View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000181 | FSSCP | DirectX | public | 2004-04-27 19:14 | 2006-11-01 15:37 |
| Reporter | Lightspeed | Assigned To | Bobboau | ||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| OS | Win98SE | ||||
| Summary | 0000181: Missile Trails - NOT a driver issue | ||||
| Description | Quite a while ago I reported a bug which leads to missile trails only rendering one pixel width of the trail texture image. Bob insists they work properly on his system, and as he has the same video card I have it was suspected to be a driver issue. Now, finally, I have updated my drivers and voila, the problem's still there. I'm talking about this effect: http://www.penguinbomb.com/lightspeed/SCPTest/trailbug.jpg | ||||
| Steps To Reproduce | 1. open FS2 retail, fire a missile 2. open FS2open, fire a missile notice the difference. | ||||
| Additional Information | This has started happening since Bob's new trail code as far as I remember. Before that, trail rendering was much slower, but did not have this bug. I've attached my D3DCaps, just in case. | ||||
| Tags | No tags attached. | ||||
|
2004-04-27 19:14
|
D3D8 CAPS Lightspeed.txt (16,215 bytes)
Operating System: Win 98 A Memory: 510 MB Adapter: RADEON 9800 Modes: 27: (1600x1200)x32 bit, 0 rr 26: (1600x1200)x16 bit, 0 rr 25: (1280x1024)x32 bit, 0 rr 24: (1280x1024)x16 bit, 0 rr 23: (1280x960)x32 bit, 0 rr 22: (1280x960)x16 bit, 0 rr 21: (1280x768)x32 bit, 0 rr 20: (1280x768)x16 bit, 0 rr 19: (1152x864)x32 bit, 0 rr 18: (1152x864)x16 bit, 0 rr 17: (1024x768)x32 bit, 0 rr 16: (1024x768)x16 bit, 0 rr 15: (848x480)x32 bit, 0 rr 14: (848x480)x16 bit, 0 rr 13: (800x600)x32 bit, 0 rr 12: (800x600)x16 bit, 0 rr 11: (640x480)x32 bit, 0 rr 10: (640x480)x16 bit, 0 rr 9: (640x400)x32 bit, 0 rr 8: (640x400)x16 bit, 0 rr 7: (512x384)x32 bit, 0 rr 6: (512x384)x16 bit, 0 rr 5: (400x300)x32 bit, 0 rr 4: (400x300)x16 bit, 0 rr 3: (320x240)x32 bit, 0 rr 2: (320x240)x16 bit, 0 rr 1: (320x200)x32 bit, 0 rr 0: (320x200)x16 bit, 0 rr D3D8 Caps: caps.Caps.D3DCAPS_READ_SCANLINE: yes caps.Caps2.D3DCAPS2_CANCALIBRATEGAMMA: no caps.Caps2.D3DCAPS2_CANRENDERWINDOWED: yes caps.Caps2.D3DCAPS2_CANMANAGERESOURCE: no caps.Caps2.D3DCAPS2_DYNAMICTEXTURES: yes caps.Caps2.D3DCAPS2_FULLSCREENGAMMA: yes caps.Caps2.D3DCAPS2_NO2DDURING3DSCENE: no caps.Caps3.D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_IMMEDIATE: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_ONE: yes caps.PresentationIntervals.D3DPRESENT_INTERVAL_TWO: no caps.PresentationIntervals.D3DPRESENT_INTERVAL_THREE: no caps.PresentationIntervals.D3DPRESENT_INTERVAL_FOUR: no caps.CursorCaps.D3DCURSORCAPS_COLOR: yes caps.CursorCaps.D3DCURSORCAPS_LOWRES: no caps.DevCaps.D3DDEVCAPS_CANBLTSYSTONONLOCAL: no caps.DevCaps.D3DDEVCAPS_CANRENDERAFTERFLIP: yes caps.DevCaps.D3DDEVCAPS_DRAWPRIMTLVERTEX: yes caps.DevCaps.D3DDEVCAPS_EXECUTESYSTEMMEMORY: yes caps.DevCaps.D3DDEVCAPS_EXECUTEVIDEOMEMORY: yes caps.DevCaps.D3DDEVCAPS_HWRASTERIZATION: yes caps.DevCaps.D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes caps.DevCaps.D3DDEVCAPS_NPATCHES: yes caps.DevCaps.D3DDEVCAPS_PUREDEVICE: yes caps.DevCaps.D3DDEVCAPS_QUINTICRTPATCHES: no caps.DevCaps.D3DDEVCAPS_RTPATCHES: no caps.DevCaps.D3DDEVCAPS_RTPATCHHANDLEZERO: no caps.DevCaps.D3DDEVCAPS_SEPARATETEXTUREMEMORIES: no caps.DevCaps.D3DDEVCAPS_TEXTURENONLOCALVIDMEM: no caps.DevCaps.D3DDEVCAPS_TEXTURESYSTEMMEMORY: no caps.DevCaps.D3DDEVCAPS_TEXTUREVIDEOMEMORY: yes caps.DevCaps.D3DDEVCAPS_TLVERTEXSYSTEMMEMORY: yes caps.DevCaps.D3DDEVCAPS_TLVERTEXVIDEOMEMORY: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_BLENDOP: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPPLANESCALEDPOINTS: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_CLIPTLVERTS: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_COLORWRITEENABLE: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCCW: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLCW: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_CULLNONE: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_LINEPATTERNREP: