: 0000932
2004-05-11 17:15 Lightspeed Note Added: 0000934
2004-05-17 18:00 CP5670 Note Added: 0000940
2005-03-12 20:28 kasperl Note Added: 0001782
2005-03-13 19:33 administrator Assigned To => user303
2005-03-13 19:33 administrator Status new => assigned
2005-03-13 20:24 Lightspeed Note Added: 0001849
2005-08-21 05:39 Goober5000 Note Added: 0003065
2005-08-21 05:39 Goober5000 Assigned To user303 => Bobboau
2005-08-21 05:57 phreak Note Added: 0003069
2005-12-16 07:59 WMCoolmon Note Added: 0003999
2006-05-08 04:16 taylor Note Added: 0005482
2006-05-13 20:38 taylor Status assigned => closed
2006-05-13 20:38 taylor Note Added: 0005514
2006-11-01 15:37 taylor Resolution open => won't fix