no caps.PrimitiveMiscCaps.D3DPMISCCAPS_MASKZ: yes caps.PrimitiveMiscCaps.D3DPMISCCAPS_TSSARGTEMP: yes caps.RasterCaps.D3DPRASTERCAPS_ANISOTROPY: yes caps.RasterCaps.D3DPRASTERCAPS_ANTIALIASEDGES: no caps.RasterCaps.D3DPRASTERCAPS_COLORPERSPECTIVE: yes caps.RasterCaps.D3DPRASTERCAPS_DITHER: yes caps.RasterCaps.D3DPRASTERCAPS_FOGRANGE: yes caps.RasterCaps.D3DPRASTERCAPS_FOGTABLE: yes caps.RasterCaps.D3DPRASTERCAPS_FOGVERTEX: yes caps.RasterCaps.D3DPRASTERCAPS_MIPMAPLODBIAS: yes caps.RasterCaps.D3DPRASTERCAPS_PAT: no caps.RasterCaps.D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE: no caps.RasterCaps.D3DPRASTERCAPS_WBUFFER: no caps.RasterCaps.D3DPRASTERCAPS_WFOG: yes caps.RasterCaps.D3DPRASTERCAPS_ZBIAS: yes caps.RasterCaps.D3DPRASTERCAPS_ZBUFFERLESSHSR: no caps.RasterCaps.D3DPRASTERCAPS_ZFOG: yes caps.RasterCaps.D3DPRASTERCAPS_ZTEST: yes caps.ZCmpCaps.D3DPCMPCAPS_ALWAYS: yes caps.ZCmpCaps.D3DPCMPCAPS_EQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_GREATER: yes caps.ZCmpCaps.D3DPCMPCAPS_GREATEREQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_LESS: yes caps.ZCmpCaps.D3DPCMPCAPS_LESSEQUAL: yes caps.ZCmpCaps.D3DPCMPCAPS_NEVER: yes caps.ZCmpCaps.D3DPCMPCAPS_NOTEQUAL: yes caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_DESTALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_DESTCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_ONE: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHA: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCALPHASAT: yes caps.SrcBlendCaps.D3DPBLENDCAPS_SRCCOLOR: yes caps.SrcBlendCaps.D3DPBLENDCAPS_ZERO: yes caps.DestBlendCaps.D3DPBLENDCAPS_BOTHINVSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_BOTHSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_DESTALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_DESTCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVDESTCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_INVSRCCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_ONE: yes caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHA: yes caps.DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT: no caps.DestBlendCaps.D3DPBLENDCAPS_SRCCOLOR: yes caps.DestBlendCaps.D3DPBLENDCAPS_ZERO: yes caps.AlphaCmpCaps.D3DPCMPCAPS_ALWAYS: yes caps.AlphaCmpCaps.D3DPCMPCAPS_EQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_GREATER: yes caps.AlphaCmpCaps.D3DPCMPCAPS_GREATEREQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_LESS: yes caps.AlphaCmpCaps.D3DPCMPCAPS_LESSEQUAL: yes caps.AlphaCmpCaps.D3DPCMPCAPS_NEVER: yes caps.AlphaCmpCaps.D3DPCMPCAPS_NOTEQUAL: yes caps.ShadeCaps.D3DPSHADECAPS_ALPHAGOURAUDBLEND: yes caps.ShadeCaps.D3DPSHADECAPS_COLORGOURAUDRGB: yes caps.ShadeCaps.D3DPSHADECAPS_FOGGOURAUD: yes caps.ShadeCaps.D3DPSHADECAPS_SPECULARGOURAUDRGB: yes caps.TextureCaps.D3DPTEXTURECAPS_ALPHA: yes caps.TextureCaps.D3DPTEXTURECAPS_ALPHAPALETTE: no caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_CUBEMAP_POW2: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPCUBEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_MIPVOLUMEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_NONPOW2CONDITIONAL: yes caps.TextureCaps.D3DPTEXTURECAPS_PERSPECTIVE: yes caps.TextureCaps.D3DPTEXTURECAPS_POW2: yes caps.TextureCaps.D3DPTEXTURECAPS_PROJECTED: yes caps.TextureCaps.D3DPTEXTURECAPS_SQUAREONLY: no caps.TextureCaps.D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: yes caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP: yes caps.TextureCaps.D3DPTEXTURECAPS_VOLUMEMAP_POW2: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.TextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: no caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.CubeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFAFLATCUBIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFANISOTROPIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MAGFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFANISOTROPIC: no caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MINFPOINT: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFLINEAR: yes caps.VolumeTextureFilterCaps.D3DPTFILTERCAPS_MIPFPOINT: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_BORDER: no caps.TextureAddressCaps.D3DPTADDRESSCAPS_CLAMP: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRROR: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE: yes caps.TextureAddressCaps.D3DPTADDRESSCAPS_WRAP: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_BORDER: no caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_CLAMP: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_INDEPENDENTUV: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRROR: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_MIRRORONCE: yes caps.VolumeTextureAddressCaps.D3DPTADDRESSCAPS_WRAP: yes caps.LineCaps.D3DLINECAPS_ALPHACMP: yes caps.LineCaps.D3DLINECAPS_BLEND: yes caps.LineCaps.D3DLINECAPS_FOG: yes caps.LineCaps.D3DLINECAPS_TEXTURE: yes caps.LineCaps.D3DLINECAPS_ZTEST: yes Max texture width: 2048 Max texture height: 2048 Max volume extent: 1024 Max texture repeat: 2048 Max texture aspect: 2048 Max anisotropy: 16 Max vertex W: 10000000000.000000 Guard band (l,t,r,b): -960.000000 -960.000000 2880.000000 2880.000000 Extents adjust: 0 caps.StencilCaps.D3DSTENCILCAPS_DECR: yes caps.StencilCaps.D3DSTENCILCAPS_DECRSAT: yes caps.StencilCaps.D3DSTENCILCAPS_INCR: yes caps.StencilCaps.D3DSTENCILCAPS_INCRSAT: yes caps.StencilCaps.D3DSTENCILCAPS_INVERT: yes caps.StencilCaps.D3DSTENCILCAPS_KEEP: yes caps.StencilCaps.D3DSTENCILCAPS_REPLACE: yes caps.StencilCaps.D3DSTENCILCAPS_ZERO: yes caps.FVFCaps.D3DFVFCAPS_DONOTSTRIPELEMENTS: no caps.FVFCaps.D3DFVFCAPS_PSIZE: yes caps.FVFCaps.D3DFVFCAPS_TEXCOORDCOUNTMASK: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADD: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSIGNED2X: yes caps.TextureOpCaps.D3DTEXOPCAPS_ADDSMOOTH: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDCURRENTALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDDIFFUSEALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDFACTORALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_BLENDTEXTUREALPHAPM: yes caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAP: yes caps.TextureOpCaps.D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: yes caps.TextureOpCaps.D3DTEXOPCAPS_DISABLE: yes caps.TextureOpCaps.D3DTEXOPCAPS_DOTPRODUCT3: yes caps.TextureOpCaps.D3DTEXOPCAPS_LERP: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE2X: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATE4X: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR: yes caps.TextureOpCaps.D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA: yes caps.TextureOpCaps.D3DTEXOPCAPS_MULTIPLYADD: yes caps.TextureOpCaps.D3DTEXOPCAPS_PREMODULATE: yes caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG1: yes caps.TextureOpCaps.D3DTEXOPCAPS_SELECTARG2: yes caps.TextureOpCaps.D3DTEXOPCAPS_SUBTRACT: yes Max texture blend stages: 8 Max simultaneous textures: 8 caps.VertexProcessingCaps.D3DVTXPCAPS_DIRECTIONALLIGHTS: yes caps.VertexProcessingCaps.D3DVTXPCAPS_LOCALVIEWER: yes caps.VertexProcessingCaps.D3DVTXPCAPS_MATERIALSOURCE7: yes caps.VertexProcessingCaps.D3DVTXPCAPS_POSITIONALLIGHTS: yes caps.VertexProcessingCaps.D3DVTXPCAPS_TEXGEN: yes caps.VertexProcessingCaps.D3DVTXPCAPS_TWEENING: yes caps.VertexProcessingCaps.D3DVTXPCAPS_NO_VSDT_UBYTE4: no Max active lights: 8 Max user clip planes: 6 Max vertex blend matrices: 4 Max vertex blend matrix index: 37 Max point size: 256.000000 Max Prim count: 1048575 Max Vertrx index: 16777215 Max Streams: 16 Max Stream stride: 1024 Vertex shader version: 1.1 Max vertex shader const: 256 Pixel shader version: 1.4 Max pixel shader value: -536870912 |
|
2004-04-30 03:12
|
|
|
2004-04-30 03:12
|
|
|
2004-04-30 03:13
|
|
|
|
ok I just atached 3 files 7 and 8 show the missle trail code working corectly, interestingly while makeing screen shots trails formed somewhat incorectly, perhapse there is some sort of frame rate dependency. |
|
|
Whatever it is, even your screenies look messy. |
|
2004-05-04 16:41
|
|
|
|
I have the sam problem. But it appears to be related to Antialiasing. Without AA the trails get renderd correct. (Geforce 4 Ti, detonator 44.67) |
|
|
Are you using AA Lightspeed? |
|
|
Nope. |
|
|
odd, I have the exact same issue, IIRC. edit: note to self: learn to spell. edited on: 05-11-04 12:48 |
|
|
at last someone with the same problem. But I fear we'd need more people to trace it back properly. |
|
|
This occurs with a couple of things as well, including laserglows and thruster glows, but only with antialiasing on. It looks like it might be related to the pixel offset bug that shows up in the menus on some video card/antialiasing combinations. |
|
|
Is this still an issue? Is anybody working on it? |
|
|
This is NOT what CP5670 is reporting, and yes, the issue STILL occurs just like it always did. It's definately not tied to the drivers (occurrs both on Cat3.7 and Cat4.2 drivers, and has been tested with other versions as well), nor operating system - same in XP and '98. I *know* this is a problem with the new missile trail code Bob implemented at some point. So if anyone wants to fix it, the place to start is there. |
|
|
'Tis Bobboau's department. |
|
|
works fine in ogl, perhaps the uv coords are being set incorrectly in the tri-strip drawing function. |
|
|
I haven't seen this problem in OGL, has this been fixed in D3D? |
|
|
* BUMP * Unless Bobboau ever plans fix another bug I say we just close this. D3D is unsupported now and it doesn't appear to be a problem for OpenGL. |
|
|
Appears that everyone else cares about as much as I do. :) Closing until it happens on OGL or someone steps forward to address the D3D problem. Closered. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-04-27 19:14 | Lightspeed | New Issue | |
| 2004-04-27 19:14 | Lightspeed | File Added: D3D8 CAPS Lightspeed.txt | |
| 2004-04-30 03:12 | Bobboau | File Added: screen07.jpg | |
| 2004-04-30 03:12 | Bobboau | File Added: screen08.jpg | |
| 2004-04-30 03:13 | Bobboau | File Added: screen04.jpg | |
| 2004-04-30 03:14 | Bobboau | Note Added: 0000850 | |
| 2004-05-03 23:09 | Lightspeed | Note Added: 0000901 | |
| 2004-05-04 16:41 |
|
File Added: screen0a.jpg | |
| 2004-05-04 16:42 |
|
Note Added: 0000902 | |
| 2004-05-04 17:35 | RandomTiger | Note Added: 0000903 | |
| 2004-05-07 23:47 | Lightspeed | Note Added: 0000904 | |
| 2004-05-11 13:58 | kasperl | Note Added: 0000932 | |
| 2004-05-11 16:48 | kasperl | Note Edited: 0000932 | |
| 2004-05-11 17:15 | Lightspeed | Note Added: 0000934 | |
| 2004-05-17 18:00 | CP5670 | Note Added: 0000940 | |
| 2005-03-12 20:28 | kasperl | Note Added: 0001782 | |
| 2005-03-13 19:33 | administrator | Assigned To | => user303 |
| 2005-03-13 19:33 | administrator | Status | new => assigned |
| 2005-03-13 20:24 | Lightspeed | Note Added: 0001849 | |
| 2005-08-21 05:39 | Goober5000 | Note Added: 0003065 | |
| 2005-08-21 05:39 | Goober5000 | Assigned To | user303 => Bobboau |
| 2005-08-21 05:57 | phreak | Note Added: 0003069 | |
| 2005-12-16 07:59 | WMCoolmon | Note Added: 0003999 | |
| 2006-05-08 04:16 | taylor | Note Added: 0005482 | |
| 2006-05-13 20:38 | taylor | Status | assigned => closed |
| 2006-05-13 20:38 | taylor | Note Added: 0005514 | |
| 2006-11-01 15:37 | taylor | Resolution | open => won't fix |